[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

What /vr/ console would look most at home in a 1960s-1970s science

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 25
Thread images: 7

File: Sega_Mark_III.jpg (319KB, 1024x768px) Image search: [Google]
Sega_Mark_III.jpg
319KB, 1024x768px
What /vr/ console would look most at home in a 1960s-1970s science fiction film? I'm thinking pic related.
>>
Only if if becomes sentient and starts zapping people
>>
>>4040468
you mean an amateur scifi film being shot today, about a futuristic society in the 1960s? you need to go with xbox1 bulky as fuck, with some multi button joystick, those used in combat flight sim
>>
>>4040468
Magnavox Odyssey and Odyssey 2. Colecovision
>>
File: computer-space-ad.jpg (44KB, 400x534px) Image search: [Google]
computer-space-ad.jpg
44KB, 400x534px
>>4040489
No, I mean what console's design would have fit in an interior scene set at somebody's home in an actual 1960s science fiction film. You know, like the Computer Space cabinet kind of actually fit in in Soylent Green's future.
>>
File: hanimex-sd-050.jpg (17KB, 480x360px) Image search: [Google]
hanimex-sd-050.jpg
17KB, 480x360px
>>
I'm pretty sure games consoles have been used as scifi film props before
>>
>>4040468
Any of the consoles from the 60s-70s???
>>
File: NMAH-2006-11760.jpg (2MB, 2000x1617px) Image search: [Google]
NMAH-2006-11760.jpg
2MB, 2000x1617px
This was my first choice, but it looks pretty obsolete to op
>>
pong didn't come out until 1972... pong consoles a couple years later

pong consoles or an early atari (pre-2600) are your best bet if you want something people that will look weird to someone under 40
>>
any European pong clone. there nearly 2000.
>>
File: Sega-SG-1000-MkII-Console-FL.jpg (74KB, 1000x664px) Image search: [Google]
Sega-SG-1000-MkII-Console-FL.jpg
74KB, 1000x664px
>>4040468
Fuck, I loved the Mark III design.
Sega's SG-1000 II design is basically the same thing, but might fit the look you're thinking of slightly better.
>>
>>4042325
Too bad the games are shit.
>>
File: tectoy_sms.jpg (61KB, 739x396px) Image search: [Google]
tectoy_sms.jpg
61KB, 739x396px
God damn I love that aesthetics
Are those electronic symbols
There has to be a name for this design
>>
>>4042429
SMS Ninja Gaiden is probably the best Ninja Gaiden game I've ever played. I still play it occasionally
>>
File: Spacewar_screenshot.jpg (134KB, 1024x768px) Image search: [Google]
Spacewar_screenshot.jpg
134KB, 1024x768px
>Spacewar! is a space combat video game developed in 1962

>The game features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star.
>Both ships are controlled by human players.
>Each ship has limited fuel for maneuvering and a limited number of torpedoes, and the ships follow Newtonian physics, remaining in motion even when the player is not accelerating.
>Flying near the star to provide a gravity assist was a common tactic.
>Ships are destroyed when hit with a torpedo or colliding with the star.
>At any time, the player can engage a hyperspace feature to move to a new, random location on the screen, though each use has an increasing chance of destroying the ship instead.
>The game was initially controlled with switches on the PDP-1, though Alan Kotok and Bob Saunders built an early gamepad to reduce the difficulty and awkwardness of controlling the game.

>Spacewar is one of the most important and influential games in the early history of video games.
>It was extremely popular in the small programming community in the 1960s and was widely ported to other computer systems at the time.
>>
>>4042463
BONUS vector displays

https://www.youtube.com/watch?v=IztxeoHhoyM
>>
>>4042445
SG-1000 != SMS
>>
>>4042463
A PDP game indirectly created the modern computer world.
https://en.wikipedia.org/wiki/Space_Travel_(video_game)
>As a part of porting the game to the PDP-7, Thompson developed his own operating system, which later formed the core of the Unix operating system. Space Travel never spread beyond Bell Labs or had an effect on future games, leaving its primary legacy as part of the original push for the development of Unix.
>>
>>4042975
Holy shit! I will never allow people to make fun of games ever again.
>>
>>4042429
>Too bad the games are shit.
I like the SG-1000's games.

Star Jacker's pretty cool, it got an okay version of Hang-On (with better control than SMS, although it's a fair bit uglier), it got GP World which is a very good Pole Position style racer (and quite a bit better than the SMS "sequel" to it, World Grand Prix), a good port of Choplifter, Gulkave is an okay shoot-em-up (most impressive game on the machine with loads of enemies and intense scrolling, although there are a few things I don't like about it, like how often it repeats enemy patterns before finally changing it up, and object visibility can be kind of poor), Ninja Princess is okay on it, H.E.R.O. is fantastic on it, Rock 'n Bolt is good. Girl's Garden is a decent game, if really simple, Champion Billiards is a fun game like Lunar Pool on the NES (same devs), but with slopes instead of variable friction, and there's a handful more I'm too lazy to list (and I've listed like a third of the machine's library already).

The big issue is that you could just get an MSX and have most of the best games, and then tons more, and even if the game wasn't actually released on the MSX, someone wrote an SG-1000/SC-3000 loader so you could play it there anyway. The SG-1000 is basically an MSX with fuck-all RAM (1kB user RAM) and worse audio (the AY is loads better than the SN, with actual bass notes, the ability to do envelope fuckery, much easier to do convincing sounding drums on, etc).
But still, I really do like the SG-1000 library. Sucked ass at platformers (Wonder Boy on SG-1000 is absolute ass with constant flicker and awful scrolling and Flicky for the machine would be pretty decent except the first stage is obnoxiously difficult because of fucked up platform handling rather than technical limitations -- the later ones aren't nearly as hard), though.
It's a neat, if deservedly forgotten machine.
>>
that thing is retro-sexy as hell

definite 60/70s scifi look
>>
>>4044590
Great post anon. I'm looking into getting a SC-3000 and posts like these really bring light to a forgotten console.
>>
>>4042463
That display is fucking sexy
>>
>>4044992
Supposedly, the SG was released purely as an experiment.

So, they just went and matched the specs of the most advanced console on the market at the time (the Colecovision) and called it a day. Sold like double what they expected, which was basically fuck-all from what I remember reading somewhere.
When they saw how ridiculously successful the Famicom became, that's when Sega realized that they needed a real slice of the pie and started actually trying.

Also, apparently Sega kind of wanted the SC-3000 to be a standard like the MSX ended up being (which kind of makes me wonder why Sega didn't just make an MSX compatible SC-3000 after the fact, since the MSX standard was the same thing but with more memory, better sound, a better BASIC, etc.
Memory map's different, but that's a solvable problem.

then again, Sega at home was fucking up a bit at that era
like, the SMS VDP fucks up the colors on the TMS9918 modes really, really badly (none of the nice pastel shades), they didn't even make an attempt
so the handful of people who upgraded to a Mark III and had SG-1000 games ended up with colors that had far too much contrast; some games were really hard to see (colors that were bright on a black background were now very dark against it) and ugly as fuck on the Mark III since the revised palette is really terrible and not nearly as nice or useful

supposedly, you could wire in a real TMS9918a or compatible if you really wanted (hell, you could even put it on a switch, would be most useful on a Genesis which doesn't support the SG-1000 modes at all), but I don't think anyone's ever bothered since no one cares enough about the system and it's probably not worth the effort

>>4045926
It really, really is.
Thread posts: 25
Thread images: 7


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.