Someone please shed some light on this. I'm a complete beginner as well, but I have some things I'm worried about before I dive into this. Some of which came from watching and following this video tutorial on making a simple human face.
It's a good tutorial, and he explains things well. Following along, I'm thinking to myself how the heck he is figuring out how to model the nose or the other parts by duplicating faces and scaling down, etc. As I get further in, will I eventually gain a knack for figuring out how to model each part? It seems very foreign to me right now. Also, it takes a very long time to form simple shapes that would take mere seconds in a program like Zbrush. I'll admit to a complete lack of understanding on this topic, but couldn't you sculpt a face, reduce the number of faces/vertices until it looks like a simple shape such as the one he spent a very long time creating with flat surfaces, and then smooth it out or add more vertices/faces as needed? It just feels very clunky to build organic looking meshes the way he does in the video. For those of you who are more experienced using purely non-sculpting methods to create organic looking models, have you ever felt the way I am feeling now, and does it get a lot easier? I'm worried I'll never be able to pick it up, since it seems to blocky and odd to create organic shapes like that.
Currently usig a site called CGcookie.com for blender tutorials. These tutorials are done by "pros" you could say. Way better than youtube. Only downside is that you have to pay, but its def worth it. There are plenty of tuts on blender.. Unity... Scuplting. I never regretted paying for the subscription. Protip: before you purchase the sub search for discount codes on google. It knocked my price down for the first month.
Im also a noob, been watching the borncg tutorials and got some stuff, but what i want now is something directed into low polygons character, idc if i need to watch another tutorial since the beginning.
>>509977 He's just memeing Anon. A good amount of polys is like 2 million to 8 million, but with the right tweaks you can work with 40 million.
Blender's #1 problem is that things that should be on by default aren't on by default in Blender, you've got to learn the software and set it up yourself.
You can test all of this yourself by pressing Shift A to enable an FPS counter (according to blenderstackexchange it's not 100% reliable, but whatever it's good enough):
- Enable VBOs (sculpt mode uses it by default) (File -> User Prefs -> System) - Enable Backface Culling (N menu, Shading) - Don't use the default Matcaps, use the QuickPrefs addon (way more customization) (N menu, QuickPrefs) Get QuickPrefs here (it's free) http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/QuickPrefs - Disable Outline Selected (don't ask me why Blender doesn't intelligently swap to Bounding Boxes or auto-disable this when you Rotate) (N Menu, Display) - Multi-Res Modifier needs to be at the bottom of the stack (this is true in general, also for Subdivide, but in particular for a speed optimization Blender does) - You *may* need to turn off Auto-Save (but probably not if you have an SSD?)
The viewport is the next big thing they're working on for 2016.
does anyone know how to dynamic motion tracking or whatever its called in blender? im trying to do gif related, basically focus on a specific part of a video and make the scene move around it as if the camera was locked exactly in place against the object. literally the only tutorials i can find are for putting 3d objects into a video with motion tracking, which is not what i want.
I don't know what that's called either, and are you talking more of something done in post, or LITERALLY locking the Camera's position / rotation to an object like when somebody's wearing a head/helmet mounted camera?
Because that's pretty easy, just Parent the camera to the Object (or more likely to an Empty that the other shit is Parented to)
Just a tip Anon, don't get mad at the Soccerball tutorial; it's probably his least polished / hand-holdy and most "Here's a cool thing you can do quickly by combining a bunch of different tools", just think it as showing off a bunch of tools that you'll learn about later
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