Can someone help me understand upscaling with retro vidya?
Using the collectors edition disk on dolphin, this is rendered at 4 times the native resolution.
The second at its native resolution.
I though upscaling was supposed to make games look worse. I feel like I'm missing something very simple here.
>>3827959
Here's the second
You're running it at its native resolution but you're not displaying it at its native resolution.
What are you talking about?
The second one does look worse.
>I though upscaling was supposed to make games look worse.
Is this a joke? Upscaling works differently in 2D and 3D.
Your first screenshot takes the value of every point of every polygon and multiplies it by a value (4 in your case apparently.) Then it applies a texture and shades it.
Your second screenshot just renders a 640x480 image and scales it up. But you can't get any more detail from a set of pixels, so it's just blurred.
>>3827980
>Is this a joke? Upscaling works differently in 2D and 3D.
Oh.
Well, now I know.
>>3827967
Makes sense
Anon, let me put it this way.
OoT wasn't even intended to run at 640x480. You're playing the "high res" version from GCN. N64 version didn't run at that resolution.
Nintendo did it this way because nobody cares. 2D games used all their pixels. A 24 pixel tall character was specifically chosen for that height. The same is simply not true in 3D.
>>3828015
there is the shortcoming of 2D assets in 3D games that gives serious fuel to the original res, good CRT display argument for these games. Looking at emulator thread screenshots where they are running 4:3 PS2 games in forced 16:9 blown up to 1080p there is a ridiculous amount of upsclaing artifacts on things like the HUD that is unreasonable and horrible looking.
>>3828052
You're fucked either way since 480i looks like shit on a real PS2.
>>3828052
Who cares about the HUD. Everything else will look amazingly better.
>>3828052
While there are exceptions, if a game's hud doesn't scale up well, it was probably a shitty looking hud in the first place.
huds are supposed to be minimalist, using simple shapes and aesthetics, while not using much of the screen's real estate.
OP's pic is a good example of nobody caring about the hud being blown up, btw.
>>3827959
Upscaling usually means taking a low resolution render and scaling it up. It doesn't apply when just rendering at completely different resolutions.
>>3828203
Not really. Early 3D games like PS1, N64, etc. all look better on original hardware with a CRT or at least something like Master Quest/Collector's Edition for the GameCube where the internal resolution is doubled, but nothing is soft or pixelated either.
N64 emulation is trash.
>>3827974
Learn how to comprehend a basic sentence you fucking degenerate.
>>3828919
I read it perfectly well and my response was appropriate. Don't shit talk.