How retarded would it be for me to modify a virtual console wad of Ocarina of Time to output in 240p instead of the N64's native 480p?
I know this is getting well away from developer intentions and all that. I was just curious.
First find get yourself a hex editor. Then open the wad with the hex editor. Use the hex editor to find the value 0f65a1 and change it to 0f67a7. Save it then run it.
Most 64 stuff was 240p anyways, so depending on what you're running it's not really going to change anything.
>>3658108
OoT was output in 480p IIRC.
>>3658096
>I know this is getting well away from developer intentions and all that
>caring about developer intentions
That's the only part that's retarded.
>>3658118
It was supposed to be a joke. I'm bad at humor.
>>3658112
240p. gc was 480p, n64 didn't do any 480p, only up to 480i
>>3658121
Wow. You really are.
>>3658124
N64 no, but the Virtual Console outputs them in 480. Which is strange considering VC can do 240 for older systems.
>>3658139
The reason Virtual Console outputs N64 games at 480p is because it actually renders N64 games at 640x480, higher than the actual console.