Hi, I am requesting the rom Pokemon Omega Ruby for Nintendo DS. Thanks a lot!
>>380716
rehosted the first google result to save you three clicks op https://u.teknik.io/IzNa9.7z
>>380717
fails after 6 seconds
>>380717
wow works thanks
>>380717
it's a different game
>>380737
oh oops, give me a second, will test this one first
>>380739
made the mistake last time because I was googling DS like in the OP, but it's a 3DS game. sorry about that
new download links
https://drive.google.com/uc?id=0B6P4ddoFZTjuMzN6eThrbVhsOUk&export=download
https://drive.google.com/uc?id=0B6P4ddoFZTjuZHJ3dTA3X2hQcWM&export=download
download both, put them both in the same folder, extract the first one w/ 7zip or something, the password is "madloader.com" (the other one should unarchive automatically)
>>380742
1.8GB for a Nintendo 3DS is kind of suspicious
>>380744
seems like this game is known to be unusually large
http://www.nintendolife.com/news/2014/09/pokemon_omega_ruby_and_alpha_sapphires_file_size_is_a_bit_of_a_pocket_monster
>You'll need a fair amount of space if that's your choice, however, as images of the download cards in Japan show that the titles will be roughly 1.8GB in Japan; we imagine they'll be a similar size in the West, potentially a little larger due to additional languages and localisation details.
Doesn't work cuz it's encryped. The decrypted google drive link is 404. https://madloader.com/pokemon-omega-ruby-decrypted-3ds-rom
>>380831
oh lord, you're right. trying the dl.free.fr links now but won't know if they actually run in citra for another 45 minutes (dl is rate-limited)
i'm trying the userscloud link
>>380845
dl.free.fr was faster for me so I switched from userscloud, 20m left now
>>380848
it is faster indeed
>>380850
downloaded it from dl.free.fr and it looks like it won't run without some special pirate files
https://www.youtube.com/watch?v=4DkQjlyZ_GQ has shared_font.bin and comments tell you where to put it, that gets it launched
it wants a region manifest as well, but seems to run without it (in japanese, with flickering, admittedly), so probably some more tinkering is required to get it working playably
i will probably try tinkering with that, thanks