Has anyone here ever looked into the previz employment market? I am considering it, and I was wondering what tools are being used by the pros, and what people that hire for previz expect you to know.
Is previz usually just down with something like Maya playblasts? I hear a lot of people looking toward things like Unreal Engine and other real time tools for it, at least in the near future. What about iClone? It's actually marketed toward previz artists, but I don't know how often it's used in actual productions.
For 2d, such as concepting, yes. Bigger budget films use specialist houses that do 3d mockups though. The trend goes as far back as Charlie's Angels. Men in Black used 3d previz. Battleship. Pacific Rim. All the Marvel movies use it. Jon Favreau uses it for everything now, since Iron Man. It's a standard in the film industry, and becoming one for game cinematics as well.
Thus, I was wondering what software people use for the 3d end of it, predominantly.
>Bigger budget films use specialist houses that do 3d mockups though. The trend goes as far back as Charlie's Angels.
>Men in Black used 3d previz.
>Jon Favreau uses it for everything now, since Iron Man
This a student film? Somebody get these kids on the phone. That IS a phone.
Please stop memeing. Digital pre-visualization ("previz") has been in use since the first Jurassic Park.
Anon gave you several examples of big name studios engaging in a common industry practice (pretty much animatics 2.0, not that you know what an animatic is), you've been soundly blown the fuck out.
Never posting here ever again.
>Digital pre-visualization ("previz") has been in use since the first Jurassic Park.
>only way to tell the results is to visualize it
>claims that photoshop is out