What are your favorite MIDI soundtracks and what soundchip or soundfont do you enjoy the most?
I'll start
>MIDI Soundtrack/s
The Elder Scrolls: Chapter ][ Daggerfall
Bible Black
>MIDI Soundchips/Soundfonts
SoundChip: SoundBlaster 16
SoundFont: Arachno Soundfont
>>3840593
all konami ports to the X68000 basically
https://www.youtube.com/watch?v=P6TpbiVk7iQ
>>3840638
oh man, that ramping Konami logo is still beautiful to listen to.
There's a ton of 500MB+ soundfonts out there, though they aimed more at composers than gamers. I usually use Fluid, which is around 100MB.
https://www.youtube.com/watch?v=eYViUHp0JYw
https://www.youtube.com/watch?v=VitlH-6VupI
Are there any games with MIDI soundtracks that take advantage of GS or XG?
>>3840593
The Secret of Monkey Island on Roland MT-32 is a thing of beauty.
>>3840593
Using this 2 configs. Chaos Bank is basically the MT32 soundfont with less noise. AWE rom sounds almost exactly like any ol' soundblaster. Acoustic Drums because synth drums are faggy and weak.
>>3841139
The old original pc ports of FF7 and FF8 both support XG. Don't know about the modern versions.
Descent 1 has a great soundtrack. System Shock has some pretty sweet tracks too.
Are we talking about actual soundtracks or fan made translations? I already liked the Strider soundtrack, but this remix is pretty awesome.
http://www.vgmusic.com/music/console/sega/genesis/strider.mid
>>3841139
A lot of Japanese Windows games.
Not too many of them in English though.
As an example, the Windows port of EVE burst error uses SC-88 MIDI data.
>>3841139
>Are there any games with MIDI soundtracks that take advantage of GS
A lot of them did.
> or XG?
A lot less than GS. Hopefully some XG expanders did have GS support (the MU-50 and MU2000EX for example).
>>3841214
DOOM rocks too.
https://www.youtube.com/watch?v=09fvfe0PhGM
https://www.youtube.com/watch?v=RJEEzj-UT5Q
https://www.youtube.com/watch?v=AAoRox3QJ4Y
Y's music remixed for midi.
Shame MIDI doesn't support portamento or vibrato, it would have made guitars sound a lot better.
>>3843360
High-end modules had extensions for those
>>3843325
That uses the MIDI data of this official Falcom arrangement: https://www.youtube.com/watch?v=wtBg0qzjxlk
What do you all think about the new sound canvas VA vsti?
bump with based mark klem
https://www.youtube.com/watch?v=Qqq6OWa8ZHs
SC-88 the god
https://www.youtube.com/watch?v=t2bjj71tC-o
>>3846037
what is this bassline from? i've 200% heard it before.
Bump. There isn't much discussion on soundfonts, so r8 my SC-55 soundfont I'm working on.
https://drive.google.com/open?id=0B0o7GkfWTbNHYTdxMU1Id2hJYjg
>>3843325
that's horrible and
>Y's
that's very horrible
N64's soundchip easilt handled CD quality 48khz samples for midi triggered playback, which when used correctly by Konami games essentially let them stick popular high quality synths and hours of great music in tiny 10mb N64 games.
https://youtu.be/6rcpLWo-GeU
https://youtu.be/Ql_yyyMzT9g
https://youtu.be/FB09TfCBVHY
https://youtu.be/bCrGFa213Dw
>>3840593
Kof 97 bloody / new faces team
And megaman zero 2 - departure
Are my favs
>>3847752
blame the master system localization for that
Not /vr/ but Runescape was one of the pinnacles of midi music in my opinion. Playing it still felt like it was a much older game. It just had that feel. I particularly like the flute of the soundfont.
https://www.youtube.com/watch?v=HGgIhyQTHS8
https://www.youtube.com/watch?v=izH3kYuTc88
https://www.youtube.com/watch?v=cZPE-45HJIQ
Don't AoE 1 + 2 use MIDI soundtracks?
>>3840593
bumping this because let us make MIDI great again!
Anybody using FluidSynth on Linux?
>http://www.xg-central.com
>>3847210
Sounds bredy gud