How do you vr/gins feels about using save states in emulators? Do you feel like a flithy cheat? is it something you do sometimes, always, never?
>>3895407
I use them only if I have to go do some shit and step away from the game. Like if I'm on a far level of Adventure Island but I have to go to the store then I'll save state where I was.
Another time I'll use them is if the game has a custom editor like Excite Bike, but no save feature.
>>3895407
Filthy cheaters don't deserve to call themselves Tru Gamers.
Use it only at games that allow infinite continues, and save/load at the continue screens only. Also in save/load screens of RPGs.
At least those are my rules. Works for me.
>>3895407
If the game has no proper save feature (I refuse to use passwords) or limited continues I have absolutely no qualms about using savestates, if only to save progress between levels.
Past that, though, I would rather not use them unless I'm particularly upset at a game, but at that point I should probably just stop and play something else.
>>3895407
Correct answer: nobody can tell or give a fuck if you use save states.
>>3895451
>not using a famicom data recorder
>>3895407
Many older games for the GB in particular are extremely short and use cheap trial and error bullshit to keep you from completing them instead of having actually difficulty and challenges. I really don't see any reason not to use savestates on most of those shitty old games that lack saves.