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Struggling to load up Sega CD roms without .cue files on my mac,

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Thread replies: 24
Thread images: 4

Struggling to load up Sega CD roms without .cue files on my mac, still new to this, any help?
>>
Look up for rips that have bins and cues. It may look like a hassle, but trust me, bins and cues are the "best" way to emulate CD-based systems. ISOs may look better to the uninformed, but create a lot of problems.
>>
>>3808868
isos will usually not have the redbook or cd audio. I don't know if .cue files store the data about the cd track locations or not...
>>
>>3808868
Yea that's what I'm thinking, still looking for a Popful Mail one. Thanks!
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>>3808847
I really wish working designs didn't fuck up the dificulty in popful mail
>>
>>3808874
>>3808875
The problem with CD-based systems (PSX, Saturn, Sega CD) is that they use an hybrid mode to put both data and video/audio streams on the same media. That way, you need a ripping format that can store track data, which ISO doesn't (not natively, and ISO isn't really a format, but a container). That's where .bins and .cues come to your rescue.

Some ripping formats like .mdf/.mds and .ccd also store track data. IIRC, that's why you'll find a lot of early PSX dumps as .ccd files, because CloneCD was the program everyone used back then to backup PSX games.
>>
>611x368

I'm literally shaking right now
>>
Is the vita a decent system for emulating the Sega CD?
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>>3808879
>I really wish working designs didn't fuck up the dificulty in popful mail
I second this.
>>
>>3810085
?
>>
File: wa.png (48KB, 1006x576px) Image search: [Google]
wa.png
48KB, 1006x576px
>>3810085
here senpai
>>
>>3808847
Edgeemu has good SCD dumps, at least for the WD games. They're in IMG/CUE/CCD.

Also, check out the unworked designs project on rhdn potentially, if you're interested in the games they localized.
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File: 611x368_2.png (2MB, 2012x1152px) Image search: [Google]
611x368_2.png
2MB, 2012x1152px
>>3810085
>>
File: deeper.gif (3MB, 5030x2880px) Image search: [Google]
deeper.gif
3MB, 5030x2880px
>>3810085
>>
>>3811080
just checked out edgeemu, thanks!
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>>3808879
There's a patch that fixes that.
>>
>>3808847

What game is that in the OP?
>>
>>3811949
The first thing that comes up if you do a reverse search with google.
>>
just a heads up, iso+mp3 will desync for sega cd games. Emulators may run them somewhat fine, but on real hardware iso+mp3 will fuck up half the time.

>>3808881
>ISO isn't really a format, but a container

ISO is a standardized format for a ISO9660 filesystem, which is technically both a format and a container.

But then, bin/cue is a container too, it contains a raw sector dump of a disc, with the cue sheet specifying the TOC and partial pregap data. It's less of a format however, since it has no standardization, and it can contain anything really - a standard iso9660 2048 sector track, a raw 2352 sector equivalent (iso+ecc), a 2448 sector track (raw + subcode), or 2048 data track + raw audio, or raw data track + raw audio, it can store pregap or just skip them (the cuesheet has a pregap command which just says "emulate 2 sec empty space here), etc etc.

bincue is an awful format, but emu babies never got anything else so they are praising it to all hell.
>>
>>3808847
>roms
You don't need a cue to load the SCD BIOS which is the only rom there is. Maybe start by telling us what you're actually trying to do.

>>3808874
They do
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>>3808847
wtf is wrong her her butt. its like one big cheek
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>>3812472
Meant to say ISO and not rom. Sorry about that confusion.
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>>3812472
I seem to have got it working for most games, but Popful Mail will not load, I get stuck at the SEGA load screen, If I switch to the music player I can play the tracks but I just can't get to the game.
>>
>>3812560
Get a good image. edgeemu mentioned above has excellent M/SCD rips.
Thread posts: 24
Thread images: 4


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