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Dragon Quest thread

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Thread replies: 469
Thread images: 43

Not retro edition
>>
fuckin memories lane is easily 10x harder than the dragovian trials
my team is lv 80 and I get wiped by sir leopold
i never got wiped the whole game
bitch attacks 4 times and can crit easy
>>
>maxing out boomerang tree because anti-mainstream
>turns out Gigathrow sucks so much even super throw is better
FFFUCKKK
>>
Uhhh
What do I go for on Red and Morrie after doing whips claws and passives
i got about 100 points saved up for each
i was thinking fans or cuffs for Red
but for Morrie I have no idea
>>
>>3780775
People say Red's dagger is OP for bosses. Dunno for Morrie, claw/boomerangs perhaps?
>>
>>3780775
FUCK I FORGOT THAT DQ8 3DS IS OUT IN ENGLISH ALREADY, I NEED THAT SHIT IN MY LIFE
>>
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>"Where could Howard be hiding?"
People weren't joking when they said DQ6 went to shit after Isle of Smiles eh?
>>
>>3781041
>went to shit
DQ6 has always been shit
>>
In the original DQ7 I never did any of the Casino shit.

Anyway,in the 3DS remake, I'm all beefed up ready to take on the Cathedral of Blight. Will I be missing anything important if I skip the casino? Will the Mysterious Shard or whatever still be there, or will the casino change afterward?

Also how the fuck do you get the Shard from that Priest in Buccanham? It's been driving me crazy.
>>
>>3781041
I just got Amos in the party after unlocking classes, so I'm not there yet. Loving it so far.
>>
>>3781117
The only important thing in the casino is the mysterious fragment, the rest doesn't seem important enough. I beat the game just fine without them.
As for shard, it's on the table when you confessed to save the game.
>>
>>3781193
>it's on the table when you confessed to save the game

Well now I just feel stupid lol. Thanks, anon.
>>
>darksteel dragon can move 3 times in a row
Fuck you that's cheating!
>>
>>3781117
>>3781229

Alright, turns out you have to talk to the nun, and then go to the top floor and the casino and talk to the old man, then go into town to the armour shop and talk to the woman there, and then clime the beacon tower and talk to the guy at the top, and then go back to the priest in Buccanham and examine the front of the table.
Holy fuck.
>>
It's infuriating how in Dragon Quest VII, you reunite with people in the past, and they don't recognize who you are, even though you look exactly the same as the first time you met them. Even worse is when Maribel and Gabo don't recognize who the person is, like the musician in the sunken tower
>>
>>3781248
Sir Leopold in Mem. can move 4
Fuck Memories Lane
The prizes near the end better be good
>>
Which is the better name, Death Amigo or Death Cancer? They're both enemies in Dragon Quest VII.
>>
Bro anyone break into tears during the Queen Sasha scene
I don't even know why
I've only ever cried during a piece of entertainment media once before
>>
>>3781407
I think the Ascantha king was crying tears of boredom after phoning in his lines
>>
>buy dqix used
>it freezes
well i guess the chick had a reason for selling it after 22 hours of play time
fuck
>>
Best place to grind before the dhoulmagus fight in the ruins?
>>
>>3781503
If I remember right there's a hidden island at the southwest corner of the map that has a bunch of liquid metal slimes
>>
>>3781503
I think by then metal slimes are still good for exp correct? if so, just outside royal hunting ground. if not, go for liquid metals in castle troidain. bring a crit skill and acceleratle
>>
>>3781041
Howard's a giant shithead, and DQ6 definitely has it's problems, but it's not total shit.
>>
Why can't I have my second postgame with restored Trodain reeeeee
>>
>>3781582
Wait for DQVIII-2 on Switch!
>>
Where the hell exactly do I use the magic mirror anyway? He told me north, but I'm not finding anything, especially on coasts.
>>
>>3781608
...I would actually love a sequel to VIII
Even if it's all fanservice
I was invested in the game so much and I want more
>>
>Abbot Jack of Alltrades Abbey
When did Dragon Quest become Ace Attorney
>>
>>3781627
Get on your boat, go back and fourth between the channel splitting the top and bottom parts of the western continent. Under the city that's built on a bridge (forgot it's name). Use it in the fight with the sea-dragon type monster that shows up randomly.
>>
>>3781742
When Nintendo took over the translation of the DS remakes.
>>
>>3781559
How shit is DQ6? I started playing it because I never played DQ and just picked one randomly. I like it but its starting to wear thin on me and I feel like nothing important or cool has happened in a while and the battles are kinda mindless. I'm at mudos island, does it get more interesting later? Is it worth finishing or should I switch to 5?
>>
>>3781752
Shows how much you know.
Nintendo hasn't translated a Dragon Quest game since the original Dragon Warrior release on NES.
>>
I am finding it a big waste of time exploring the countryside.
Is there any reason at all to not just beeline to the next town or dungeon? DQ8 btw
>>
>>3781763
well, what if you find treasure
and yeah, exploring gets a lot more fun once you get the sabrecat and especially the bird
>>
Oh shit reading about DQ7's vocation system really makes me want to play
But, when do you get it? I heard somewhere that it was like 20 hours in, maybe that was VI though.
>>
>>3781773
About 14-17 hours in.
>>
>>3781781
eh, that's not that bad i suppose, especially when you consider the game is like 150 hours long
>>
>>3781785
>150 hours long
Uh,no. Even if you play ps1 version, the game won't be that long. At most it'll be 100 hours till you beat the game, and 20 hours to get vocations. The 14-17 hours was for 3ds version.
>>
>>3781760
DQ6 is probably one of the worse ones to start with. The beginning is very slow and tedious and it feels like there's not much direction for most of the game. It would be better to start with 5 if you've never played one before.
>>
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Finally killed darksteel dragon. Fuck that shit, I thought it'd be easy since I cheese'd the previous fights with magic burst, but that fucker is immune to everything. Also I didn't know that crit doesn't stack with tension. Wasting my time getting Hero and Yangus to get 100 tension but turns out I can just do oomph+lightning thrust/executioner every turn.
>>
>>3781883
Just get to 50 tension and use Dragon Soul for an ohko
>>
>>3781891
My party is still in 43-45 level range. Hero doesn't have dragon soul yet.
>>
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Just got Angelo and wondering, when does VIII get good again? Kind of bored as fuck with this one.
>>
>>3782034
What do you mean "Again?"

As for when it gets good? Mm... varies for everyone. Personally I think that around the time you get the three-item Alchemy Pot (post Swordsman's Labyrinth) is when it starts getting pretty good.
>>
I really hope IX gets a remake soon, mostly because 3D DS games look like pixel garbage but also I never got to play the game at the height of its popularity with multiplayer.
3DS has a year or two left in it and it has streetpass, and I honestly hope it's on that rather than the Switch
>>
>>3782087
As of now it is the only mainline game without a remake, not counting X but that's a different case being an MMO. Maybe on swith, I could honestly see it. As weird as it is to think about it it is almost 10 years old.
>>
Whats the recommended/definitive versions of I-VI?
>>
>>3782108
Assuming you mean english releases.

I-III I would go SNES, best sound and grapghics.

IV and V is debatable. IV in NEs is obviously quite old but the DS version has a pretty shitty shitty, the NES has a few example of censorship but is still more faithful.

V on SNES is fine but only three party members and I imagine you would find it the least visually appealing. It has a PS2 remake, arguably the definitive version. It has a beautiful orchestral soundtrack and is in 3d. It's a weird chibi style 3d and I find it a bit off putting but that's probably just me. The DS version has a bonus wife most like but has the same shitty translation problem as IV.

Never played VI, sorry.
>>
>>3782104
Didn't X get a PS4 version with enhanced graphics?
>>
>>3782108
It's only about 10 hours long, so while we can argue about the merits of each release, play DQI on NES. It's worth it just to really understand how good it was for 1986 ('89 US.) Especially those enemy sprites.

II and III are the best on SNES, hands down. The GBC versions of I+II and III are basically direct ports, and III is easily one of the best RPGs in the GB library, so if you're a fan of the console go for it. The slightly zoomed viewport and huge font can get annoying, though, but not more than say, a Gen 1 or 2 Pokémon game. III has a bonus Dungeon for the GBC port, but it's honestly not very good.

The NES version of IV is good, it really feels like you could just play this one and skip the other NES releases. The DS version has an absolute abomination of a localization with dialects so heavy that sometimes you can scarcely make out what NPCs are saying. It also removes the party chat system from the game, which was the main thing that made the Japanese release so good, and should be avoided at all costs. The mobile version is a port of the DS version with the party chat added back in but with the same shitty localization. So pick between NES for the translation, or mobile for everything else.

V is a mixed bag. The SNES release is pretty damn good, but feels pretty bare bones compared to the remakes. The PS2 remake is widely considered to be the best version because of things like CD quality music and extra content, but I'm not alone when I say that the art direction for their 3D-ification of the game is pretty ugly. The DS version has much better art direction and feels snappier to play, but nas another fucking awful translation.

Play VI on SNES. The DS version and its mobile port don't really add anything of value, lose the monster recruiting, and the SNES version is like the culmination of everything DQ before the leap to 3D.
>>
https://www.youtube.com/watch?v=y4kWkDa1ZV0
What spell is she doing at 0:42 to disable Estark?
>>
>>3782586
Looks like Snooze/Sleep
>>
>>3782592
But there's no zZz icon. Or is that only for player characters?
>>
>>3782594
I don't bloody know, I haven't played the game
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>>3781760
start with 5. this is from someone who just played 5 as a first timer and then 6
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Where do you get the 3rd skull helm?
>>
>>3782586
It says ラリホーマ (Rarihoma) so that would be kasnooze
>>
>>3782239
V on DS's translation toned down the accents heavily, it's actually a pretty damn good translation. Not nearly as bad as IV.

My problem with the DS DQs is they all look virtually identical, have identical UIs, and use the same exact soundfonts. It feels like you're playing three different versions of the same game. For that reason, I'd only recommend playing one on the DS, and make that V.
>>
Is VI on DS a complete downgrade or what
SNES version actually had phenomenal graphics and a good translation
And monster recruiting
V at least has an extra wife
>>
>>3783263
VI is the least "upgraded" of the three DS remakes.
And it even removes a feature, as you noted.
I don't even like the music compared to the original, which is the opposite of how I feel with IV and V.

I'd say the one thing it has over the SNES version is a COMPLETE translation, since while you can play the SNES version start to finish, there's a lot of missing lines all over the place.
>>
>>3781474
seems like it was a one-off
kinda weird but ok
>>
What did you use to beat Rank X?
Steropes/Skeledoid/Octurion ain't cuttin it
>>
>>3784035
That's because Octurion's a fucking moron and he sucks and he has no defense. Personally, I've always used My Three Golems (Stoneman/ Goldman/ Brickman.) Desperate attacks make the LMS less of a problem, and the fact that if they fuse they're all fully healed when the next round begins makes a healer less necessary.
>>
>>3782239
I don't think that DQ5 DS has good graphics either, the character models are very lowres and devoid of details. The battle animations are nice though.

The PS2 models look awkward, but the scenery especially in battles is fantastic. The ocean waves, the swaying trees...
>>
>>3785580
>the character models are very lowres and devoid of details.
Well no shit. They're not 3D models, they're sprites.
The entire thing is meant to look like a PS1 game.
>>
>>3785612
If it was really meant to look like a PS1 game they could have done a lot better. The colors are way too bright as well. Naturally DQ4 for ps1/ds is guilty of all this as well.
>>
>>3785640
You've never played the original Dragon Quest VII, have you?
IV, V, and VI on DS were all made to look like VII, a PS1 game. IVDS is actually a port of the PS1 IV remake, which used VII's engine and style.
>>
Just curious if anyone else isn't interested in DQ8 3DS because you already own the PS2 version. The 3DS port not having the live symphonic soundtrack was a huge minus for me.
>>
>>3785760
I wasn't interested until recently in these threads when it was brought up you could marry Jessica and get Red and Morrie in your party

As for not having the live symphonic soundtrack, that does suck, but it'll make it interesting I guess to hear something that sounds a little different, I'm curious what the final boss battle will sound like.
>>
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>>3781760
You should definitely give it a bit more time. After Murdos Island you get the ship and you can sail wherever the fuck you want (well not really, but still it gives the feeling that the whole world had opened up)

It also has that post-game vibe, as in that you have defeated the big bad and now just roam the world and have fun and do adventure without any overarching plot anymore and naturally you still have much of the two worlds and beyond to explore.
I can understand that many people like
>>3781847
have a problem with it, but i really liked it.
>>
>>3785760
I actually prefer the non-symphonic soundtrack, and i turn off the voices when i play.
>>
Just ordered an R4. Can't wait to replay some of the DQ nds games.
>>
I know there's a patch for the DS version of DQ4 to have NES translation, but what about mobile?
>>
Where would be a good place to start for someone who's never touched a DQ game before?
>>
>>3786530
I'd say probably 5 is the best one to begin with. It generally has a lot less of the "wandering around aimlessly wonder just what the flying fuck you're supposed to do now" stuff than most of the rest of the games.

The DS version allows you to have 4 members in your party, while the SNES/Super Famicom version only lets you have 3.

It does, like all the games, require a fair bit of grinding though. So don't expect to be able to breeze through it without any like you can with most Final Fantasy games.
>>
>>3786530
1 if you want to play the whole series. Start at the beginning.
4 if you want to start at the game where the series had a little bit more story and characters with personality.
5 or 8 if you're not sure you'll like the series and want a sample of the best it has to offer.
>>
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Could somebody PLEASE translate this dialogue for me?
>>
>>3786565
I can't read moonrunes, but I know that's the opening of DQ4. I can't give an exact translation, but the chancellor introduces the King and then the King tells the soldiers about how children have been disappearing and orders them all to go and figure out why.
>>
>>3786565
simmeer doon an listen noo
>>
>>3786565
NO DOUBT YOUSE ALL KEN WHIT IT IS I WANT TAE TALK TAE YOUSE ABOOT

WEE BAIRNS
>>
>>3786565
The king has something to say to you all. You are to listen carefully.
>>
>>3786565
GET TAE FUCK THE LOT OF YE
>>
>>3786631
Hmmm....nah, I don't think that's very accurate. Did you get that off of google translate or something?
>>
>>3786530
> Where would be a good place to start for someone who's never touched a DQ game before?

>>3786551
This guy pretty much nails it. V is probably the most accessible, by far.

DQ games hit a spot (usually when you get the ship) where they just open up the entire world map for you to explore at once and let you complete episodic, self contained quests in whatever order you feel like. This can feel disjointed if you're used to plot that carries along. V is just a tad bit more linear than that, with each scenario leading directly to another one, which makes it a lot easier to get into if you aren't used to so much sandbox in your JRPGs.

VIII is kind of the FFVII of DQ. It's considered to be the best the series has to offer by a lot of people, and it was also most people's first DQ. It's also very different feeling than the games that come before it, so if you start here and love it, you'll probably be let down by most earlier titles.

I'd add that if you really just want to jump in balls to the wall and see what DQ is really about, try III on SNES. It's got the least amount of structure of any of the mainline games. It literally just opens up the entire world map in the first few hours and each town in the game has a main quest in it that you have to complete before you can move to the final part of the game, which you can do in any order you want. Lots of quests even require you to come back later after you've done stuff somewhere else.
>>
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>>3786530
I actually got into the series through the Monsters spinoffs. They're shorter and more linear than the main series, which makes them easy to get into. The gameplay and battle system is similar to most DQs, and the capturing/breeding aspect is pretty addictive and fun to play with.

Plus if someone sees you playing it and calls it a Pokemon clone, you get a chance to do a whole mouthbreather spiel about how acshully Pokemon's system was influenced by Dragon Quest games for the Super Famicom so Pokemon is a Dragon Quest knockoff.
>>
>>3786806

Joker 3 English version when
>>
>>3785760

In case you didn't know already the 3DS version of DQ8 has no 3D effect at all.
>>
>>3787087
It does, just only on the Equip and Battle Records screens.
>>
Is Minstrel, Fighter, Mage, Cleric a good starting team for DQIX? What should I go for in terms of skill points? People say shields is always good. Litheness for Minstrel seems pretty shitty but I don't know, and do skills like that carry over to another class? Because I'm probably going to reclass at some point.
But weapons wise I'm not sure on anyone. I was thinking swords or fans on Minstrel, fisticuffs on M.A., staves on Mage, and I'm not really sure about Cleric.
I hear you only get 200 skill points per 99 levels so I want to be careful
>>
>>3788015
Oh and if I could, perhaps I could fit a thief in there instead of something
I never went scythes in DQ8 and item stealing could be nice
Maybe I coukd just reclass later
>>
>>3788015
>>3788018
Skills carry over, but IIRC it works like Dragon Quest 8 where you can't use a skill unless you have that weapon type equipped. You'll have to think about how you re-class as you might put points into a weapon only to re-class into something that can't even equip that weapon.
Maxing out a Weapon tree allows that character to equip that weapon regardless of class. Shields also work this way, which is why most people say to put points into it, so you can have shields equipped on classes that normally can't equip them.

This restriction doesn't apply for the class skills (like Litheness.) Once you learn anything from one of those trees, your character can use that skill regardless of what class you are.
>>
Not retro but this is the best place to ask.

How long are DQ7 and 8?
>>
>>3788115
7 is so long you won't finish it: your grandchildren will
8 is considerably shorter. about on par with a standard dragon quest.
>>
>>3788115
VIII is about about 60 hours, 75 hours after postgame
>>
In DQIX, would it be a good idea to start all my characters off as Martial Artists just to get Psyche Up? How far from Stornway is Alltrades Abbey or wherever you get class changes?
>>
>>3788115
VII nears around 100hrs, much more than that if you're a completionist. VIII is closer to 40-60hrs, with another 10 or so of post-game content.
>>
>>3788203
Does talking to all the NPCs and party chat fit into those 100 hours?
>>
>>3788212
Yes. Autistically exploring every single nook and cranny and getting every single item in the game is not.
>>
I'm gonna play the PSX version of VII
Everything about the graphics, camera, and performance of the 3DS version bothers me
Can't beat them sprites
>>
>>3788128
>>3788142
I literally clocked in 118 hours finishing DQ8 including postgame.

That motherfucker in the OP was responsible for a good number of those hours as I tried to grind up to defeat that fucking dragon.
>>
>>3788175
If you could hold out without using heal, then why not. You get to Abbey as soon as you change island, IIRC.
>>
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>>3781297
Ey thanks mister bad spoiler. Thank you
>>
>>3788761
You bring back god but it's not actually god but Ogrodemir in disguise
>>
>>3780614
What's a good level for the dragovian trials? It's the last thing I need to do since I'm playing this on the PS2.

I'm currently level 47 or so.
>>
>>3788917
That should be fine.
>>
>>3788761
It's really not that important.
>>
>>3788917
get to level 65 for dragon soul
>>
>>3789074
That's overlevelling. That makes it a lot easier but it's not necessary.
>>
>>3789074
That's so much time spent grinding metal king slimes. And I don't even have points in spears for a critical attack like I do with Yangus, so even if they stay a turn they'll likely run before I can kill them.

Is 65 actually the recommended level or are the people saying I'm fine right?
>>
>>3789174
60 is the recommended level for the fight to become easy. You can do it in level forties but you need to specify your build around fighting the dragon. I beat the first dragon at 40 but that's because I was using plugin to reset my skill so that I could get important skills.
>>
>Melvin is a legendary "Hero"
>Only has mediocre spells and doesn't even have a class
He's cool though, I like him right off the bat
>>
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Playing DQ III, having fun

taking it slowly though
>>
>>3789510
I like that the remake attempted to explain that
>>
>>3788203
>>3788142
>>3788128

Shit, now I know which RPG's will be taking most of my 2017.
>>
>>3789825
You'll be more likely to finish 8. Not just because it's shorter, but because it starts to actually get good right around the middle and keeps you entertained. 7 has about 30hrs of forgettable filler content sandwiched between the beginning and end sections, and there isn't any sense of progression for a long period of time. It gets hard to motivate yourself to keep playing it when you're repeating the same quest mechanics over and over with no movement in the overall plot.
>>
Kinda sad you can't explore more dark world places in the 3DS remake of VIII.
>>
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What's the best way to play roulette in VIII? I've been doing the H bridge technique and it's been working out pretty well, but apparently you can get all the tokens you'll ever need in a few minutes if you put the max number of tokens in every spot every time?

I don't actually have enough tokens to do that right now, so that's why I'm asking instead of just trying it out.
>>
>>3789927
I got lucky in my first tries and won 1/27 odds. That got me coins to put in 1/3 of the boards. After that I just randomly put coins on the left, right, or middle 3x3 squares.
>>
How do I beat Sir Leopold in Mem.?
>>
>>3789927
This is how I do it.

Bet on evens/odds or red/blue until you've got 1000 tokens. Then bet on any two thirds of the board.

Once you've got 4,500 tokens, start betting on number pairs (1-4, 2-5, 3-6, etc.) that cover 2/3 of the board. Once you've got another 3,000 tokens, start adding vertical row bets to the numbers you're betting on.

Once you've got enough (can't be arsed to figure the exact numbers right now) start blanketing 2/3 of the board. I prefer to do this by covering everything in the rectangle from the 4-6 column to the 19-21 column. If you want you can only cover half (or less) of the board for higher profits, but I personally prefer the higher win rate.
>>
>>3790325
You don't.
>>
>>3786565

WEESHT! AH CANNAE KEN YE, WEE BAIRNS!

YE WEE BAIRNS BEEN WEEING ALL O'ER YE WEE BARN SINCE YE WEERE BORNE!
>>
>>3788331
>grinding metal slimes instead of LMS

shaking my head and laughing my ass off to be honest family
>>
>>3791365
>grinding lms instead of king metals
shaking my ass to be fuck
>>
>>3791819
>grinding king metals instead of grinding regular slimes for that sweet 1 EXP
I want casuals to leave
>>
>>3791819
>>3791943
>grinding slimes family
>not grinding THE dragovian lord
git gud
>>
Pro-tip:
Whistle in Memories Lane for three King Metals
>>
How should I build Morrie and Red?

Are their 'special' trees any good?

And who should I substitute them for?

Also help, Rank X at the Monster Arena is destroying me.
>>
>dlc items have started up for 8
>you won't be able to get anything unless you delete your extra data which will cause all sorts of unknown shenanigans to your game, like resetting stella and deleting your photo album
good
fucking
job
square
holy shit
>>
>>3792319
?
I haven't had any problems so far, what causes this?
And what is Stella
>>
>>3792319
What even are the items? I assume they're only seeds and other consumables? Nothing important.
>>
>divine dragon is much easier than darksteel dragon
Someone fucked up the order, didn't they?
>>
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>>3789571
DQIII is my personal favorite. Glad to hear others enjoy it too.
>>
Has anyone here actually beaten Memories Lane? I'm on Servant of Darkness. My party is around level 90. This shit is tough, and no one has a guide out yet.
>>
>>3788175
tried it and yes. just get 3 martial artist and a bunch of medicinal herbs. later turn them into strong herbs with alchemy. set the party to focus on healing and no boss will give you trouble. once at the abbye just re class them and enjoy the free skill points and gold you saved up to that point.
>>
Not sure if they fixed it in the 3DS version, but they really fucked up the music for the worm invasion in VII. Peaceful town music doesn't exactly inspire urgency.
>>
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>>3780614
design wise will XI feel like a old school DQ with modern makeup or a modern DQ with an old school makeup.
>>
>>3795469
New games leave 0 to the imagination, and suffer greatly for it.
>>
>>3795474
But Dragon Quest VIII is the greatest game of all time
>>
>>3795482
That's dark soul.
>>
>>3795482
You misspelled DQIII.
>>
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>>3795570
Yeah man, I love Dark Souls
>>
Give me all your Memories Lane strategies
I'm on Marcello
>Fizzle
>Kathwack
>Disruptive wave of energy
Cancer
>>
>>3796146
Grind, grind and grind.
>>
>>3780620
I beat Leopold by using Toxic Sword with Jessica or Red and just spent the whole fight trying to survive, the most I've used the defend command. He took 999 damage a turn from the poison. I haven't made it much farther though, just beat the boss after Sir Leopold before stopping.
>>
>>3782239
>The DS version has an absolute abomination of a localization with dialects so heavy that sometimes you can scarcely make out what NPCs are saying
I don't know. I played the European version and the Spanish translation is pants on head hylarious- every kingdom got a local accent to turn it into a modern Earth counterpart and so you can enjoy some gems like the Argentinian NPC cats ("Este... miau!") or Torneko being turned into a literal Jew, which makes his appraising command like 200% funnier.

The Russiaon-esque accent is difficult to read, I'll give you that.
>>
>>3786547
>The DS version allows you to have 4 members in your party, while the SNES/Super Famicom version only lets you have 3.
The DS version finally allows you to play with your entire family during the last leg of the game.
Also, the new wife is an absolute monster fighting.
>>
>>3792116
I've used Morrie's hardclaw with racial weapons, dragon and beast claws, to good effect. I got his clubs to 92 first for his POWER hit which is another crit or miss attack, and of course Kazing is really good I would go for at least enough Passion for that. That said I heard he's a beast with boomerangs too, but I wanted a third guy that could kill a KMS in one hit, farming them was quite easy with Yangus, Hero, and Morrie using their skills with Red accelerattling.

Red I got her rougery to 67 for the stealing after battle but would've rather put those points into knives, her 100 skill is pretty damn powerful if used against one guy. But I got her skills in fans first because she learns a full hp revive skill as well, which the more character that have those the better. I would say whips are probably the least enticing to take because Butterfly Bop hits all enemies for 150-200% damage and doesn't get reduced damage so I would pick fans over whips.
>>
>>3796146
I beat Leopold first try with toxic sword strats but got stuck on the guy right after him oldly enough. 3 dudes with 3 attacks each is not cool, until I learned how effective the Hero's Kamikazee spell could be in Memories Lane. Haven't fought the Ruin memory yet.
>>
Ok. FUCK empyrea. Smug ass little bitch. I can't beat him. Keeps confusing my party and killing me within 10 turns.
>>
>want rockbomb shard
>won't drop
fuck rare drops
>>
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Am I at a good level for this area?
>>
>>3796735
Catholicon rings supposedly grant total immunity to all status, but I feel like I've been dazzled during the Dragovian fights from gigaflash while wearing them. Maybe I was retarded and forgot to put them on.
>>
>look up gears effect from the ps2 version
>reduce magic/fire/etc damage by 67%
>see in game description on 3ds
>reduce magic/fire/ice/etc damage by 1/3
Did they nerf the effect?
>>
>>3781407
This one of the big reasons why DQ8 is one of my favorite games of all time. The story was kinda simple, but the character interaction was fucking stellar. The amazing soundtrack only adds to scenes like that.
>>
>>3796570
I'm level 95-99
It's still hard
>>
>>3796790
Not total immunity, but they do raise your resistance.
>>
>>3796848
>midi
>amazing
>>
>>3797092
Yes because the midi version is the only one that exists despite me owning the PS2 version and having the 3DS version with the orchestrated music modded back in.
>>
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>>3797504
>8's T letter is not a sword
*triggered*
>>
>>3797590
blame nintendo
>>
>>3797662
>dq8
>nintendo
>>
>>3797670
The Dragon Quest logo only has it's sword removed on DS and 3DS. Titles on PC, Mobile, and PS4 still have it.

It was Nintendo's suggestion to remove the sword to make the title look more friendly towards children. Square decided to go ahead with it.
As a result, Dragon Quest 6, 7, 8, and 9 on 3/DS do not have the sword in it's logo.
>>
>>3797674
I remembered it backwards. Nintendo perceived the sword as childish and removed it.

http://tinycartridge.com/post/5885571735/why-nintendo-replaced-the-sword-in-dragon-quests
>>
>>3797674
its
>>
Oh shit I finally reached Estark in dq8
I got about 10000 damage in, then he wiped all four people in play in one turn and I had already used my monster team earlier
I know it can be snoozed, but other than that, any things I should do? My whole party is Level 99, except Jessica who is level 96.
>>
I'm the guy who's been playing the original releases in order.

I made it about 30hrs into DQVI before I finally got tired of it. I just couldn't motivate myself to keep playing it.

What I really liked:
>the job class system is my favorite in the series, by far
>dungeons are much smaller than previous games, but the quest pacing makes them more frequent
>the story is really fun as it starts unfolding
>enemy difficulty overall is moderately low with boss fights being moderately difficult, my personal favorite balance

What I really didn't like:
>the playable characters have little to no development or barely even any dialog, which is a shame because they're kind of cool characters
>holy shit does this game toss you into two giant world maps with no objectives or discernable game progression (woohoo, sandbox!)
>the encounter rate is ridiculously high, even for DQ

The game basically gives you that post-gamey feel 10hrs into it and the rest of the game feels like piecing together all the loose story ends in a season of lost. It feels like the game has you stumbling into quests haphazardly that, once completed, turn out to be related to your initial plot line somehow. I can understand and appreciate episodic gameplay, but this takes it to extremes.

I stopped playing because it got repetitive and I lost all feeling of agency in anything I was doing. It wasn't fun any more. It's a shame because I think I genuinely liked the story, just not the way it was being narrated, and I REALLY enjoyed leveling the different jobs, it just got repetitious and boring. At the end, it just felt like more Dragon Quest for the sake of more Dragon Quest.

I think I might take a break from my almost year-long powering through the DQ series to get into some other stuff in my backlog before I attempt to tackle the monster that is VII. I've been looking forward to VII since I started this run.
>>
>>3797957
I plan on playing the games starting with 8 and working my way down. I hope I enjoy 7 as much as I liked 8.
>>
Quick saves are literally the same as normal saves now
Why not just call them "saves" and still have churches available for tradition
Why must there be two different places to load your file
>>
>>3797996
True. I find myself using a quick save right after saving at a church just to sync up the saves, so to speak.
>>
>>3797976
7 is definitely better than 8, provided that you play the 3ds one, that is.
>>
>>3795482
not really. in fact it began the dumbing down of the series.

>>3788015

the problem with ix is how inconsequential strategy really is. you can defeat any boss with any party provided that you are not under leveled you can reach the final boss around lvl 30 but wont be able to finish the game until level 45 because he has a an attack that will wipe out the party unless you have enough hp. so keeping that in mind i recommend having 3 sword users with metal slash to make the ease on the obligatory grinding. the game was originally designed with multiplayer in mind so very little care went into the single player experience.
>>
How feasible would a fisticuffs only run in DQ8 be?
>>
>>3798090
main story - possible
post game - probably
bonus dungeon - impossible
>>
>>3798127
>bonus dungeon - impossible
magic burst, dragon soul, and defending champ gets you through most of that shit anyway
>>
>just finished Buccanham in DQ7 3DS

Cool, now what the fuck do I do?
>>
>>3798303
Read a guide.
>>
ALRIGHT GUYS I BEAT 7 AS MY FIRST DQ AND I'M STARTING THE SERIES FROM 1

WISH ME LUCK
>>
>>3798303
casino
>>
Some good news. According to (notoriously inaccurate) VGChartz, the 3DS DQVIII topped US charts the week it came out, selling around 52 thousand copies. This isn't groundbreaking considering it's the after-holiday period and major hit sales are at a low. But it's better than DQVII's first week (around 32 thousand copies) if we believe VGChartz.
>>
>>3798829
>only 52 thousand copies
rip DQ future in the west
>>
>>3798490
dont do it, they aren't narratively connected at all

play 5 and 3 and if you can still endure more, play 8, 4 and 2.
>>
>>3798490
Don't marathon Dragon Quest, you'll get burn out fast. Play it in between of other games.
>>
>>3798838
How about releasing games on systems the westerners actually use?
Handhelds and handheld RPGs in particular are a japanese curiosity
>>
>>3788331
>>3791365
>>3791819
>>3791943
>>3791969
>grinding at all
(You)
>>
>>3798829
That's a very nice way of saying it bombed.
>>
>>3798857
TOO LATE

>>3798869
THAT WAS THE PLAN
>>
>>3799306
There are two ways to play DQ: Never run from any battle, ever, and either manage dwindling resources or make multiple trips to the inn while clearing a dungeon. OR, run from in order to clear dungeons faster and make up the EXP by grinding high exp monsters between dungeons.

The former is likely the intended way to play, and arguably more fun, but if you know what you're doing, the latter shaves dozens of hours off most DQs' completion time.

That being said, I never grind unless I'm seriously under-levelled, which doesn't happen often since I never run from fights. I use repel/water plenty, too. There's an overabundance of random encounters in every DQ game; there's no need to grind.
>>
>Beat the superboss in under 10 turns
>My reward is 10 seeds of life
>Not even seeds of skill
>>
so, dragon quest v for ps2 is the best DQ right?
>>
>>3799661
I don't like how the graphics look like something from an N64 game outside of battles but otherwise it's the best DQ5 game at least.
>>
>>3799661
It's my preferred version.

Only reason someone could like the DS one over it is the third wife.
>>
>>3799661
Best DQ really boils down to what you like about DQ (and JRPGs in general.) But it basically comes down to III, V, and VIII for different reasons.

>>3799670
I have to agree. The games overall aesthetic is really ugly, and not even on par with most 3D PS1 JRPGs. The dungeon layouts also lend themselves really well to 3D because of vertical space used, but are modeled and textured terribly and look like they were obviously created for 2D and later expanded.

I usually recommend the SNES version because it works just fine and doesn't have the awful DS localization, but if you can stomach or even enjoy the PS2 remake's visuals, the symphonic music is almost worth playing it alone.
>>
>>3799585
I'll never understand the defeat of superbosses rewarding you in equipment or Stat boosting consables. There's literally nothing in the game stronger to fight, what's the extra boost gonna do for you?

I can MAYBE understand if the superboss is accessible a good while before the final dungeon/boss so that you can breeze through the last leg of the game (and even that's a stretch,) but I really don't understand when games don't even let you access it until post-game.

It only makes sense to me in games where enemies scale with your levels, and only if you really enjoy endgame class levelling fuckery (Final Fantasy Tactics is the only game that comes to mind.)
>>
>>3798838
>>3799352
But what did you expect, really? That the game would suddenly, magically shift over 500K in one day? That's greatly exaggerating the series' popularity in the West. The DQ fan community can be very vocal, but it's not numerous by any means. Let alone that we are talking about a remake.

Also, consider this. According to the same VGChartz data, the DS remakes sold in the range of 150–300K copies in NA. Now compare the North American install base of DS to that of 3DS: 57 vs 21 mln units. If you simply extrapolate, you will see that 50 thousand copies in the first week is a pretty decent amount. I assume the release is likely to break 100K copies.

Also, VIII's remake came out only 4 months after VII's. I'm glad it's doing as good as it is.

Another thing to consider is that according to the same source, DQVII sold better in Europe than in US, where it sold ~130K. This wasn't the case with DQIV and V.

So I'm pretty positive that SE will continue bringing new DQ games to the West. Unless they will require more than just translations, i.e. dedicated servers for online and such.

>That's a very nice way of saying it bombed.
Define "bombed". "Box office bomb" refers to when a movie doesn't break even. And DQVIII was just a translation. It's not like it was hyped like no tomorrow outside of game blogs etc. I guess no one expected miracles from it.
>>
>>3799718
I played DQV DS about a month ago and didn't notice anything too terrible about the localization. Granted the accents were a bit thick in places, but it wasn't like it was godawful. What do you hate so much about it?
>>
>>3799874
People dislike modern Dragon Quest localizations for one (or both) of two reasons:
1. An overabundance of thick accents almost everywhere. This has been getting better with each new release as accents are toned down more and more.
2. The changing of names, places, items, character personalities, or even the script itself for no reason other than to get a cheap gag or pun, especially in instances where they didn't exist in the original language.
>>
>>3798010
>7 is definitely better than 8
laughing my ass off and shaking my head to be honest family
>>
>>3799886
>This has been getting better with each new release
This
Reminder that the IV DS remake exists
WEE
LITTLE
BAIRNS
>>
>>3799306
>making posts like this
(Memes)
>>
>There will never be a game quite like Dragon Quest VIII ever again
Why live
>>
>>3799691
The best wife.
>>
General opinion on DQ IX?
>>
>>3800160
It's alright. Brown fairy is cute.
>>
>>3800160

It's basically just a 3D update of DQ3, just way more linear.
>>
>>3800160
It's ok.
>>
>>3800023
>Why live

Because DQ8 still exists and you can play it whenever you want :D
>>
>>3800023
DQ XI
>>
>>3780614
What would you consider the best DQ game for someone who's only played DQ9?
>>
>>3800358
Dq5
>>
>>3800358
III/VI if you liked classes and exploring, V if you liked the comfy linearity of the story.
>>
>>3800160
best gameplay, poor story
>>
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>
>>
>>3800160
I haven't played VII and VIII, but I liked IX in general. However, I must say it was mixed.

Initially, when the game was about to be released, I was quite worried: the trailers heavily emphasized the 4 player co-op, but I just wanted a good old single-player DQ. Luckily, in the end they didn't make co-op mandatory in any way. But while I was relieved about it, I felt the game turned a bit like a MMORPG in the end.

This wasn't all bad actually—it did give the game some great grinding/dungeon crawling potential. There's a cool "grotto" system in it—basically random dungeons with some sweet items. The class advancement and the ability for a "rebirth" of a character once he reaches lvl 99 is cool too.

But that's the after-game stuff; what about the main game? Alas, it's incredibly linear, and the story is just poor, probably the worst I've seen in any DQ. That's where you'd remember the game's focus on multiplayer, but even then this doesn't justify the story being one big filler. It feels like it belongs in early FF games, not in the ninth installment of DQ.

As for the overall game, it was pretty good. You get your cool classes with cool abilities, alchemy, etc. It's more gameplay focused, and it does this thing reasonably well. But at the same time, there wasn't much new—and it even lacked some old stuff. Features like monster recruitment and such from VIII were gone, and the exploration was boring. And even the customization, one of the key points of the game, is incredibly limited here—I found just 1 normal-looking male face in the whole editor.

Still, I'd say it plays good… It's just that I expected more evolution, but instead got something like a "return to the roots" and a dungeon crawler.
>>
>>3800986
I can't tell, but I think they're talking about wee bairns
>>
>>3800020
Let's all gather round and take a look at this massive faggot children. Get a life instead of sifting through 200+ posts just so you could type up an oh so with reply.
>>
>>3801343
You mean like you just did?
>>
>>3801348
Any particular reason you felt like chiming in? Or do you just feel strongly that you have a point?
>>
>>3801353
Never fucking reply to me again unless you're contributing to the thread.
>>
>>3801357
Even by 4chan standards this is really pathetic. What is it about you people that you just can't help but reply to every post with some shitty aggressive reply. What a loser.
>>
>>3801357
>Never reply to me or my wee bairn ever again
>>
>PLAYING DQ3
>BET ON MAGICIAN
>WIN
>SAY FUCK IT
>BET ON MAGICIAN AGAIN
>WIN
AAAHHHHHHHHHH
>>
>>3801595
That's fine, just don't savescum yourself an absurd amount of money, or the game stops having any challenge (great equipment is available at stores long before you're supposed to be able to afford it.)
>>
>>3801357
>Never reply to me or my wife's son ever again
>>
>>3801676
Playing on a real GBC
I think 270k might be a little much
>>
>>3801343
>sifting through 200+ posts

Maybe we should gather around and look at your faggoty self instead, since you clearly don't have 4chanX installed.
>>
Is there any lore reason as to why dead NPCs can't be brought back to life?
>>
I haven't played any JRPGs in years but decided to give some of the classics a go again. Before playing Chrono Trigger, I decided to play some of the Final Fantasies and Dragon Quests before it to see how the talents combined. I'm starting with Dragon Warrior on NES and prefer it to FF1. It's much easier to get the hang of and just get moving.
>>
>>3802453
DQ was on #3 by the time FF had come out. If you follow their releases, FF didn't really catch up in quality of gameplay until FFIII, but DQIV had much better storytelling narrative. FF caught up there by FFIV, and by FFV/DQVI they were basically on par.
>>
>>3802545
And DQVI was graphically ahead while FFV was still stuck using NES tiles, much like DQV before it.
Then FFVI comes out and catches up, and FFVII surpasses DQVII graphically.
>>
>>3802545
>>3802551
One thing I noticed right away is the quality of the music. The composer for DQ is much better than the one for FF. You can tell the composer for DQ is classically trained because he's constantly quoting Bach.

Interesting about how it took FF awhile to catch up and surpass DQ. Nonetheless, FF7 really was something else with the way they executed those scenes in Midgar. Once you leave Midgar, it feels for the most part like a generic RPG, but the pacing for Midgar is genius. You can tell they must have struggled to figure out how to keep the pacing up and had to come up with the idea of pursuing Sephiroth to maintain a sense of urgency. Still, you have to travel across three continents, which takes some time... honestly, I can see why I never bothered beating it when I was younger, but I'm going to stick it through.

Anyway, I don't want to get too far off topic. I'm excited to try out some new old games. They're a healthy distraction when I run into a wall in my homework. I love how DQ1 just feels like ground zero for JRPGS. It's the barebones foundation. Could one even point to any precursors for DQ1? The question is only partly rhetorical.
>>
>>3802545
>>3802551
>>3802598
FF3 is fucking awesome, the music is dope just for the cool-ass instruments in the Famicom version.
If it was just a little more open ended, it'd be on par with DQ. Sadly, it's far too linear.
>>
>>3802453
There's something I find cool about just being a single dude in an rpg instead of controlling a party, I think the series is better off with parties but I wish there were more games like DQ1. I suppose you could always do a solo run in 3 or 9 but that's a real challenge not what the game was balanced for.

>>3801948
I'm playing the GBC version now too, and I wish I still had my copy. I guess I should've picked the SNES version if I was just going to emulate but there's something about the GBC version that speaks to me. I won't say it isn't rose-tinted glasses, but it's a damn good GBC game either way.
>>
>>3802618
I haven't played FF3 for a long time now, but a quick listen has me agreeing with you. Maybe the composers aren't worth a comparison because one is more classical and the other more popular. Anyway, I like both of their work.

>>3802634
Yes, that is what I like most about DQ1. Frankly, I did not expect that to be the case. I can't think of any other RPGs where you are a party of one the whole time.
>>
>>3802618
Oh man do I agree. I'd argue that it's linearity is a good thing, because the first two games had no idea how a quest chain should progress and III taught them how to stick to a story narrative which they nailed with IV.

The music is fantastic, dungeon layouts are great, the job system is pretty fun, and it looks really good for NES.
>>
>>3802634
What the GBC version of III has going for it is a near perfect aesthetic for the console. It's like everything good about gen I Pokémon done better. If you were at all into gen I Pokémon, you know what I mean. The sprite work, background art, music, UI choices, everything is top notch for a GBC JRPG.

The SNES version is better in so many ways, but is still only average for an SNES JRPG.
>>
>>3800160
I really enjoyed it (III is still my favorite though). The main story game is pretty short, but there's tons of post game content. You won't be able to 100% it these days because of how heavily it relied on multi-player, but it's still worth playing.
>>
>>3800160
If you you just want good gameplay IX is such a good bet. The combat and leveling system is really fun, and questing is paced perfectly. The story is boring and light, and it's gimped without online, but it's still a very solid single player experience.
>>
>>3802309
In Dragon Quest III, Baramos says he'll gnash at your intestines until you can't be revived. But then you just get revived afterwards anyway. So I think it's better just not to think about it, because there are so many weird rules about revival that seem to be different for each Dragon Quest game.
>>
Can anybody briefly describe what the levelling/class system is like in DQIX? Is it like VI, or VII, or even III?
>>
>>3803296
It's like VIII, but with classes. When you level up a class, you get skill points which can be put into several skill trees your class has. After you put certain point into a skill tree, you get a skill. When you change class, you can't use another class skills unless you maxed them.
>>
DQ3
Should I class change my merchant into a soldier when it reaches level 20? I have a lot of gold right now, is there any reason to keep a merchant in the intermediate/end stages of the game? (other than that story thing)
>>
>>3803408
Actually, maybe Fighter instead
>>
>>3803408
Soldier has better defense against stuff like spells and breath weapons thanks to his equipment options, but fighter has better offense thanks to the increased critical hit rate (which is the fighter's level/256. I believe it's just a straight 1/64 for everybody else.)

If you're doing postgame stuff fighter is pretty much hands-down a better choice though. The soldier's increased defenses won't be nearly as useful as the increased offense.
>>
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Anyone have any recommendations for the best DQ game to try if I LOVED the Monsters series (played every game) and DQ1
Tried to play 2, 3, and 7 in the past but I got burnt out very early in.
>>
>>3803408
Another class change question, should I change my cleric into a sage asap or wait until I get vivify?
>>
>>3803507
Up to you. Personally I don't change my cleric until much later- if you're just not getting the opportunity to change classes, I prefer to change my mage into a sage once he learns Boom.
>>
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>>3803563
*just now

Also I don't change my cleric until he's learned all the cleric spells, if I bother to at all.
>>
>>3803296
>When you change class, you can't use another class skills unless you maxed them.
You can, but it depends on the skills.
Class skills (like Litheness for Minstril) can be used regardless of class.
Weapon skills (including Shields) cannot be used unless that class can equip them. That's where the "unless you maxed them" comes in, as the final skill for each of those trees lets you equip that weapon (or shield) regardless of Class.
>>
>>3803767
It's a really good system for multi-classing, similar to Final Fantasy Tactics. I wish more DQ games used it.
>>
>>3803767
>Class skills (like Litheness for Minstril) can be used regardless of class.
Yeah, I forgot that. It's been so long since I last play IX. Thanks for correcting.
>>
>>3803496
In DQV you can catch monsters and fight alongside them. Doesn't get in depth into scouting and breeding like in DQM, though.
DQVIII also has something like it, but the monster you caught can only be used in monster arena and as a support in battle.
>>
Started 9 the other day. It's got interesting mechanics, but I gotta say I give absolutely zero fucking shits about the story. Stella showed up just a bit ago and now she's living in my pocket or something, after I saved Patty from the Hexagon, but so far I'm not real impressed with the new battle system. When does it start getting interesting? Because if it's like DQ6 and it's not going to be for another 5 hours or so I think I might have to take a pass.
>>
>>3804982
Also will all the running around in battle actually mean or affect anything at any point, or is it just for show?
>>
>>3804984
It's just for show.
Enemies will even conveniently line up for you when casting spells that affect groups.
>>
So I'm in VIII right now and about 12 hours in, Angelo just joined, and I'm really not feeling it at all. Should I just keep pushing on or is VIII not for me? Not my first DQ by the way.
>>
>>3804982
DQIX is like a tiny MMO. The story progression and even side quest progressions are very linear, and consist of instanced cutscenes sandwiched around simple quest tropes. The plot is a means to the gameplay, (which is phenomenal once you get going.) The plot never gets much more interesting, but you have to keep in mind that it was meant as a multiplayer experience with randomized instanced dungeons and the whole lot.

To be fair, the gameplay is very good. The multi-classing and weapon skill system is ridiculously deep and allows for very serious character and party customization, and crazy endgame combos.
>>
>>3805038
Keep going. VIII might not be for you in the end, but you're not really that far into it.
>>
>>3805158
The skill based leveling system and job multi-classing, as well as the idea of weapon skill trees being separate from job classes are all very similar to the systems in Final Fantasy XI. The enemy encounter system has the same 'feel' as FFXI, too (especially in the overworld.)

If anyone spent any amount of time playing it, they would immediately know exactly what I'm talking about.
>>
>>3786806
This is probably the most interesting thing about the series to me.

With most franchises, spinoffs tend to be small projects with big names attached for sales or less effective attempts to branch into new territory. Almost every single DQ spinoff is an excellent game in its own right that analyzes core aspects of the series and then applies them to a completely different genre. They have winks and nods, and sometimes the analysis stems from connection to another game (the entire PREMISE of Builders is the Bad End of DQ1 and the game as a whole is a meditation on Alefgard, the monsters, and just how important the hero is), but none of them rely on nostalgia to prop themselves up.

It's kind of amazing, in a way.
>>
>>3801595
That's nothing. I won on HealerB.
>>
>>3802634
The GBC games look like really good NES games. If someone could replace all the overworld sprites in 1-3 with Tose's GBC sprites but keep the battle windows, it's be amazing.
>>
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I didn't want to make a thread on a slow running board like this, but I was wondering if someone could help me here.

I'm very new at emulators (I've only played Pokemon Crystal on my current dell inspiron n5110) and I'm trying to get Dragon Quest 3 to work. I've tried both bsnes and now snes but both just stay stuck on this screen no matter what I press or do.
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>>3806489
Sounds like it's a bad ROM if it doesn't work on either emulator
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>>3806489
nigga just press start
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>>3806489
Probably a bar rom. just download a new one and try again.
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>>3806505
I meant bad
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>>3806505
>>3806501
Oh god I'm embarrassed thanks guys. This is my first Dragon Quest game, but I think I'll love it.
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>>3806524
As you go through it, try to keep in mind that III is well known for how open and sandbox~y it is. Most of the other games don't have as much freeform aimless wandering.

It's a great place to start, though! Try V or VIII when you get done with that one and you'll see the rest of what DQ does well summed up on two games. (And then you'll play the rest of them because they're all good.)
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Why did no one tell me how good DQIX is? Everything is just right. It's like the best gameplay and story mechanics from each old school Dragon Quest game rolled into one fantastically designed game with that awesome 5th gen low-poly ambiance going on. It's just drenched in nostalgia and callbacks in the best of ways, even down to the familiar leitmotifs in most of the music.

To me it's DQ's FFIX. Maybe not the absolute best in the series, but it neatly sums up everything that made the series what it is.

If it wasn't gimped without online, I'd hands down make this my recommendation for where DQ virgins should start in the series. Yes, it's possible to get everything through cheats, but you don't get the same experience without multi-player.
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>>3806524
Be prepared to spend 8 hours if you have even the slightest addictive personality and/or lack of job
That goes for all the games though
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I'm the guy that regretted getting Red's special skill to 67 (100 now) and she just half-inched some orihalcum from a pandora box. I have no use for this piece but now I have no regrets.

Also I just made it to Estark and my nightmares have been realized, I gotta beat him before getting a picture. I think it's kind of really lame that the final super boss is tied to 2 other sidequests that spanned the whole game. Don't imagine I'd have much use for the last mini medal reward, the last picture reward, or the treasures you get after beating the baddest dude in the game, but rewarding you like that is something a lot of games are guilty of.
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>>3806683
It was fun game for sure but I was really turned off by the 3D DS aesthetic in that game specifically. I only like that chibi big head character models in FF3 and by extension Bravely Default I guess.
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>>3806683
Wonder when we're going to get a IX remake. Maybe on Switch.
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>>3806683
Most people who dislike (or hate) DQIX played DQVIII as their first DQ. They're too spoiled with VIII's graphic and VA, so they're kind of bummed when they see nds' shitty graphic. IX's poor main story doesn't help either.
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>>3807253
My first one was the GBC version of I+II, and DQM.

IX is probably one of the weakest games in the franchise, and it has NOTHING to do with its graphics.
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Is Yangus fisticuffs actually good or is that just a meme
I want to do a run with different skills but it looks like axes is actually the only good one
Maybe scythes? But I usually have really bad luck with instant death spells.
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>>3807586
His Scythe and Club really suck. Axe is the only good one.
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DQ1-6 HD remake when?
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>>3807865
There's enough assets lying around that a fan can make an HD DQ 1 and 2 in Unity. Heroes, Builders and X already have everything.
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In the mood for more DQ but not really sure where to go.

So far I've played III, IV, V, and VII. I started up VIII but it feels too offputing to me. I think I'll save for later on. That leaves me with I, II, VI, and IX. I loved the class aspect of III and especially of VII so VI and IX have my interest. The only thing is I always hear hear pretty mixed on those two. Think if I loved VII I'll like VI and IX as much?
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>>3807901
Play 1 and 2.
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>>3807901
>I've played VII
>VIII feels too offputting to me
This meme needs to die now.
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>>3807901
VI if you liked VII more
IX is more like III
What puts you off of VIII?
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>>3807908
I started II but didn't get to far, believe I got cannock to join and that's about it. Maybe I'll return to it now.
>>3807914
What? I'm not trying to shit on VIII or anything, I just didn't really care for it. With those others I listed I was hooked on them from start to finish. With VIII it just didn't really hold my attention, in gameplay or story.
>>3807916
I don't hate VIII or feel its a bad game I just found it kind of dull. The characters, other then Trode and Yangus, have felt quite bland to me. Really though its that combat feels more monotonous then ever. I'm playing the 3ds version and the speed up in battle is a god send, I don't think I could try the ps2 version now for that alone. The skill points are kind of interesting but I feel like there's little room for customization. Its so evident which skills are good and which are useless that it discourages really messing around with your points. Also tension is busted, it makes any battle one sided as long as you keep building tension and have someone handle healing.

Again, I don't think VIII is a bad game I just don't really care for this more basic approach.
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>>3807937
I like the skill points a hell of a lot more than "grind the same spot over and over again for 200 battles so you can master your class!"
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>>3807958
Okay but why do you feel like you need need to grind your jobs?

I grinded levels but I never grinded my jobs once and everyone was still in a adavance class by like 3/4 through. It felt rewarding to me to change classes and see my characters grow. I loved when I was able to see I mastered a class and knew I could now mess around with a new class and was another step closer to ultimate goal in their final classes.
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>>3807985
I'm not that guy but it just feels annoying mastering a class in the middle of a quest in the past and feeling like I'm wasting battles I could be using for another class. But fuck it if they expect me to travel back to Dharma every time that happens.
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>>3807995
Takes like a few min to teleport to dharma and switch classes, just don't grind them and you won't feel like such a chore.
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>>3807995
They should have made sage being able to change classes everywhere like in IX.
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>>3808012
I didn't grind anywhere except postgame.
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>>3807985
>Okay but why do you feel like you need need to grind your jobs?
I wait until end to post-game to start grinding. You're not going to beat the bonus boss within a certain amount of turns if you're not grinding.

Unfortunately, the optimal way to play the game is to abuse the job system in VI and VII by making all the characters the same class. I went from Mage (Merami, 70~80 damage) to Magic Warrior (Merazoma 180~200 damage) to Hero (Gigaslash 300~400 damage). Then you just spam the same skill for everyone and all the bosses are a joke. There's absolutely no balance there whatsoever.

Now, in Dragon Quest VIII, each character has almost completely separate spells and fulfills a very specific role, which makes the battles much more interesting. IX also did it better by not making a singular OP class like the Hero class, and by making spells limited to their classes.

I didn't bother to look up the english names of the spells, sorry about that
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>>3807937
>Really though its that combat feels more monotonous then ever
???
Once you get a bit into the game the battles become more strategic and less a-pressy than ever
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>>3807914
>everything that disagree with me is a meme

>>>3807916
Not him, but I also feel VIII is kind of lacking. I didn't play the original back then, but people were saying that it's one of the best if not the best DQ ever, so I kind of got my hopes up. Perhaps because my expectation was too high, but after I finish the game, I feel the story didn't really click with me.
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Are there actually people out there who don't like Melvin? He's my favorite party member.
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>>3808067
I find VII's cast really strong personally. After his weird super muscular phase it seems for VII toriyama was trying to go for more of a look based on the original art for I-IV. The characters are more cartoon like in their bodies and behavior, I like it alot.

I really enjoy Mervyn a lot. Cool to see an experienced old man as a party member.
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Would DQV become way too easy if I savescummed the casino hard and got all that good shit because I'm tempted
Why is this so early in the game
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>>3807643
Right now Yangus is my weakest link.
>Hero has group and multihit attacks with Spears
>Angelo has group and multihit attacks with Spells and Bows
Jessica has group and hit-all with Spells

>poor little Yangus can only ever attack one enemy at a time
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>>3808012
It's a bit of a chore in VII whether your grind or not.
And then there's the times when you can't even go back at all.
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>>3808067
Mervyn's awesome.
I love how he puts up this big humble hero front and then occasionally stumbles to reveal he's just as depraved as any other normal person.

I also like how they attempted to explain why he's weak as fuck when you unseal him, despite being a legendary hero who fought alongside GOD.
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>>3808358
Yangus is the best single-target damage dealer in the game though. He's great for bosses.
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>>3808387
>Yangus is the best single-target damage dealer
*cough*magic burst*cough*
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Never played a dragon quest. What's a good spot to jump in? I don't like skipping early games in a series, but sometimes the first couple entries in an RPG series are pretty rough.
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>>3808440
Series Creator Yuji Horii recommends Dragon Quest 4 as a starting point.
And most fans tend to agree. The three best games to start with are 4, 5, or 8.

Skipping titles isn't much of a problem as there's no connecting narrative between all the games. They're unrelated, like Final Fantasy.
The exception is the first three, which do share a connection, but are years and years apart so as to basically be standalone anyway.
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>>3808446
So according to this guy,
>>3782239
The thing to do would be to start with 4 on the NES and see if it catches my fancy?
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>>3808462
Don't pay attention to him. He's just angry about accents. Play whatever version you want.
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Joseph Slalin
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>>3808421
Okay, CONSISTENT best single-target damage dealer
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Ok I'm playing DQ VII on the 3DS and the last island I saved was the Yggdrasil one so how far into the game I'm I?
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>>3808904
I'll use the PSX version as an example. You see all those pedestals in the temple? When you complete all of them, that's the end of Disc 1.
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>>3808067
He's easily the best party member in 7. Him and Gabo.
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>>3808462
NES for translation, iOS/Android for party chat. DS has no party chat, and is basically identical to the mobile ports aside from that, so play those.
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>>3808462
This guy again, have been getting into 4 a bit on my phone. Liking it so far, even though I'm not far in at all. This is exactly the sort of JRPG I've been in the mood for.

This Ragnar character I swapped to shortly after starting, does he become a permanent party member? That ties into my other question, what should I be doing with these permanent stat increase seeds I'm finding? Saving for the PC?
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>>3809258
Save them all and then never use them.
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>>3809258
IV works slightly differently from other Dragon Quest games in that it's divided into chapters that let you see and experience the party's stories before meeting the main character.

As for seeds, you can use them however you want. Use them as you find them, or save them for when they join the main character and use them then. Each character's inventory (including items in the bag) will be saved and added when they join the party.
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>>3809279
Seems pretty cool. From what I understand I'll probably end up with characters to choose from and not just be limited to one set party. This Ragnar guy seems cool, I'm a fan of any older Knight type character. Any reason I shouldn't stick with this guy in my party? I'm thinking I'll give him some seeds to boost his physical prowess.
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>>3809304
You'll probably have an idea of who you want to use and who you don't by the time you've started the last chapter and started recruiting them as your PC.
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>>3809304
Ragnar is one of the strongest characters throughout the entire game. He has a ton of health and does a ton of damage. He's a good pick.
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>>3808067
I like all the casts equally. But in my headcanon he stands back and giving his party slot to Aishe because he wants to leave the fate of the world to the new generation of heroes.
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>>3809268
So fucking this, and everyone knows it.

>>3809304
You can customize your final party at once if you hold on to them between chapters, but this will make finding space for consumable items very difficult at times. You can also use them as you find them, but you end up with slightly jack-of-all-trades characters. DQ4 isn't really difficult enough that they matter, but we're all spergies here, we know how hard it is not to min/max the shit out of every detail

To be fair, almost each DQ installment will try to get you to get you to round out your characters' stats as you go instead of boosting their strengths via equipment with stats you don't think you need, class skills, etc. You end up with a party of Red Mages by the end of most games, but it works.
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>that's the end of disc 1
Shit
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>>3780614
DWM 1 and 2 best games in franchise
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>>3809268
>Save them all and then never use them.
Are you literally me?
I'm trying to use them in DQV since there's no bag, but it's hard for me.
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>>3809304
Torneko is pretty much a utility character, being a jack of all trades like the Merchant class from DQ III if you played it. The closest what JRPGs have to offer for a skill monkey. He's most useful outside of combat where he can find hidden treasures, appraise them for value and curses, detect mimic chests, call for an inn, call for a merchant, decrease monster detection, call for monsters (!) etc. He's also a versatile in combat as much as he is useful outside it, namely the only character who can use the most weapons in the game as well as being excellent in gold farming. He is pretty lackluster in both offence and defence compared to most characters in the game though.

I usually include Ragnar for general tankiness and damage, Alena for ridiculous amounts of damage, Kyril to heal and Meena for magic damage although you can easily swap characters from the wagon mid-battle to suit the situation
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>DQV
>all this annoying bullshit
>insane encounter rate
>3 members in party
>no bag
If the story wasn't so comfy I would hate this
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>>3809710
Oh and it keeps fucking up my order when I go into a town
Bianca's in the back for a reason, game
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>>3809710
>3 party members
>no bag
why are you playing the SNES version when the remakes in the DS and PS2 are huge improvements by a far margin?
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>>3809714
Dude DQ7 keeps doing this to me. Trying to have Kiefer, Hero, Maribel, low level Gabo (still in disk 1 territory apparently) and every new place I discover or every time I return home it seems like the Hero ends up alone and then they give my party back not only in Hero, Maribel, Kiefer, Gabo order, but all their consumable items are thrown back into the bag for me to dole out one by one again. Love the game but Jesus Christ stop this.
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>>3809354
That's dumb. Aishe deserves nothing and should immediately be replaced by Maribel.
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>>3809807
If you haven't even unlocked job classes you're nowhere near being done with disk 1. That's like 20 hours in.
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>>3809791
I'm playing on my 3DS and I don't like wee little bairns
I might try the PS2 version at some point though
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>>3809807
>still in disk 1 territory apparently
You're not even 1/4th of the way through the game yet, my man.
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>>3809928
Not that poster, but I beat V on DS recently and the accents aren't even remotely as bad as IV (which I gave up on and played the NES version instead). I think the improvements it makes with gameplay definitely make it worth switching, depending on how far you are.
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>>3809714
I just started 3rd gen, they keep forcing these fucking kids on me
I'll use them when they're leveled up, for now I want to use my monsters holy shit stop putting them in my party
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What level should I fight Buorn at? Level 28 Hero, Level 18 children and just got my ass kicked.
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So I beat DQ8 today, gonna let the game chill for a bit before going for the Memory Lane stuff and grinding to 99. I bought DQ7 but never played it past the first time you go to the past, I guess I should just play that now right?

By the way, random question but does anyone have a piece of fan art that shows Deborah from DQ5 and Maribel from DQ7 each with their protagonists on a leash? I thought I had it saved, can't find it anywhere
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>>3810552
Get the kids up a few levels and you'll be fine.
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Best wife.
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>>3809928
really the only set of dialogue you would cringe at is Sancho's which you're btter off putting him back to the wagon or leaving him anyway. It's not like DQ IV which overdid the accents way too much to be funny. Most of the dialogue is fine either way if you can still stomach pseudo-cockney.
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>>3810614
since you bought it, might as well but keep in mjnd if you liked 6, 7 is like that but improved.

also, it depends if you prefer cut content for pacing improvements and the change in translations in the 3DS version. I personally prefer playing the PSX version of it with everything it had and the original translation but the remake isn't half bad since it's much faster now with battles and not having to deal with emulation issues.

btw, have NotMonty Python, thread https://www.youtube.com/watch?v=vAhjAbtLEK8&t=1s
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>>3811165
removing useless section of the game =/= cut content
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How much money should I stock up on before proceeding? I have a feeling that making money will never be this easy again.
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>>3811596
You lose all of your money at the end of the chapter. Instead, use the money to fill your inventory with broadswords that you can sell in Chapter 5 or buy a ton of coins at the casino.
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>>3811598
Is it the bag inventory or the character inventory or both that carry over?
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>>3811605
Both. The bag inventory is added to the bag in Chapter 5 when the character joins, and they keep whatever was in their inventory.
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>>3811357
hey, if they start throwing away interesting (though admitedly dragged on) stuff like the puzzle ruins in the beginning and replace it with a boring pickup quest, it's cut content to me.
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>>3811785
Now if only they cut out that stupid love story subplot...
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>>3811785
Is there a list of content that was cut?
I only ever hear talk about the ruins.

I've never played the original, and I frankly don't want to so soon after finishing the remake. But I'm interested in the changes.
I'll probably do it some time, but not in the near future.
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What's the best game to start with when getting into the series?
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>>3811807
See: >>3808446
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>>3811812
arigatou gozaimasu
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>>3811817
>arigatou gozaimasu
Nah, there's nothing Japanese about Dragon Quest. Get ready for WEE BAIRNS.
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>>3811806
Only the first dungeon which you need to get the legendary armors to unlock the shrine. Initially you need to clear the dungeon to get them. The dungeon doesn't have monsters, instead they have puzzles. In the original you also need to place the fragments by yourself instead of talking to the fairy(?) like in the remake.
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When does the daughter get good
I'm trying to bring her into a dungeon so she can gain levels but she just sucks right now
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>>3812064
Just put them in the wagon until they hit level 20 or so. It shouldn't take very long.
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Why are encounters so frequent in the Trolley Cave?
Have I picked up some Golden Claw-like item?
Do the tracks count as steps?
I get an encounter like every 2 steps
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>>3812354
Nah, that's just that area.
The optional cave up north with the red and blue eaters has a really high encounter rate too
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I just got to the part where Prince Kiefer ditched his family forever to chase some tail. What a cunt.
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>>3812721
Kiefer was good bro, but he's a shitty prince. It's okay though because I like his replacement.
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>>3812738
By replacement, do you mean Melvin or Aira? Aira is kinda underwelming.
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My all time favorite was IV. I had it on the NES, bought the remake on the DS. Was kinda pissed about the party chat removal from that as I enjoyed the feature in VII. Bought the iOS version just for that. I could play IV over and over, something about the story pulls me into that world.
>>
Square killing Wii version of Dragon Quest X when Switch version releases this summer.
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>>3812738
>Kiefer was good bro
>Kiefer
>good bro

Aira/Aishe is garbage. GARBAGE
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>>3812721
It's okay man, just a few more islands and you'll get him back
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>Hero is 1/4 dragon
>Doesn't get BeDragon
>BeDragon isn't even in the game
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>>3814858
Nice spoiler dude.
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>>3814863
I didn't say which game
Could be 1
or 2
or 3
or 4
or 5
or 6
or 7
or 8
or 9
or 10
Not a spoiler if you don't know which it is
>>
Is Dragon Quest Swords anygood?

I'm collecting Wii games and its a really interesting concept, but i dont know anyone who has ever played it.
>>
I'm guessing the conversation where Aira asks the Hero if he wants to be a girl didn't make it into the western version. If you say yes, she says "I'll pretend I didn't hear that. With that, this conversation is over."
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>>3815050
Is it party chat?
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>>3815086
Yes. It's when you talk to the old man who wants to become a girl at Dharma Temple late in the game.
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>>3815096
Is just before the final battle too late to access it?
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>>3814991
Like a lot of attempts at being creative with waggle, it's really fun for exactly as long as it takes for the novelty to wear off. But until then, it's legitimately a fun experience, and if you come at it expecting what it is, the novelty might not wear off for a while.

It's not an RPG, it's basically a light gun game with a DQ skin and a menu based hub system between dungeons instead of a world map. There's one main town which serves as an upgrade hub and a castle which is the quest hub. Then a hub for picking dungeons. It kind of feels like a mobile RPG main menu at times. The meat of gameplay is essentially a linear rail shooter where you slash DQ enemies fruit ninja style. There's more to it than that, but after a while that's pretty much what it boils down to.

It's a ubiquitous genre on the Wii, but it at least does it well and with enough DQ variation to be fun.
>>
>>3815105
I still haven't reached that point yet, so I have no idea. Still in the middle of reviving the four spirits
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>>3815131
Beat the game months ago on 3DS but loaded up my save to check. Nobody comments on it before the final battle. Maybe they did before but I forgot to hit party chat after the dialogue.
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Why is this DQ3 enemy a boss in a DQ1 spinoff?
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>>3815870
...Because they take place in the same world? It could have entered through the Giana pit before it closed off.
>>
Hero level 34
Son level 31
Daughter level 30
Bianca level 24 (probably not using her, just taking her along)
Killer Panther level 29 (Probably not using, but if I maybe just upgrade equipment should be good)
Wyvern level 26
Slime Knight level 33
Golem level 12

Am I set for the final boss/dungeon or how much more grinding should I do
Any cool last minute demon world monsters to maybe replace Puckle
>>
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>>3815870
>>3815905
Now try explaining how THIS happened in Dragon Quest VII
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>>3815870
DQ1 had a tiny bestiary. They had to supplement Builders a bit with monsters from other games.

Also in this timeline the Dragonlord has ruled the world for like 100 years. New monsters showing up isn't much of a stretch.
>>
>>3816017
Also
I only got like 40,000 GP so I can buy only a few pieces of armor in the last town
Who's gonna be the most useful in the final fight
>>
>>3816085
I get that, and I could excuse the hammerhoods and brownies because they're popular monsters from two of the absolute favorite games among fans, they fit the game PERFECTLY, and one basically apologizes for the retcon...but when Bodkins started showing up it felt wrong. Like, at least stick to 1-3.
>>
>>3816231
You're fine for the final Dungeon and boss. You'll want someone main healing as well as someone tossing buffs/debuffs every time they wear down. Keep bikill up, keep your health up, and you'll be fine.
>>
>>3816017
Just beat the game
Golem and surprisingly Bianca were the MVPs
Only really used Golem, Son, Daughter, Bianca, and a tiny bit of Wyvern
Echoing Hat Blazemost was my main source of damage
Of course, I had to revive her every couple turns
It ended faster than I thought it would, I was like "shit, that's it? I thought you had 4500HP nigga"
>>
>>3816618
Now go do the bonus Dungeon. It's short but tough.
>>
So I'm playing through DQ7 for the first time, got to Greenthumb and witnessed the whole Lavender/Carraway stuff.

I know I'm supposed to feel bad for them and all but Carraway is such a little bitch it's really hard to feel sorry for the guy. He's like the absolute king of betas
>>
>>3816921
Heh. Wait 'till later.
It gets worse.
>>
>>3816921
>Absolute king of betas
That's probably why his Japanese name is Pepe. :^)
>>
>>3816921
I don't think you're really supposed to empathize with anyone in that scenario. They all come out looking like bitches in the end.
>>
Does the PS2 version of DQV have party chat?
>>
>Spells/skills for second and third tier vocations are only usable when in that class
Nope.
Fuck the 3DS version of VII.
God fuck dammit
>>
>>3817959
I prefer it this way.
>>
>>3817965
What's the fucking point of class changing then
>>
>>3817973
To learn new skills and grow more powerful?
I dislike the "you can learn every skill and use them all the time, jack of all trades" system most games employ.
The remake was a breath of fresh air.
>>
>>3817959
Oh no, they actually tried to balance the job system! How horrible!
>>
>>3817984
Even with the new system there are still useless basic/intermediate skills that are brought to other classes. Personally I prefer VIII and IX system for skills and classes.
>>
>>3815050
Why not check yourself instead of making yet another post about beating the translation horse?
>>
>>3818117
Because there are people who actually own the western version of the game in this thread, obviously.
>>
Can someone post the "consistent gameplay" image?
>>
Is it feasible to become a Platinum King Jewel by the end of the game through mastery?
Overall, how are monster classes compared to human classes? I might want to do a full monster run, seems more interesting.
>>
>>3818229
The only real advantage to monster classes are skills you wouldn't be able to learn normally; going pure monster means you'll be missing a ton of vital skills.
>>
Anyone else think Carrie is cute
>>
>>3818406
I think your cute
>>
Alright, fuck it. I've been putting it off, but I'm going to try to beat VII tonight. Wish me luck.
>>
>>3819161
Good luck bubby. How close are you, anyway?
>>
>>3819163
I just gathered all the spirits, lost Maribel, and am on my way to the final battle. I might stop by a couple towns just to see if they have anything new to say

>>3815214
I just got to just before the final battle and unfortunately I can confirm that it's too late by that point. It needs to be between reviving the fire spirit and gathering all four of the spirits. Sucks that it's in such a specific timeframe.
>>
>>3819295
>ditching Maribel

Boo.
>>
>>3819297
She ditched me though. If I could, I'd ditch Aira
>>
>>3819302
You can go back to her house and swap Mervyn for her if you want.
>>
>>3818432
What about my cute?
>>
>>3819303
>swap Mervyn for her
>swap Mervyn
>>
>>3819303
>swapping Mervyn
>for Maribel
>Swapping anybody for Maribel
>>
>>3820075
>Keeping Aishe in your party
>>
>>3820075
>swapping for Aishe
>ever
>>
>>3820075
Maribel was my only Sage so she was really useful for me. I'm not really a fan of VII's revolving door party.
>>
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>>3780614
dragon quest has the best dancers
>>
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>>3821382
I am honestly surprised they weren't censored in the 3DS version. Every other woman in a dress with a dress that you could look up was given spats, but bunny girls? Nope, same frilly underwear as always.

Japanese ESRB is weird.
>>
>>3821396
>woman in a dress with a dress
Right. Clearly I am too tired to be posting right now.
>>
>>3821382
>the one doujin where the hero fucks them, Jessica, the Princess, and Red

>>3821401
4:50 am wooo
>>
Explodet, BiKill, Blazemost, and Thordain are so dangerous sounding and they shouldn't have changed them
>>
>dq7 3ds
>use a whip
>speakers break
>>
>>3821558
Kill all bi
>>
>>3821558
I wish the new localizations wouldn't change all of the original names just to force a shitty pun. I don't want to have to call Loomin "Nottagen"
>>
>>3822006
Not even just the puns. A lot of the new names are retarded.
>Mount Evil is Mount Zugzwang
>Gema is Ladja
>Granvania is Gotha
>Gabo is Ruff
>Melvin is Mervyn
>Aira is Aishe
>>
>>3822006
>>3822024
Doesn't matter. It's not like the names have some kind of lore or something.
>>
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>>3822043
Deepest lore
>>
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Got some new games in the mail today
>>
>>3822024
Zugzwang sounds better than Evil though. That's just generic sounding.
>>
>>3822260
Yeah, but it sounds cooler than "Zugzwang"
Mt. Zugzwang doesn't sound like a final dungeon
Mt. Evil does
>>
>>3822071
Nice haul. I hear the DQM2 remake has like 800 monsters in it.
>>
THANK GOD
I FUCKING DID IT
FUCK ALLTRADES ABBEY
FUCKING NEVER ENDING GAUNTLET OF BULLSHIT FUCK
>>
>>3823348
VII? Yeah, that part's pretty great. Probably the toughest the game gets.
>>
>>3823348
That's actually one of my favorite parts of the game though. The Soulstealer is just too cool of an idea that unfortunately isn't utilized to its full potential
>>
>>3823348
Congrats, you've finished half the game now!
>>
"If the woman I loved turned out to be a man...I wouldn't be able to recover." - Melvin

Damn, this game really hates transvestites.
>>
>>3817948
It does. I'm impressed by the fact that the fan translation covers every single bit of dialogue between your party members. Some of them are pretty funny, like when you're traveling with the family.
>>
Why didn't they decrease monster vocation mastery time in the 3DS version
I'm trying to get Multiheal before going on the PlatKing path
Healslime should not take this long
In fact, I think even fucking slime takes longer than the beginner human vocations
>>
>>3824243
Just cheat it out if you're that impatient.
>>
Why does this game insist on Maribel being in front
>>
Sage or Luminary first with Mervyn
Sage is obviously better but the classes leading up to Luminary are so bad I'm wondering if it would be better to get them out of the way while the game's easier
>>
>>3824957
Because you're playing with the heroine Maribel and her party.
>>
>>3825010
The classes that lead to luminary can be mastered very quickly, so it really isn't that bad.
Better to go Sage first though, so you at least have some spells, don't need your characters being totally useless.
>>3824957
Yeah that's pretty annoying, constantly changes her position in the party.

On another note, I just got Maribel's necktie outfit. Not bad, not bad. Wish you could get close ups though, like with Jessica in DQ8.
>>
>>3825023
Dude, she's 16
>>
>>3825039
>implying 16 isn't sexually mature
>>
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I got to the part where I lose Meribel and gain Aishe and I'm feeling pretty pissed. Sure Meribel was kind of a bitch, and you get her back eventually, but I put a lot of work into maxxing out her vocations and I don't feel like starting over.
>>
Nobody told me that the post-game for Dragon Quest VII was so hard to unlock. Christ, this is even worse than having to max all the vocations in VI.
>>
>>3825226
VII does that kind of thing a fair bit, it's pretty annoying. Also be prepared for the long haul: Maribel doesn't rejoin until the last few dungeons. Aishe will be pretty close to maxing out her vocations by the time you get Maribel back.
>>
In the 3DS VII is Hero still the top class or are Godhand and Summoner worth using with the new skill system
>>
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Really makes you think...
>>
>>3825337
Shit, I was kind of hoping I was near the end.
>>
>>3825337
>Aishe will be pretty close to maxing out her vocations by the time you get Maribel back.
This is not entirely true. At least it isn't if you're not deliberately grind vocations.

>>3825645
Hero is good for healing and all around attacking. Godhand is better for dealing damage. Dunno about summoner.
>>
Why is 8 so short, goddamn
>>
>>3826919
I was nearing 80 hours when I beat Memories Lane
But that's still less than VII without post-game
>>
>>3826919
After how long 7 is, I think it's good that 8 is short. Short and sweet.
>>
>>3828109
Yeah, I agree. If anything, I'd say VII overstayed its welcome a bit. The opening hooks are fine but after a while it becomes extremely formulaic. By the time the islands got sealed and I had to awaken the four spirits my attitude was "okay, finally this'll be over", not "oh man, all this cool stuff to do!".

VIII is shorter, but also has a stronger narrative overall, I'd say.
>>
>>3810974
wrong.
>>
Does anyone know if you get a different ending if you beat both of the bonus dungeons in the PS1 version of VII? If not, I finally just beat the game at 218 hours.
>>
I think when I get Maribel back I'm going to replace Sir Melvyn with her. His physical attacks are fucking worthless and his magic is meh.
>>
What are the best item drops in 7
I haven't been making much use of Klepto Clobber
>>
>>3828935
Monsters' heart, I think?
>>
>>3829296
You can't steal those I think
>>
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This might just be the most retarded thing I've ever read about a Dragon Quest game. Sasuga GameFaqs.
>>
>>3829490
It's like he's never played a JRPG before
>>
>>3829490
He's right, though. Skyrim > DQ.
>>
>>3828224
No u
>>
>tfw monster class models don't show up in buildings or dungeons
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