Why don't they make another Chrono Trigger game? I loved those characters, game style and plot. Would it really be so hard? Just retcon the sequel and do it fer real with SNES graphics.
Not retro.
>>3685930
It is discussing Chrono Trigger you idiot, that game was made in 1994.
>>3685972
Probably because they hate money.
No truely maybe because this is related to dragon quest. It was strange that chrono cross was so different of CT in art's style, I think it's the main reason.
>>3685928
Because it was the brain child of three people who will probably never work together on a project again.
>>3686249
This desu. I wonder if they enjoyed working together, and if they'd like to repeat it.
>>3687204
Sakaguchi barely worked on CT right?
>>3687215
Well
http://shmuplations.com/chronotrigger/
http://shmuplations.com/chronotrigger2/
>Sakaguchi: Horii is a very quiet person, but I think that’s because he is intently observing the people around him. He reads people well. And I think he uses that ability to help in creating his own dramatic scenarios. I didn’t realize that about him when I first met him, but I felt it strongly after we worked together on Chrono Trigger.
>Horii and I both work in the same field, so there were no real fights between us, but he has his own ideas about how a game should be made, and we clashed on a number of points. Those confrontations gave us the opportunity to think very deeply about the game, though, so I think it was probably a good thing. Things that we at Square normally don’t pay much heed to were things that, in contrast, Horii always paid attention to. He gave me a lot to think about: if these were things that Horii was concerned about, then that means players must be too.
>In general, Horii and I are on the same page—it’s the elements we focus on that are different.. If those differences could be fused together, I thought it would make an awesome game. When we announced Chrono Trigger, it was portrayed in the media as the “Horii <-> Sakaguchi” joint project, but as game designers we didn’t really pay attention to all that.
> Sakaguchi: I was a really strict boss during the development of Chrono Trigger. Every morning I’d gather everyone together and make them give me status reports. I had never done anything like that during Final Fantasy.
>>3685928
>Why don't they make another Chrono Trigger game?
Nobody but some american nostalgiafags care.
Even Live A Live and Xenogears got a cameo in some minor games recently, CT got nothing in almost two decades, nobody cares about it.
>>3685928
The real question is,
Why not making a full budget PS4 remake?
The game is already perfect, just make it in a Blue Dragon-like 3D and promote it as the second coming of christ
It would sell a fucking lot