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https://www.youtube.com/watch?v=DLo Rd6_a1CI [Embed] >Mi

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Thread replies: 107
Thread images: 23

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https://www.youtube.com/watch?v=DLoRd6_a1CI [Embed]

>Miyamoto at 1:40: "This was probably the first famicom game I made with blue skies"

PURPLE FAGS BLOWN THE FUCK OUT MIYAMOTO HIMSELF CONFIRMS THE SKIES IN SMB ARE BLUE!
>>
Every display is slightly different, plus colors can be manually configured even further on most displays. It's meaningless to obsess over as long as they're generally correct.
>>
>>3901832

>Myamoto

Literally who? That guy likely did not spend decades of studying NES palette like worldwide emulation expert Firebrand.
>>
MOM THE MARIO SKY! PEOPLE ARE PLAYING MARIO WITH THE WRONG SKY AGAIN!
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>>3901832
who is this miyamoto person and why should i care what he thinks
>>
NES can't display colors consistently over composite because it displays NTSC color instead of RGB, and every TV has its own way of decoding NTSC into RGB. It's often called Never Twice the Same Color for a good reason.

If they intended blue, why didn't they use 0x21 instead of 0x22? 0x22 most often appears more purple tinted in NTSC to RGB conversion used in capture card and upscalers, and it also appears purple tinted on their official palettes.
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>>3901970
>If they intended blue, why didn't they use 0x21 instead of 0x22? 0x22 most often appears more purple tinted in NTSC to RGB conversion used in capture card and upscalers,

I'm going to guess they didnt' know what the hell a "capture card is". They just build the game to test it on a Famicom and called it a day if it looked right.
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>>3901970
Design game for NTSC hardware; it only looks as intended on NTSC hardware.
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>>3901832
Then why is the sky purplish later on in the vid at 2:32
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>>3901832
This whole palette argument is so fucking idiotic because it is made by a bunch of kids who never saw CRTs in their lives.

NTSC sets had a tint control, which you could use the hue. This was necessary because NTSC sucked ass.

You can use that control to make the sky blue.
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>This is a stage layout for what appears on a tv screen

Jesus, Purple sky fags are on suicide watch now.

This is Miyamoto showing off the ORIGINAL planning graph pages for the stages, and clear as day it's blue skies.

I don't think you can get more definitive than this.
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>>3902029
Is that a mountain of shit in the background of that stage?
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>>3901986
>>3901970
It could also be as simple as if they were using a set that renders it as blue like the Sony TVs in the office when they were building the game and basing the look off that.
>>
have you guys never played on NES?
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Both are blue just different shades. Deal with it and stop trying to make a statement out of it. Is the real sky blue? No shit so if a game has a sky, it is meant to be blue no matter the tint.
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So they designed the game on a Playchoice-10?
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There you go, designed on a Trinitron and played on some kind of professional video monitor.
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>>3902282
Most old games were designed on professional video monitors. They would have been, at their time, the sharpest, clearest displays available. This meme that games were designed to be played on a shitty display is just a meme. Some games did take advantage of low quality displays and connections for dithering and transparency effects, but from an end user perspective the tradeoff isn't worth it. Your best bet is always to use the best quality display and connection that you can afford.

Also, consider the fact that arcade machines always used RGB connections with high-quality monitors. Those monitors are similar in many ways to the production monitors that the games would have been developed on and always displayed each pixel with razer sharp clarity, which is what the developers would have seen when they were making the games. RGB was the gold standard, and just because a lot of people would be playing the games on a poor quality display doesn't mean that that's what the game was supposed to look like.
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>>3902170
Sony CXA2025AS is the best palette
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He says blue because there's no word for purple in Japanese.
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>>3902764
Murasaki
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>>3902282

So... what palette would those kind of tvs produce? Is there a palette like that yet?
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>>3902770
His name is Miyamoto
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>>3902793
And how do you even pronounce that if you're an anglo speaker?
My Yawn Maw Thoe?
>>
Aren't both those colours considered blue by Japanese standards? I remember reading that Japan doesn't categorize colors the same way Westerners do (like how we KNOW that pink if light red, but we still consider it a different colour), so that's probably not "lavender" to them, but just some muted blue.
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>>3902397
Arcade monitors were mostly shadow mask screens which were much softer and better than the aperture grille style professional design monitors.
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>>3902008
but that's a PAL television in the OP pic.
t. I made the original photo
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>>3902489
This.
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>>3902170
>>
>>3901921
>>3901960
ah man, I have nothing better to waste my time on, I'll take the bait. Ahem:

Miyamoto is the creator of Mario you idiots. He doesn't need to "study NES palettes" or any of that stupid shit and you should care what he thinks because he made the game. Like they asked "Miyamoto what color should the sky be? and he said "Make it blue" and they used that color which meant that the sky is definitively blue.
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>>3903102
They had Lavender Town in pokemon tho.
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>>3902008
Well said friend. I'm superglad we don't use CRT any more, I can't understand those pretentious hipster kids who prefer CRT cancer over OLED for example.
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>>3902029
I don't remember Mario being in black and white in the final game.
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>>3905656

He also didn't color in the entire sky too. Is that supposed to mean something? It's just a planning page. They already know what Mario's colors are. They don't need to color him in each time. The sky iso nly partially colored to give an idea on the color.
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>>3902029
Stop trying to make this a thing, it's not.
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>>3902796
Mee-ah-moe-toe
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>>3905514
>prefer CRT cancer over OLED for example.
You say that as if there are OLED monitors on the market you twat.
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>>3906027
OLED monitors are on the market, dipshit.

Most all of those new curved TVs are OLED.
That said, they're useless for retro gaming, since the usually only have HDMI input.
Also, OLEDs start at like $4,000. You can get a fantastic CRT for more like $80.
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>>3906042
>Most all of those new curved TVs are OLED.
No they aren't you fuckwit.
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>>3906042
You can get a 55'' 4K OLED television for $2200 USD
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>>3905364
Are you retarded son?
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What if Miyamoto is slightly colorblind

Checkmate, /vr/
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>not using a NES palette that was mathematically generated

http://drag.wootest.net/misc/palgen.html
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>>3905036

Please stop talking about these irrelevant nobodies like it matters. Emulation Expert Firebrand-X, has based the most scientifically accurate palettes ever created by man kind. And it shows, clear as day, purple-blue skies. So please, stop with this nonsense about "blue skies".

http://www.firebrandx.com/nespalette.html
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>>3906027
>>3906046
>no curved/OLED TVs
You fucking underages and your laziness and arrogance.
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>>3906224

>>In conclusion, FirebrandX's methodology for proving what the "true" NTSC colors are is flawed. He took his colors based on what his TV capture card reports to be the color. All capture card come with certain assumptions on how to interpret the color, probably using the SMPTE C standard. There is no guarantee that the captured colors from the card or device will reflect the colors you actually see from a TV screen. I believe his capture card interpreted the colors using SMPTE C colorimetry.

BLOWN THE FUCK OUT
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>>3907834
>>3907720

His methodology's flaws should have been obvious forever.
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>>3901832
dang, cool video. they manually typed in all the mario stages? that's insane. converting colors to 4x4 pallets with pixel values for each sprite. it boggles my mind. but yea, nes colors were shit. there's at least one you can't use because it will destroy the crt. not sure why
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>>3908735
>they manually typed in all the mario stages?

Graph paper was pretty standard in the day.
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>>3907834
But that means his colors are close to the true colors for SMPTE C, which is a widely used standard for CRTs after the 1980s. Someone just needs to do a pallete for the older 1953 FCC colorimetry.
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>>3902489
I'm torn between that and Wavebeam. I like the underground level colors in Wavebeam more.
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>>3902793
kok>>3907720
Who the fuck is FirebrandX?
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>>3909253

A guy who has been working on creating "accurate" NES palettes for a few years.

http://www.firebrandx.com/nespalette.html
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>>3909191

>The "FCC palette" I used to generate the Nestopia screenshot to the left, above, can be generated by using this site's default setting :

http://drag.wootest.net/misc/palgen.html

http://nerdlypleasures.blogspot.ca/2016/10/video-potpourri-ii.html?m=1
>>
>The best fucking CRT displays one can have on hand
>Famicom only has RF output
Fucking japs
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>>3901832
I wish more game devs would break out their old ancient relic shit to show off. I remember when the design documents for Deus Ex surfaced online and everybody flipped their shit reading it. And then we got Miyamoto over here revealing that SMB1 was designed on graph paper of all things.
Imagine if say, John Carmack, decides to one day drop some never before seen shit for Catacombs 3-D or whatever on the internet. I know we'd all flip for an official prototype DOOM WAD.
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>>3901832
>purple skies
What pickle kissing aspie even thought this was a thing? Fucking dummies
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>>3902796
みやもと
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>>3901832

It's astonishing how primitive early NES development began and how swiftly it developed afterward.
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>>3909773
That happened
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>>3903405

The GBC's screen washes out the colors a bit from the raw RGB output. Gambatte's color correction feature makes it look like this.
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>>3909773
>And then we got Miyamoto over here revealing that SMB1 was designed on graph paper of all things.

Graph paper was the go to method of designing levels in 2D games. What else would they use?
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>>3907720

>Believe the creator of the fucking game, or some dude who studied colour pallettes

You're an idiot
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>>3911993
>>3905036
How stupid you got to be to be baited this hard? Come the fuck on.
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>>3901832
He meant blue as "not black", not "not purple".
I like blue much more though.
>>
Why is this an argument? I played these games thousands of times on many, many CRT sets growing up, and the sky was always blue.
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>>3915001

Because in emulators, the "correct" way to render NTSC is purple. But there's varying standards, and most crts lean towards rendering it blue.

Turbo-nerds can't get over how the "incorrect" way is more reasonable, so they enforce purple skies on everyone by default when blue skies makes way more sense.
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>>3915001

OP wanting everyone to know that his way of playing Mario is more authentic than everyone else's, raising his social status as a "retro gamer".
>>
So this whole debacle is once again proof of the superiority of the PAL standard?
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>>3915027
Did anyone ever argue with that?
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But that means that not only NES games but any old video can be in very wrong color.
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>>3915163
That's why you have the color, tint, and hue controls: to make it so people who don't have jaundice don't look like they do.
>>
It's blue on my consumer CRT but all the goddamn VC releases make it purple. It's because the NES didn't have a standard color pallet and left that to the encoder on the TV set itself.
>>
>>3911931
Super Mario Maker of course. Nintendo of Japan had WiiUs in 1982 they just kept them to themselves because they cost eleventy billion dollars each.
>>
>>3903102
they call green apples blue, green streetlights blue, historically they used the same word for green and blue
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As far as I'm concerned, the NTSC Hardware palette is the closest thing to a "correct" one, since it was calibrated on an actual CRT to behave the same way as the original composite signal. No capture cards or LCDs involved.

Load it up on an RGB-modded NES and it should have the same colors as composite, regardless of your TV's calibration.
>>
>>3916908

>In conclusion, FirebrandX's methodology for proving what the "true" NTSC colors are is flawed. He took his colors based on what his TV capture card reports to be the color. All capture card come with certain assumptions on how to interpret the color, probably using the SMPTE C standard. There is no guarantee that the captured colors from the card or device will reflect the colors you actually see from a TV screen. I believe his capture card interpreted the colors using SMPTE C colorimetry.

http://nerdlypleasures.blogspot.ca/2016/10/video-potpourri-ii.html

ie FBX's methodology is flawed as hell.
>>
>>3916917
You need to work on your reading comprehension. The NTSC Hardware palette was created directly on a calibrated PVM. No capture card involved.
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>>3916924
>>3916908

>muh standards
>muh purple skies
>muh purple bricks
>>
>>3916951
>muh muh
The whole idea of that palette is that standards and calibrations and such don't matter. Regardless of what the colors look like on your particular TV using component, they should look pretty much the same on your TV using that palette in RGB. If the sky is blue on your TV in composite, it should still look blue in RGB. If the sky is purple on your TV in composite, it should still look purple in RGB. If the sky is fucking orange on your TV in composite, it should still look fucking orange in RGB. Do you get it yet?
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>>3916908
Did you even read the article? >>3909639
At the time game was released official standard resulted in blue sky.
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>>3901832
https://en.wikipedia.org/wiki/Blue%E2%80%93green_distinction_in_language#Japanese

some languages can be pretty vague when describing colours. and even when the language has the words to describe a colour often people use the wrong words. for example what you referred to as purple is in reality not purple at all but somewhere between blue and persian blue.
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>>3917079
it's entirely possible SMB was dev'd on uncalibrated/biased monitors/tvs
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>>3917079
Did YOU read the article? NTSC decoders were all over the place at the time and were for the most part entirely unconcerned with any sort of standard. Without knowing which exact models of TVs the devs were testing on, it's impossible to tell what the color was "intended" to be. You're getting all autistic and bent out of shape over something that is ultimately subjective and arbitrary.
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>>3917362

Most tvs, most of the time produce blue skies. The intent was clearly blue skies.

The autism is adhering to obviously wrong colors because "muh standard".
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>>3917248
I got no dog in this fight, but to my eyes it seems closest to the 477 Light brilliant persian blue.
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Do none of you remember the last thread we had on this?
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>>3917714
you don't need to guess, just open up photoshop and check the hue value. it's right between blue and persian blue at 243°.
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https://www.youtube.com/watch?v=h03eH51rsuM
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>>3917810
https://www.youtube.com/watch?v=YH74tgueBJY
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>>3917810
>>3917826
/thread
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>>3902796
>>3905971

Mee-yah-motoh
>>
Here's your god damn blue
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>>3902397
Wrong. See >>3909835
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>>3918784
whoa.. just as i rememer it.
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>>3917248

Oh my god.

/vr/ Is autistic
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>>3919471

You're just finding out it's a haven of turbo nerds who argue about inane shit?
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>>3919507
It wasn't always.
/vr/ used to be pretty chill, but around late 2015 the rulefags moved in and shat up any discussion in the /gameboy general/ (before some autist started putting a gba in the OP image just to egg them on)
From there retarded frog posters and N64 console war faggots followed, and now we have purple skies autists.
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Commodore 1701 shows a light blue sky, with dark brown bricks. All of the knobs are on the medium setting.
My monitor has slight purple burn-in around the middle and top left of the screen, so I posted a picture of Zelda for comparison. The purple is not intentional.
>>
shit like this on vr makes me wish that any nintendo shit here is outlawaed

and the only threads here on /vr/ from now on will be retro PC

really, this type of shit belongs to 8ch or 2ch
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>>3902029
Link to video please
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>>3902170
Sony CXA2025AS has gorgeous palette

Oh Sony of the 90's how I miss you.
When are you going to be reborn and put those shitty South Korean manufacturers in their right place????
>>
Here are the REAL colors
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>>3920296
I knew my eyes were right all along.
Desu.
>>
>>3920296
thanks doc
Thread posts: 107
Thread images: 23


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