>To commemorate the 20th anniversary of the game's release, Columbus Circle gave the game a Japan only limited released the game on a physical Super Famicom cartridge.[4][5] It was released on June 30th 2017 where it retailed for 6,998 yen and was distributed via Amazon.[1][2]
https://en.wikipedia.org/wiki/Kaizou_Choujin_Schbibinman_Zero
Yo, anyone got that rom? Is it any different from the BS Satellaview version?
Doubt they bothered to add anything. Probably didn't even fix the boss fights.
>>4190480
How do you select Azuki in single player mode? I've seen vids of people using her. But starting the game selects Raita by default.
>>4190507
What's wrong with the boss fights?
>>4190517
You probably hold a button or something
>>4190480
>Yo
>selling SFC carts in 2017
Did Nintendo let them do that?
>>4191248
>Did Nintendo let them do that?
They're actually no officially Nintendo licensed. The JP news articles specifically mentioned this.
Also, anybody has a photo of the cart? Does it game with a box or not?
>>4191251
>>4191254
>>4190517
Plug controller into port 2.
>>4191269
is there any crime to making unlicened games? I always just thought it was a quality insurance thing.
>>4191271
Nah it's not, not in itself
Some people may remember the Nintendo vs. Tengen copyright lawsuit regarding unlicensed NES carts, but that was because Tengen copied Nintendo's software for the lockout chip (by requesting the info from the patent office) instead of reverse-engineering it
>>4191269
>official repros
I guess you can call it that. Or homebrew re-release or whatever.
extreme owns the copyrights to Shubibinman so there's no legal issue, but for collectors going specifically for Nintendo licensed sets or something, then this wouldn't belong
>>4191281
"nah it's not" = it's not a crime, I mean