>>509141 Whats the difference between Maya and 3DSMax besides the interface? I don't get how two programs so similar work side by side. When Autodesk bought 3DSMax I thought they would just absorb it into Maya...
>>509149 Autodesk had 3ds max prior to Maya. They bought up Maya from Alias Wavefront. And around the same time also the now discontinued competitor Soft Image XSI.
Reason Autodesk could gobble up these companies is that it has the industrial design software AutoCAD in it's catalog, which is a huge industry that dwarfs CGI production.
The difference between them is mainly in human resources. Lot's of people are highly proficient these softwares and will therefore prefer one over the other. The fact that there are multiple ones stems from the fact that at one point in time they where competing products.
>>509149 >I thought they would just absorb it into Maya
You can't just merge the softwares because they're so fundamentally different in their structure that if you took what makes Max great and bolted it onto Maya, Maya would no longer be recognizable to Maya users.
What ideally needs to happen is a new restructed 3D suite that is neither max nor maya but built and organized to utilizes all the intellectual property now in Autodesk's possession.
Attempting to kust merge Max into Maya or Maya onto Max as currently exist would just turn into a Frankenfucks Monster of a application.
>>509188 They have been doing massive work on Maya's core and interface to bring it into the modern age. And have recently been taking features from their others softwares and putting them in Maya. The guy who developed ICE in Softimage is currently part of the Maya dev team.
Tried 2016, but it's been acting a bit weird for me. If i cut in edges they won't actually show up until I wait a few seconds or move the camera. It also refuses to accept some of my old hotkeys, which is a major pain in the ass. Both of these things slow me down significantly when I'm modeling.
I really want quad chamfer, though. If it weren't for those issues I would have switched already.
>>509429 most notable addition in 2015 is the layer manager, 2016 has a functionning Xref system, nodal scripted modifiers and a few nice features that probably don't matter to you if you don't already know about them
the newer versions have some kind of new camera system that occasionally fails to properly rotate around the model causing the camera to move in extremely fucked up ways which angers me so fucking much. it is literally the only reason i don't use the ones beyond 2014.
apart from improved performance and the new UV editting UI i consider all new features to be downgrades (they keep 'fixing' shit that didn't need fixing)
>>509448 >occasionally fails to properly rotate around the model causing the camera to move in extremely fucked up ways which angers me so fucking much Gimbal lock?
I know there's another option I know I have to set in Blender and Solidworks which is rotate around the object selected instead of the origin/some arbitrary place. Maybe there's an option to tick somewhere. In Blender it's "rotate around selection/make selection pivot point"
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at firstname.lastname@example.org with the post's information.