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Who else here racing wheel master race? What controllers/seats/games

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Thread replies: 11
Thread images: 2

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Who else here racing wheel master race? What controllers/seats/games you got?
>>
just got a cheap thrustmaster ferrari red legend, it's surprisingly good to play MAME (Virtua Racing and Super Monaco GP are my favourites), DOS titles like TNFS and emulate the Negcon in epsxe
>>
I've just got a Thrustmaster TMX Pro but after playing around and finding it awkward to use on my crummy setup I decided to order a Wheel Stand Pro Deluxe V2.

Been playing a little Dirt Rally which is heaps of fun. I can't wait for the stand to arrive.
>>
I got a Xbox 360 Force Feedback Wheel. Has anyone patched any of those MAME games to take advantage of the force feedback? I feel some games simulated the road and wheels pushing back against the way you're turning.
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>>4183404
I only got a Dreamcast racing wheel.
>>
>>4186067
Model 2 emulator supports force feedback.
>>
got
-Logitech G25 (that motherfucker still works with win98)
Lately I've been playing carmageddon 2 with it.
-sega saturn wheel for Sega Rally Championship

Looking for gamecube wheel so I can play N64 games, already have an adapter, hope it works for the wheel.
>>
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>>4183404
I have this for the N64. Also a JogCon that came with R4: Ridge Racer Type 4 and a NeGCon for Rage Racer.

While steering wheels are a great part of the experience, especially in arcade racing/driving games, I think a lot of home games had designed their games around the analog sticks. Unlike fighting games, where some would prefer certain joysticks (like US HAPP or Japanese Sanwa/Seimitsu) and I continue to use d-pads, contrasts with how I think most players, including myself, play a lot of racing games better with analog sticks than a wheel/pedals. I get using the right tools for the right job, and a steering wheel should provide more subtle degrees of input, but if there are no forces like tires on a surface fighting back, the feel may not be there and the control sensitivity may be lost. I think aside from the feel in the experience of playing racing games with a wheel and pedals, a wheel/pedal setup may be a hindrance to a lot of racing games and the advantage lost with the potential to be outperformed by pad players.


>>4186783
Awesome, I loved those games like Daytona and Sega Rally in the arcade. However, the arcade games I loved playing with a wheel goes beyond Model 2.

I also remember super scaler games like Power Drift, Outrun, Rad Mobile, Virtua Racing, the Rush series, etc. with sweet hydraulics moving me too, but a steering wheel was also part of my arcade experience with Crazy Taxi, Pole Position, Crusin' series, Sega Super GT, Race Drivin', 18-wheeler, etc. So I think the 360 Force Feedback Wheel would be great if it were supported in MAME. My local arcade, opts for stand-up cabinets of games and less sit-down and hydraulic games to shove more games into its limited space, so I will miss out on how I remembered a lot of these games without sitting down to a wheel & pedals (and stick shift).
>>
>>4186783
>>4187746
Supermodel (Model 3) emulator supports force feedback too.
PCSX2 has wheel emulation support for games that support it, which means force feedback.
>>
>>4183404
I play Forza 5 with some Logitech wheel during lunch break and I can't drive well because it feels absolutely nothing like driving a real car. I always end up switching back to a gamepad.
>>
>>4188039
try playing a game besides forza then?
Thread posts: 11
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