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Does there exist an example of a Game Boy port being better than

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Does there exist an example of a Game Boy port being better than the original version? Help me think of one.
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>>3880069
Zelda: Link's Awakening
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>>3880071
Literally not a port in any possible way.
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>>3880069
Dragon Quest III comes to mind, unless you're thinking strictly of GB and not GBC
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If you're including GBC many people would consider the whole NES Classics series superior ports but others would harp hard on the lower resolutions so...
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>>3880069
Bionic Commando, but I'm using the word "port" very loosely here.
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>>3880102
The NES Classics series was the Gameboy Advance, not the Gameboy Color.
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>>3880102
How would the NES Classics series be better than the originals? Aren't they just straight ports with lower resolution?
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>>3880069
Daikatana?
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>>3880069
I remember hearing some of the disney games were better on GB, like ducktales 2 or maybe darkwing duck.
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>>3880069
>Does there exist an example of a Game Boy port being better than the original version?

Off the top of my head:

>Tetris Flash / Tetris 2
The Game Boy port adds a new "puzzle" mode that doesn't exist in the Famicom version. It's a pretty elaborate addition to the game. The graphical style is also arguably more attractive, at least if you're using a Super Game Boy.

>Atomic Punk / Bomber Boy
I think this was the first Bomberman game released for Game Boy. In addition to being an original entry in the series, it also includes a straight up port of Famicom Bomberman. The port is tweaked to make levels slightly smaller in scope, which is arguably an improvement due to the game's slow pacing.

>Dig Dug
Adds a rearranged gameplay mode where you have to collect three keys to unlock the exit to each stage, all while surviving endless waves of pookas and fygars. I though it was much more enjoyable than arcade Dig Dug.

>Dragon Warrior / Quest I & II
Debatable, but there were a lot of changes for better or worse. Grinding in DQ1 is made easier by enemies giving more experience, and DQ2 gives the Prince of Cannock more sensible equipment options. Note: Although the box identifies this as a GBC game, it is in fact a dual-mode cart. (i.e. compatible with both original and Color hardware)

>Gargoyle's Quest II
Japan exclusive port of the Famicom game by the same title. A bonus level is added to this version.
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A link to the past? It's the same game, but packed with a second game, also an extra dungeon.
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>>3880108
Whoops yeah you're right.

>>3880117
So yeah, the DQs and on GBC aren't really any better - but the FFs on GBA are.

Is this a stealth GBA thread?
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>>3880091
The only thing I can possibly think of that it has over the SFC version is that it has an official English translation.
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>>3880140
>Is this a stealth GBA thread?

No. You're the only one who brought up GBA.
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>>3880142
Doesn't the GBC version have extra bonus content, like those board game mini-games or medals to collect? I played the game when it came out but never did the extra stuff.
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Personally I prefer the gb version of return of the joker to the nes version, but they're completely different games.
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Core game is faithful with a lot of improvements, but Challenge Mode is the real champ. Takes the game to a new level. Only major downside is the cropped screen.
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>>3880142
>>3880146
GBC has Monster Medals and an extra dungeon, other than that they're basically the same games with different graphics
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>>3880150
The screen is cropped so bad that the game is unplayable.
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>>3880204
>unplayable

Nice hyperbole.
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The NES version of SMB doesn't tell my horoscope, seems like a compelling upgrade to me
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>>3880204
Nah. It plays great, the screen crop really never hinders the gameplay. It just feels squashed compared to the original.
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Donkey Kong '94

Basically the arcade version plus about 90 more stages
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In comparison to NES version Ghosts and Goblins is a better game on GBC. Super Mario Deluxe it's also pretty good but in North cases fuck the field of vision
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>>3880316

>North

Dumb phoneposter. I meant "both"
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>>3880069
Bionic commando, kinda? I think they're both good games, and honestly the gameboy one is different enough that it's pretty much not a port so much as just a new game, but it's marginally better than an already good game.
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Blues Brothers
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>>3880204

You can shift the camera around. Since the game never allowed backtracking, just shift the camera ahead of Mario / Luigi and leave it there. That mostly solves any issues.

Also note that the version of Super Mario Bros. 2 included with this release had quite a few things toned down to make the game more manageable with the GBC's smaller resolution. (Although many changes were also done for compatibility with the original SMB engine's limitations)
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>>3880316
>In comparison to NES version Ghosts and Goblins is a better game on GBC.

Aside from having password saves, I didn't really care for this version. The difficulty was toned down, and I'm not sure that any changes were made to accommodate the smaller screen.
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Wayforward was supposed to port Xtreme Sports for the Dreamcast to the GBC, but it has nothing in common with the Dreamcast version except that it's extreme sports-themed. So I don't know if you can really call it a port. And it's subjective which one is better.
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>>3880150
>>3880308
These.
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The GBC version of Daikatana. Instead of an FPS it's a Zelda clone.
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>>3880142
But, his point still stands. Is GBC port better than the original on NES? Yes it is.
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>>3880140
>Is this a stealth GBA thread?
No, you're just retarded

>>3880142
So for the 99% of this board constantly bitching for translations it's infinitely better just on that point.
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The GB version of Dr. Mario is better than the NES version. The NES version has wonky pill selection that just loves to give you the exact same yellow-red, or what other pill you don't need at the time, six times in a row, where as the GB version seems to have truly random pill selection. I've also seen others claim that the NES version has a certain input lag which makes beating the high level stages on the fast speeds just about impossible.
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>>3880129
And the added sound effects of young link from ocarina. God, that just felt dirty and wrong.
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>>3881574
I really don't understand the point of this post. It's obviously not serious but is too ballsy to be bait.
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>>3880069
Not really a port, but the Gameboy version of Who Framed Roger Rabbit is a game than the NES version.
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EVERY GOD DAMN TIME I SEE THAT BUN. I AM GOING TO GET MYSELF SOME CINNAMON BUNS.
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>>3881856
>EVERY GOD DAMN TIME I POST HERE I BREAK THE 18+ RULE
Some day, several years from now, that will change
You'll still be breaking the shitposting rule though
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This whole series.
You get the original versions on one screen plus modern versions and extras.
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>>3881881
I'm almost 30, can't a man crave cinnamon buns?
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Not necessarily a port, could be considered a sequel, but I think it qualifies.
It's definitely superior to the famicom version.
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>>3880128
That Dig Dug one sounds very interesting.
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>>3881691
You're reading too far into it
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>>3881951
Have to agree, this one is better.
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>>3880709
>The NES version has wonky pill selection that just loves to give you the exact same yellow-red, or what other pill you don't need at the time, six times in a row

As bizarre as this sounds it's 100% true. Code for the generation of the stage layouts was basically copy-pasted into the code for pill selection. Thus because each loop of the level generation is weighted toward picking a color of germ that so far appears less, the next pill is more likely to be a color that the level "needs" (i.e. the germ the level has the least of) which is the opposite of what the player needs.

Basically the NES version is a broken piece of shit.
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>>3881952

I enjoyed (emulating) it. Good luck tracking down a physical copy though. Resellers want nothing less than your firstborn child for it.
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>>3882379
Good to know. Thanks, anon.
Thread posts: 51
Thread images: 9


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