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Why Super Mario, Zelda or Mega Man failed to materialize as 8-bit

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Thread replies: 36
Thread images: 8

File: SupermarioC64.jpg (48KB, 415x296px) Image search: [Google]
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Why Super Mario, Zelda or Mega Man failed to materialize as 8-bit home computer ports for C64, Spectrum, MSX etc...?
>>
>>4003375
Why give competition good games that make your own product sell?
>>
>>4003375

Because... Nintendo?
>>
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>Super Mario
>>
>>4003375
I don't know about Zelda, maybe something naughty and unlicensed, but Mario and Megaman have both def had shitty computer ports
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>>4003424

Horrifying. It doesn't even scroll.
>>
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>>
>>400337
>What are exclusives?
Mega Man did get port though, on the MS-Dos
>>
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>>4003429
>>4003424
Jesus
>>
>>4003431
>>4003449

How can consoleboys even compete?
>>
>>4003431
canon
>>
>>4003429
The X1 port scrolls between the screens.
>>
>>4003468

Good to know. Box art is PC-88, tho.
>>
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>>4003431
>sonicman
https://www.youtube.com/watch?v=5zeV-yi-iY4
https://www.youtube.com/watch?v=G1Hy807vzE4
https://www.youtube.com/watch?v=AcgM2mJBc8w
>>
>>4003375
First party product for Nintendo. Same reason Sonic the Hedgehog didn't have a NES version.
>>
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>>4003525
hmmm?
https://www.youtube.com/watch?v=Ayfic62fDrA
>>
>>4003375
Nintendo wouldnt give anyone else their games, and as for third parties (like capcom) they have them locked down under contracts. They ended up losing in court over that shit.
>>
>>4003375
Retro gamer not want much money to make only 3 people for program picture music can make a game
They only want 3 genius to make game for only their console.
>>
>>4003525
Sega licensed computer ports of their games though.
>>
Nintendo had cut throat licensing policies that was the only reason the got a foothold in the North American market.
Why give games to their direct market competitors?
>>
>>4003525
Some Sega games got NES, SNES and GB/GBC (the Pocket Puyo Puyo series) ports, though:
>>3990787
>>
>>4003431
That's DOS. OP is talking about 8bit microcomputers.
>>
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>>4004295
>>
Super Mario has a Sharp X1 port. But I think Nintendo wanted as much exclusive titles as they could get when the NES/Famicom took off.
>>
>>4003431
That's 16 bit and DOS. Yes, 8088 is 16 bit inside.
>>
Many sega game come to Famicom but they change character story and music.
wonder boy > Adventure Island
wonder boy2 > Saiyuki world
>>
Some assholes from this company called Ideas From the Deep or some shit tried porting Mario 3. Nintendo turned them down.

https://www.youtube.com/watch?v=1YWD6Y9FUuw
>>
>>4007031
After burner, fantasy zone, space harrier and altered beast all got famicom/NES ports with no changes like that, although sega didn't develop any of them in house.
>>
>>4007752
That is not for an 8-bit home computer.
>>
>>4003375
Because those computers were old when those games came out and Nintendo were stringent with licensing.
>>
>>4009204
Exclusives are not really something I like, but multiplats tend to end up kinda shit, look at sonic since it moved out from sega consoles.
>>
>>4009219
They have the same tendency to end up like shit as console exclusives.
>>
>>4007031
Are you sure WB2 was Saiyuki World on NES? Wasn't Saiyuki World that Megaman play-alike with an Indian boy?
>>
File: wonder boy monster land ports.jpg (80KB, 764x200px) Image search: [Google]
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>>4009353
>9353▶
>>>4007031
Indian boy is saiyuki world2
>>
>>4009219
exclusives are inherently good for the industry and the best games are usually exclusive, or better off left as exclusive.
>>
>>4009361
Thanks for the info. That game got racist'd pretty hard. Also, bizarre to know that Wonder Boy spawned two completely different aesthetics on NES.
Thread posts: 36
Thread images: 8


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