Hello /vr. Me and my friend have been fiddling with Super Mario Bros. cheats, in order to glitch things a little bit. So, what we did was use an emulator (NES Nostalgia as far as I remember) and enter pretty random cheat codes. These were 6 letters each and we managed to find 2 of them working: YEAAAA and LUTHOR (don't ask how we found them...). The result is similar to what I've attached. Does any of you know how the cheat is interacting with the game in order to make such result? Also, does anyone know similar cheats that cause this?
>>3842538
You massive fucking spastic.
>>3842538
ok
i get that you're a little kid
but little kids know how to use google
>>3842538
Nicework!
>>3842538
"Smart"phones and tablets (normie devices) are the LEAST authentic way to do retrogaming.
>>3846542
Found the troll
>>3846542
This is the worst copypasta of all time, please stop. It's like you're not even trying.
try PIGPOG op
>>3842538
try sucking my fat sweaty balls
>>3842538
I don't understand this type of code (they look like Game Genie codes) but Action Replay style ones are a bit more intuitive. It's just an address, then a value (both in hex) so what it's doing it saying "keep making the value at this address this number".
I used to wreck games like that - using the cheat finder to find variables and flags for more abstract parameters than lives, energy, etc.
Like in SMW I found the flag that says you're in water so I turned that on and you could swim in the air on any level.
It got weirder when I delved into the jump logic in games. I got Mega Man to jump up but never come down, so you could walk through the air.
Like I say it's easier when the codes' meanings aren't obscured like whatever you're using does.
>>3847368
I also found the level pointer in F-Zero (SNES) - changing that made it think any data in the game was level data, giving random junk levels.
When combined with an invincibility cheat it was pretty fun.