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Why doesn't sonic 2 get more love? It always feels like

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Thread replies: 138
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Why doesn't sonic 2 get more love? It always feels like the most underrated sonic game and I've seen people say that sonic CD was better than sonic 2.
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>>3987948
Most people call it the best
>>
Are you kidding? 2 has been the unquestionable king of the Sonic hill since its release.
Though Sonic CD really is better
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>>3987948
but anon, it's widely regarded as the best sonic game.
Sonic CD is great too, but the level design and the timetravel gimmick make it kinda annoying after a while, where sonic 2 is a smooth play all the way to the final boss
>>
Yeah, gotta agree with everyone else here and say you're out of your mind. Sonic 2 is definitely most often thought of as the best in the series (and I don't even agree with that sentiment).
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Sonic 2 is in no way underrated. If any Sonic game is underrated, it's the first game.
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*blocks your path*
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>>3988018
Are there any hacks that just remove the second zone altogether? That'd easily bump the game up a few points in my book
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>>3987951
What about Wacky Workbench?
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>>3987948
Sonic 2 gets the most love, it's pretty much the defacto "best sonic game."

The one that's underappreciated is Sonic 3 and Knuckles because it actually is the best but it got split into two games.
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>>3987948
Sonic 2 gets a lot of love. It's just that here on /vr/, there are retro contrarians who think it was made "casual" by the addition of the spin dash or whatever.
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>>3988052
Fucking this. Sonic 1 is always heralded as a game that changed what platforming meant in a market ruled by Mario, but fucking Marble Zone is some of the most generic, tired platforming shit ever. I hardly ever play further than that anymore.

I suppose you could always play the first and then use the level select code.
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>>3988069
>>3988052
fuck off marble zone is classic. You're just playing it with "gotta go fast" modern sonic in mind. The first one was not nearly as spastic as stuff like chemical plant zone (one of the best levels ever tho) or the sand one in sonic 3
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>>3988054
Not him but there's nothing wrong with it. It's a level that's difficult to some people? I expect that in a video game some parts can be frustrating or difficult once we approach the end of the game. Even then it's not nearly to the degree of, say, oot's water temple.
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>>3988252
if you play it like a sonic level its shit
sonic cd was made for you to explore the levels, but many people bash on it for not enticing the classic gameplay.
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>>3988069
Marble zone is fuckn classic what bullshit are u on
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>>3987948
Sonic is fast, but can he outrun his fan's Autism?
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>>3987949
This.
Don't take contrarians opinions seriously.
Official Sega-authorized tier list of classic Sonic titles:

Patrician Tier:
Sonic 1
High Tier:
Sonic 2
Good Tier:
Sonic & Knuckles
Mid Tier:
Sonic CD
Low Tier:
Sonic 3
>>
>>3988101
THIS.
Sonic 1 tested the player's patience.
Marble and Labyrinth can be cleared in pretty short time if you're not impatient and get the best pathways. Marble is filled with traps that make the players fall into lava, etc. And Labyrinth, the name itself is explanatory but it's also underwater. But if you know what to do and where to go, it's still a pretty tight platforming experience, Labyrinth is especially awesome, I used to hate it as a kid but having memorized the whole zone now, everytime I play it is satisfying.
Marble is just classic, as the other anon said. And yeah, it's not even close as bad as some of the tedious, gimmicky levels of other Sonic games.
Spring Yard is also better than Casino, Collision Chaos or Carnival to me. Although Casino wins points for implementing pinball flippers and the casino theme is also pretty cool, but spring yard feels like an overall better designed pinball stage, much more fun to play than any of the others IMO.
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>>3988000
This. The only thing I can think of is that Sonic is an inherently limited series appealing mainly to autists. So a lot of the Sonic threads seem to be autists talking about Sonic CD or Sonic R or some shit that only THEY can appreciate.
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I like sonic 3 & nugs the best
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@3988542
>one of the top-selling video games of its time
>inherently limited series appealing mainly to autists
>>
>less interesting art style than Sonic 1
>less interesting level design than Sonic CD
>less gameplay depth than Sonic 3K

I think that's about it in my books. Sonic 2 isn't even bad, the other classic games just have more stand-out appeal to me. It's the vanilla ice cream of Sonic games. Perfectly enjoyable and inoffensive, but not very interesting either.
>>
People used to say it was the best Sonic until there was easier access to Sonic 3 + Knuckles via emulation.

I still think vanilla Sonic 3 is the best though. Was there when it came out and it's the tightest Sonic ever. Just a handful of zones that leave a good impression.
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>>3988451
where does 3D Blast sit on that list?
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>>3988451
Why is sonic 3 that low? Sonic 3 had really cools levels, none of the levels in sonic 2 were bad but just weren't that appealing.
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>>3987949
>call it

You have fallen for the pleb's fallacy my friend. You see "patricians" think that because plebs like Sonic 2 best, it must be pleb-core. But actually, it's the most patrician of the Megadrive Sonic series, and "patricians" (note the scornful inverted commas) cannot accept that plebs might actually be right for once in their miserable lives and so automatically assume Sonic 2 is bad. But they're wrong. Wronger than they could ever imagine. In actuality, and ironically, they are the plebs.
>>
>>3988451
>word
>>
I like Sonic 2 the most but I'm aware there are better Sonic games out there. It's the one I'm the most fond of and the first Sonic game I ever beat.
>>
Is it ok if i play it on nintendo ds?
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>>3988902

Do you mean the one on the 3DS store? Because that's a good port.
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>>3988542
what's wrong with sonic CD?
and get out of my face talking shit about sonic R nigger, that shit's great
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>>3987948
Sonic 2 used to be considered the best in the series until people got redpilled about Sonic 3&K.
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>>3988902
if you mean pic related then no since there are apparent slowdown/fps issues and the fact that you have to use the fucking touchscreen to pause the game
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>>3988946
Nothing.

Sonic 1 is this odd mix of speed and exploration. Every second Zone is slow and more about precision. When they were making sequels, they basically took the speed and exploration aspects and focuses on one per game, speed for 2 and exploration in CD. They still have the other but it's less emphasised. That's why people love 2 and rag on CD, it's naturally slower and there's no denying going fast is fun.

As others have said 3&K is the most underrated because they really perfected both the speed and exploration aspects, even having characters more suited to exploration. But then fact the game was split in two and you couldn't get the character for exploration unless you bought bot really harmed it.

Then they started making the 3D games and it got weird, and making the Advance series which was almost entirely about speed without exploration that the whole push right to win meme was created.
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>>3988757
that hurt to read
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3&K > CD > 2 > 1
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>>3989712
I unironically agree with this, but they're all great games.
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>>3989638
That's what too much /mu/ does to ya.
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>>3988416
Right, so there's nothing really wrong with it. It's more "gotta go fast" nonsense that people started to say mario is better than sonic
>>
>>3989712
3&K > 2 > CD > 1
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>>3987948
>Why doesn't sonic 2 get more love?
Wait, what?

You must be mistaking it for the MS/GG version.
>>
How do I get good at the special stages in these games?
I usually finish them with only 3 or 4 emeralds.
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Can someone explain to me what exactly happens at the start of Palmtree Panic Zone 1? Is it meant to a loop, is it meant to be Sonic actually getting onto Little Planet... My brain can't grasp the upsideness. Why did they never do it again in another level?
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>>399008

Practice. That's literally it.
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>>3989712
>>3989819
>1 last

Plebeians detected.
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>>3990147
it's meant to show off
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>>3990161
It's a fine game, but the sequels improve upon it in every way.
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>>3990147
I always thought it was supposed to be like the loop-de-loops in Sonic 1, but that the camera switches perspective. So when the world looks upside down, you're at the midway point. But I may be totally wrong...
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>>3990147
It's a trick and it's supposed to show Sonic go through a loop de loop in a weird camera angle, h
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>>3990147
He made a big jump
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>>3990161
>GO TO WARP ZONE

What did they mean by this?
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>>3990158
was meant for >>3990082
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>>3990170
4u
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>>3990082
Sonic 1: mostly luck and quick reaction time when you see the "goal" balls. Touch the balls that have an R to change the direction the stage rotates. It's actually the easiest bonus stage.
Sonic 2: memorization, and getting used to the controls in these stages.
Sonic 3: These bonus stages are easy once you learn that you only need to collect the surrounding spheres to turn the whole sphere island into rings.
Sonic & Knuckles: These are actually different from the S3 stages, less open and more linear, it has some tricky parts with bumpers, you mostly need to memorize the layouts but actually they're easier than the S3 ones except for 1 or 2 that are trickier.
>>
How many actually memorable zones were there from sonic 2? The music and bosses just wasn't as good as sonic 3 was, face it.
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I played Sonic 2 to death as a kid so I remember pretty much everything from it.
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Oil Ocean is the worst zone in the game by far, probably the worst of all the Mega Drive zones.
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>>3991362
Exactly, and it has possibly the coolest music as well. Once you know what you're doing it's fine and reasonably fun.

Metropolis Zone is just sadistic, the one stage they decide to give three zones for what the fuck.
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>>3990535
>memorable zones
Emerald Hill Zone, Chemical Plant Zone, Casino Night Zone, are all zones fondly remembered by people.
I personally love Aquatic Ruin, Hill Top, Oil Ocean and Mystic Cave, but those seem to be less popular, maybe because they're difficult levels.
Metropolis Zone is memorable due to being the long zone and the hardest too. I still thought it wasn't as menacing as Scrap Brain from Sonic 1, but it's still a tough level. And then the final part with Sky Chase-Flying Fortress and Death Egg is very very memorable, the Sonic 2's end levels remains the most memorable after Doomsday Zone (which wasn't a regular ending).
>music
I like Sonic 3's music a lot, but Sonic 2 has Masato Nakamura doing the music. I still prefer Sonic 1 and 2's OSTs over any of the other ones.
>bosses
I dunno, some bosses in Sonic 2 are tedious (Aquatic Ruin), but the same can be said about some bosses in Sonic 3 (Marble Garden).
Sonic 3 might have better bosses though.
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>>3988067

I genuinely think the spindash is a bad mechanic, conceptually

If the core concept of your game is momentum, why add a mechanic that throws that concept entirely out of the window? Seems kind of silly to me. I think Mania's drop dash is a much better mechanic overall, seeing as you don't have to come to a complete stop (aka lose all momentum) to use it, it just flows out of movement much more naturally
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This is the least memorable Sonic zone

Every time I play the game it takes me by surprise. Like, 'oh yeah, this is a level'
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>>3991402
I always remember that stage because of the plesiosaurus badnik.
Music is dope too, and the zone itself is comfy.
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3 & Knuckles is easily the best of the original series. 2 is still great though. It's like the Goldfinger of the series. It set the tone for everything that followed and is probably the most iconic entry in the series but has been outdone.

CD really sucks ass. The only people who claim to like CD the most are hipsters trying to score cred for liking the most obscure game because it has a dumbass anime intro they circlejerk over. It's a step up from saying 3D Blast is your favorite Sonic game.
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>>3991392
>If the core concept of your game is momentum, why add a mechanic that throws that concept entirely out of the window? Seems kind of silly to me.

That is one of the dumbest criticisms of Sonic games I have ever heard. I'm sitting with my mouth opened unable to respond.
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>>3991414
>most obscure game

Sonic CD was released for PC in 1996, it's not obscure at all.
And it doesn't suck ass at all.
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>>3991416

>Have to lose all momentum to use
>Give you instant momentum from nothing, defeating the purpose of building speed to pass 'momentum based obstacles' like loops and hills

It's like an 'I fucked up' button that defeats the purpose of the game's stage design
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>>3991402
How can you not remember it when it has such awesome music?
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>>3991368
that is the route you'll fall down to if you screw up the other ones though

the part he's talking about isn't very hard either if I remember right you just have to jump into the oil as close to it as possible and run underneath, you can still jump against it anyway too
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>>3991402
it is a good level though

it's also where 2 starts to get actually hard, like it's warning you you're about to get your ass kicked
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>>3991432
Have you actually played these games for longer than a few minutes? The point and basic mechanics seem to have missed you completely.

You need a place and at least a second to do a spin-dash (more if you want to be faster). You'll be in a spin, so you can't control your movements as well as if you were running, and without further pushes your spindash will eventually run out.

Gaining enough momentum to pass through loops was never a big, important part of the game. If you know where you're going and it's safe, it's better to enter the loops running. It was never meant to be challenging to run backwards and then run forwards again to gain enough "momentum".... never a part of Sonic games at all.
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>>3987948
Sonic 2 if anything is incredibly overblown and this is coming from someone who likes it the most out of all of them. The game has one of the worst difficulty spikes I've ever experienced. It's piss easy like 2/3 into it and then suddenly once you reach Metropolis Zone the difficulty just ramps up to 11.
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>>3989030
I got past it as a kid, but I could never fucking get past wing fortress zone. Mostly because I was too stupid to beat the boss.

I can beat it now, obviously.
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>>3991402
Weird when you said most forgotten it was immediately the one I thought of. So I literally remember it as the least memorable. I usually forget about Oil Ocean, but another anon mentioned it here.

I also remember it because it was in the Nick Arcade Prototype.
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>>3991336
Oil ocean isn't bad except for the parts where you run forwards and smack an octopus for no reason. Kind of a buzzkill, especially since the pillars tend to block visibility of them IIRC, but not a huge deal since enemies in that zone are pretty easy anyway. I guess you could say the stage is kind of BORING, since a lot of it's getting shuttled around by cannons or waiting for plugs to launch up, but it's not hard.

I'd argue that mystic cave zone is less fun, but definitely not the worst mega drive zone. I'm trying to think of what is... the launch zone from 3, maybe?
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A bit off topic but in Sonic and knuckles did they design levels with this cart in mind or does the knuckles cart modify the levels already in the game? I remember if you hooked it to two you could get power ups and shit that were inaccessible
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>>3991550
It probably modified them to the original plan before they had to scrap it into two games due to memory limitations.
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>>3991560
But sonic 2 came out way before and I remember that you could only get stuffing you used knuckles. I was never sure exactly what the lock on thing was doing.
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>>3991550
When Sonic 2 is connected, the cart combines the Sonic & Knuckles ROM, the Sonic 2 ROM, and a 256K ROM chip to boot into a new game entitled Knuckles in Sonic 2. This chip contains 'patch code' such as object placement data (for example, adding a 1-Up to the top of a building in the Chemical Plant Zone), Knuckles sprites and mappings, all code needed for the game to function, and some Casino Night Zone collision data. This chip alone is available in 'dumped' form; however, it is unplayable in emulators, as it is not a complete game in and of itself, being more analogous to an IPS patch.
http://segaretro.org/Lock-On_Technology#Lock-On_with_Sonic_the_Hedgehog_2

tl;dr Sonic & Knuckles contains a small 256
Kb rom that patches the programming in Sonic 2 and uses the Sonic 2 cart as a slave for art and music resources.
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>>3991564
Oh I thought you were just talking about Sonic 3.
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>>3991550
The levels already have Knuckles paths but without any objects in them.

Fun glitch: Go to Ice Cap Zone Act 1, got to the wall that Knuckles breaks through, look down until the screen scrolls all the way. Immediately jump and hold right. Because it's a vertically looping level the camera will try to go down instead of up, and while it's scrolling the wall isn't calculating so you can run through it. You can take Knuckles path except they're aren't any enemies, the boss doesn't spawn so you can enter Act 2 without the music changing (unless you die) and when you beat Eggman and destroy the capsule it will say "Sonic cleared Act 1" and the Flickies are glitchy sprites of the clear text.
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>>3990186
Every special stage these days is the sonic 2 special stage with the half pipe. I'm sick of it, bring back the sonic 1, 3/knuckles, or even the sonic CD special stage just don't do yet another one with collecting rings and dodging bombs.
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>>3991576
Advance 1 had the falling tube but it was like 2 and had shit collision. 2 had a CD like stage but they're such a pain to get to it's not worth it. 3 has the plain ride, but it's like the tube with less rounded edges. Rush Adventure had the Jetski races...
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>>3991392
>If the core concept of your game is momentum, why add a mechanic that throws that concept entirely out of the window?
Because you can't use it at a moment's notice. You have to come to a complete stop to use it.

I can often go multiple levels without using the spindash once, but when you need it, it's nice to have it there. It doesn't break the game, it only adds to it and makes it more fun to play. There is nothing more fun than charging up a spindash before the speed spinners in Chemical Plant Zone and then moving so fast the camera can barely keep up with you.
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>>3987948
didn't this game come with most genesises (genesi?)
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>>3990186
The last sonic 2 special stage is fucking impossible with tails
And I've only ever been able to do it once solo
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>>3991432
>momentum based obstacles
Yeah except they ran out of ideas for those after two zones' worth in sonic 1 (marble zone doesn't count)
>>
>>3991585
About half the sonic games either used sonic 2 exactly or used a variant like with advanced 3 you're on a plane rather than a half pipe but general mechanics are the same. I would love to see the original special stage or the blue sphere special stage used again.
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>>3991591
It was sonic 1 that was the pack in game with genispodes after it was released, before I'd guess it was altered beast but IDK

all the sonic games were released as pack ins at some point though, I know my parents had two or three copies somehow (and mortal kombat 3, which is weird because I always thought my mom didn't play games much and my dad only played sports games on it)
>>
>>3991601
Fuck the sonic 1 special stage, that shit is frustrating. Blue sphere is fun as fuck, though.

Maybe they could even make mini levels of Sonic Labyrinth or something as a special stage, that'd be interesting.
>>
>>3991606
My Favourites are Blue Spheres and the Sonic Colours DS ones. It's just a tube but I like how You do 3 circuits with the music speeding up (probably my favourite aspect of both, makes it feel more intense) and have to pick up the coloured orbs, making sure you get the right colour and avoid the wrong lest there's not enough when it's that Colour's lap.
>>
SonicCD felt like Sonic 1.5.
2 is a masterpiece where as CD is a kitschy piece of trivia.
>>
oil zone is memorable to me but only because I used to get lost in it and run out of time. I still don't like the level
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>>3991878
I disagree. It's probably overhyped but it's not kitschy. As much as it's a meme, I do think with the JAP OST it was a certain... Aesthetic. Feels very 90s. Paired with the OVA I almost feel like I'm 9 again.
>>
>>3987948
So I'm confused, in sonic 3 angel island crashed because the death egg forced it into the ocean. It recrashed on a volcano but the island didn't sink again. Why didn't the island sink again because it was in the sky until the master emerald got stolen again.
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>>3987948
You're kidding right
Sonic 2 has been getting it's dick sucked for decades by the gaming press all the while ignoring Sonic 3 and Knuckles which is the far superior games
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>>3989712
3K > 1 > 2 > CD
This is the only objective list
All other lists are irrelevant
>>
>>3991375
>but Sonic 2 has Masato Nakamura doing the music
And 3 has Micheal Jackson
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>>3991386
>>3991390
Care to elaborate?
>>
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CD = 3&K > 1 >>> 2
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>>3992937
I love MJ and all (and many of the music in Sonic 3 was done by MJ's assistants, not Michael himself), but Nakamura invented the Sonic music feel.
>>
>>3993121
Sonic CD had a pointless time travel mechanic and metal sonic was only relevant for two zones.
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>>3993159
How is it pointless when the entire game was built around it?
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>>3993197
There was no real motive to try to time travel.
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>>3993730
You had to go to the past to find robotisiers which could be destroyed to earn the good ending. Alternatively you could do it so you could go to the good future and get lots of rings easily and do the special stages and earn the good ending that way if you so desired.
>>
>>3993730
Seeing the other time zones was reward enough. It's also another option to get the good ending in case you are really bad at the special stages.
>>
>>3991402
I know what you mean actually.
>>
>>3993730
Seeing as CD has the most annoying special stages in any Sonic game, time traveling was way better.
>>
>>3994105
The special stages are great, and fairly well balanced. Sonic controls pretty well and you can gain additional time by hitting the blue UFO that appears when you only have 20 seconds of less left.
>>
>>3994105
It wasn't that bad.
>>
3&k>2>1>cd

2 is the most popular one.
>>
>>3995134
Agreed
>>
The US SonicCD music is better in every way.
I get how so many people prefer that Shin Chan music the JAP one has.
>>
What the fuck are you talking about OP? Sonic 2 gets the most love. Sonic 3 & K is objectively better but constantly lives in it's shadow. If anything, the original Sonic 1 is the underrated one.
>>
>>3988451
1 = CD > 3K > 2
>>
>>3987948
I thought it was the best personally.
>>
>>3991494
Why not just make ten the hardest?
>>
Nooooool, don't falllll
>>
>>3999370
Because these games use hexadecimal so 16 or F is the highest
>>
CD>2>>>>1

Can't say for 3&K
>>
>>3988713
>where does 3D Blast sit on that list?


Underneath spinball.
>>
I have no idea why people rag on 2 for being hard.
I used to end my runs on the wing fortress boss because it triggered my kiddie claustrophobia
>>
cd is unquestionably the best in the series, i think

good music (outside of the US), solid level design...

...yep, it really is the best
>>
>>3991336
Oil Ocean is 2nd to Wing Fortress. The Landing gear segment is the biggest pile of BS you will ever come across.
>>
>>3989712
>>3989819
CD > 1 > 2 > 3&K

All of them are great, and 3&K are a lot of game, but it feels bloated and less suited to replays as the others.
>>
>>4006296
Then just play it seperately. A doi
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>>3990147
I think it's supposed to be a giant loop that transitions into a jump ramp.
>>
>>3987948
because sonic 2 was a disappointing, glorified TURD
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>>4006737
W e w
>>
>>3987948
Sonic 2 is like the cool summer movie, easy to play, simple and fun.
Sonic 3 is like the artsy sequel, trying to jam more stuff in at the expense of straightforward play. I do like S3 alot, but Sonic 2 has a special place for me
>>
>>3988757
>You have fallen for the pleb's fallacy my friend.
>"patricians" (note the scornful inverted commas) cannot accept that plebs might actually be right for once in their miserable lives and so automatically assume Sonic 2 is bad. But they're wrong. Wronger than they could ever imagine.
>In actuality, and ironically, they are the plebs.
>In actuality
>In actuality
>>
>fondly remembered
>fine and reasonably fun.
>very very memorable,
>I always remember
>such awesome music
>memorable to me
>easy
>simple
>>
>>3988757
>"patricians" (note the scornful inverted commas)
You didn't use 'inverted commas' or 'quotation marks' as they are known to the wise, though. You used double quotation marks which do not resemble commas, inverted or otherwise.

Who's havin' a snobby laugh now?!
>>
>>3987948
because Sonic Games werent that good. It is widely agreed they suck now. if anyone likes them it is pure nostalgia
>>
>>4008565
>>4008286
>it was clearly a joke you fucking autists
>>
>>4010158
3/10 made me respond.
>>
>>3991565
Should probably add that even though the chip is unplayable by itself there are dumped roms of Knuckles in Sonic 2 that are playable which is essentially Sonic 2 patched by the chip's data.
>>
>>3991602
I want to say there was a Genesis release containing Sonic 2 but I'm not sure. There were many different Genesis bundles throughout the years.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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