Why did Nintendo decide to ignore that CRT TVs were 4:3 for their Snes games, /vr/?
Some studios took this into account, but Nintendo itself which designed the console and knew how it worked, made this mistake in many 1st party games.
The mistake is using non-square pixels. If Nintendo had wanted a 4:3 output they would have designed the console to output such resolutions.
>>3950636
what is overscan for retards, Alex.
>>3951051
Overscan didnt change the ratio of the picture
It's what the developers intended
>another one of these threads
My guess on the developers' intentions re: non-square pixels is that they did ignore it because it cut a whole layer of complexity out of the development process. They probably figured anyone who truly gave a shit would be able to adjust their picture dimensions and they weren't going to go out of their way for people who didn't.
>>3951092
Doubly retarded!
>>3950693
Because 298.666666666666666x224 is a very strange resolution.
>>3950636
4:3 is correct. At least it is on a CRT and not on an emulator with nearest neighbour scaling applied like in your pic.
>>3952294
So the orbs would appear to be oval in CRTs, but on paper they were round. Now one would care about it, and anyone who cares would just adjust the tv.
It would take a lot of effort to fix the graphics.
>>3951167
292.57142857142857142857x224 is the square pixel equivalent, actually.
https://pineight.com/mw/index.php?title=Dot_clock_rates
>>3952306
>It would take a lot of effort to fix the graphics.
Yet many studios actually cared.
Nintendo were just lazy.