Which light gun for N64 would you recommend?
Any problems with a HD/modern TV screen?
Lunar gun is OK, but it's just better to use the n64 analog stick to aim desu. Still the most precise analog stick.
>>4141242
You can't use light guns with HD/modern screens.
>>4141242
How many lightguns are even there for N64? I can't think of any.
>>4141247
Until it wears out completely from you playing the fuck out your n&74
>>4141242
>Any problems with a HD/modern TV screen?
Oh nothing serious, just that they are COMPLETELY UNUSABLE with those.
Classic lightguns need the line scanning of a CRT to work.
>>4141242
What light gun games are even on the 64?
N64 had light gun games?
>>4142315
That'd make since since they were developed in Japan and never released so for people ever heard their names outside the development team. kek
Would the NES zapper work on a modern tv, since it's just looking for the white box? Or would the delay of a non-crt break its timing?
>>4141242
>Any problems with a HD/modern TV screen?
yeah do you not understand how light guns work
>>4144402
Its camera can't do modern TVs, for some reason I can't recall (I believe it was related to LCDs being sample and hold)
>>4144482
>camera
kek
>>4144402
It won't work because of the delay.
The NES expects to see the flash from the white square on the same frame that you press the trigger on.
Since Duck Hunt runs at 60fps, that means the delay must be under 1/60th of a second (~16ms) for the NES to register the shot.
Unfortunately, even the lowest of delays for a modern screen is around 20ms (for a non-native res signal. Some modern displays go as low as 9ms, but that requires that it be fed a signal at native resolution.).
>>4144482
That's nothing more than an urban rumor.
The Zapper has a simple photodiode, which will react to any light.