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Have you finished the best Tansakuvania yet? I heard they're

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Thread replies: 13
Thread images: 2

File: spectral-interlude.png (16KB, 536x408px) Image search: [Google]
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Have you finished the best Tansakuvania yet?

I heard they're working on a Mark III port.
>>
tl note 探索 means search
>>
Sup australia, I see you liked my tansakuvania terminology.

>Mark III

I don't know, I'd prefer if they ported it to the John VII
I know what a Mark III is, you autist, it's a joke, get it?
>>
>pressing up to jump

As if the platforming in classic Castlevania wasn't already awkward enough
>>
I'd rather smear shit on my face.
>>
>128k only
Nope.
>>
http://kg-portal.ru/michelle/castlevania_source.zip

How hard would it be porting this to a console?
>>
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1tetris_nintendo1.gif
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>>4129796

Considering it's bare metal assembler specifically crafted around the limitations of the 128k ZX Spectrum, you'd basically have to remake the game from scratch.

You might be able to port over a decent amount of the z80 code, but the Mark III has less ram, a completely different video chip, different sound chip, and runs on cartridges. Forget about bringing it to the NES or C64 without a total rewrite.
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>>4128591
this shit sux anal
>>
>>4129017
I m going to play in on Wii so I can map jump to a button
>>
>>4129017
On a keyboard, up to jump works fine because you can reach it just fine while pressing left and right.

Up for jump on a controller is garbage and does not work 90% of the time.
>>
>>4129017
up is its own button on a keyboard nigger
>>
>>4128591
It's better than Haunted Castle and CV2 anyway. I liked it. Could stand to run at a higher framerate though. Some of the bosses were Tiger level choppy.
Thread posts: 13
Thread images: 2


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