What is the best Mario Kart 64 Cup and why is it Star Cup?
>best endurance track in the game, with lots of tricky shortcuts (fuck that rainbow road noise)
>2nd best track in the game (that ending canyon and bridge)
>1st best track in the game
>best and hardest final track in the game, with brutal swings in positions
How many Mark Kart 64 threads do we need? This is the 5th one now in a span of a week.
>>3812820
Man I hate Wario's stage. It's such a long course. I hate doing three laps, there should be a mode where we can do half a lap.
>>3812832
>He doesn't know about the wall-jump shortcut in Wario Stadium
The real question is, why do people hype up Rainbow Road so much. It's literally style over substance, utterly flat once you stop being distracted by the colors.
>>3813126
Because it's stylish
>>3813126
Great music, great look to the course in terms of the colours and image in the sky, the giant high risk high reward skip you can do
It's just a fitting last course for the game
Well my favorite tracks are Bowser's Castle (best design and atmosphere) and Kalimari Desert (dat train & crunchy sand). Hard to choose a favorite cup because every one has a track I don't really like.
>>3812832
A lap is a lap you can't say it's only a half.
***Official Objective MK64 Track Rankings***
1. Choco Mountain
2. Banshee's Boardwalk
3. Royal Raceway
4. Koopa Troopa Beach
5. Toad's Turnpike
6. Bowser's Castle
7. Mario Raceway
8. DK's Jungle
9. Yoshi's Valley
10. Moo Moo Farm
11. Sherbet Land
12. Frappe Snowland
13. Wario's Stadium
14. Kalimari Desert
15. Star Road
16. Luigi Raceway
>>3814607
If you begin the stage while being on the track then completing the first lap is technically one-half lap
>>3814978
>Sherbet Land being above literally any other track
A'ight
>>3815117
This. Even the other snow track is better.
>>3812820
Kek