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ITT: non-retro vidya characters in retro vidya Basically anytime

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Thread replies: 22
Thread images: 10

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ITT: non-retro vidya characters in retro vidya

Basically anytime a character (or character design) who debuted on a non-retro console who then made appearances on a retro console
>>
>>3703074
I honestly can't think of any other examples, SNK vs. Capcom is a really unique case.
>>
>being autistic enough to take /vr/'s arbitrary cutoff point as a hard science for what is "retro" or not.
>misusing the term "retro" to begin with.
If you meant characters who debuted on a later console in a game for an earlier console, Yoshi was in quite a few NES games after Super Mario World and Peach's Castle from Super Mario 64 appears in Wrecking Crew '98. Also, Rockman & Forte had two bosses form Rockman 8.

And then there's Sonic on Master System and the Virtua Fighter 2 demake on Genesis.
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>>3703110
>And then there's Sonic on Master System
There's literally every Genesis-era mascot on Master System, it seems
>>
Pokemon games for Sega Pico.
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>>3703074
Semi related I guess
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>>3703484
Even if the demake actually had anything to do with the Advent Children spinoff (it doesn't, they just used the artwork and title 'cause CHINESE) it would still be a stretch.

For all intents and purposes, it's just an unauthorized adaptation of a -by our standards- retro game for a retro(er) console
>>
>>3703227
What?
>>
>>3703530
http://bulbapedia.bulbagarden.net/wiki/Sega_Pico
The more you know.
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>characters and bosses appear in one retro console, then move to an even earlier retro console
>>
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>>3703074
Amitie, she replaced Arle as the main character in Puyo Puyo.

Puyo Pop Fever was first released for the arcades, then PS2 and a few weeks later the Dreamcast (2004).
>>
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>>3703537
Well, that was pretty ubiquitous in the 90s with all the downgrade ports for earlier systems. Half the Master System catalog is just that (but the early ones at least are reinventions instead of shitty crippled ports)
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>>3703110

No, you're the autistic one, getting all wrapped up in the meaning of the word retro instead of just following the damn rules.
>>
>>3703703
You're only mad because you know I'm right. Besides, the Neo-Geo was supported by SNK up until 2003, so it was bound to have a few games made for it beyond /vr/'s cutoff point based on a newer IP. Same thing with the PS1, N64, DC and even the GBC.
>>
>>3703580
Yooooooooooooooooooooop

I forgot this gem of a game existed.
>>
>>3703530
From fucking 2004, with non-retro Pokémon.
>>
>>3703839
That looks real good for an 8bit computer.
>>
>>3703565
But, did they cross platforms and parties? PSX to SFC was pretty strange, man. Besides it was neither a port or a remake.
>>
>>3703547
Thanks for reminding me that a new Puyo Puyo game is out
>>
>>3703840
Yeah, most later Pico games look pretty good.

>pokemon sprites on a Sega console
Disparado.
Thread posts: 22
Thread images: 10


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