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In Megaman 3 why is there that glitchy line of pixels above

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Thread replies: 10
Thread images: 2

In Megaman 3 why is there that glitchy line of pixels above Shadow Man?
>>
Because MM3 is a rushed, glitchy and laggy mess.

Play using this :

http://www.romhacking.net/hacks/992/

It fixes all the glitches, all the lag. It also has some new additions a couple of which are questionnable but overall it's really great.
>>
Looks like Top Man's name is spaced a lil awkwardly.
Probably 'cause it was a laggy mess.
>>
Is there a technical reason
>>
Hmmmmm, not a computer wiz or anything but probably lazy coding?
Maybe the programmers cracked under the work faster whip and that resulted in some quick, corner cutting coding.
>>
>>4140341
I don't know, ask the guy who made that romhack who fixed it. Or if you know Assembly, check the difference between the two.
>>
>>4137795
Because u play with filters
>>
>>4137914
>try it out
>go to Top Man's stage
>the first enemy appears
>the game does not slow down to 25% speed

holy SHIT where has this been all my life
>>
File: fceu.jpg (47KB, 765x506px) Image search: [Google]
fceu.jpg
47KB, 765x506px
>>4140441
Yeah it's amazing. It also fixes so many glitches. If lag was your only worry, you could use FCEU X and overclock it.

One thing though, is that I tried it on real hardware with an Everdrive N8 flashcart, i'd get a graphical glitch when opening the weapons menu. The maker says it's probably a problem with how the flashcart itself does things...
>>
>>4140441
oh and btw here is my copy paste for other MM games lag reduction / bug fixes hacks:

For MM3, there is "Improvement" which gets rid of all lag, fixes a lot of glitches, and also has some other additions/changes which you may or may not like
http://www.romhacking.net/hacks/992/

For Rockman 4 (doesn't work with MM4), lag reduction patch, there are two patches, one "standard" lag reduction, and another one which also changes other things like being able to switch weapons on the fly (but also gets rid of the autoscroll sections...)
http://www.geocities.jp/borokobo/zip/Rock4Optimization_v3.zip

For Rockman 5, but these ones also works with MM5. Lag reduction patch:
http://www.himaq5.xyz/rock5easily/archive/rock5_lite.zip
Lets you switch weapons on the fly (select, down+select, select+start):
http://www.himaq5.xyz/rock5easily/archive/rock5_weaponselect.zip

Rockman 6 (does not work with MM6):
Lag reduction patch but also speeds up the process of many things, like loading times, scrolling when entering a room, etc:
http://www.geocities.jp/borokobo/zip/Rock6Optimization101.zip
Fixed sliding. In the original MM6, and unlike other MM games, you couldn't jump during a slide, plus there is a small delay, wait time, at the end of a slide. This fixes both:
http://www.geocities.jp/borokobo/zip/Rock6FixSlide2.zip
With both patches applied, RM6 becomes 100% more fun.

Mega Man X3: fully playable Zero, but also makes the game better if you play as X, by getting rid of the delay when firing several charge shots, and by making level progression less linear (you can use a battle armor as soon as you have the tanks for it, and Zero can charge subweapons even without the upgrade, thus letting you open up levels in a less linear way):
http://www.romhacking.net/hacks/888/
Thread posts: 10
Thread images: 2


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