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I'M ENJOYING MY ANGER

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Thread replies: 612
Thread images: 104

File: dumgay.png (1MB, 1232x692px) Image search: [Google]
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DOOM THREAD / RETRO FPS THREAD - Last thread >>4018237

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
>>
=== CURRENT EVENTS ===

QUMP
-Mapping deadline reached; awaiting release?
-https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit
-https://www.youtube.com/watch?v=Mp_ZqCZPJKk

OP
-2016 torrent of idgames archive is gone; needs replacement?

=== NEWS ===

[5-27] Call of Doom 0.85 released
http://www.moddb.com/mods/call-of-doom-cod-style-advanced-weapons-mod/addons/call-of-doom-v085-cod-style-70-weapons-for-doom

[5-26] Runic Division by S'Arais, pre-release 1
https://www.doomworld.com/forum/topic/94070-2-map-wad-name-pending-working-name-runic-division-pre-release-1/
https://forum.zdoom.org/viewtopic.php?f=42&t=56564

[5-25] Project MSfiX'd updated
https://www.mediafire.com/?btt2ybj2x19b1ma

[5-22] Shadow Warrior Classic updated with more prototypes, going as far back as 1994; asset rips also done
http://store.steampowered.com/app/238070/Shadow_Warrior_Classic_1997/
https://www.dropbox.com/s/4dq9dbhyzljhg2o/swprototypes-assets.rar?dl=0

[5-21] Quickstart archived updated
https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
magnet:?xt=urn:btih:M7UY7BPNE7BT3Y5EFVYGGS6RSSQ6WS66

[5-21] Intermission E2M4
https://www.youtube.com/watch?v=O7EvK_CIL9U

[5-21] BloodGDX beta released
http://m210.duke4.net/index.php/files/viewdownload/9-java/50-bloodgdx

[5-20] D4T 2.0 released
https://forum.zdoom.org/viewtopic.php?p=965349&sid=f15342e8cbcea51bd4f76d5c41ad8278#p965349

[5-18] Doom Quickstart Archive release; a 3.1 GB archive of IWADs, maps, mods, and sourceports
https://drive.google.com/file/d/0B47V8l2eVZKxdjhMOFlkMHRmV2c/view

[5-16] Jimmy's jpg.pk3; a jokewad that gives all textures and sprites shitty JPEG quality
https://forum.zdoom.org/viewtopic.php?f=46&t=56322

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, or want to contribute to the OP, please reply/backlink to the OP or this post.
>>
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>>4022195
Sod off and shill your Discord elsewhere.
>>
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>>4022219
>Strafe
>>
Spladoom when?
>>
>waiting patiently for workanon to get back from work

Is he okay?
>>
>>4022232

you're a kid now
you're id now
>>
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>>4022232
Better question is Jojodoom when
>>
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>>4022239
YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID YOU'RE A KID YOU'RE ID
>>
>>4022232
I'd play it.
>>
>>4022242
I've seen Dio and Kira, so sooner than never
>>
>>4022247
thanks
>>
>>4022250
>>4022242
https://www.youtube.com/watch?v=O9mHJJcyasU
>>
>>4022182

>The face you make when you learn the one sourceport ever made for Blood is closed-source, so we're back to square fucking one
>>
>>4022269
It's not a source port
>>
What is your favorite Quake 1 SP map?
>>
>>4022270

point still stands, if the author throws a fit and quits without letting other people work on it then it'll be a waste
>>
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Wait hold on a minute, so you're telling me they 3D realms too released Duke3D's source code? If that's the case then how come people don't make GZdoom compatible with Duke3D rather than that shitty ass eDuke32 with it's slow inconvenient Polymer render? I want to play Duke 3D and have the same elements Gzdoom does dammit.
>>
>>4022282
because gzdoom is a source port for idtech1 and duke3d is not idtech1
>>
>>4022182
what generator is this op?
>>
>>4022286

I did not recognize Corvus there.
>>
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>>4022286
Content-Aware Satan, it's now dead. You'll probably now need to use content-aware tools in Photoshop or something.
>>
>>4022285
they could've made a better one, not sure how good the Megaton version is but I can believe it's ahead of being better.
>>
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>Try out content-aware scaling in Photoshop
>Get this
>>
I played elf gets pissed and now all I crave are heretic .wads
what I would give for this game to have an active modding community
>>
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>>4022303
>'Protect skin tones' option

Jesus Christ
>>
>>4022292
>>4022303
>>4022306
Are there programs other than Photoshop that have CAS?
>>
>>4022309
'Seam carving' is a keyword to look for if you want paint.net or GIMP plugins
>>
>>4022271
honey
it's two maps with an intro/epilogue map, but it's still short and you should really play it if you haven't!
>>
I love how the Russian Doom mappers handle architecture. Anyone knows of any cool Russian maps to look at? I don't care if the gameplay is sub-par.
>>
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>>4022309

It's called Liquid Rescale on Gimp.
>>
>>4022356

The Last Revenger.
>>
Lighting maps is fuckin' hard.
>>
>>4022356
Usually just by copying the architecture they see out of their own windows.

Am Russian, can confirm.
>>
>>4022182
Anyone tried >ion V08 Reloaded?
It's riddled with errors on GZDoom and Zandronum.
Can't get it to run.
>>
Holy SHIT these look really good.
>>
>>4022406

Really adds to the NES feel.
>>
>>4022282
because that's not how it works dumbass
>>
yep, he's dead.
>>
>>4022303
Jesus christ how horrifying.
>>
>>4022372
Is that the actual name? I searched but couldn't find it.

>>4022380
Damn, Russia must be pretty fancy.

I just finished playing the Russian version of doom 2 in name only (beta) and it looked fantastic. I seriously want more.
>>
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>>4022182
How the fuck is Arcane Dimensions so good?
>>
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Oh shit are we back? I'm gonna leave this here then, another pre-release of Space Hunter, with new weapon sprites, buffed missiles, buffed bombs, buffed morphball attack, missile drops more likely now, tweaked screw attack, and new death animations for some of the monsters

https://www.dropbox.com/s/6cq26jm4t630nnw/CK_Retroid%28pre-release_4%29.pk3?dl=0

This mod is pretty much ready, but I still want to wait just a little longer and make sure things feel good and are nice and balanced. I recently ran through Vrack 1 with this current setup at UV and it was fucking nuts, in a good way.
>>
>>4022483
Very experienced developers who know the Quake 1 engine like the back of their hand.

"Simple", really.

>>4022356
>>4022380
>>4022478
I was talking about this with some friends today, but it's fascinating to see how the smaller, more isolated "international" Doom communities have developed their own mapping "cultures" outside of the styles traditionally preferred by the main US/EU community. The Russians typically produce very detailed contemporary architecture dripping with atmosphere, the French focus on short-n-deadly byte-sized challenges, and the Japanese focus on automap art and Payday mission demakes.
>>
>>4022492
What do Australian maps look like?
>>
>>4022496
A pub with no beer.
>>
>>4022478
Thing is, Russia has a lot of old cities back from 16-17 century - the hustorical centers have nice architecture that got renovated over time expecially with Soviet industrialism, but not changed in the layout itself, which resulted in quite unique combinations of structure and aestethics. With the fall of soviets most of their structures began to degrade and fall in disrepair which combined with cheaper materials resulted in them degrading and getting old faster and gives the atmosphere of abandonement and disarray.

The parts that were built during the soviet period are boring and utilitarian though.
>>
>>4022497
AS-Outback?
>>
>>4022513
>I was BORN in a tank, m8!
>>
I would like to see an Ape Escape inspired Doom mod.
>>
>>4022517
>climbing poles to look up doomguy's skirt
>>
v8 chart when
>>
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Been playing some biglight/lighthouse map and im stuck here, how i move that piece of shiet from my way /vr/?
>>
>>4022532
oh boy, Billy Boy's map isn't it?

good fucking luck man.

sorry, not helpful
>>
repostan
anyone here has TNT map02 midi, the fixed version ? All I can find is dead links.
Also, does a fixed E2M8 exists ? Playing the midi always results in organ note stuck at some point
>>
>>4022184
Good day. I was bored and made an Arnold Schwarzenegger soundboard skin (which is better than the already existing one because it has better samples and is an actual skin). Also usable as bot.

https://www.dropbox.com/s/uj4ikgv5m6psquy/Ahnold.wad?dl=0


I am also thinking about making a Predator wad, but I suck at making textures - are there any proper jungle textures out there? I only found Knee Deep in the Jungle, but it's not a "real" jungle. I want something dark and spooky where I can put bamboo huts and a Predator in it.
>>
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On the past months I´ve been playing demonsteele with syche 1/2, BTSX 1/2, Equinox with samsara playing as the marathon dude, vanilla Going Down, and TNT/Plutonia with FinalDoomer.

I look back at my backlog and its still fucking huge, Im not exactly sure of what to play next, I also want to play a mapset that fits with gameplay mods like GMOTA, DRL arsenal and Psychic.

There is no escape from hell it seems, Doom is the one game you could take to a desert island and have it last longer than Dwarf Fortress
>>
>>4022564
Scythe 2 might go well with GMOTA
>>
>>4022484
I played through a bit of Jenesis with this mod and the SNES music mod and it's tons of fun. The death animations look great.
Only thing I'm missing is the skeleton command.
>>
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What are some good maps to play RL arsenal with?
>>
>>4022652
OBLIGE or SLIGE.

That really makes it a Rougelike
>>
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>>4022484
I gave this a play with Scythe 1, up to MAP14. Can't really say much for balance, but the mod does have an interesting take on how it approaches Doom's pickups with the weapon system. A nice novelty mod.
>>
>>4022564
Brotherhood of Ruin goes very well with GMOTA. It fits the SNES dungeon brawler theme well.
>>
>>4022545
Yeah i have been everywhere by now but i probably had to miss one fucking switch and im stuck, its in the place behind red key card door, i have used the buttons to open the door down the ramp but this freaking thing is in my way.
>>
Kinsie, are you adding the Sawcubus?
I thought there were no sprites
>>
Is there a mod for quake that allows you to change the position of the viewmodels?
>>
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>BTSX E3 still isn't released
>>
>>4022492
"automap art and Payday mission demakes."

...that is oddly specific.
>>
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>>4022242
Can't come soon enough, if you ask me.
>>
>>4022652
>maps
More like MegaWADs. You need something like GoingDown or Unloved (though I dunno if it's gonna break some scripts there, prolly not) where later maps become literal hell to compensate for getting something like cybernetic armor or nuclear bfg early.
>>
>>4022484
>download and start playing this yesterday
>new version's out before i even played through one episode
guess i'll just wait till the official release
>>
>>4022829
I've played going down with rla before
It was, uh interesting
also, man did unloved get worse the longer it went on
>>
>>4022849
Yep. It starts getting worse at the level with a lot of water and hell barons x archviles in close quarters, I think. Was pretty great otherwise, and I love the entire spooky hub theme.
>>
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>tfw you're a pleb that enjoys project brutality
>>
>>4022852
Is that the guy from one of those fan-made Madness flashes?
>>
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>>4022863
>>4022852
>>4022872
>using texture filters
>>
>>4022867
same desu
3.0 WHEN
>>
>>4022867
Listen, m7, it's not /v/ here, there's no need to find things to be upset about. I like Brutal Doom and MarkIV's maps as well, even though I acknowledge that there are things other wads do much better.
>>
>>4022750
Also, will you make it where, if Sawcubus dies, he drops the chainsaw?
>>
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>>4022901
>>4022874
Here's one of the secret rooms intended to be a Keen 1-3 throwback, you know, those gray rooms with items in them and some sort of statue? The gargs on that wall there used to be something that would please Aku to the extremes, due to it's EXTRA THICK qualities.
>>
>>4022905
I'm gonna guess that's from a default sub.

The default subs are absolute cancer.
>>
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>>4022905
>not knowing what an astral dreadnought is
Jesus Christ, what a scrub.
>>
>>4022905
i want die
>>
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>>4022905
>>
>>4022708
>>4022718
>>4022721
Looks way too busy. A pretty extreme case of overdetailed floor and overdetailed ceiling.
>>
okay you have posted 30+ screenshots of the same level, that's enough for now thank you.
>>
>>4022939
He won't listen.

He's been flooding the last 5 threads with his shitty map.
>>
also please remember that (unless someone geographically close to you has already loaded an image) the 4chan server cannot transfer it faster than about 100kb/s so your 30+ screenshots all take 10+ seconds to load, so it's most likely nobody is actually clicking on them besides the first one or two after which you get bored of waiting for them to load.
>>
>>4022950
What the fuck is even all this?
>>
>>4022979
Teleporter
>>
>>4022970
Why do you do this anyway? People have told you already that it looks too busy. Also guns are not satisfying to use.
>>
>>4022982
please put on a name when image dumping so i can filter you
>>
>>4022980
his shitty map that he threw a fit and started samefagging about when people didn't play last thread
>>
the worst part is, you can't report any of it, no post is breaking a rule
>>
>>4022980
S'arais being a retard, again.
>>
Use fucking Imgur
>>
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>>4022984
>>
>>4022910
Reddit is entirely cancer, what the fuck are you talking about?
>>
>>4022990
Lawful_Evil.jpg
>>
>>4023015
why is go2it so perfect?
>>
>>4023012
>a lifeless husk
At first I thought he was just bitching.
But that, plus >>4022986 >>4022998 = 100% shitposting.
Get fucked, cunt.
Do >>4023015, name filter, or gtfo. This thread doesn't need constant bumping. /vr/ isn't a fast paced board.
>>
>>4023017
lots of monsters but you get all the guns plus tons of ammo and enough health to take a lot of knocks so playing perfectly isn't required
>>
>>4023029
It's not bait. We actually want you to leave.
>>
>>4023029
quit being such a narcissist
>>
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How the fuck do I animations?
>>
>>4023039
>help me improve
there's better ways
>release map
>people tell you whats wrong with it
>make another map, adressing those criticisms

rinse and repeat, you improve
notice how flooding the thread with screenshots isn't part of the process
>>
>>4022990
Yes you can.

At this point I'm pretty sure it violates global rule 10.
>>
>>4023039
feel free to post pictures of your level, but not to such excess. why is this so hard to understand?
>>
Thank you, based janitors.
>>
MODS = GODS
>>
>>4023047
by removing those white pixels at teh edges
>>
>>4023047
As in make them at all or get them into the game?
>>
While you're waiting out your 3 day ban, here's some legit criticism:

It's pretty inconsistent. Some areas are overdesigned while the last "hell" area is underdesigned. It has a lot of floating sprite skulls, and they're jarring to look at. If you want to add some floating shit, use actual 3D islands. They look cool.
>>
>>4023017
>>4023023
my montage fell to collateral damage
i suppose it died for a good cause
>>
>>4023060
Your message was a reply to him and contained an image, so there you hve it.
>>
>>4023070
true, honestly i was just posting again to make sure i hadn't got banned by mistake
>>
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>>4022652
DO YOU WANT TO BLOW UP A TON OF DEMONS?
DO YOU WANT TO WADE KNEE DEEP IN CORPSES?
DO YOU WANT FUCKTONS OF AMMO, HEALTH AND NO BULLSHIT?

WELL DUDE GET READY TO ROCK!

https://a.uguu.se/sJRN2TfIYXR2_obj_TheExtremeFour.wad

This is a 24 hour temporary download link for 4 oblige maps of an extreme size, 1500 monsters with no puzzles, no secrets, only insane carnage!

DROWN IN BLOOD AND SHOOT YOUR GUNS UNTIL THEY MELT HOLY SHIT!
>>
>>4023076
what do you mean by this
>>
>>4023086
Flooding the thread for the past 5 threads isn't going to garner any useful critisicms either.

Ideally you should just post 2-3 images or a webm along with the download link
>>
>>4023092
I'm sorry, who the fuck are you?

Because you just look like some /b/tard.
>>
>>4023082
>1346 monsters on the first map
Welp, that's gonna take a while.
>>
>>4023076
>>4023092
holy shit, the USI on this nigger
>>
>>4023095
I'm aware of that; nevertheless it grows fustrating when I make maps 4u which I deemed the harshest critics and the most viable place to go for improvement. This hasn't gone well.
Yes, I make maps I want to play, yes, making them is fun, but I want them to be entertaining and enjoyable to other people too.

My maps are shit; I understand that, I may never be good at it.

What actually matters though, is putting out these maps, and having somebody with better experience come along, look at it, find things they like, and end up helping to further push the field of DOOM forward.

That's why I'm here. I'm not satisfied with just playing it anymore. I have to return the favor. People have put countless hours into their maps and mods, and I've had a lot of fun with them. It's time I stopped just leeching.
>>
>>4023107
yes, that's all well and good and even admirable, but holy shit stop being such a faggot about it

flooding threads with pictures of your map? cut it out
begging for feedback REPEATEDLY? cut it out
throwing a fit when people tell you to stop? CUT IT OUT
>>
>>4023107
The problem is that you're trying to hard.

The harder you try to get people to play and criticize your maps, the less likely they are to do so, because it makes you look like a tryhard who's looking for attention.

If you chill out you'll likely have more success.
>>
>>4023056

Shit I didn't even notice those. Good catch, thanks.
>>
is BloodCM a descent source port?
>>
>>4023092
And my uncle works at Nintendo.

Also it was pretty clear tht Evolve would fail from the very start lol.
>>
>>4023119
No, it's a Blood source port.
>>
>>4023119
Why would BloodCM support a 6DOF shooter?
>>
>>4023124
It's not even a Blood source port.

It's not a source port at all.
>>
>>4023119
No, but DXX-Rebirth is
>>
>>4023119
No, it's fucking garbage. BloodGDX on the other hand looks promising.
>>
Hey mods, can we bring the perma-banhammer down on sarais?
>>
>>4023158
It's not like we're cutting transport funding or something.
>>
Hey, I dunno if you guys can help me with this but DarkXL is acting janky as fuck right now, when I press R, even if I didn't bind it to the shoot function, it still shoots and if I press E and F at the same time I fly. What gives?
>>
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ugh

thank god for renegade's shotgun
>>
>>4023164
Let's talk Strife. We need more Strife.

I like the overall design of the acolytes; especially the firing animation.
>>
>>4023174
play it on nightmare
can't even clear the first room
>>
>>4023174
Is there a to go Strife "modernizer" mod? Core gunplay is pretty boring, especially with the starting shitty crossbow.
>>
>>4023158
Jesus, look at the ego on this guy.
>>
>>4023174
The opening town gives a very nice open wide impression, something that gives way to the rest of the game's design. Immidiately you're given a story by the look of the place, but you can't tell what or when. I presume it's set in modern day-to-future but in an extremely old town from medieval times, some of those still stand today, so it's feasible.
>>
>>4023182
I don't think so, All of 3-4? wads have been made for it.

>>4023181
Infighting. They damage eachother.
>>
>>4023182
There's Strife Overhaul:
http://www.moddb.com/mods/strife-overhaul
>>
>>4023186
>>
>3-day ban
>he's still posting

BUT Y
>>
Does anyone know what version of Doom II gog has?
Like, does TNT have the map 31 fix?
>>
>>4023182
Veteran Edition.

>>4023210
VPN/Dynamic IP.
>>
>>4023158
Lmao

>>4023157
S'arais is a fucking retardsperg of the highest order, but a permaban is way too much.
>>
>>4023167
Hell yeah, keep going man!

Extreme-sized oblige 7.50 maps are pretty epic on their own. If you want something more digestable and fast paced, I can generate a 32 small map campaign with 100 monsters per level. They're fairly fun and quick, compared to the epic slog of extreme maps.

Goes really well with this music pack:
http://www.moddb.com/games/doom-ii/addons/synthdoom-mk2-music-randomizer-for-doom-2
>>
>>4023217
>>4023194
>>4023181
I'm taking that as a challenge, by the way. So far it seems you need to have the rear acolyte kill the front, then bait it behind the pipes and kill it there, or bait in the third acolyte, or use the explosive barrels. There's a method to this.
>>
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>>4022282
>dumb anime poster doesnt know how sourceports work or how to turn off polymer rendering
>>
>>4023194
>Infighting. They damage eachother.
the first one dies fast but second one will still mow you down too
go try it, just for the hell of it
>>
>>4022786
the super secret map for jp-cp is a combination of first world bank and big bank from payday made in a doom map
a bunch of enemies also spawn when you go through a metal detector
>>
>>4023237
I'm making progress. corner-hugging is mandatory.
>>
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>>4022549
>anyone here has TNT map02 midi, the fixed version ? All I can find is dead links.
Is this one alright?
https://www.dropbox.com/s/etd3k123igag1mz/bbq.mid?dl=1
>>
>>4023245
...As is exploiting the nature of nightmare, as it would seem.
>>
>>4023254
Yeah. You need to somehow utilize the pipes and the indentations of the wall to do this.
>>
>>4023251
YES

thank you very much.
>>
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>>4022182

Hey people, i finally released Hunter's Moon Version 2.9: https://forum.zdoom.org/viewtopic.php?f=19&t=30942

Hopefully will be able to play normally as i left the Full-IC strictly to the Tamers of The Dark now and even Tyzen got nerfed on that again the next one is the Cyclops Vehicle but that will be made in the next short updates.

inb4nobodycares
>>
>>4023286
cool stuff
linking to newspost
>>4022184
>>
>>4023286
Good work, mate. Keep it up.
>>
>>4023286
I care, and i'll play it after the weekend
there's a double resource weekend in Warframe
>>
>>4022830
Sorry dude, I'm kinda shifting into MAXIMUM OVERDRIVE working on this thing, I'm so close to release.
>>
>>4023286
Sweet
>>
>>4023290
>>4023291
>>4023295
>>4023337
Yay! Many thanks anons!
>>
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>>4023286
>replaced the aesthetically pleasing doom3 hk with the eyeless brute freak from d44m
>>
>>4023362
Doom 3 HK is blind as well, the NuDoom one is just a V2.0 of it so i opted to use him instead.
>>
>>4022684
well I was hoping for it to be more than just a novelty, I've been trying to make weapons feel distinct from one another and have their own purpose.

Plus I've snuck in a few extra things into the mod that noone has found yet
>>
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>>4023362
>doom3 hk
>aesthetically pleasing
>>
>>4022182

Daily reminder to get your DAILY 32 LEVEL SLIGE MEGAWAD

https://soulsphere.org/hacks/slige/
>>
For some reason, Doom Retro suddenly started acting like someone keeps pressing the = key at random intervals. Which results in bigger screen size and disappearing hud. Even the console get a few ='s if left open for too long.
Am I the only one who has to deal with this shit?
>>
>>4023378
thanks doc
>>
Is there any reason to run zdoom instead of software rendered gzdoom?
>>
Is there a reason to use Doom Retro?
>>
Being that doom was made by DnD nerds. Would tieflings be a possible thing in the settings?
>>
>>4023395
Aren't tieflings technically rape babies?
>>
>>4023396
Not always, some are, others because even evil things can love. Others are a reactivation of genes from distant ancestry, or being conceived by another tiefling, or in some cases because the parent made a pact
>>
>>4023395
Nah. Wrong edition of DnD, mate. Doom is, like, ADnD era, while tieflings are 3.PF.
>>
>>4023380

>Doom Retro
my condolences, anon

has that dipshit stopped encrypting the config files for his port, at least?
>>
>>4023404
so Doom very specifically has its roots in the hard core classic DnD noted, was just looking over some homebrew modules I found for 5e that focus on a classic doom experience mostly and how I might expand on it myself after some practice
>>
>>4023396
tieflings are demons born on earth. like humans they can decide to be evil or not. i'd like to be a demon who was drawn from the error of their ways & kill demons invading earth
>>
>>4023407
Well, there's a fully editable .cfg file with all of the CVARs, but keybindings keep restoring themself to default state no matter what you do.
>>
>>4023393
For laughs? Yes. For actually playing Doom? No.
>>
>>4023286
>20fps outdoors on included mapset
Fun stuff, though.
>>
>>4023429
Why?
>>
>>4023393
Nope. There are much better Chocolate Doom forks that don't have retarded "color correction" functions and work fine. Like Crispy and Strawberry.
>>
>>4022184
Reply to news post.

New version of Project MSfiX'd is out! For those of you who may not have caught it in the last few threads, MSfiX'd is my attempt at bringing MagSigmaX's Project MSX into the modern GZDoom era. It fixes bugs, adds tons of player-customizable options, and it works in Heretic Hexen and Strife, in addition to Doom!

http://www.mediafire.com/file/p21m3fwycfvh153/projectmsfixd_vr052717.pk3

CHANGELOG:
-Doom monsters are working again.
-Begun work on bringing Heretic & Hexen monsters up to MSX levels of mobility & aggressiveness.
>>
>>4023174
i beg you turn off those fucking filters
>>
>>4023434
Why?

This is an old video, but it should give you some idea of the... 'design philosophy' behind Doom Retro.

https://www.youtube.com/watch?v=3pHgDqIqAqY
>>
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>>4023160
10/10 post.
>>
>>4023440
Nice!
>>
>>4023440
That's pretty fucking great. I forgot when I last played it.
>>
>>4023447
wasnt most of the port got changed since then?
>>
>>4023447
>a three years old hour long video of a man eating a cactus
Can't you, like, type it out?
>>
>>4023286

i hope this version breaks up with the autistic and fucking Complex servers on zand, even with D4T, no one stops playing that shit
>>
>>4023461
Well, yeah, it's version 2.4.5 or so right now.
>>
>>4023473
Long story short, it's a port that's pretends to be like Chocolate, but does not abide by vanilla limitations (and vanilla hacks like linguortals don't work on it), and adds a bunch of questionable things that could've been easily added to ZDoom through a simple mod.

Most ports have something unique so you would chose that port for that thing. DR has nothing going for it and there is no reason to chose it over other ports.
>>
>>4023475

its been a years since i've stopped playing on zandronum

>it still infested with retards who plays only Complex and 8-bitDm furfags?
>>
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>>4023082
this was a disaster

spent 12 minutes tediously grinding with shotgun+chaingun until i found ssg

spent further 42 minutes grinding with chaingun/ssg making annoyingly frequent backtracks to pick up more ammo that never seemed to last long enough (sometime during this i turned the map cheat on to be able to find said ammo more easily)

after 54 minutes, totally ran out of ammo, had to try to pass an arachnotron to grab a box of bullets, and it killed me.

final 4 minutes of run sped up 2x attached. boom-format demo linked below

http://s000.tinyupload.com/?file_id=00742372136675175134
>>
>>4023497
> he fell for it and didn't play it with a mod
>>
>>4023497
Meanwhile I'm playing with Russian Overkill.

Guncaster is also pretty good.
>>
>>4023475
I doubt it, HM requires OpenGL and relies in good machines to play properly and unfortunately most of Zandronum players have potato computers yet so they stick with Software compatible mods (i mean in terms of using sprites for everything instead of 3D models) to the OpenGL renderer don't tank down their FPS to 20 or less.
>>
>>4023502
seems these days every wad posted here is a troll
>>
>>4023432
Only the first map does that atm, i need remake it to become smaller since that map is very old already and i didn't know that too detailed open fields in GZDoom decreases the FPS so much, for now i recommend you to skip to the second map "HMDG01B" in case, don't worry about weapons and item progression every map have additive progression in that case, all previous weaponry will be easier to pick up in the next one.
>>
Term or someone could please direct this guy to /doom/? if we depend of the autistic dimwits of Zand forums, he will never fix or update it.


>https://zandronum.com/forum/viewtopic.php?f=58&t=4561&start=160
>>
>>4023543
>Raccoon

Fuck me, he's still trying to do this? Has he at least figured out he shouldn't be requesting everyone else do 90% of the work?
>>
>>4023543
it's that raccoon guy, all he did was post a gigantic idea-guys topic beforehand
>>
>>4023543
Yeah what these guys >>4023559 >>4023560 said, that Raccoon dude is all talk and no work.
>>
>>4023439
>Like Crispy and Strawberry.
Is there a port like Crispy, but Boom-compatible?
>>
>>4023497
Pfft. Played with RL and made an explosive ammo uzi really fast. 1 pistol bullet = 5 kills on average.
>>
>>4023543
>Term or someone could please direct this guy to /doom/?

Term already knows this guy. Long story short, Raccoon (goes by RocketRaccoon on ZDF) made a thread in which he basically asked the community to fix Dreadnought for him, and implied that Term had given him special permission to remake it. This is simply not true, as Term opened up Dreadnought to anyone who wants to work on it.

They had words.
>>
>>4023445
I beg you to stop this forced meme.
>>
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What an mess
>>
>>4023580
The only thing that's being forced are those filters turned on by default.
>>
>>4023572
>Played with DRLA
>made an explosive ammo uzi

Well, no shit you stomped it. Were you playing Scout, Tech or Marine?
>>
>>4023591
Renegade. Marine would've been better because of automatic ammo perk, but I just love shotguns in general.
>>
>>4023585
That map's Vrack, right? Which one?
>>
>>4023537
I see. Map 2 indeed works better. Thanks.
>>
>>4023572
can't believe this, i'm getting mocked for playing a map without gameplay mods

i really don't fit in here any more, if i ever did
>>
>>4023596
Vrack 2, this also works well with Space Hunter. I've quickly noticed the harder a map pushes at the player with this mod, the quicker you get better equipped seeing as you'll start getting a steady supply of missile ammo and health boosts
>>
>>4023601
Well, if you can still play wads on vanilla without yawning good for you, I guess. I just can't stand pistol starts anymore, knowing that most weapon mods will make weapons (and gameplay in general) x100 more enjoyable.
>>
>>4023594
Yeah, Renegade's Auto Double Shotgun is siiiick. Also the Megaton.
>>
>>4023601
come join doomworld and revel in the long dull slide towards your eventual death
>>
>>4023601
You're dealing with maps made by an algorithm that don't know a thing about proper balancing for vanilla. Stick with actual maps for that.
>>
>>4023601
Mainly just because this is a OBLIGE generated slaughterfest.
>>
>>4023601
i'm just bantsing you, m8
hardling mocking

play how you want, dude
>>
>>4023610
When was the last time you installed GZDoom?

Filters are on by default.
Not that it's hard to turn them off.
>>
>>4023626
I've been updating it for ages. I don't know when the original EXE was created, but I do know mine was a custom filter job
>>
>>4023601

considering how much of a tryhard >>4023082 was being, and after >>4023497 gave criticisms like
>12 minutes tediously grinding with shotgun+chaingun
> annoyingly frequent backtracks to pick up more ammo that never seemed to last long enough
>after 54 minutes, totally ran out of ammo, had to try to pass an arachnotron to grab a box of bullets

you should've expected somebody to load it up with a mod
>>
>>4022484
Not bad. While I find the main attacks a bit simple (most of the time I just fire up wave and missiles, barely using plasma and ice), it has a nice feel. I like having the grenades.
Recommended to play using the NES soundfont.

>>4022506
This is interesting to know.

>>4022492
Yeah it's funny how the subcommunities developed. While I don't dislike the "abstract original Doom flavor" at all, I really got to enjoy the Russian stuff, and the French stuff isn't bad at all either. The Japanese ones...well, there's only one megawad that I know of so it's hard to get a clear image, although JPCP was pretty decent in its quirkyness.

I'm still checking out more Russian maps, I really enjoy the attention to detail. If you guys can think of more, please let me know. It's making me want to try my hand at that style.
>>
>>4023636
Try using ice more, especially in tightly packed rooms, the ice gibs of monsters damage other monsters, which then in turn can freeze monsters. I've had complete clusterfuck domino effects after killing a single enemy with an ice beam shot.
>>
>>4023613
heh. already there

>>4023632
4023691 and 4023497 are both me so that doesn't make a lot of sense
>>
My favorite kinds of maps are ones that re-imagine the maps/story/campaign of Doom 1, making the levels a lot more detailed and/or believable.

What are some of the best like that? I think so far the absolute best I've played has been Brutal Doom Starter Pack maps, but that only works with brutal doom and well, I want to play other mods with maps like that. Anyone got one like that with good detail?

Also is there anything else like Doom One? I loved all the levels stitched together but Doom One doesn't seem complete as it doesn't have every episode.
>>
>>4023643
Have you played Romero's new maps?
>>
>>4023646
Nope, I downloaded one of them once and it refused to work with my doom wads.
>>
>>4023643
I asked one or two threads ago, and looked around on my own, but seems most remakes of that style are for Doom2 instead...I guess people already likes Doom1 maps enough that they feel they don't need to be remade/enhanced?
>>
>>4023615
funnily enough, in pure numbers it is very well balanced - monster hp : weapon damage ratio very close to 1

WADSpy_v1.1_(2012-07-01)_____________(c)_by_Oliver_Brakmann_<[email protected]>

##_Monsters______________________________________________Weapons_Equip____RATIO
---tr-sg-cg-im-de-sp-ls-ca-hk-rv-ar-pe-mc-av-br-sd-cy-ic-cs2mrpb-bvsiral-------
TheExtremeFour.wad:
01__0__0_22_++_++__0__0__5__0__2_85__0__0__0__0__0__0__0_.3D4..._B..I...__1.002
>>
>>4023643
PSX Doom TC basically has the best maps from Doom 1, 2 and Final Doom, but with colored lighting and more simple texture work that end up making them more atmospheric.
There's a mod-friendly version called "Consolation Prize: PSX Doom" or something. I don't know if this is what you're looking for, but I personally enjoyed the hell out of it, even though so little was changed.
>>
>>4022484
I liked it. It kinda reminds me of Bullet-Eye (recommended) but still stands out on its own. Not bad at all.
>>
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wat

literally launch doom1 and type map e1m8
>>
>>4023643
Play BrutalDoom64 if you played the original by the very same MarkIV.
>>
>>4023659
>>4023648
>>
>>4023661
As muck as I hate MarkIV, I gotta admit, he did pretty good with BD64
>>
>>4023667
it has long been established that mark is a far better mapper than a modder
>>
>>4023667
His maps are really detailed in general, but tastefully so. I especially love what he does with urban areas from Hell on Earth starter pack. A lot of stuff that can be shot or interacted with. A lot of moving stuff/dynamic scenery.
>>
>>4023667
Runs like shit on my machine. But otherwise I gotta admit that his maps are pretty fun.
>>
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Oh this is fucked.
>>
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>>4023702
This thing has the concentrated force of like 30 revenant missiles. It oneshotted me about 3 seconds after taking this picture
>>
>>4023585
I thought that was Hissy on top of the left pillar for a second.
>>
>>4023708
It would be nice if Rev missiles had a maximum flight time or an ambient flying sound, getting blindsided by one of these is not fun.
>>
>>4023731
BURL TUMD adds a popping-like sound effect to them which is a neat effect i havent seen other mods do
>>
is there a knee deep in z-doom that is more mod-compatible, because i'm bored enough to mess with it again but I remember how much of a tightly-strangulated mess it was about its own weapons and monsters
>>
>>4023751
Not that I'm aware of.
>>
>>4023737
That's the missile spawning bullet puffs which are replaced and make a ricochet sound in some mods, it's a sign of lazy modding if you ask me.
>>
>>4023751
I don't think there is. This is actually a problem with most Zdoom specific map packs. You simply can't play gameplay mods with them because they always include their own monsters and weapons. It's a real shame how you can't play Zdoom mods, on Zdoom maps. Playing on boom/vanilla is fine and all, but then you can't use jumping and crouching because it breaks the maps.
>>
I enjoyed playing through Shadow of the Wool Ball, only problem is that how fucking short it was
>>
I cant decide what i like more.. between prboom-plus and its speed and closer to original look but uncapped framerate.. and gzdoom with software render feeling textures but with the bloom effect graphics and the smoothdoom mod for smoother feeling.. So i play with both ports the megawads i like.
>>
>>4023393
The blood
>>
>>4023082
I enjoy the opposite, tiny maps with scarce/less/normal monsters (depending on the version) so I can pistolstart/no monster exit them and try again from the same level if I die, shit can get tricky on later levels.
Still fine-tuning the perfect settings.
>>
How would you translate the variable weapon damage in Doom to the static values from games like Quake?
>>
>>4023905
Average it out?
>>
>>4023905
But that's not how the doom chaingun works, it's held more like a rifle.
>>
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>>4023931
Yeah, I wish more people would go for the "funky futuristic assault rifle" look instead of the usual cliché minigun.
>>
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>>4023950
>rotating frame
>only a single barrel can shoot
>>
>>4023912
So that would give us, let's say, a chaingun that deals 10 damage per bullet. Sounds pretty good, and appears rather balanced if we compare it with similar weapons from the Quake games.

The Q2 machine gun, for example, fires quite a bit faster, but the Doom chaingun would have more power per shot and the ability to deal accurate two-shot bursts.

I'll check how well this would work with the other weapons.
>>
>>4023950
I think it's more bulky at the back and the ammo-belt is self-contained, or something.

And yeah, it should have multiple barrels.
>>
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In my headcanon Otto Giftmacher and General Fettgesicht fought B.J. with one of these.
>>
>>4023656

Speaking of PSX DOOm

>it doenst work with D4T :\


>>4023575
does it mean that dreadnought is doomed to oblivion and never work with anything post GZD3.1 ?
>>
>>4024053
GZD3.1 isn't even out, anon.
>>
What's up with the latest version of ProjectMSfiX'd replacing the monsters with the vanilla ones?
>>
>>4022304
Play Masters of Chaos. It's a pretty solid heretic wad.

And Elf gets pissed was pretty good as well.
>>
>>4024053
>Speaking of PSX DOOm
>>it doenst work with D4T

Did you use the mod-friendly version?
https://forum.zdoom.org/viewtopic.php?f=19&t=55298

I know for a fact that it works because I played through the whole thing using D4T
>>
>>4024084
>>4024053
But you still wouldn't get the mod/upgrades the Archvile replacements drop.
>>
>>4024086
Oh yeah, you are right about that. I actually got the upgrades thanks to the completionist bonuses(there's one that awards them to you), but it's one of the rarer ones, so I just got lucky I guess.
>>
Extreme Weapons Pack stuff should be added in some 'class based' mod, but have them being used by DSP
>>
QuakeC and extra-entity-fields-using-bits-of-code-that-aren't-supposed-to-go-there is terrifying. How the fuck do people learn this shit?
>>
>>4024063
That's how the original msx version worked.
>>
>>4024053

Works fine on my current 3.0.1. Is something wrong with it?
>>
>>4023571
what you want is basically prboom+ (turn the gamma down, the default setting is retarded), it's extremely vanilla compatible (much better than boom.exe) and software rendered while supporting all the Boom extensions
>>
>>4024107
What do you mean?
>>
>>4024149
huh i read your question backwards, but the may 27th one fixed it for me.
>>
>>4023571
it's called Doom Retro, anon.
>>
>>4024228
You can't be fucking serious.
>>
>>4024252
>iddqd
pussy
>>
>>4024252
it's a partaaaaaaaaaaaaaaaaaa
>>
>>4024252
Jesus Christ, anon. It's a blue board for fuck's sake.
>>
>>4024252
>texture filters
>>
>>4024252
Jesus, it's like someone solidified agitation into a physical form.
>>
>mods are too afraid of skellingtons as well
>>
>>4024272
mods are tired of unfunny memes
>>
>>4024246
>desperate for attention, sarais resorts to trapwads
sigh
>>
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>messing around with Oblige to play with Complex Doom
>CD rolls retarded OP bosses
>Oblige spawn them in pairs, with little to no weapons
>decide I should tone this bullshit down
>set cyberdemon and mastermind to scarce
>decide I should tone down archies too because, so set them to less
>first level has an archie right in the spawning room
>second level has a room full of archies
>third level has a fucking cyberdemon out of the blue
I'll try with other versions, either this is borked or I don't understand how generation works.
>>
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>>4024281
>skellingtons
>unfunny
m8
>>
>>4024438
I have the same problem.

Apparently you have to jack up the sprites and former humans to compensate
>>
>>4024250
He's not wrong, though.
>>
>learn about new DOOM Board Game
whelp getting that on my next paycheck

>Learn Doom3 also had a Board Game
>look it up
>being OOP means its price is huge
>and it has an expulsion
FUCK!
>>
>>4024228
>>4024479

DR is only partially boom compatible IIRC.
>>
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Yet another Shadow Warrior prototype was snuck onto Steam, this time dated August 12th, 1996.
>>
>>4024489
From what I've heard it's basically Space Hulk with a Doom themed coat of paint.

You can find the rules online, which gives you pretty much everything you need to play, with the exception of the cards.
>>
>>4024489
>>4024505
There's also a fan-made port of the Doom3 version to Tabletop Simulator, if you have that.

Base Game: http://steamcommunity.com/sharedfiles/filedetails/?id=395245715
Expansion Pack: http://steamcommunity.com/sharedfiles/filedetails/?id=426650816
Deathmatch and CTF: http://steamcommunity.com/sharedfiles/filedetails/?id=413589475
>>
>>4024509
Is there anyway to rip this?

I want to extract the cards so I can print them and play the game IRL.
>>
>>4024510
Yeah, I don't remember the details on where they're saved to or whatever, but the cards just use a JPG as the texture. It might just save a URL in a plaintext file for the game to stream the file from, you can just punch that URL into your web browser to get it in that case.
>>
>>4024519
I mean, is there anyway to download it without owning tabletop sim?

I don't own tabletop simulator.
>>
>>4024505
>>4024509
sadly I'm a model hobbyist as well, I love taking the sculpted game pieces and painting them to look nice and use in DnD and other table top games too
>>
>>4024524
Use http://steamworkshopdownloader.com/, throw open the resulting "workshopupload" file in a text editor, then go spelunking for Dropbox links.
>>
>>4024530
Thanks, with any luck I'll have another addition for the Doom Quickstart Archive v3
>>
>>4024529
>acquire 3-d printer
>rip models from games
>print them
there, I've saved you 300 dollars
>>
>>4024546
As another modeler, you'd need a resin printer for 28mm models.
I've got a FDM printer, but you really just can't get the resolution needed for small models.
That said, it's amazing for larger models like tanks.
I printed like 3 baneblades, and that alone has pretty much paid for the printer.
>>
>>4024530
>>4024538
Yeah! Jackpot!

Now I just need to find the Doom 2016 boardgame cards.
>>
>>4024558
So like, Cyberdemons on scale with blood thirsters or something like that? Either way it sounds like he may be biting the bullet and just Buying the board games, I do hope he showcases them hear and on /tg/
>>
>>4024146
>(turn the gamma down, the default setting is retarded)
Was fixed recently. Few months ago.
>>
>>4024510
http://www.nexusmods.com/tabletopsimulator/mods/263/?
After you acquire mod file from workshop, use this to download images and models from this mod.
>>
https://www.youtube.com/watch?v=oYI9LFP0K6U&feature=youtu.be&t=2m1s
>>
>>4024715
Portals are fuckin' wacky business.
>>
Anyone has any idea on how to use the surfaceskin MODELDEFS property in gzdoom? I want to make models that can change facial expressions but I can't find any reference anywhere.
>>
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>>4024715
What the fuck
>>
>>4024715
That test map doesn't seem to work anymore, you seem unable to enter the portals. Maybe something changed between that and the final implementation.
>>
Is there a good source port for shadow warrior that isn't redux?
>>
>>4024735
The way wall portals work changed, the map has to be rebuilt for them to work again.
>>
>>4024742
Ah that's a pity. I wanted to show it to someone. Oh well, it happens.
Is there any other demo for portals? Like "look at this impressive shit", not an actual map. Like the old zdoom editing demo.
>>
>>4024741
I'm guessing: No.
>>
>>4024049
Holy shit, that guy's nose is huge
>>
>>4024741
you dont need a sourceport - use dosbox and the original files.
>>
>>4024798
But the game plays incredibly clunky on dosbox.
>>
>>4024810
Define clunky.
>>
>>4024812
The controls just have an awkward feel that I can't describe.
>>
Are there any good wads based on Alien?
>>
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Feels like I'm getting pretty gud at this.


it's not paletted
>>
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What mods fit well with Oblige?
>>
>>4023119
its aids
>>
>>4024834
DoomRL Arsenal, Lithium, Jimmy's Jukebox.
Fractal Doom if you're really good.
>>
>>4024827
Nice!
That texture looks really good!
>>
>>4024834
I used to play Johnny Doom with it a lot.
>>
>>4024834
The Intermission screen replacer one guy released sometime back is nice to help keep track.

Otherwise, gameplay mods with some kind of progression going on are generally a good fit.
>>
>>4024741
There is a guy working on sw support in eduke32, but I wouldn't cross my fingers since this faggot has never finished single project in his life.
>>
can i play on a mac or am i wasting my time?
>>
>>4024871

Wha game?
>>
>>4024873
Multiplayer with mods.

I am currently reading the guide and installing everything I need. I just want to play you guys
>>
>>4024834

I found daemonsteele worked pretty well
>>
>>4024871
Why wouldn't you be able to?
>>
>>4024880
cause mac sucks sometimes and myself too

anyway im working on it, thank you guys
>>
>>4024834
Doom RPG + Doom RLA for that roguelike kind of experience, just make sure to set everything to be as progressive as possible, one set difficulty and episodic levels kind of defeats the purpose.
>>
Which Quake has the best single player? Looking to get into the series (I can get the games running on my own just fine).
>>
>>4024931
1. 2 kinda sucks
>>
>>4024931
The first game and its addons.
>>
>>4024834
I play with Complex Doom and a few other minor mods, but I'm considering switching away from it because of the retarded OP bosses that don't work as well when outside of co-op or non-pistolstart maps.
>>
>chegosh with D4T

am i fucked up?
>>
what is you guys best server?
>>
>>4024957
Complex Doom doesn't have OP bosses, you're probably using the LCA addons which understandably does have its fair share of OP bulletsponges
>>
>>4024969
>doesn't have OP bosses
It does though, especially if you pistolstart the whole thing.
Fighting one of those flying cyberdemons with a regular shotgun and assault rifle or a flying mastermind with a plasma rifle is a fucking pain in the ass, provoking an in-fight is dumb because they will annihilate everything in a second, if they haven't already accidentally.
Almost unavoidable one-hit moves that force you into duck and cover gameplay aren't that fun anyways, regardless of your weapons.
LCA just goes the extra mile in the bullshit department I agree.
>>
>mod i like has cool sounds
>can't find the source anywhere
fuck it
where's the shotgun sound from johnny doom from?
where's the SSG and the former human sounds from project brutality from?
Where's the iron maiden voice from demonsteele from?
>>
>>4024979
I've never played Oblige so maybe the maps aren't as easy to bottleneck enemies but in a regular mapset an SSG is more than enough to deal with a Cardinal for me personally, although it does take a while but then again the reward is worth it.

>force you into duck and cover gameplay
completely agree, one my biggest critisims of CD is how punishing it is to play fast
>>
>>4024984
> where's the SSG and the former human sounds from project brutality from?
If you mean the "MORTAL!!!" "YOUR KIND ARE OVER!!" etc. voices, those are from the Doom 3 Alpha's commando.

> Where's the iron maiden voice from demonsteele from?
Voiced by torridgristle.
>>
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I think the maker of this mod has an appreciation for full-figured ladies.
>>
>>4025017
Oh boy... so, who wants to tell him the story?
>>
>>4025008
thanks bro
>>
Kinsie, are you planning on releasing MetaDoom v4 sooner or did you changed your mind because of Sawcubus?
>>
>>4025017
what wad?
>>
>>4025024
Someone please do

>>4025042
Gloom Busters, I just saw a YT video about it today and downloaded it. Gameplay mod, makes everything colorful and cute.
>>
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>>4025038
The requisite summoning rituals need to be performed in other places. Non-work-folder places.
>>
>>4025024
>>4025048
Someone please tell me the gross story behind this weird mod
>>
>>4025053
But are there even Sawcubus sprites?
>>
>>4025056
i don't remember all the details, i'm sure someone can fill them in, but as i remember it being relayed to me by a third party the author likes to touch his dick to fatty stick figures and /vr/ found a deviantart page that lay testament to this. laughter and embarassed closure of deviantart accounts ensured.
>>
>>4025061
sure that's not another mod? or does the doom community house multiple deviantart fetishists?
>>
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How does one go about enjoying D4D? Any megawads you guys can recommend for it? Pic unrelated
>>
>>4025061
Fatty stick figures? Well, that's his business, though I have to wonder why he would kind of... advertise it, so obviously, in his mod.
>>
>>4025069
this was before the d4d my little pony stuff.

>>4025078
creative people tend to have a bizarre need to tell the world, in one way or another, what makes their bits twitch. the good ones either keep it subtle or are so good you don't really care. the bad ones make thousands of dollars on patreon.
>>
>>4025070

>pic related

wich wad is it?
>>
I'm new to Zandronum and pretty much every server on it is shit.

I don't know what else to say.
>>
so, i've saw a commetary on GGmanlives about it but

what is the feud Between id And Trent Reznor?

it was that serious?


>>4025090

SUNDER
>>
>>4025085
I wouldn't care anyway, so long as it's not in your face or anything. As far as the Gloom Busters guy is concerned I just noticed that artwork and it made me wonder, it's still a great mod.

>>4025094
I've never really played zandronum. I was hoping Doom multiplayer would be more active, considering how booming the singleplayer scene is. Or am I wrong, is it very active?
>>
>>4025103
I think they had a falling out during Doom 3's development. Whatever happened, they dropped Reznor's sound work for someone with a stick and tin can.
>>
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>>4025017

>>4025108
it's vary active; half is playing complex[av,hf,mm,aa,12in1,etc,etc] & the other half is playing mm8bdm classes

junkman stronk
>>
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Remember that Highway to Hell project from back in the day? Well after many setbacks I've mostly finished my map for it

Here you go /doom/, it was made for zdoom 2.8.1 compatibility but it can chug in some areas so you may want to use gzdoom on hardware for better performance, haven't tested it with jumping, crouching or any gameplay wads so feel free to go wild

https://www.dropbox.com/s/ehbxsiwf0r0495q/H2Htest2.rar?dl=1
>>
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>>4025103
Trent's Side: See image (from July 2004)

Todd Hollenshead's Side: "We never really did come to an actual agreement with Trent. The original idea was just for him to do all of the sound design for the game. I don't think Trent anticipated how long and how involved that process was and what is involved in game design versus what he does in the music and production side. It just wasn't a good mix with how much time it was going to take him, the value it was going to provide to the game, and what we could afford to pay. Trent's a popular guy. He's a rock star, and his time is valued in rock star dollars." (from "The Making of Doom 3: The Official Guide", published October 2004)

this was more research than a /vr/ post demands
>>
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>>4025128
I have no idea what complex or mm8bdm means
>>
>>4025150
Complex Doom is a mod that makes things hard and bad.

Megaman 8-bit Deathmatch is a very technically impressive TC that's kind of painful to actually look at.
>>
>>4025150
Complex Doom - a mob randomizer intended for coop with hard 667 collection of monster variants that have high attack variety

mm8bdm - megaman deathmatch where you play as numerous robot masters.
>>
>>4025151
>>4025154
Does this thread play together often? If not, I think we should.
>>
>>4025141

by the looks of it, it was hollenstead's bullhshit who came into play
>>
>>4025159
we can if some of us didn't dislike complex vehemently & only play vanilla mm8bdm which sucks
>>
>>4025170
Vanilla complex is decent but for as popular as it is I've never been a fan of deathmatch in Doom
>>
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>>4025090
That's metadoom with Sunlust, very fun although later levels become a clusterfuck
>>
>>4024984
rip the files mah dude
>>
>>4025185
i dont need them for anything, i'm just curious where they originally came from
>>
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Noob question: I'm playing some DTWID on GZDoom. What should I have the autoaim slider at in player setup?
>>
>>4025061
> the author likes to touch his dick to fatty stick figures
Is Vib Ribbon his favorite PS1 game?
>>
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>>4025141
>doom3's sounds could've been done by trent instead
J U S T
>>
>>4025226
There's a mod that replaces as many sounds as possible with Trent's work that was in the alpha. It's not as puchy as it could be but it's better than what the final had.
>>
would you guys reccomend doom64ex or the new retribution thing now that that's out?
>>
>>4025240

play EX first
>>
>>4025240
64EX is incredibly accurate, and I'm saying that as someone who's played the original.

For GZDoom, I'd actually recommend Brutal Doom 64 over Retribution.
Brutal Doom 64 actually does a pretty good job of enhancing the atmosphere of Doom 64 by adding some amazing brightmaps and lighting effects, but it does have a few flaws, namely the fact that it contain elements of Brutal Doom, like the chainsaw needing fuel.
>>
>>4025261
BD64 is a remake while Retribution tries to be a port.
Isn't he asking for a port of a game rather than a remake?
>>
>>4025175
That sprite definitely needs clean-up.

The errant color pixels give off sense of jpeg artifaction.
>>
>>4025008
>Voiced by torridgristle.

This is incorrect.
>>
>>4025272
> credits.txt
> - torridGristle (The robotic voice of the Iron Maiden, ripping numerous sound effects)

Might have just processed it or something, but w/e
>>
Will there ever be another DUMP project, or is it too difficult to manage everything?
>>
>>4025286
There is Highway to Hell, but it's not exactly alive. In fact, it looks like it's dead.
>>
>>4025286
DUMP 3 coming Soon®
>>
>>4024438
Oblige does have a tendency to spawn too much shit on the first few maps. Even in older versions which used to have an "episodic" option under "monsters" still suffered from that.
Like the other anon said, try setting the weaker enemies to spawn the most, bosses to spawn less, and mid tier monsters in the middle.
>>
>>4025237
trent's chaingunner actually sounds badass
> hurr, die. you will die *wheeze*
versus
> YOURE KIND ARE OVER! BLEED MORTAL!
>>
>>4025237
As bad as Doom's guns sounded, I fucking loved the other sounds they made. The pistol's reloading sounds in particular sounds so sleek and smooth and nice. I could listen to it all day.
>>
>>4025139

Cool stuff, thank you very much, anon.
I got your submission on Tumblr a while back (assuming this was you) but the link was ded, I've got this one now.

>>4025278
>>4025272
>>4025008

Technically both are correct.
I did the voice, but torrid edited the sounds and made them all robot-y. It was a joint effort, I screamed into a microphone and he did the actual work.

>>4025286

No promises, but I would like to do a genuine DUMP 4 down the line sometime. I'm not going to lie, though, it is surprisingly difficult to manage.
With DUMPs getting bigger and bigger in scope each time and with more submissions with each iteration, I think DUMP 4 would end up murdering me.
It certainly burnt out Yholl and Pres for a time, they didn't want to touch anything Doom-related afterwards for quite a while.
>>
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Tried Jimmy's Jukebox, Psychic, and the Universal Doom 2 Intermission Screen Mod with Oblige and it's great. Thanks everyone!
>>
>>4025307
> plasmagun reload
> bfg reload
ooh yiss
ooooh
>>
>>4025320
the doom 3 plasma gun is better than the doom 4 one so much
>>
>>4025078
>>4025061
>>4025056
>>4025017
>>4025108
This is one of the pictures that used to be on his deviantart. He also worked on freedoom at some point but got kicked out when he tried to sneak in an Eric Harris hud face.
>>
>>4025324
gemplay wise, yes
D4 plasma doesn't reload so that obviously can't be compared
but the D4 firing sound
WEW BOI
NOW DAT IS SOME HOT ASS PLASMA I WANT TO SHOOT ALL OVER THE PLACE
meanwhile D3 plasma gun: ploum ploum ploum
>>
>>4025324
That's because it was nerfed to a lower slot, more for rapid fire then power, in terms of power it got swapped with the gatling gun, that said design wise I think it is the sexiest of plasma rifles

My dream team is 4s look, 3s reloading sound, and classics sound effects
>>
>>4025328
I still like original Plasma sound the most.
>>
>>4025335
someone in these threads once likened the plasma gun's design and sounds to a broken accordion, and that's stuck with me since
>>
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>mfw only challenge on "The Edgelord" difficulty of Trailblazer is just scarcity of ammo
>>
>>4025326
why's jontron punching that 90s cg monster
>>
>>4025345
That was only a few weeks ago
And it's true, it really does.
>>
>>4025345
>fire plasma gun in Doom 1 and 2
WANKWANKWANKWANKWANK
>>
>>4025308
Hey, Term, is Highway to Hell cancelled? I haven't heard anything about it ever since submission phase ended.
>>
>>4025308
Ah so you got that post, I was worried it got marked as spam because of the link or something.

Can't wait to see the finished project!
>>
>>4025380

Nope, it just became closed to the public.
People weren't updating their maps, and one of the tenets initially laid out in the start was if people aren't going to fix things then we'll move on without 'em.
So a couple friends and I will fill in the holes ourselves. It'll take longer this way, but oh well!
>>
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What is visually best flamethrower in Doom modding?
>>
>>4025396
Cool! I guess I still can finish a map I was working on. I haven't made any progress since a couple of months ago, unfortunately, but I plan to continue working on it very soon.
>>
more dumb zscript shit only i care about https://my.mixtape.moe/xirkno.webm (warning: loud)
>>
>>4025407

Yeah, no worries, mate. What one was it?
>>
>>4025416
UAC gasoline base. I hope I will manage to finish this one. I just need to figure out good placement for things and how to make secret areas work.
>>
>>4025413
Maybe you should lower the sound a bit
>>
>>4025420
definitely on the list, just getting it working was the main agenda first
>>
>>4025419

Good luck. Thing placement is a fine art, one I've been wrestling with as well.
I'm starting to finally sort of kind of somewhat get a hang on how to make architecture and layouts, but then it comes to putting down items and monsters and it's...kind of haphazard.
>>
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holy fuq, D4T + Chegoth is painfuly hard
>>
>>4025436
Good luck to you too.
>>
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https://twitter.com/vectorpoem/status/868522482260525056

ZSCRIPT IS CAPABLE OF MODIFYING LEVELS ON RUNTIME
HYPE ALERT OFFICIALLY AT MAXIMUM
>>
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>>4025519

Expand the worldlimit and we may finaly have a fucking Zebes Megawad
>>
>>4025404
Brutal dumb's mancubus cannon
>>
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>>4025519
>>
>>4024834
Call of Doom 0.85c is pretty fun
>>
>>4025547
>Call of Doom
So, is this 'modern'/fixed "Real Guns Hardcore"?
>>
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>>4025519
Cool shit.
>>
Is Blood hard or am I just a scrub? I finally got around to downloading it the other day and between the general dearth of items and ammo and the hitscan enemies that hit like a ton of bricks and dodge like Muhammad Ali I've been spending as much time feeling jewed as having fun.
>>
>>4023497
>>4023601

Actual uploader of that map here.
I generated that mapset intended for a modded playthrough (brutal doom or similar), since the "Nuts!" monster setting in oblige provides enough of a horde of enemies to give a satisfying slaughter and challenge. For vanilla though, its overkill and unfair.

I feel a bit sad you tried to beat it with vanilla without being warned about this, so if I upload a new mapset, I'll let you know if its vanilla compatible.
>>
>>4025575
Try the harder difficulty modes.
No, I'm not fucking with you.
>>
>>4023643
Doom Tribute.

Cabro's Legacy.

UAC Vinur Prime.
>>
>>4025519
Well I'm excited!

I wonder if this could be abused to make a true rougelike in doom, where every level is generated as you go, rather than just using oblige to generate a megawad.
>>
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>>4025551
Yeah, a japanese modder rewrote the whole mod from scartch and made it really good.
>>
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>>4024715
You know what needs to be done now.
>>
>>4022406
oh holy shit this looks awesome

nice job!
>>
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>>4025519
>>4025593

>An infinitely scrolling level that unloads old parts of map, while generating new ones.

The murder will never stop.
>>
>>4022517
Imp Escape?
>>
>>4025601
May that could work
>>
>>4025601
I'm now imagining one of the red-pants apes that had black shades and carried an uzi.
>>
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hmm
>>
>>4025593
I'm falling in love with the visual effects this could lead to, stuff like hell gates, or a transport machine, or haunted house geometry
>>
>>4025596
go back to school
>>
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>>4024715
Oh look. Another great mapping feature that will never be used because it's not boom compatible.
>>
>>4025519
https://twitter.com/vectorpoem/status/868542135338901504
>>
>>4025617
I love me some haunted house/non-euclidian geometry.

This reminds me of the wad Imposible: A New Reality
>>
>>4023409
Imagine playing as a redeemed Revenant who can fly and constantly screams while firing rapid weapons like the chaingun.

You can use the shoulder rockets at the same time as a gun or something.
>>
>>4023643
Doom Tribute. Basically a bunch of new maps peppered with areas designed to look like fancier versions of Doom 1 and 2 maps. There's a few cutscenes sprinkled in explaining the story but they're all skippable.

A lot of new monsters and a new weapon or two as well, but I think one of the weapons can't be used until the final map. That or I was just really bad at finding secrets.
>>
>>4023667
That's what makes Mark so frustrating. He can be fucking great when he really gets his shit together but most of the time he just won't do that. I feel bad about it.
>>
>>4023765
It's lazy, but it gave that anon what he wanted, so...
>>
>>4025639
>>4025629
Go away.
>>
>>4025085

>d4d my little pony stuff

Oh so thats what the guys at intermissionn where talking about that one episode

d4d was the good nuDoom gameplay wad right?
>>
>>4025629
Why would you use anything other than GZDOOM?
>>
>>4024774
he's an undercover jew
>>
>>4025629
>>4025639
>>4025670
You're a dumbass.

>>4025639
Especially you.
>>
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My PC is an outdated laptop with no graphics card and 2GB of ram and 1.5 ghz

so how the fuck do I improve performance on GZDoom? this stuff has loads of graphical options but Im not sure of what most of them do, normal gameplay is fine, I disabled the filtering and its mostly good to go for vanilla but fancy gameplay mods like MetaDoom stutter all over the place
>>
>>4025669
D4D and D4T
>>
>>4025689
Play in software mode, and ask modders to include effects chokers.
>>
>>4025094
The only thing I found fun was Invasion servers online. Just unload and mindlessly kill everything for a while.
>>
>>4025209
Whatever you're comfortable with. The original game didn't have vertical aim so you had to use autoaim. As far as I'm aware multiplayer servers shut off autoaim so if you ever try those out you don't have to worry about "cheating" or anything.
>>
>>4025085
>d4d my little pony stuff
WHY would you even do this? Even better when his defense is literally "i wonder what yoshis eggs smell like ha ha".
Then someone linked his deviantart and all the puzzle pieces connected, why do these faggots use same usernames everywhere? Same with that Aquarius guy and the inclusion of his "art" in few TerryWADs
>>
>>4025726

the 1st one to blame was mewt for keeping and letting the MLP chick and her crew who made the new series hang around here

from that day onward 4chan became infested with ponyfags
>>
>>4025584
I will. I already tried well-broiled and it made the axe zombies less annoying and I ended up with more ammo but the tougher and more numerous hitscan enemies are still annoying as shit. I'll try well-done and see how that goes.
>>
>>4023954

God dammit. This.

Here is your deserved (you). How is this being so overlooked???
>>
>>4025689
Play in prboom+ if you do vanilla like a true patrician
>>
>>4025759
A fantastic option for mapsets, but given that he mentioned gameplay mods in his post, I don't think PRBoom+ will work well for him.
>>
>>4023954
>>4025754
Don't think too hard about it. It's a wacky game set in a wacky futuristic setting, made by wacky nerds who probably had never shot a gun by that point in their lives.
>>
>>4025765
but then whys the shotgun so realistic?(or so i'm told)
>>
Anybody got the pastebin with all DoomRL assemblies?
>>
How hard would it be to recreate the echo holograms from nu doom in cassic? I like their show don't tell way of conveying info
>>
>>4025769
It's relatively realistic, compared to other video games even now.
It's not actually realistic in the slightest.
>>
>>4025792
I think he means that it doesn't have a gigantic, "melee-only" spread like most shotguns tend to have.
>>
>>4025792
How is that. I'd expect the newer physics engines to be much better at realistic shot guns
>>
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Is there any mod that makes Doom more realistic that isn't borderline unplayable on most maps like HD?
Make no mistake, I love HD, but it is simply impossible of most megawads.
>>
>>4025804
Call Of Doom 0.85
>>
>>4025813
Not the same anon, but I just got it. Does it require Brutal Doom or can be played standalone?
>>
>>4025802
It's less a physics issue and more of a gameplay issue.

Players just expect a fuckhueg spread.
>>
>>4025785
Is that still up to date?
If you really want to know, just play as technician, summon allmap and then write them down
>>
Is there any source port for half life?
>>
>>4025876
No, and why would you need one? GoldSrc is modern enough to run without issue.
>>
>>4025829
Different anon here, requires Brutal Doom or Project Brutality
>>
>>4025883
I want to play Half-Life without any steam bullshit DRM.
>>
>>4025885
Hit up your local pirate site and find an image of the original install disc. That's what you should always do anyway- the Steam version of HL1 includes a newer patch that fucks up a number of graphical and AI related things.
>>
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Just found a weird bug in DoomRL. If you drop a rare or epic modded weapon with a maximum amount of mods installed, pick up another version of the same weapon somewhere on the level, mod it to the maximum as well, and then pick up the first weapon mods will add up. This is fucking ridiculous with Renegade shotgun bonus, and I totally love it.
>>
>>4025894
> extra damage X2, extra pellets X2, extra reload speed X3, CQC damage boost
oh damn
>>
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>>4025897
It's kinda hard to reproduce, and it involves something like shooting or reloading while standing on a weapon while you pick up another. And I'm out of mods and shotguns.
>>
>>4025829
It can actually be played standalone. Its far better with Brutal Doom, but the mod can be played with any mod that only alters monsters.
>>
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Okay, I figured it out when I opened the wad file in slade. It seems when you reload while standing on another weapon of the same type it runs another "rlpickup" script for the same weapon, which allows you to stack mods.
>>
Heres a good map that fits perfectly with D4T, Zion and Dreadnought

RTC-3057: Blue
>https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/3057hub1
>>
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It's time to chew ass and kick bubblegum.
>>
>>4025921
> map map30
> kill bossbrain
>>
>>4025914
Doesn't it replace weapons, though?
>>
>>4025929
The most OP ramification of this is the fact that you can have multiple mods on unique weapons that only allow for a single mod. I don't even know how the engine will handle having BiggestFuckingGun shoot 3 exploding balls of plasma, a hitscan explosion, and a ray at the same time. Only one way to find out.
>>
>>4025932

its compatible, also the pistol upgrades fits with D4T
>>
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>Just got my ass owned by an Archvile

fucking op flame attack asshole fuck you cunt
>>
>>4025956
>he didn't listen to the strats
>>
>>4025956
Lrn2pillar
>>
Does anyone know any stand-alone scoring/combo mod?
Google is being a bitch.
>>
>>4022905
Reddit was a mistake
>>
>>4025956
>not knowing how2kill the pissed off martian
https://www.youtube.com/watch?v=HJcf0aOwmiA
>>
>>4025938
it'll skip to whatever state it reads first
i think
>>
>>4025956
> YOU ARE ON FIRE
> TAKE COVER TO NOT FUCKING DIE
> FLAME ALL OVER YOUR SCREEN
truly doom was lightyears ahead of modern shooters
>>
>>4022652
>still no chain-fu combat mod
You'd think with how much people want to make Doom comic tributes we'd have seen this long ago.
>>
>>4025981
Tested it. Doesn't work with uniques (at least those I tested it with). I think it's because uniques have maxmods set to 1, so you can have a total of 1 mod at all times, be it basic or advanced ones. It works with other weapons that have 4 to 2 maximum mods though.
>>
Does gzdoom have an FPS counter?
>>
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>>4025958
>>4025960
>>4025970
>>4025984

Fucking got him back, that piece of shit motherfucker.
>>
>>4026015

What is this travesty
>>
>>4026014
vid_fps 1 in the console.
>>
>>4026014
vid_fps 1 in console
>>
>>4026021
A surprisingly good mod by a japanese modder, Call of Doom 0.85.

He's adding 3 new waifus with the next update. I'm not joking.
>>
>>4022917
Fun fact: at the time Doom was first released, the astral dreadnought had neither a name nor stats, and was only known as "that demon on the cover of the Manual of the Planes".
>>
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>mfw only now finding out about the possibility of autoloading .wads/pk.3 files with GZDoom
Now organizing gameplay mods in different folders got hell alot easier.
>>
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Its also quite ironic how Call of Duty is said to have ruined fps gaming, but this mod actually makes it heaps better.
>>
>>4026029

Dont you mean raifus
>>
>>4026039
The weaponry and reloading and recoil aren't really the problem with Call of Duty

Also, the real problem is people trying to clone call of duty

I like Call of Duty, but I don't like $60 a year like it
>>
>>4026029

https://www.youtube.com/watch?v=Fopo1ZjspLE

goddamit japan
>>
Winter's Fury is really fun with DoomRL, would recommend. If you ignore the stupid-ass story that is.
>>
Would it be worth the effort to create unique player sprites for every weapon? I wonder if it would have use as an optional addon for deathmatch or one of those Vanilla+ enhancements. I've been having this thought on occasion for a long time now until lately where it's been rising.
I never actually looked through the Romero dump until recently, and I noticed that there were cut sprites for rotations 1-3 for the player and zombies, and this got me thinking even more about it.
I'm wondering if an endeavor like this would even be noticed or used by anyone, or if it's actually been done already.
>>
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I know there were some anons here interested in playing Quakeworld online so I'll just leave this here. It's still going on.
>>>/vg/178141015
>>
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>yfw you're playing D4T and you transform into a mancubus
>>
>>4026091
I believe I've seen this already somewhere or maybe I dreamed about it, anyways I never bothered to ask, might be interesting for multiplayer.
>>
>Looking at menus and/or shop in DoomRPG
>Hear monster spawning sound
>The Hungry

>Enemy teleporting around the room
>"Pssh nothing personnel, kid"
>Die instantly
>>
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>>4026098
>>
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>>4026098
>>
>>4026101
After doing some trawling through the net and recollecting hazy complex doom zandronum memories, I've found a skin site for doom legacy that has sprites for chainsaw, fists, pistol, shotgun, and chaingun marines. However, the shotgun was the only one I liked the look of. The rest were poor. As clever as they may have been made, they were poor.
And as for the hazy z& memories, I recall seeing plasma and BFG sprites in a server once.

I'm just not a fan of having every projectile being shot from a generic rifle.
>>
>>4026115
>Die instantly
Are all custom made bosses in every mod insta-kill damage sponges?
Actually, I can take the huge HP pools if the attack mechanics are fun to deal with, but why the insta-kill.
>>
>>4026135
I just beat Winter's Fury, and most bosses there are interesting enough, and they don't kill you instantly. And they have phases too.
>>
>>4025413
Joke's on you, nerd, I care about this shit too, reminds me that I need to add some custom sounds to my intermission screens
>>
>>4026126
you must keep in mind that having 20+ frames for all seven weapons would have been incredibly time consuming and not worth the effort as most people played singleplayer, and considering the technology of the time, there would have been no way to cram all that in the storage they needed
that is why the 2-4 rots got scrapped in the first place
>>
>>4025413
>sounds that my ass makes when I want to shit badly and I finally reach the toilet
>>
>>4026138
I get the space issues, but trying to squeeze in something ranging in storage usage of <1MB hasn't been a common computer problem for a very long time, and multiplayer is still thriving somewhat today. Even if it doesn't find a use in DM, the odd co-op player or two might like to use it.
I'm just throwing my recurring thoughts out to gauge interest.
>>
>>4026147
>I'm just throwing my recurring thoughts out to gauge interest.
Might be cool.
>>
Are there any sprites of uninfected zombiemen, sergeants and chaingunners? Most of the time you're stuck with the usual space marine Doomguy clones for friendly NPCs.
>>
http://deadliestfiction.wikia.com/wiki/User_blog:BattleGames1/Deadliest_Warrior_Special_Battle_-_Bitterman_vs_Duke_Nukem_vs_Doomguy_vs_The_Ranger

How wrong were they?
>>
>>4026156
Just, like, paint their eyes brown or something.
>>
>>4026158
why is he using the quake 1 single shotgun instead of the double shotgun (which takes on the traditional shotgun role, while the single shotgun is the pistol slot)
>>
new thread when?
>>
>>4026081
What's wrong with it?
>>
>>4026158
Who cares?
>>
>>4026184
Well, it involves a being that wants you to call it Darkness using Baphomet for some purpose that's never explained, while Baphomet's brothers(?) Diablo and Azmodan try to open a portal from Earth to hell to free him. Their dialogues are really cheesy. The author himself admits that he wrote the story when he was literally 13 years old, and only refined most cringe-inducing parts when he got older.
>>
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>>4026158
what the fuck
>>
>>4026158
>pitting RNG damage against static values
Sigh.
>>
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I've had some complaints about the slightly misleading missile peeking out of the barrel of the gun even if you have 0 missiles, so I took the slightly lazy route and just made it so no missile peeks out, because otherwise I'd have to do a lot of fucking around and adding different frames for missile and missile-less versions of the gun for the other 4 attacks this gun can do in this mode.

This has made the weapon fire a little slower but it also gives the weapon some weight to it, so that works out okay.
>>
>>4026135
>boss monster has a fire wave attack that runs along the ground (homing optional) and deals heaps of damage every tic it touches you
>>
>>4026263
How about the complaint that it's a hand-held thing instead of a usual varia suit arm-mounted cannon?
>>
>>4026269
Haven't heard any complaints on that, you're not actually playing as Samus anyway, you're doomguy with an arm cannon rifle... thing.
>>
>>4026271
What if I want to play Samus? With sexy feminine use/hit sounds.
>>
>>4026274
Try breadknot for that, I'd argue it's a more authentic Metroid experience, Space Hunter is like a weird spinoff at this point with a lot of weird asspull gameplay mechanics.
>>
>>4026263
dickgun_explodes_all_over_doomguy.webm
>>
>>4022917
I wonder if anybody's ever made this thing into a Doom monster.
>>
>>4026158
Ranger would win with Bitterman being second. 80% damage reduction armor with quake 1 rockets and LG is unstoppable. Bitterman doesn't have air control but would probably have some form of grappling hook and the railgun for taking potshots.
>>
is there any secret /vr/ server?
>>
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So I'm making a map and I'm running into a problem with a door. I have part of my map go down to a lower floor and I have a door I want to open, but when I used it it goes down instead of up. The door ceiling is at -120, and the surrounding ceilings are at 0. If anyone knows how to help that would be awesome!
Link to the wade incase looking at the actual sectors and shit would help: https://www.dropbox.com/s/iwyx786i32aeuaf/brewhouse.wad?dl=0
Picture of where the problem is happening, the area in red is where the doors are and the room and other sectors to the right of them are below the rest of the map.
>>
>>4025876
There's Xash3D, though it's not a source port, but a reverse-engineered recreation of the engine. Pretty good, but some mods don't work properly with it.
>>
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I'm trying to make monster teleport ambush but i want to make the demons constantly move while they don't see me.

What do I do?

I'm taking a break with "Just doomin it 2" just to make a simple level similar to the First Plutonia
>>
what mapset goes best with H-Doom?
>>
>>4026425
NUTS.WAD for massive fuckfest
>>
>>4026425
if only it were /d/OOM
>>
>>4026425
pol.wad
>>
>>4026324

Sectors can only have one action assigned to them, unfortunately.
>>
>>4026463
I don't understand, the only action I have on those doors is Open Raise.
>>
>>4026324
oh my god im fucking retarded, i forgot to delete the sectors beside the doors
>>
>>4023643
>Brutal Doom Starter Pack maps, but that only works with brutal doom

Wrong. It runs fine with other mods. Just extract it from the skins folder.
>>
What's the best version of Brutal Doom out right now.

there's like a million
>>
>>4026554
Johnny Doom
>>
>>4026554
Define "best".
>>
>>4026571
"Least worst"
>>
>>4026578
Too subjective. If you like randomizer elements go with project brutality. If you like core gameplay just install ketchup wad.
>>
>>4026554
Brutal Doom
Project Brutality 2.03
Johnny Doom
Call of Doom

Those are the only ones I know about. They are all unique and awesome in different ways. I heard theres also a brutal version of guncaster and trailblaizer, but I prefer those with the regular monsters.

Insanity's brutality looked like buggy nonsense, but I don't know.
>>
Using Gzdoom builder, how do i make monsters ignore player gunfire and only turn active after the player crosses a linedef? Dormant doesnt work because my gunfire wakes them up and they move from their starting spots too early.
>>
>>4026559
>>4026607
isn't johnny doom broken?
>>
>>4026610
Sort of. If you're going to play any map with more than 200 monsters, it will lag into a slideshow. If its below that amount, it will work flawlessly.
>>
>>4026608
Deaf/Ambush Players.
>>
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So in an attempt to keep the ice beam feeling good compared to the other weapons, I might have amped up the shatter effect a little more.

Bigger enemies spray out more of these, Archies especially are like ice bullet pinatas.
>>
>>4026631
thanks family
>>
Do the D4D or D4T guys have any plans for custom player sprites to better match the hand sprites and such?
>>
Is there a mod that ONLY makes hitscan enemies shoot projectiles?
>>
>>4026667
Dunno if there's a dedicated mod, but you could try ripping the parts of brutal doom or something else that does it.
>>
>>4026679
BD comes in a monsters only variant for play with other mods
>>
>>4026405
In Boom make a conveyor belt.
In Doom make a sound channel.
>>
>>4026613
isn't that just performance issues? i should've said that i thought the hud in johnny doom was broken or something like that
>>
>>4026696
I'm using UDMF so far
>>
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>>4025883
Being able to revert to older versions of Half-Life would be preferable.
>>
>>4026728
Conveyor belt it is then. There might be some special UDMF thing for It but I dunno.
>>
>>4026640
That seems hilariously overpowered.
>>
>>4026745
Yeah I'm going back to sticking with the damaging ice gibs, but I'm making the gibs themselves do more damage and bounce so they have a greater chance of laying hurt on enemies.
>>
>>4026736
What am I looking at here? Is there more info about this picture?
>>
>>4026741
thank you anon
>>
>>4026613
I thought the excessive amount of ACS was fixed?
>>
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Shadow Warrior Classic Redux has been released on Google.Play a while ago.
play.google.com/store/apps/details?id=com.devolverdigital.swredux.play&hl=en
>>
I've been thinking about playing some doom maps co-op with my buddies when we have our weekly play session. Any recommendations for good co-op maps?
>>
>>4026820
i had a good time playing valiant with one of my buddies, might want to try that
>>
how do I open custom wads in gzdoom?
I tried dragging the .WAD into the exe. I tried open with
but nothing works
>>
>>4026834
dragging should work. what kind of what?
>>
>>4026834
Do a shortcut and add this to the end: -file NameOfWad.wad
>>
>>4026835
oh wait nvm I was opening it with the wrong game
>>
New thread.

>>4026857
>>4026857
>>4026857
>>
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>>4025617
>haunted house geometry
Sign me the fuck up, senpai.
>>
>>4026861
It's still page 7, man. We have like 24 more hours on this dead board.
>>
>>4025629
What's boom?
>>
>>4026705
Never heard of that issue. The hud and the entire mod in general works perfectly fine. I've done about 40 or more 32 map playthroughs on small oblige maps with less than 200 monsters and JohnnyDoom works totally fine in all regards.
>>
>>4026834
Use ZDL
>>
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>>4025519
>>4025593
get hype
Thread posts: 612
Thread images: 104


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