I recently replaced the 72 pin connector in my NES, as I couldn't get the old one to work. It's working great now, but there's a strange new issue. Some games won't read unless the cartridge is pushed down, while others won't read unless the cartridge is left up. Still others require the cart to be balanced somewhere in between, with an object wedged in the slot to keep it in place.
What's going on here? There doesn't seem to be any logic to this. Different copies of the same game may require different positions. And while I can still play like this, having to remember the position each cartridge takes is annoying. Additionally, my Game Genie now requires the down position for some reason, which makes using it impossible.
Does anyone know why this is happening, and whether I can fix it?
>It's working great now
>Proceeds to list multiple ways how it's not working great.
>>3919243
1. Sell your NES to some hipster faggot.
2. Buy a Famicom.
Should have bought a BLW.
Get a different NES, disable the lockout chip, and carefully clean your games regularly.
>>3919305
this
>>3919305
>Buy an AV famicom
Fixd
>>3919243
>Does anyone know why this is happening,
The carts are not making good contact with the connector.
>>3919931
That was implied, but any Famicom will do.
>>3919931
No thanks, the jail bars look like shit.
>>3920491
I think the question was more why each game requires the cartridge loader to be in a different position to work.
There's someone who makes an entire replacement for the assembly that looks like this called Blinking light win, it seems like it works great, but I've heard that the cartridges are hard to remove it has a death grip on them.
>>3922037
Oh yeah, forgot to mention it has a lockout chip built in too.