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MY LINEDEFS ARE HURTING

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DOOM THREAD / RETRO FPS THREAD - Last thread >>3642329

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
>>
=== NEWS ===

[11-29] RIP Steven Hornback, former Apogee/3D Realms artist
https://twitter.com/3drealms/status/803363758605299713

[11-27] The Macbook Pro's touch bar runs Doom
https://www.youtube.com/watch?v=GD0L46y3IqI

[11-22] Retro Jam 5, a Wind Tunnel-themed map pack for Quake
http://celephais.net/board/view_thread.php?id=61377

[11-19] MetaDoom v2.0 is out
http://forum.zdoom.org/viewtopic.php?f=19&t=53010

[[11-19] Custom Gun: The Gun-ening. Done by the Hexen Souls author
http://forum.zdoom.org/viewtopic.php?f=19&t=54303

[11-14] Doom 64-style map textures for Doom 2
http://forum.zdoom.org/viewtopic.php?f=37&t=54248

[11-13] Blade of Agony Chapter 1 release
http://www.moddb.com/mods/wolfendoom-blade-of-agony/news/blade-of-agony-chapter-1-released

[11-9] Suddenly a Russian Overkill update
http://forum.zdoom.org/viewtopic.php?f=19&t=29915&p=953003#p953003

[11-9] RIP Malinku, Doom mapper
https://www.doomworld.com/vb/everything-else/91549-user-malinku-was-murdered/

[11-7] Total Chaos, a GZDoom total total total conversion, has alpha release
http://www.moddb.com/mods/total-chaos

[11-7] Someone else is making a Doom 4 mod for Doom, called ''Zion''.
https://www.youtube.com/watch?v=_Evd4teWlJo

[11-5] SYNTH DOOM, anon-made 80s inspired retro music mod
https://mega.nz/#!KlBiAJDC!PuPUNjIjKdqK6NISzhQlWs8I7hUIrIkpvSuOyRnH4uE

[11-2] Warp House - A Shores of Hell inspired GZDoom map with a lot of monsters, secrets and 20,000 sectors to explore
http://forum.zdoom.org/viewtopic.php?p=949685#p949685

[11-2] "Runballs" Doom mod in development
https://www.youtube.com/watch?v=uWVdBk_rd1w

[10-30] Doom4Doom 2.0 released - a gameplay mod that brings the Doom 2016 weapons into the classic Doom maps
http://www.moddb.com/mods/d4d-doom4-for-doom/downloads/d4d-v20

[10-30] Brutal Doom 64 released - merging Doom 64 and Brutal Doom (sort of)
http://www.moddb.com/mods/brutal-doom-64

===

To submit news, reply/backlink to this post.
>>
Damn. I've been trying to conquer that castle for whole goddamn hour.
>>
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post em if you have em
>>
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>>3649160
gotchu senpai
>>
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Progress? Progress.
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WTF?!!
The Sea?!! The sky?!!
Oh, what an awful place?
Damned ancient terra...
>>
what sound does the bfg make in text form?
>>
>>3649261
errrrp- Ptschweeettttwwwt
>>
>>3649261
cchhyyeewww
>>
>>3649239
I think some gold colored lightning effects would be cool when the sword is charged or whatever like that.

Also, if that isn't zandro-compatibly I think you should look into the A_SpawnParticle function. You can do really cool shit with it and go crazy with the amount since they cost so little performance.
>>
>>3649271

I'm aiming for Zandy 3.0 compatibly, ultimately. I have to admit there's a lot of shit that's been added with the new versions of GZDoom I wanna play with, but I'm gonna keep things relatively simple here.
>>
>>3649272
Or just make a separate fork of the mod for Zandybam and geezee...

Teach me to make mods. I always get a neat idea then can't figure out how to make a goddamn thing do anything and give up like a bitch.
>>
>>3649274

Making GZdoom and Zandronum compatible versions with unique featues would be a massive undertaking. Not to mention I don't like the idea of making content exclusive for one version or the other, that doesn't seem fair to people.

The best way to start making mods would be to just pick up SLAD3 and start playing around with the DECORATE files. I started with picking up random weapons from realm667 and started editing them, and making a full weaponset from that
>>
>>3649279
Honestly? I kinda meant that as a joke and forgot to put the "lol just kidding I know you're one guy working for free on a 20+ year old game", and that sounds... at least like a good place to start.

That or learn to code/script in another environment and try to apply those skills to learning Doom
>>
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>>3649280

Go for it man, I'm serious when I say it's pretty easy to get into Doom modding when it comes to playing around with DECORATE shit.

http://gunlabs.blogspot.com/2011/01/tutorials.html

Wildweasel also has some excellent beginner tutorials.
>>
>>3649283
Is that a Jojo reference?
>>
>>3649274
>I always get a neat idea then can't figure out how to make a goddamn thing do anything and give up like a bitch.

Fucking make something, dude.
>>
>>3649283
Hm, thanks man, I'll at least give that a read, if not a thorough beating into my brain.

I have a crazy, probably wildly over-ambitious idea I'm gonna start tooling around with once I get some skills.
>>
>>3649287
I've mapped, and decently well, although I've made nothing of note. Everything else I've done has been piddle around in an editor, want to scream, leave.

It is, indeed, time to stop fucking around.
>>
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>Put on radiation suit and jump in lava
>Suit immediately leaks
>>
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>>3649331
>put on armor and get hit
>blood immediately leaking
>>
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meanwhile, in bizarro /doom/...
>>
>>3649343
No.
>>
>>3649343
I love jumping! It's the best feature and makes some maps so easy.
>>
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>>3649343
Brutal Doom is a good mod.
>>
>>3649343
>>3649345
[Added]
>>
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Do I need to be good at maths in order to make doom mods?
>>
>>3649352
You need to learn DECORATE/ACS.
>>
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>>>/wsg/1421567
Did a last few couple of improvements on the ACS version of this before I attempt rewriting it in zscript.

Still wish I knew how custom pointers worked, because a buttload of invisible warping actors for measuring, collision etc. would be very useful later on.
>>
>>3649352
It can definitely help with advanced stuff, but even if you're terrible at numbers (like I am) you can cludge your way through and do some great stuff.
>>
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>>3649098
Two amazing Quake1 missionpacks ive been playing (with quakespasm engine)

Travail: http://quakeone.com/travail/

Soul Of Evil: https://www.quaddicted.com/reviews/soe_full.html

Have only finished Travail and it was truly amazing.
Just as competent as the original levels, if not even more so (might be biased due to novelty tho)

The second one is really great too, perhaps a bit more challenging (less hp-crates, new enemies).

Both of these packs levels are more detailed than the original levels in Q1.
>>
>>3649359
A lot of Quake's single player level packs were better then the original levels.
>>
>>3649361
Glad to hear it. Then i wont have to find a new single-player fps for a while.
>>
>>3649362
Just search Quaddicted by rating and you'll find some gems.
>>
>>3649364
>Quaddicted
Thanks, anon!
>>
What is the best sourceport for Quake? I only care about single player.

Any good SP map packs?
>>
>>3649367
Quakespasm for SP

Information is in the OP
>>
>>3649343

GMOTA sucks, at least Marty's latest update to the The Space Pirate is great.

You think Term will make more maps? His last megawad was really good.
>>
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>>3649380
Such information exists in the OP so we don't have to keep repeating ourselves, take it or leave it
>>
>>3649385
the fucking piece of fuck doesn't even list any good maps
>>
>>3649343

I fucking love the part when you have to talk the two warring factions out of a fight by making a puppet show about acceptance and non violent solutions.
>>
>>3649343
Doom sure is a good game.
>>
>>3649394
quaddicted.com
>>
>>3649404
oh hey, angry face is back, and still sore that nobody likes his terry wads.
>>
>>3649404
oh no

it's retarded
>>
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sigh, it's THIS guy again

every time
>>
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I'm curious; how old were you anons when you first played Doom, and what version/port/etc did you first play on? You can also mention what your first shooter game was in general.


I first played Doom on the XBLA port when I was maybe twelve or so, it was a game I had always heard about but had never truly seen before due to most of my childhood years being spent playing older systems like the SNES or PS1. At the time, the only experiences with FPS games I had were playing Wolf3D on the 3DO as a young child (which was my first FPS) and playing Half-Life 2 about a year prior, but I had a blast playing the game and was mesmerized by its gameplay and environments.
Fast forward about a year and I found Doom 2 on Steam, played it through, then another year later I found out about modern source ports and replayed the games again, and slowly got more and more invested into map making and the mod scene. Doom had me hooked by the very first few levels, hooked harder than anything else, and I've loved it ever since. Even two decades later, you still hear about people getting hooked on Doom after playing it for the first time.
>>
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>>3649362
Did you play Arcane Dimensions?
>>
>>3649417
played shareware Doom and Quake at High School

eventually got my hands on UT99

then Quake III Arena

then got back to Doom mods and source ports
>>
>>3649417
Played shareware Doom on my dad's old computer back in the day. I was more into Duke Nukem and Quake though.
>>
>>3649417
I was like.. 4. Thanks for showing me the hot new DOS game where you can shoot barney the dinosaur and play as homer simpson, dad.
Also thanks for Jazz Jackrabbit
>>
>>3649417
SNES Doom, it was rough but I still beat it, the game forces you to play Inferno on UV or Nightmare.
>>
Do good mapsets exist for Doom64 EX?
>>
>>3649419
No! Will check it out!
>>
>>3649419
>Arcane Dimensions
(I'm that anon), looks large and amazing!
>>
>>3649359
Travail is pretty good, but I still like the vanilla levels better. Travail has higher difficulty but the level flow is more mundane and linear than the original levels. I think the only custom episode that is on par with Quake's original episodes is Beyond Belief. czg03 and Metal Monstrosity are the best levels I've ever played though.
>>
>>3649417
Doom 2, I think it was WinDoom, I was probably like 7 or so.

I remember I played some version of Simpsons Doom a lot.
>>
>>3649475
They all look amazing. Especially czg03 interests me.

This games mod community is fucking crazy. No unexplained issues, no cumbersome mod-managers, no blatant performance-loss.
>>
>>3649417
7 years old, PSX version, first FPS game was Duke Nukem 3D
>>
>>3649496
Pretty much everything by czg is pretty fantastic. Guy's a master mapper.
>>
>>3649517
post hidden.
>>
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>>3649417
When I was young I played Shareware Doom because that shit was everywhere (bundled with a guidebook for the game even) and later a friend dropped off the registered version floppies, but it ran like shit on the 386sx so I couldn't really get into it until later on the 486, I later bought Doom II and for all its problems loved it and learned the majority of the game by heart (though there are some secrets I'm sure I missed, too).

I made one or two maps for the game and futzed around with DEHACKED to make the rapid-fire shotgun mod that's everyone's first dehacked project, I'm sad that I accidentally overwrote the map file at some point (keep organized backups, everyone) but it helped me ease into knowing how to make a map for Dump 3, though I avoided most of the cooler sourceport shit like triggers, scripts and slopes that we have now.

UT99 I got with a SB Live X-Gamer along with Thief II and Deus Ex I think? Best fucking game pack in deal ever. Picked up UT2003 and UT2004 off the strength of UT and enjoyed em too.
>>
>>3649517
underage b&

but no really you can google it easily. In a nutshell you'll want three things: the main game file + a source port + the mod itself
>>
>>3649521
>don't really enjoy UT2004 compared to UT99
>still keep it installed just so I can use qt skins
>>
>>3649517
personally I just use Zandronum's server browser to find whatever mod sounds interesting and hope it is set up to let me automatically download it.

Download Doom II from the OP or buy it from Steam or gog.com if you wanna spend some money and then download Zandronum (for multiplayer) or GZDoom for singleplayer and drag the brutal doom file into gzdoom.exe and...

Man, you know, especially for someone not computer literate, getting a doom sourceport up and running right is kind of a pain in the ass.
>>
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>>3649531
>Not using the Doomguy skin
>>
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guys help
I tried playing D4D with speed of doom and i just get fucking wrecked by episode 6. Is speed of doom just that hard or do i just need to get good?
what megawads do go well with mods? the only one i know of is scythe
>>
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>>3649549
Speed of Doom is one of the more punishing megawads if I recall correctly. For funsies try loading it up right now and jump to map28 ('map map28' in console)

I tried just now and lasted one minute
>>
>>3649549
also I guess mod synergy depends on the mod, alien vendetta is a constant staple online with RGA2, whereas something like chillax works well with Russian Overkill's insane weapon hijinks.
>>
>>3648851
Thanks so much!
>>3648902
That's fine, I've been building specifically for gzdoom.

https://www.youtube.com/watch?v=_WwVMV8MyeQ
>>
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Sinister.
>>
So I tried watching a "Isle of the Dead" longplay, and that got me thinking.
Is it possible to make a Doom survival?
>>
Does the steam version of nuDOOM still have denuvo?
>>
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>>3649553
It turned out to be more managable than I expected. It only took me 3 tries to beat this level. Though on first attempt I was doing good until I fell into lava.
>>
>>3649637
Yep. Don't bother. Classic Doom is the only good Doom.
>>
Is the doom wad in the OP? I realized I never played it, and I'm tired of Doom 2's levels.
>>
how the fuck is it even possible for some people
to not spell zandronum correctly?

people can figure out foreign names and type them to perfection, yet they have troubles writing "zandronum"?

there, i did it again, zandronum.
>>
>>3649680
Zendraunome.
>>
>>3649680
zandybam
>>
>>3649680

(oh and before people start making -justifiable- suspicions, my post is in good faith)
>>
>>3649680
what to people mistype it as? zandorum?
>>
>>3649680
zambambo.
>>
>>3649417
I was maybe 8 years old, played it a few times on my bro's SNES until he sold the game to buy cigs

Then a pair of years later we got a pair of computers and a CD that came with Doom 95 and a bunch of wads
>>
>>3649684
this
>>
>>3649417
first played on xbla
>>
>>3649417
I discovered Doom with Doom 3 that came out on PC. I only got motivated into trying Doom when I read a (horrible) fanfiction about it. Namely, the part where the archvile resurrects monsters that killed each others got me interested, since I never saw that in a FPS before. So I got Doom 2 on Steam, and I was blown away.
>>
>>3649680
ZIMBABWE
>>
>>3649684
I like this one.
>>
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>>3649675
you're hilarious, anon.

>>3649449
there's a series of level packs on the zdoom forums, made by an anon who used to post his progress here all the time.
>>
Ok, I'm done with doom for now. What's next? Quake? Duke Nukem? Something else? Don't wanna play heretic and such right now.
>>
>>3649730
Duke and Quake are my jam, I play them all the time. I'd say Duke first.
>>
>>3649732
Why do you like Quake? I tried it the other day, I found it boring.
>>
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>read recent changelog for metadoom
>What do you MEAN you haven't shoehorned an entirely undocumented new scripting system into the engine purely to serve your own mod and no other? I thought you were one of the cool kids...
>>
>>3649730
Duke or Quake. Both have lots of mod content and both are great.
>>
>>3649732
>>3649737
Ok, but how do I GET duke? Shill-pic in the OP says you can only $buy$ it.
>>
>>3649740
There's links in the first pastebin. You'll find it if you actually look.
>>
>>3649735
I think of it as a ever so slightly updated version of doom's gameplay with a grittier, darker look to it that is pleasant to look at.

the added verticality works wonders with it, there's nothing quite like rocket jumping to an upper ledge with a pentagram of protection, taking out your super nailgun, blasting away and bunnyhopping off there. moving around the maps feels fun, and the weapons feel pretty satisfying to use. bouncing off grenades are great, the shotguns are versatile and reliable, but the rocket launcher is the real deal.

my advice would be to play it as fast as you can, quake becomes really tedious when you don't take advantage of your mobility I find.
>>
>>3649742
eduke32 is PAY to download. Same with steam. Are you trolling?
>>
>>3649749
It's basically just Doom in full 3D with verticality and jumping plus a darker gothic aesthetic, but the enemies are way more bullet spongy and you have shit like those blob fuckers that explode on you. I bet back when it was released a couple months after Duke 3D people were saying it was too brown and boring compared to Duke's colorful "realistic" locals and Duke himself being more of a "character" compared to Ranger. It's multiplayer was the thing that saved it from being beaten by Duke.

>>3649758
I'm not spoonfeeding you.
>>
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>>3649758
http://eduke32.com/
>>
>>3649762
well, I'll leave it to ya. you asked for my reasoning behind finding it fun and I complied. I hope you have fun regardless of your choice, both are unbelievably good, even if I personally find Duke more replayable Quake has its merits too.

that being said I find quake usermaps more technically impressive in general.
>>
>>3649774
What? I'm not the person that asked that.
>>
>>3649776
ah, alright then.
>>
>>3649763
Oh, so the links are those emblems. What a retarded fucking design. Ok. But where do I get the games now?
>>
>>3649782
:^)
>>
>>3649782
(^:
>>
>>3649749
I mean the enemies. I like the aesthetics and all, but I don't like the enemies. That feeling of being powerful but fragile that the neo-Doom rendered so well is lost in Quake due to how resistant the enemies are.
>>
>>3649796
So I deleted opengl.dll now it says COULDN'T FIND GFX WAD wtf?!
>>
>>3649796
You don't even deserve to play it if you're this tech inept. Go on, make more caps lock shitposts because the mods aren't here to clean them up.
>>
>>3649810
No, tovarich. Just in a grinder to make money.
>>
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Whats the best Shadow Warrior sourceport that will run on Windows 10 and doesnt have save file corruption issues? I dont feel like the redux is worth it. Also im not averse to just playing the classic free version on steam with dosbox like i am right now. Im just curious as to whether or not their are relaible sourceports of the game.
>>
>>3649837
Can't you run it on GZdoom too?
>>
>>3649843
Its a BUILD engine game so no.
>>
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I think I'm gonna cheat and not even bother putting these floating cubes in.
>>
>>3649837
if you ask me best way to play it is in DOSbox. use bMouse if needed.

Only sourceport other than Redux is SWP, but it's kinda glitchy. One of the programmers of EDuke32 has been working on updates for SWP though and I haven't tried that, so maybe google it, though I'm not even sure he released those updates outside of forums.
>>
>>3649849
Um.
I'll just nod and pretend I know what that means.
>>
>>3649880
Yeah ive heard a lot about the glitchyness of the SW sourceports. Ill stick to DOSbox which is a-okay
>>
>>3649680
Zanbinga
>>
>>3649417

My first DOOM was Ultimate DOOM, I think I was twelve or thirteen at the time--I'm in my mid-thirties now, so we're talking 20+ years ago. I got DOOM II soon after for Christmas that year, along with Heretic: Shadows of the Serpent Riders, Rise of the Triad: Dark War, and probably a bunch of other games. I played a lot of PC first-person shooters in the '90s.

Most recently I bought both of the old DOOM games for my Xbox One when they went on sale for $1.64 apiece a week ago or so. Been having fun playing through them again; I honestly enjoy them more than most modern shooters.
>>
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>>3649907
I GET IT
>>
WTFU with ammo drops in DN3D? 3 difficulty and they just drop FUCK ALL, so I have to kick the shotgunners who kill me instantlly? WTF? Should every pistol enemy drop ammo? They used to on the first try.
>>
>>3649919
Shouldn't those shotgunners in the beginning drop their fucking shotguns like they did THE FIRST FUCKING TIME and then stopped for some reason after reload?
>>
>>3649919
Yeah i believe its random whether or not they drop ammo. Conserve it, never use shotgun rounds on troopers. Use pistol on them and use the shotgun on the pig cops. I dont remember many times when i was running out of ammo on "Come get some" difficulty
>>
>>3649938
Is that the prelast difficulty?
>>
>>3649947
Yes
>>
>>3649907
kek'd hard
>>
>>3649417
I was very young (like 3 or 4) when I first played it. My mom used to play FPS games and it seems to have rubbed off on me.
>>
what steroid do?
>>
>>3649976
Steroids can dual wield.
>>
>>3649976

Makes you run faster and increases the damage of your kicks.
>>
>>3649343
Why is Doom so childish? It's not at all manly a violent like Kirby.
>>
>>3649352
I am the single most retarded person in the whole planet when it comes to math and people still enjoy my mods.
>>
>>3649883
You should learn thing and two, faggot.
>>
>>3649996
Sorry, I can make a map for Half-life, but I just don't understand how Doom works. Like, at all.
>>
>>3649376

Yo, I legitimately really wanna make more maps.
>>
>>3649976
Increase your muscle mass.
And make your dick tiny
>>
>>3649998
Duke nukem and doom run on completely different engines because they're entirely different games by different companies, and thus can't share a source port. that's what he's saying.
>>
>>3649998
There is source code. Now make your toaster proud!
>>
>>3650002
Ha, I see. It would be like, I dunno, trying to play Alien vs Predator on the F.E.A.R. engine?
>>
>>3649262
Doom : The Text Adventure
>>
>>3650012
>go north
You go north. You see an imp.
>shoot imp
With what?
>shoot imp with shotgun
You shoot the imp with your shotgun, losing 1 bullet. It falls down and die, and you lost 0 HP in the fight.
>see imp
You look at the imp. It's dead.
>go south
You go south. There's a door.
>open door
You open the door. You see a cyberdemon. It roars at you.
>close door
You close the door.
>>
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>>3649991
Yeah, Doom needs more exploding, bleeding eyeballs.
>>
>>3649909
Damn, I watched that video just an hour ago.

Handheld Tesla Coil gun, in case anyone wants to watch it:

https://www.youtube.com/watch?v=_fTC_Ud_k3U
>>
>>3650027
I'm having Red Alert PTSD.
>>
https://www.youtube.com/watch?v=XPm1gWRnkU8
>>
>>3649998
Looks like it's time for you to start making Quake maps.
>>
>>3650045
I don't really understand Quake's logic.
All my gamer instincts tell me that grenades are really bad news and that I should avoid them at all cost, but the very first enemy I meet in this game throw them at my face, so I don't know what to think.

And I hate how the axe is useless. Doom was better, it made the fist useful, even if you had to get a berserk pack first.
>>
>>3650027
This makes me insanely happy
>>
>>3650027
Was tesla some kind of fucking mastermind?

Is Trump actually a time traveler?
>>
>>3650049
>the very first enemy I meet in this game throw them at my face,
You don't meet Ogres until E1M2, how did you manage that?

The axe is useless but the fist is also useless if you don't have a berserk pack. Quake doesn't have berserk, it has quad damage, which makes EVERYTHING useful.
>>
>>3649417
11 years old, emulated the SNES version around 2007-08. First heard of Doom in 2005 when the movie was being advertised and the Xbox version of Doom 3 came out and was reviewed on a TV show I watched a lot.

I saw Youtube videos of Mario and GoldenEye mods for the original PC version and that's what made me want to get it, which I did in 2008. But I didn't get REALLY into Doom until I installed Skulltag in April 2009.

My very first FPS was GoldenEye, I was 4 years old.
>>
>>3650053
My bad. I tried to simplify. I meant to say "the most common enemy", but I screwed up and wanted to keep it simple.
Since you meet marines, but they only appear in the first level of each act.

>>3650053
At least Doom had the chainsaw. But it also had the pistol, who was completely and utterly useless.
>>
>>3650059
Pistol's shitty compared to other weapons but it's by no means useless, it can still snipe zombies.
>>
I want a game based on Hideous Destructor's concept.

Even better, a game based on it that is marketed as an Arma type game.
>>
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How is that sourceport of Blood coming along?

I haven't heard about it in a while
>>
>>3650059
You don't need a chainsaw in Quake because most of the time getting in melee range is death.

>Spawns will explode when they hit you and usually kill
>Ogres' chainsaws are damaging as fuck
>Knights will chop and dice you to bits
>Hell Knights will SHWING SHWING SHWING and do a fucking linebacker run so you can't back away before you're mostly dead
>Fiends kill extremely quickly when they hit, which is why you're supposed to kite them
>Shamblers will fuck your shit sideways (but if you're quick enough, baiting them into melee swipes while pestering them with nails is the easiest way to kill them)
>>
>>3650070
Did they release the sourcecode?
>>
>>3650070
>Blood
>sourceport

You know that in "sourceport" there is "source" right.
>>
>>3650061
In vanilla Doom, the chaingun can also snipe zombies. The chaingun is superior to the pistol in every way. Hell, even the shotgun can sniper zombies if you're good with it.

>>3650072
Yeah, that too. But still, the idea of punching zombies in the face makes me hard. I thought Dead Island would satiate my hunger for zombie violence, but the game was shit.
>>
>>3650059
quake's weapons are simpler with less overlap than doom's

>axe: open doors
>shotgun: medium range hitscan
>double barrel: short range hitscan
>nailgun: auto projectile
>super nailgun: auto projectile but better
>grenade launcher: short range explosive
>rocket launcher: medium range explosive
>thunderbolt: short range nuker
>>
>>3649986
How? Pick another weapon or press some button?
>>
>>3650080
>But still, the idea of punching zombies in the face makes me hard.
But then they bounce right back up because unless you have Quad Damage the only thing that does enough damage gib them is explosives and they only die for good when they're in pieces.
>>
>>3650084
Wait a minute, they don't get back up if you blow them up? Maaaan, I wish you told me that, like, ten years ago.
>>
>>3650085
It's in the manual.

>Zombie: Thou canst not kill that which doth not live. But you can blast it into chunky kibbles.

It's also hinted at in game- you get the grenade launcher and first meet Zombies shortly before/afterwards in the same map, E1M3.

Also from the manual most players don't know: Shamblers only take half-damage from explosive weapons.
>>
>>3650080
>In vanilla Doom, the chaingun can also snipe zombies
well duh, that doesn't mean you'll always have it.
>>
>>3650087
>implying I spoke English or even had access to the manual back then

>>3650090
Ha, my bad.
>>
Okay, so WHAT exactly can I play on GZDoom? I can play Doom, of course, and probably Hexen and Heretic, but what about Strife and what else?
>>
Am I the only one who doesn't use vanilla HUD?
>>
>>3650136
Strife
Doom II

and gazillion mods and TC's.
>>
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>>3650145
I guess.
>>
>>3650145
Uh, no? It's really not that uncommon to see people in the Zdoom/Z& potion of the community using all sorts of fancy HUDs.
>>
>>3650145
I always decrease it to just small numbers using -.
>>
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I can now begin item placements. The idea is I'll make HNTR have the original quake (on hard) placements (for fun and for use with that one quake items mod), but I'll have HMP and UV be original by me. The Quake MP spawns and items will also be there.
I will, however, be pretty busy soon. So extra polish like doing the lighting and properly aligning the textures may take a little longer.
>>
>>3650136
Strife works, as does Hacx, Harmony, and the Chex Quest series.

And a bunch of crazy (G)Zdoom specific fan created games like Shadow of the Wool Ball, Nocturne in Yellow, GZSHMUP, MechCommander GZ, Action Doom 2: Urban Brawl etc.

Oh and FreeDoom I and II of course.
>>
>>3650196
>MechCommander
This get my dick hard. Tell me more.
>>
>>3650202
Well there's this criminally unknown modder called lil'whitemouse who's made a couple of really fucking cool RTS prototypes, a space shmup and some other games with 3d models in gzdoom fairly many years ago. One of them is a mech commander game; you should try it out.
>>
>>3650207
Wait, RTS? IN FUCKING GZDOOM? I thought you piloted mechas, not that you commanded them?
how the fuck did he do it, the madman?
>>
>>3650227
She's a girl, actually. The control is fun and pretty ingenious: the player camera/actor walks around on the map, "shooting" out actors that handle selection and control. Also extensive use of heretic/hexen style inventory items that are actually commands/menus.
>>
>>3650237
Woah. And that really works, or is it just a concept?
>>
>>3650070
You mean modern client. We should have two clients in 2017.
>>
>>3650237
>She's a girl, actually
thanks for letting us know, that was a truly crucial point
>>
>>3650242
>http://forum.zdoom.org/viewtopic.php?f=19&t=38339
Just try the thing man
>>
>>3650242
>http://forum.zdoom.org/viewtopic.php?f=19&t=47520
also try this
>>
>>3650246
I wish someone made a new Blood game instead.
>>
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>>3650273
No, you don't want it
>>
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>>3650237
>girl
>>
>>3650286
Yes I do. New Doom is good, Wolfenstein TNO is good and one bad game in the series means fuck all Doom had 3 and it's still a good franchise.
>>
>>3650237
>>3650257
>(((she)))
>>
>>3650291
I still wonder if the new Quake will be about Yog-Shoggoth or about the Stroggs.
>>
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>>3650273
Oblige has you covered.
>>
>>3650316

has anyone figured out the way to mess with the titlepic creator yet?

it's written in LUA, iirc
>>
>>3650328
Why? So you can put stupid and immature shit in there like "dick" and "fuck"? Because that would actually be pretty funny, and it needs to happen.
>>
>>3649603
nice man, glad to help

>>3649354
looks incredible. explosion needs more explode. And you need MGs
>>
>>3649449
"yes"
http://z13.invisionfree.com/Doom64EX/index.php?showforum=3

Check out beta 64, Earth, and The Descent

>>3650012
>your hear a ripping sound
>>
>>3650379
>DICK FOREVER
>>
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>>3650379
I'd want to put 'Cory' into the rotation at least.
>>
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>>3650426
>megawad literally named Cory in the House II
thanks for reminding me I'm still 12 deep inside of me
>>
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Fuck I forgot how unsettling the screams are in this
>>
>>3650454
Aren't you adorable.

I'll never forget. I got nightmares for month, and I had to cheat to bypass the door and what was really happened to get rid of that trauma.
>>
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>>3650468
Skaarj don't fuckin mess around
>>
>>3650472
Yeah. That part. Just before you get the dispersion pistol. I was just a kid.
>>
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>>3650480
I was just a kid too. Despite playing UT99 first, boy was I fucking unprepared
>>
>>3650484
UT99 is kids-friendly compared to the ISV-Kran.

I remember being way less horrified by the gore and the blood than by the screams. The blood was just a sprite, but the screams were just horrible.
>>
>>3650472
Highly recommend you to play on OpenGL, or you'd miss on a lot of cool effects, like >>3636295
>>
>>3650492
What's that game already? I recently finished Undying, I'd like to play another FPS with magic and without ammos.
>>
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>>3650489
My thoughts exactly.

>>3650492
Cool, thanks for the heads up. It's been a fast minute since I've played it
>>
>>3650495
Wheel of Time. It was answered in that thread. Also most Ter'angreal are limited use (basically ammo)
>>
>>3650498
I hated that pistol, because it needed to reload, but the UI never told you how many bullets you had left, and I swear it would ALWAYS reload at the worst time.

>>3650501
Dropped.
Spells with ammo are just reskinned guns. I want to spam that shit all over the place like I'm fucking Dumbledore coming to fuck bitches and throwing spells.
>>
>>3649417
doom SNES

11-12 years old

first shooter was metroid prime
>>
>>3650505
Sue allammo cheat then. There, unlimited spells.
>>
>>3650508
>first shooter
>metroid prime
>>
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>>3650505
I feel ya there, but I like the weighty feel it has to it.

Also, holy shit this looks so much better now
>>
>>3650513

can't we have this debate in a vaguely on-topic thread instead
>>
>>3650518
At, it stopped clipping.

Fuck, these crystals remind me of Thief. I miss that game.
>>
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>>3650523
I'm pretty sure you can get Thief 1 and 2 on steam. Probably on GOG aswell
>>
>>3650526
I know. I'm just afraid of the games not living up to the memories I have. Nostalgia is an awful thing.
>>
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>>3650529
Thief 2 still holds up pretty well for me, I don't know about 1 though, I always watched my brother play it
>>
>>3650537
I finished Thief 1 to hell and back. Never played the second much. I guess I miss the randomness of the pagan mission from the first.

Also, you just went through the best track in the game.
>>
>>3650540
It's been a while, but there's one of the later missions in 2 where the layout of the building you're in changing as you progress through it, iirc

Honestly though, Unreal probably is my favorite soundtrack as a whole in video games
>>
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>>3650562
Dammit, forgot the picture
>>
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>>3650082
Just a reference to other not retro game.
>>
>>3649239
Keep the sword pointing straight out longer after the hit.

It will make the impact feel better
>>
>>3650540
>Also, you just went through the best track in the game.
No.
The whole game is the best track.
>>
>>3650654

I didn't know the textures were music tracks.
>>
>>3650568
That secret is a bitch. It took me ages to find and you're always teased about it whenever you reach the end of the map.
>>
>>3650662
The walls have ears, what else are they going to listen to?
>>
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>>3650662
You know what I mean.
>>
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>>3650664
>haven't played the game in years
>find it almost immediately

I have Doom to thank for my secret sense
>>
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>Download mod
>Needs a more recent devbuild
>Download new devbuild
>It's another 'crashes sporadically even when mods aren't being run' devbuild
>>
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>>3649343

>we will never enjoy the quality of the 3do port on pc
>>
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>>3649343
live pure ponyfriend
>>
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>>3649542

>experienced
>>
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As said on Term's tumblr, DoomRL (the game the DoomRLA mod is based on) is getting taken down thanks to Zenimax, those that ever wanted to check out the game should probably get it now.
https://twitter.com/epyoncf/status/804482084702187520
>>
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>>3649417

my first doom was doom 64 when I was 12 in 1997

my first fps was zero tolerance on the genesis in 1994
>>
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>>3650709
>each star in starry night isn't a cacodemon

you had one job
>>
>>3650713

gave me a minute, I'm eating
>>
>>3650706
Also does this mean the wiki will have to be cleared out as well since it's part of the same domain? Fuck.
>>
>>3650706

Grab it while you can, mates.

https://doom.chaosforge.org/downloads
https://drive.google.com/file/d/0B4p2zWkJEFFtdDFtMDI5a0xBVW8/view?usp=sharing
>>
>>3650706
firebomb their fucking hq
>>
>>3650706

Well, this just reinforces my beliefs about not buying the IWADs anymore.
>>
Hello friends,

I have been working on a single level WAD for many months.

It is now finally nearing completion.

Please advise how I should publish my WAD so that it can reach the maximum number of people.

Also, I don't currently implement difficulty levels. Should I do this? Is it important? Will people care?
>>
>>3650747
People who actually buy IWADs are fucking idiots.
>>
>>3650072
there are a bunch of mods that add chainsaws or buff the axe, and they show that most of your reasons are bullshit,
>knights can be poked until they stagger,
>ogre chainsaws are pretty easy to dodge
>hell knights can be lured into casting fireballs leaving them vulnerable from the sides
>fiends can be matadored, but it takes a while
you're right about the shamblers though
>>
>>3650706
why are they doing this? how does it hurt them?
>>
>>3650753
You could post it on /idgames. Hopefully get it mini-reviewed on the /newstuff chronicles on Doomworld. You can also just post a link to your WAD here as well.
>>
>>3650309
New Quake is a Q3A remake/reboot, no? So probably neither.
>>
>>3650753
post a link here, and if it's good word will get around fast

if it's shit, well someone can point out what's wrong with it so you can change it. At least since the audience is small, you can polish it here until it's acceptable
>>
>>3650706
>it has the word ''Doom'' in it so we're taking it down
So uh, should source port devs be worried?
>>
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>>3650713
>>
>>3650770
>>3650764
OK thanks, I'll post it here later. I need to do one final play through :)
>>
>>3650778
>texture filtering
>>
>>3650778
turn all the caco's yellow and make make them all painted on, and you've just got my new wallpaper my man

8/10 so far, you're close and I know you can do it
>>
>>3650759
even then you never NEED the axe, though

quake's shotgun is way more useful than doom's pistol and you always have access to it (until you run out of shells somehow), there's no reason to go mano y mano with knights when you can just shoot them to stagger them

the best way to buff the axe isn't to just make it stronger but make it do more shit, like scourge of armagon's electro-hammer that does area damage or arcane dimensions's bloodied axe that gibs undead so you don't need explosives
>>
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>>3650785
>>
>>3650796
so close, are you able to remove the purple bit on their mouths?

it looks so good
>>
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>>3650798
>>
>>3650796
shit son thats good, you are getting there, now you would only need to "smear" them so they match background
and if your autism is even stronger than I presume, make caco reflections on the water with same treatment
>>
>>3650805
YES

I LOVE IT

if you've still got it in you, hard mode is probably >>3650808

But I'll tell you right now, that you've got talent and vision my man
>>
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>>3650706

Only took seven years for the other shoe to drop. How long before these fuckshits go after any doom mod with doom in the title?
>>
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>>3650813
>brutal doom gets taken down

I don't know how I feel about this
>>
DOUK as a special character in Shitstorm remastered/remake
>>
>>3650753
>>3650780
Now you got me excited.
>>
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>>3650805
>>
>>3650816
didn't they praise Brutal Doom 64's inclusion in the game awards?
>>
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>>3650805
>>
>>3650706

Zenimax lawyers being zenimax lawyers

remember that they almost sued Mojang for the world scrolls, on the same dickery level as GeeDubs tried to sue an amazon author for the name Space Marine on his book
>>
>>3650813
>>3650740
>>3650706
https://jupiterhell.com/
>>
>>3650808
>>3650812

>smear

it doesn't look good, they don't even look like cacodemons anymore
>>
>>3650836
fucking hell anon
>>
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>>3650839
>>
>>3650839
really? post a pic so we can see

otherwise keep as is, >>3650836 looks pretty fucking nice and you should be proud
>>
>>3650836
Beautiful.
>>
>>3650834

yep

I guess they really don't give a shit about ethics
>>
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>>3650845
>>
>>3650836

>.gif

why
>>
File: CacoNighthawks.jpg (288KB, 1914x1045px) Image search: [Google]
CacoNighthawks.jpg
288KB, 1914x1045px
I'll post this other one
>>
File: Escape.jpg (125KB, 480x720px) Image search: [Google]
Escape.jpg
125KB, 480x720px
>>
>>3650709
>>3650778
>>3650796
>>3650805
>>3650836
>>3650843
>>3650851

if someone wants to give it a shot


https://mega.nz/#!n0gxFJSR!sOrst8pXJxQ1V_xoPDJNCOvwzAJn10fZLUt81cBPh1c
>>
>>3650870


>til no one will never do a Zero Tolerance I and II TC
>>
>>3649428
Nah.
>>
>tfw not in the mood to play any mapset, because I want to finish the BTSX trilogy first
>Episode 3 is not out yet, and probably won't be for a long time

I hate this.
>>
File: meme.png (227KB, 480x640px) Image search: [Google]
meme.png
227KB, 480x640px
>>3650851
oh, well shit.

guess these two >>3650836 >>3650843

are probably best then
>>
File: wip.png (625KB, 1407x668px) Image search: [Google]
wip.png
625KB, 1407x668px
>>3650870
>>3650889
all you gotta do is understand magics behind raster graphics editing
wip
>>
>>3650706
So are they gonna go after Doomworld too, a site that is literally older than Zenimax?

This is just embarrassing.
>>
>>3650898
Do you use Photoshop or GIMP?
>>
>>3650898

not to be an ass but does not look that the background
>>
>>3650904

*like
>>
>>3650902

that would be stupid as fuck, mainly because romero and the other guys still roams around Doomworld

also DEUM got Best action game of the year
>>
>>3650898

USE ALPHA LAYERS YOU FUCKING wonderful person
>>
>>3650903
photoshop
>>3650904
working on it
>>3650909
>alpha layers
what the fuck for? cacos and painting are separate layers
>>
>Error: Our system thinks your post is spam.
>>
>>3650923

this looks good?, the reds on my monitor looks like shit, I can't properly see the borders
>>
>>3650924
pretty nice shop angle wise, but personally I think it would benefit from some slight glass or grid effects to look like an authentic city LED screen
>>
File: 1441682780206.png (826KB, 685x852px) Image search: [Google]
1441682780206.png
826KB, 685x852px
>>3650917
shit i meant that you should play with blending

try using multiply on the caco layer
>>
>>3650902
Doubt it. Doomworld is a forum, not a fangame.
>>
>>3650309
Neither because it's an Arena reboot.
>>
File: the-scream-1893(2).jpg (635KB, 1611x2000px) Image search: [Google]
the-scream-1893(2).jpg
635KB, 1611x2000px
requesting doomguy shop on this with seamless paint effects

got "Starry Cacos Over the Rhone" as my main PC Wallpaper, gonna try and get this one for my phone for maximum doom autism
>>
>>3650940
*probably have two cyberdemons in the back instead of the figures so it makes sense why he's screaming
>>
>>3650834
>Brutal Doom, a fuckhack hodgepodge of other people's work thrown together in a clumsy way
>this is fine
>Doom RogueLike, a new game from the ground up that has a lot of original assets
>this is bad
>>
>>3650291
I really don't think a new Blood would work in the same style as Doom 2016 or Wolf TNO, but thats me.
>>
>>3650925
>>
>>3650953
KEK

brilliant!
>>
File: wip2.jpg (2MB, 2000x1333px) Image search: [Google]
wip2.jpg
2MB, 2000x1333px
>>3650926
I work on levels beyond human comprehension
>>
File: 271.gif (1MB, 400x225px) Image search: [Google]
271.gif
1MB, 400x225px
Mick gordon now live on TGA

>https://www.youtube.com/watch?v=d9O7N3GkG_o
>>
>>3650956
it really speaks to me

is this what art feels like?
>>
>>3650962
[Hissess externally]
>>
>>3650954

I dun goofed the centering
>>
File: 1480647274627.jpg (1MB, 1611x2000px) Image search: [Google]
1480647274627.jpg
1MB, 1611x2000px
>>3650940
there was an attempt
>>
>>3650956

add the doomguy faces here >>3650836
>>
File: wtf.jpg (707KB, 720x1280px) Image search: [Google]
wtf.jpg
707KB, 720x1280px
>>3650953
>>3650974
>>
>>3650985

I don't know what are you pointing, I can't see well the reds, they look splattered on my monitor

>>3650974
>>
>>3650992
it looks like the sign is jagged, but idk if that was also in the source photo
>>
>>3650997

it's the grid pattern, it happens on tv when there is a guy in front of a screen
>>
File: wip3.jpg (2MB, 2000x1333px) Image search: [Google]
wip3.jpg
2MB, 2000x1333px
>>3650981
tried to get as close as possible
>>
File: Comfy.jpg (5KB, 197x190px) Image search: [Google]
Comfy.jpg
5KB, 197x190px
>>3651018
>>3650870
>>3650836

quality shop, lads
>>
>>3650836
>>3650854
I just now noticed it. Well done.
>>
>>3651018
10/10

all I can really say

fantastic job
>>
File: uKe9QOl.jpg (102KB, 492x391px) Image search: [Google]
uKe9QOl.jpg
102KB, 492x391px
This is some gud Duke lads.
>>
>>3651030
dick kickem
>>
File: 1441070076426.gif (2MB, 306x235px) Image search: [Google]
1441070076426.gif
2MB, 306x235px
>>3651030
>>
>>3651018
>>3651025
here is the file if anyone else wants to edit it further
https://files.catbox.moe/he0e9d.psd
for those who are curious on how caco smearing worked: I have removed noise from base picture, applied sobel, boosted contrast and shifted values a bit, then denoised again and saved as separate file, then loaded this file in disort filter, rest should be easy enough to figure out
>>
>>3651041
Interesting method, I was curious on how that particular effect was accomplished

Where/how did you learn to do that?
>>
>>3651050
I am freelancer in 3D, this sort of trickery is what I do with textures on daily basis
>>
>>3651052
lel that cyberdemon is perfect

>>3651052
That explains a lot. You're too good to us
>>
>>3651059
for reference, I am that anon who posted two maps with chaingunner at beginning recently. you can expect nice textures when my wad is out
aka maybe around july next year
>>
File: DoomScream2.jpg (480KB, 720x1280px) Image search: [Google]
DoomScream2.jpg
480KB, 720x1280px
>>3650940
>>
>>3651063
looking forward to it

keep up the good work
>>
>>3651068
the Zenimax threat involves any piece of media in the site too, meaning game visuals.
>>
>>3651068
please go back to your home board
>>
File: partycat01.gif (54KB, 700x875px) Image search: [Google]
partycat01.gif
54KB, 700x875px
>>3650926

I gave the idea of that comic, I though it was lost in space and time
>>
>>3651072
NO
>>
>>3651075
i miss when cacobro actually drew doom stuff instead of dickgirls
>>
>>3651071
Then change/redirect the URL to page where Zenimax is portrayed as kiddie diddlers.

FUCK THE SYSTEM
>FUCK THE SYSTEM
>>
>>3651083


who let the /pol/ fag get in?
>>
Someone should get a pack of wads together now before Zenimax pulls the sites down
>>
>>3651090
>2011
>>
>>3651086
Open the monster closet door. I DARE YE!
>>
>>3651090
>https://www.doomworld.com/vb/source-ports/56289-zenimax-issue-takedown-of-js-doom-port/

>July 2011

Nigga please, go back to /v/
>>
File: wall.png (27KB, 466x492px) Image search: [Google]
wall.png
27KB, 466x492px
>>
>>3651091
And?
>>
>>3651095
just stop responding
>>
File: 1479003014113.png (1MB, 557x605px) Image search: [Google]
1479003014113.png
1MB, 557x605px
>>3651098
wew
>>
File: 1363571697790.gif (204KB, 404x416px) Image search: [Google]
1363571697790.gif
204KB, 404x416px
>>3651098
5/5 burst out giggling like a moron
>>
File: maulers.webm (1MB, 480x360px) Image search: [Google]
maulers.webm
1MB, 480x360px
>>
>>3651095
>2011

Honestly, that was a relief. Even if he was trolling, that's actually a really scary thing to hear.
>>
File: 1479924646597.png (44KB, 466x244px) Image search: [Google]
1479924646597.png
44KB, 466x244px
>>3651114
>that kissing scene in the end

lewd
>>
File: [Dooming intensifies].png (70KB, 1366x768px) Image search: [Google]
[Dooming intensifies].png
70KB, 1366x768px
>>3651098
Fucking ace
>>
Memewatch won GOTY

DOOM got best action game of the year

And everyone at the TGA Stage who believed that DOOM would win is asking, DAFUQ?
>>
So is this doomrl thing a threat to wad sites or source ports or should I not let it keep me awake?
>>
>>3651132
it's a thread to franchise spin-offs, which is what Doomrl was

wads are fine, they're just mods and traditionally bethesda/zenimax/id don't mind
>>
>>3651138
Alright I guess I won't worry about it for now never cared about doomrl personally
>>
>>3651128
I think Doom 4 should've won GOTY cause of how out-of-left-field good it was, but at least it won one award. I don't agree with Overwatch getting GOTY at all.
>>
>>3651139
yeah, just remember that mods still require the base game = off chance some goy might buy them directly and still produce shekels

doomrl was entirely independent, so it naturally it gets more flak
>>
>>3651141

DOOM got Best action and best soundtrack
>>
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huh.gif
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>>3651141
I haven't touched that game. Is it really a new 'TF2' as some made it out to be or will it end up with shorter legs?
>>
>>3651147
>best sound track

How shit has this year been for sound tracks? Jesus how did robot farts win it?
>>
File: Duke.png (434KB, 390x519px) Image search: [Google]
Duke.png
434KB, 390x519px
Grenade launchers and pipe bombs are so fucking fun to use.
>Bouncing them off of walls, through windows, or over ledges/walls
>Lining up a bunch of pipe bombs and blowing them all up at once
>Grenade hopping
>That satisfaction of killing something that you can't even see
I wish more games had them, they're such fun.
>>
>>3651147
Guess I didn't see that. I can agree with that too. I really liked Doom 4's grimy electro-metal.

>>3651148
It's basically just TF2 with less content, MOBA-like skills and a sci-fi fantasy aesthetic. Honestly it winning GOTY feels pretty rigged. There was lots of ads for Hearthstone during breaks.
>>
>>3651151
Duke 3D's pipebombs are my favorite. They feel so good to use.
>>
>>3651152

its pretty much safe to say that blizzard paid geoff, PC gamer and EZA's lunch for an entire year

since most of the judges were the ones who keeps defending memewatch and putting its news on the main page
>>
>>3651158
>meme

stop
>>
File: 1475263420858.jpg (127KB, 466x700px) Image search: [Google]
1475263420858.jpg
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>>3651018
The Doomguy faces just feels damn right.
>>
ATTENTION: We're about to immerse ourselves into the journey of a Doom modder man's Five Stages of Grief

Stage 0: Shock

https://twitter.com/BrutalDoomGuy/status/804547132657168385
>>
can I ask for doom graphical mods without being shot into the sun?
>>
>>3651194
>Mark breaking down

Gonna grab the popcorn
>>
>>3651195
Yes. Most Dehacked mods are pretty much pure graphical replacements, at this place.
>>
>>3651195

sure why not, just be more specific, what do you mean with graphical mods?
>>
>>3651194
What the fuck does he want? It's only Brutal Doom
>>
>>3651195
Sure thing. Are you looking for more subtle adjustments or something a bit 'more'?
>>
>>3651195
There's pretty much Smooth Soom and that's it, for high quality anyway. PSX Doom TC might count.
>>
>>3651197
>>3651198
>>3651204
>>3651206

well, this is currently what my gzdoom config looks like

[doom.Autoload]
Path=pk_doom_sfx_20120224.wad
Path=dark_doom_lite.pk3
Path=Flashlights_BD.pk3
Path=DoomMetal.wad
Path=lights.pk3
Path=brutalv20b.pk3
Path=BDPatch.pk3
Path=BD_Voxel_Patch_3-2-1.pk3
Path=hellspawn+voxelbro1.4.pk3
Path=BDv20b_RealisticReloading.pk3
Path=UDV_v1.85_A_BASE.pk3
Path=UDV_v1.85_B_MOD_BDv20.pk3
Path=UDV_v1.85_D_MISC_Inventory_Goggles.pk3
Path=UDV_v1.85_D_MISC_Inventory_HEV_Suit.pk3
Path=(X)-DHTP Alterations.pk3
Path=(Y)-HR_Brightmaps.pk3
Path=(Z)-Warp2_HQ_Liquids.pk3

+ reshade

can I add something more to keep plunging those fps?
>>
>>3651209
LMFAO
>>
>>3651209
reshader
>>
>>3651215
It's sausage reshape you Fuck Fuck off go die
>>
>>3651217
???????
>>
File: rip.png (200KB, 686x724px) Image search: [Google]
rip.png
200KB, 686x724px
>>3651209
Yeah, just tack on a whole bunch of extra shaders with reshade and you're golden.
>>
>>3651141
Doom 4 had atrocious marketing and very negative reception before release because of it, while the multiplayer lived up to low expectations. It just didn't make as big a hit as it could have, people thought the game was going to be utter shit after all the lack of information and piss coloured screenshots/boxart. Word of mouth about the Singleplayer from people that actually bought the game saved it.
>>
>>3651215
>>3651220

I stated in the post that I'm already using it
>>
>>3651221
I'm hoping they make a sequel that's bigger and better, fix the flaws and market it better.
>>
>>3651224
That doesn't stop me from suggesting you to put on even more shaders.
>>
>>3651224
you can stack multiple shaders
>>
File: FeelWorried.gif (5KB, 569x510px) Image search: [Google]
FeelWorried.gif
5KB, 569x510px
>>3651209

I'm very curious of how this looks like
>>
>>3651239
this

>>3651209
post screenshots pls
>>
File: scream.jpg (2MB, 1611x2000px) Image search: [Google]
scream.jpg
2MB, 1611x2000px
>>3650940
i tried
>>
File: kek.png (2KB, 101x140px) Image search: [Google]
kek.png
2KB, 101x140px
>>3651254
Holy shit
>>
>>3650713
That's not "starry night".
>>
File: Screenshot_Doom_20161202_030310.jpg (241KB, 1920x1080px) Image search: [Google]
Screenshot_Doom_20161202_030310.jpg
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>>3651239
>>3651246
>>
>>3649102
No End in Sight, a 4-episode megawad for Ultimate Doom
https://www.doomworld.com/idgames/levels/doom/Ports/megawads/neis
>>
>>3651307
jesus christ
>>
File: Screenshot_Doom_20161202_030321.jpg (320KB, 1920x1080px) Image search: [Google]
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>>
File: Screenshot_Doom_20161202_030343.jpg (254KB, 1920x1080px) Image search: [Google]
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>>
File: Screenshot_Doom_20161202_030402.jpg (326KB, 1920x1080px) Image search: [Google]
Screenshot_Doom_20161202_030402.jpg
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>>
File: Screenshot_Doom_20161202_030430.jpg (308KB, 1920x1080px) Image search: [Google]
Screenshot_Doom_20161202_030430.jpg
308KB, 1920x1080px
>>
alright, that's enough, we get it
>>
File: Screenshot_Doom_20161202_030441.jpg (352KB, 1920x1080px) Image search: [Google]
Screenshot_Doom_20161202_030441.jpg
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>>
File: Screenshot_Doom_20161202_030451.jpg (365KB, 1920x1080px) Image search: [Google]
Screenshot_Doom_20161202_030451.jpg
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>>
File: Screenshot_Doom_20161202_030519.jpg (265KB, 1920x1080px) Image search: [Google]
Screenshot_Doom_20161202_030519.jpg
265KB, 1920x1080px
>>
File: Spoiler Image.gif (6KB, 100x100px) Image search: [Google]
Spoiler Image.gif
6KB, 100x100px
>>
File: Screenshot_Doom_20161202_030527.jpg (235KB, 1920x1080px) Image search: [Google]
Screenshot_Doom_20161202_030527.jpg
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last
>>
>>3651307
>>3651312
>>3651316
>>3651318
>>3651319
>>3651323
>>3651324
>>3651326
>>3651329

I expected worst 2bh, at least you are not using chromatic aberration and loli skins
>>
>>3651307
>>3651312
>>3651316
>>3651318
>>3651319
>>3651323
>>3651324
>>3651326
>>3651329

you like bimbos anon?
>>
File: Game Looks Good.webm (3MB, 1280x720px) Image search: [Google]
Game Looks Good.webm
3MB, 1280x720px
>>
>>3651335

everybody likes bimbos
>>
File: cacoNight.jpg (759KB, 2000x1333px) Image search: [Google]
cacoNight.jpg
759KB, 2000x1333px
>>3650778
My go.
>>
>>3651150
>he doesn't know about glitch synth rock
stay pleb
mad too, but mostly pleb

>>3651151
shadow warrior's grenade launcher is easily GOAT. the most satisfying as fuck ranged weapon in a 2.5 shooter tbch.
>>
File: confused magala.jpg (82KB, 800x645px) Image search: [Google]
confused magala.jpg
82KB, 800x645px
>>3651338
What bootleg is this?
>>
>>3651335

I'm not in a position to be picky about it
>>
>>3651341
That's gorgeous. The one on the bottom is a nice touch, it will give me something to rip or tear later.
>>
>>3651352
It looks nice enough, but you're slowly losing health.
>>
>>3651341
don't you mean my gogh?
>>
>>3650753
do what the foursite author did: post it to dw, post it to reddit, make a moddb page for it, email / tweet various game news outlets and make up a story about why it's somehow newsworthy
>>
is the pain elemental rich on melanin?
>>
File: ha.png (22KB, 200x200px) Image search: [Google]
ha.png
22KB, 200x200px
>>3651362
>>
>>3650902
Doomworld would almost assuredly fall under the nominative fair use exception to trademark law, where you can use a trademarked term in order to discuss the thing. They could still put DW out of business though just by lawyering them to death, much like how many places purposely avoid using the term "super bowl" to talk about the super bowl, even though legally they are protected in doing so.
>>
>>3651370
haven't seen one of those in ages

someone make a cacodemon edit out of it
>>
File: BDaemon.jpg (446KB, 1920x1080px) Image search: [Google]
BDaemon.jpg
446KB, 1920x1080px
>>3651307
Fixed
>>
>>3651382
as "authentic" Boom tries to be, it just looks like a white light filter that grays and desaturizes everything
>>
File: ancient caco meme.png (291KB, 884x928px) Image search: [Google]
ancient caco meme.png
291KB, 884x928px
>>3651370
>>3651381

it seems I had spoken too soon
>>
>>3651393
kek
>>
>>3651268
>My face when.png
>>3651098
>My wall when.png

I never knew there was such a smug looking bastard hidden among that texture of horrified, tormented souls.
>>
File: all covered in blood.png (31KB, 400x400px) Image search: [Google]
all covered in blood.png
31KB, 400x400px
>>
>>3651309
Definitely a shoe-in for the Mordeth award.
>>
File: skelly.png (76KB, 497x562px) Image search: [Google]
skelly.png
76KB, 497x562px
>>
File: Skeleton4.gif (543KB, 480x480px) Image search: [Google]
Skeleton4.gif
543KB, 480x480px
The Marathon OST is damn good.
https://www.youtube.com/watch?v=kd9xS7dwmjM
https://www.youtube.com/watch?v=jZk7W09Wbgg
https://www.youtube.com/watch?v=xpBLi65LXko
https://www.youtube.com/watch?v=jjC1ELR6Rv4
https://www.youtube.com/watch?v=W2rTZDgChgQ
>>
>>3651494

It's great.
Shame about being in only one game.
>>
>>3650562
>It's been a while, but there's one of the later missions in 2 where the layout of the building you're in changing as you progress through it, iirc
What, in Unreal?
>>
>>3651496
It is bizarre that only one of the games has a soundtrack while the other two are virtually silent. I suppose if anything it's for atmosphere, but some eerie or upbeat music can do a lot more to help tune the feeling of the levels. Especially when the main themes for the other two games are so good, just imagine what an entire OST would have sounded like...
>>
File: 1459818626975.gif (140KB, 379x440px) Image search: [Google]
1459818626975.gif
140KB, 379x440px
I tried the new demo for Golden Souls 2 and it's pretty neato. Only problem is that the level design has some real "push button then search the whole level for what it activated" syndrome. Also the poison water in level 2 is shit.
>>
File: gzdoom 2016-12-01 03-41-08-488.webm (2MB, 1280x720px) Image search: [Google]
gzdoom 2016-12-01 03-41-08-488.webm
2MB, 1280x720px
Experimenting with a Plasma Rifle-style weapon, but instead of rapid-firing plasma balls it rapid-fires homing mini-rockets.

Prooobably need to buff the damage. A lot.
>>
>>3651519
A game where you get money can't be all bad.
>>
Having some recording issues with OBS when it comes to GZDoom, like the screen is just the TITLEPIC during playblack of the footage though the audio remains fine. Does anyone else here also use it for screen capture and how can I get around this problem?
>>
>>3651519
Plasma rifle takes about 6-ish shots to kill a pinky on average, which that seems to do.
>>
>>3651532
Yeah but the plasma rifle shoots more quickly.
>>
>>3651519
could be neat, assuming there's a proper heavy-hitting rocket weapon
>>
>>3651519
Don't you already have a plasmarifle weapon with that gatling gun?
>>
File: spasm0001.jpg (734KB, 1920x1080px) Image search: [Google]
spasm0001.jpg
734KB, 1920x1080px
>Doom texture in a different game

This is always jarring
>>
File: 1410200843033.jpg (14KB, 420x300px) Image search: [Google]
1410200843033.jpg
14KB, 420x300px
Anyone know of any tutorials on creating a custom Doom HUD for someone with no prior modding experience?
>>
>>3651650
I always wondered who this guy is supposed to be. I thought he is some sort of mad scientist devil worshipper.
>>
>>3651497
Nah, Thief 2
>>
>>3651660
What, you mean the cherub spawning in the mechanist tower?
>>
>>3651669
I think so? It's been a few years since I've played it
>>
>>3650706
Somebody please make a mirror of the .deb file.
>>
My favourite Doom enemy is Pain Elemental I wish every monster was replaced by him.
>>
hmm. wouldnt it be col if d4d had a weapon "priority" thing that you could set in the options?
like once you pressed 6 the first weapon that would come out would be the lightning gun, then the plasma rifle, and then the vortex sniper. How hard would this be to implement and how would i go about suggesting the idea to the mod author?
>>
>>3651672
I'm not sure what you're talking about. I like the story in Thief 2, but the missions were a bit of a pain.
>>
>>3651704
Switching between some of the weapons in D4D is such a pain that I just disable the MP weapons, the main weapons are overpowered enough anyway.
>>
>>3651695
Even the Lost Souls?
>>
>>3651726
No.
>>
File: 1460649054688.png (694KB, 1280x800px) Image search: [Google]
1460649054688.png
694KB, 1280x800px
Apparently, a lot have changed since the last time I checked out Colourful Hell.
>>
>>3651743
Ia!
>>
File: 1468110675080.jpg (66KB, 507x542px) Image search: [Google]
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>>3651194
>https://twitter.com/BrutalDoomGuy/status/804547132657168385


All thanks to nintendo who fucked up the contest because of their hateboner crusade against AM2R and Pokemon Uranium


Thus most of TGA who felt that it was bought by Vivendi, since they simply own now Ubisoft and ActivisionBlizzard

shit, most of the content was Boringstone and Whogivesafuck creed the movie
>>
>>3651758
Sure wanna play fucking goblin New York: the card game.
>>
>>3651194
As much as I like the mod, the guy who made it sounds like a pain in the ass and an emotional wreck.
>>
>>3651763
He is Brazilian what did you expect?
>>
>>3651764
Ha, he is? Sorry, I usually don't bother checking who make the mod, let alone where he comes from.
>>
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>>3651763
He's a controversial figure.
>>
>>3651743
What weapon mod is that?
>>
>>3651764

Don't judge because he's BR, ok that most of the BR creators besides Daniel were complete fuckwards, Look at the old BRDoom forum, LoganMTM HATED Doomworld with everything until the forum died.

We all hate Mark because he is a A-Class neo nazi asshole, who almost forced a guy to kill himself on zdoom forums

and the guy was suffering from some serious PTSD problems back then


Thus the controversial shit code for Brutal doom and the racist messages included there
>>
>>3651775
We're reaching levels of autism and egocentrism that I never thought I would see again since I stopped fanfictions.
>>
>>3651781
How the hell do you force a guy to kill himself, and do it over the internet no less? What the fuck am I reading?
>>
>>3651787
Some people are fragile, and upon being treated like shit by someone that they respect, may take it badly.
>>
>>3651789
Saying that that is "forcing someone to kill himself" is ridiculous.
>>
>>3651781
>brazilian shitskin
>neo-nazi

lmao Mark truly is a faggot
>>
>>3651792
>ridiculous
What else do you expect from someone whose biggest problems with sgt faggot are "dass rayciss" and "he was mean to an attentionwhore once"
>>
>>3651779
The Trooper. Great looking and great gun feel. Too bad the mod author stopped updating it.
>>
>>3651792

remember that the human mind is fragile, the guy's case was because of the Depression and PTSD problems, and he even posted on Zd forums about that

mark even harassed and pmed the guy all times until everyone gave him the ultimatum, heck he wasn't banned from ModDB yet because there's no proofs that he stole assets, which is the only main reason to get banned there
>>
>>3651781
>[nobody]waah waah i'm going to kill myself
>[mark]here's how you do it without fucking up
that's basically how it went, it's a solution to a problem, on a pragmatic level it's not wrong at all
it's still cold, but earth is overpopulated so...
plus the ones who whine about it aren't going to kill themselves in the first place
>>
>>3651758

Now I'm torn. On one hand AM2R doesn't get more recognition and love, on the other, Mark gets pooped on.
>>
>>3651758
I thought it was Tencent who had Acti-Blizz in their pocket.
>>
>>3651823
BD64 would have won dude, BD is something that's popular even among big time LPers, not as much the case with AM2R though it is still popular nonetheless.

Especially after D44m revived mainstream interest in the series.
>>
>>3651827

Yeah but just getting mentioned would have been a great thing for AM2R, honestly. Metroid can't catch a break
>>
>>3651826

They still share their pops with Vivendi

in fact even LoL won some prizes Yesterday, everyone is bitching atm because of that, it felt that they Bought TGA.
>>
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playing through 64 ex and I outright hate this shitty demon almost as much as her army of pain elementals. I didn't know secret levels were mandatory if you wanted the final level to be the least bit enjoyable. If I make it to her with any rockets or plasma left, I can squeeze a few bfg shots in before her movement-tracking firewalls either launch and stall me or slow me down enough for the homing funballs to obliterate me.
>>
>>3651836
>I didn't know secret levels were mandatory if you wanted the final level to be the least bit enjoyable
Other way around, doing them makes the final level a borefest because all challenge has been removed.
>>
>>3651781
>We all hate Mark because he is a A-Class neo nazi asshole, who almost forced a guy to kill himself on zdoom forums

uh I don't hate him for that at all

if anything that was one of his redeeming features since he actually has balls to speak his mind and it was funny

if that's the only reason to hate him, then you need to grow a pair
>>
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>>3651812
>plus the ones who whine about it aren't going to kill themselves in the first place

sadly, this
>>
>>3651852
>giving a child instructions on how to kill himself and then making holocaust jokes to defend yourself is funny
This is the Brutal Doom audience.
>>
Anyone else setting up nativity decorations with their miniatures or is it just me?
>>
>>3651860
Look, I'm saying that "the author is an asshole! HATE HIM!" is really poor form and a horrible excuse

Why not focus on him "borrowing" assets from other mods?

The whole "b-but he was a big fat meanie pants OVER THE INTERNET" is a much more childish view on why people should not like anybody

No doubt I'll draw the line if he actively tried to encourage someone to an hero in person, but muh cyberbulling :^''''''( is laughable in itself
>>
What are the comfiest wads?

IMHO Pirate Doom
>>
>>3651867

I don't like him because of his awful fanbase, his bad attitude, and his massive ego, not to mention he goes full retard with his work often, his development practices bug the shit out of me, though that one is a personal thing.

I also don't care much for his mod, and I wish the guy would do other shit rather than "brutal _____", he can make a good map when he's not stealing shit.
>>
>>3649417
I must have been like 5 when I "played" it (with played it I mean playing like 3 levels then forgetting about it then going back to it). It was also the first game I remember playing on PC. I played it with the Doom95 port.
>>
>>3651870
Golden Souls and it's sequel.
>>
>>3651886
>Mario
>in Doom

shit taste I bet you also listen to metal
>>
>>3651884
and that's fine, I share many of the same reasons

it's just silly to me how people boil it down to "but he was mean to one kid in one particular incident at one point in time therefore he is literally hitler" and don't really expand further
>>
>>3651018
If that isn't the title image for the next thread there will be revenants to pay.
>>
Well, everyone is bitching all over the internet to point that blizzard/tencent bought Most of TGA yesterday, including best game direction and goty, also the fan prizes
>>
Pirate Doom shits all over Ultimate Doom
>>
>>3651896
"Best Game Direction" going to Overwatch made it feel like a total sham.
>>
>>3651901
to be fair, i don't remember a western game getting this much R34/fanart in forever
>>
>>3651501
Its because of the ambient sounds system for 2/infinity
>>
>>3651917
*smooth doom
>>
>>3651920
*doom
>>
>>3651923
*
>>
>>3651338
is that voxel models?
>>
>>3651890
what makes you think that's the only reason people hate him? the reason I see the most is the fact that he took assets from everyone and didn't credit them properly, the fact that he's a dickhole all the time is just the icing.
>>
>>3651889
There's no Mario in it though.
>>
>>3651931

nope, its the ugly rizen 3d models imported to gzd
>>
>>3651658
It's a Pan from one of the greek bas-reliefs
>>
>>3651937
>what makes you think that's the only reason people hate him?

see >>3651781

>"We all hate Mark because he is a A-Class neo nazi asshole, who almost forced a guy to kill himself on zdoom forums"
>>
>>3651942
so, one guy's post?
>>
>>3651946
One out of many

I've seen it here and elsewhere all too often
>>
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Equinox is a sight to behold.
>>
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>>3651949
Baloney, what gets posted the most about him is shit unrelated to his ''ask someone to kill themselves'' tendencies, like pic related.
>>
>>3651917
Brutal Doom is Doom done right in some parts but also more wrong in many other parts.
>>
>>3651941
Where the fuck are his horns then?
>>
>>3651952
Well there's really no way to statistically prove or disprove either of our experiences, so I'll give you that.
>>
>>3651923
Doom 3*
>>
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>>3651956
the archive's there, this one especially is relevant since it's one of the most recent examples and got posted a bunch of times too.
>>
>>3651775
IIRC Doom '16 creators took main inspiration from Serious Sam 3 melee finishers. SS3 finishers were also demonstrated before BD's first release, and were done better in both cases.

So essentially Mark whines about some one else taking an idea from the same place as he did.


>>3651949
>>3651942
>>3651781
Marks code is also extremely buggy and done in ways that put most dirty hacks to shame (using lengthy and buggy DECORATE for stuff that could've been done much easier and cleaner in ACS mostly). People attempted to tell him how to improve his code, but all they got in return was his "hurr-durr you jelly of my popularity I know better" speech. Obviously, in a community full of programmers that gave him a certain image.
>>
>>3651959
>>3651960
They're not mutually exclusive, and often they are paired together. However, the prevalence of poor reasoning solely against his character in one specific scenario nonetheless remains present in more than enough otherwise negligible cases. This is why rummaging through the archive will do no good, as it extends beyond 4chan alone.
>>
>>3651963
But your point was that people focus on him tellinng someone to kill themselves when it's clearly not the case, plus it's not like counting that point is a negative and it's more than welcome as more proof of his dickery.

If you've been on /doom/ for a while you should know that those screenshots are the ones that are talked about more than that old story of his, because they're more recent and relevant. Hell I haven't even seen the ''kill yourself'' story mentioned in like a year.
>>
>>3651967
>Hell I haven't even seen the ''kill yourself'' story mentioned in like a year.
It's more that it only gets mentioned, among other things, when someone asks why is he hated so much.
>>
>>3651967
>people focus on him tellinng someone to kill themselves when it's clearly not the case

Then how would you account for the post earlier? Or twitter? or in many places where mark is discussed?

>Hell I haven't even seen the ''kill yourself'' story mentioned in like a year.

And likewise, I don't see it around here too often either. But it still happens, and that's the problem -- they focus more on that than they do with the technical or programming aspect.

Mark is a controversial character for sure, but he should his controversy should be examined with reason. You are absolutely right when his code is criticized.
>>
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>>3650836
bueno
>>
I was wondering why the discussion suddenly cared greatly about Brutal Doom.
That explains it.
>>
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>>3650836
>that chaingunner

well done anon
>>
Is there a way to make things trigger only in deathmatch? I'm having a problem where a door opens when you pick up a key, but the key isn't there in deathmatch and I want the door to open from the start of the match.
>>
>>3651967
>>3651963
Mark's telling some guy to kill themselves, linking to a "how to kill yourself" guide, then arguing with moderators were his last escapade on ZDoom forums, that eventually got him banned, and that's why it's the first thing that comes to minds of many.
>>
Is this gonna be the new shitpost flavor of the month now?
>>
>>3651992
try not playing it with ur shitty mod and shitty maps
>>
Talk about changing our perception from two companies in a day, holy shit.
>>
>>3651996
Zenimax has been hated for a long time, dude.
https://wiki.mozilla.org/Legal/Infringement_Notices/3_June_2011
>>
>>3651997
nice bait anon

now go back to your containment thead, which is probably overwatch general on /vg/
>>
>>3651996
You didn't already dislike them?
>>
>>3652002

I actually went from hating Nintendo to loving them for what they did last night.
>>
>>3651998
What do Zenimax have to do with Doom?
>>
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>>3652006
>>
>>3652006
It owns new id
>>
>>3652012
Ha, shit. I didn't know. What a sad ending for the company that made Wolfenstein, Doom, and Quake.
Just give them Unreal too, and you might call them "Fathers of FPS".
>>
>>3652015
Don't jinx it, I can totally see that happening
>>
>>3651951
name of the weapon mod?
>>
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/vr/ pls halp, I'm running quakespasm and whenever I try setting r_wateralpha to something less than 1 the water gets all blurry and glitchy. But for some reason it works properly when I'm like 1 foot above or below the water level (bottom pic). It's the same underwater. I looked everywhere and tried everything. What do?
>>
Hey guys what if I took a monster but changed its color and now he spawns adds and shoot more shit, would that be cool?
>>
>>3652040
>a rainbow army of imps with various abilities

it could work
>>
>>3651951
Moments before ear rape.
>>
>>3652024
Project Brutality I'm assuming
>>
What is the best weapon mod to go alongside Colorful Hell?

Any decent maps came out this year?
>>
https://www.doomworld.com/vb/post/1692799

>"It's not a copyright complaint. It's a trademark complaint."

Okay, a trademark complaint for a mod that doesn't make a single monetary profit.

Again, how is that different from a mod that also has "Doom" on its name, which is also using assets from many other games*, and is also made by somebody who actually owns a Patreon related to his modding work for Doom games?

________________

* And why is nobody in Doomworld making an issue out of it? They're known for being very moralist in that aspect when it comes to IWAD content, were they told not to by someone?
>>
>>3652060
They're afraid Xenimax will go for them.
>>
>>3652060

So why aren't you posting that there?
>>
>>3652064

Why should that anon do that? They're browsing these threads, after all. That's no secret
>>
>>3652067
to add to your post:
there are way more people browsing 4chan than those willing to admit it.
>>
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>>3652060

Honestly, this is what bugs me the most about the entire ordeal.

The biggest thing about DoomRL is that it has a Kickstarter for a different project somewhat vaguely related to Doom. An off-brand Doom. The Not-Doom.
Is it questionable that he uses DoomRL to promote it? Kind of. But it's Not Doom. And the Doom project itself is not getting anything.

Meanwhile, Sgt. Mark is making money off many unaltered Doom assets in his mods. Hell, he just "recreated" (using the term VERY fucking loosely) the entirety of Doom 64, a sold game, for free distribution.

I'm not sure whether to be sad, annoyed, or confused.

>>3652064

Because I can't remember my password and I don't care enough about Doomworld to dig it up again or reset it.
>>
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Well hey look at this, from a /v/ draw thread
>>
>>3652086
i think, it's pretty cool, but it falls into the pit in which so many doom weapon mods fall (gmota, psychic, trailblazer, ...)

it's hopelessly overpowered
>>
>>3652106
don't reply to "trailblazer is the only good mod" guy
>>
>>3652082
>recreated
Is that the new term for "fucking ripped everything off"?
>>
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>>3652104
Doom has amazing drawfags. Like, almost every doom drawing, shoop, animation etc. is pretty fucking great.
>>
>>3652115
why
>>
>>3652119
I never played anything this shit.
>>
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>>3652086
>>3652105
>>3652115
>>
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>>3652117

Most of the shit that's come from these threads and other creative nerds is solid platinum
>>
>>3652121
haven't palyed it yet but everybody seems to be shitting on it for some reason
>>
>>3652126
nah, it's been the exact same guy for the past six months

you can tell because he always sucks trailblazer's dick afterwards
>>
>>3652125
agreed

would legit buy a poster of shit like >>3651018
>>
>>3652126
It's just one guy. Combined Arms is gr8.
>>
>>3652060
>Zenimax

One word: Scrolls.
Surprised it didn't happen sooner.
>>
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>>3652135

as the creator of the mod I'll concede it's got flaws and the SSG replacement has caused a pretty massive divide in opinions, some balancing and shuffling weapons around is honestly in order.
>>
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>>3652143
Honestly the shittiness of this edit makes it funnier
>>
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>>3652141
>>3652147
>>
>>3652147
Oh, fuck off. We all know you're just jealous that your mod doesn't get any attention.
>>
>>3652150
>>3652149
holy fuck stop responding to him
>>
>>3652142
Nothing else really mattered once I found the shotgun altfire.

The rocket launcher and the energy weapon aren't particularly satisfying to use though. Still like the mod a lot.
>>
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>>3652154
>>
>>3652156

The rocket launcher really is wimpy, but Pillowblaster suggested it and I ran with it the best I can. When you say energy weapon are we talking about the particle smasher or the buster rifle?
>>
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>>3652150
'Nother person, but I legit am jealous my stuff doesn't get any attention, but that's never made me salty.
>>
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>>3652169

I'll play your mod/maps anon. I need to sleep now but link me that shit, and I'll play it when I get home from work. You have my word as a knightposter
>>
>>3652161
The pump action thing? I think that's the particle smasher. Been a while since I played the mod.

Anyway, I really hope you take up TEXTURES animation for a side project again some time. I really enjoyed all the little bits and things moving around in blastmaster. Perhaps a heretic weapon mod, to get some new material to play with?
>>
>>3652159
what did he mean by this?
>>
>>3652173

Heretic's a strange and unknown beast to me anon, I'd have to spend a few months playing Heretic for a long time to get adjusted to it. I do love the spritework in that game though.

I fucking love working with TEXTURES though goddamn. Blastmaster needs some tweaking too honestly. I've though about ditching the bomb gimmick and fine tuning that mod and the controls as well.
>>
>>3652176
That he has no repartee.
>>
>be Combined Arms dev
>you know what? Rocket launcher's alt fire shouldn't do splash damage to the player xD
>SSG replacement should render plasma rifle useless too
>the most interesting weapon - brick tome is a replacement for blursphere which most mappers don't even put in their wads

top notch design there friend
>>
>>3652181
>you know what? Rocket launcher's alt fire shouldn't do splash damage to the player xD
>top notch design there friend

this but unironically
>>
>>3652172
>knightposter
Well try this if you like knights!
>http://s000.tinyupload.com/index.php?file_id=45359693778514848758

It's a swordfighting simulator with 3d models. Just a tech demo really, but it has some cool features. fire = horizontal, altfire = vertical, reload = block (please don't hold this one down). Drag both files within the zip into gzdoom.exe.
>>
>>3652185

He's right about the crate weapons though. I just don't know where else to put them. I've thought about making the crates randomly replace a weapon spawn. Because yeah, blurspheres are rare.
>>
>>3652082
>for free distribution.

Not true. It requires the Doom 2 iwad, Zenimax still makes money of it somehow, unlike DoomRL.
>>
>>3652196

Freedoom has been a thing for a long time, friend.
>>
>>3652178
>Heretic's a strange and unknown beast to me anon, I'd have to spend a few months playing Heretic for a long time to get adjusted to it. I do love the spritework in that game though.
Meh, fuck what it's supposed to play like. Go wild with F.U.N. Just thinking of the cool stuff you could make with the necromancer gauntlet sprites make me giddy.

>I fucking love working with TEXTURES though goddamn.
It really is amazingly fun.

> Blastmaster needs some tweaking too honestly. I've though about ditching the bomb gimmick and fine tuning that mod and the controls as well.
I think the bomb gimmick perhaps didn't work out as well as you'd have planned in normal doom maps, but for survival type gameplay it should be amazing. I think you should let that mod be what it is however.
>>
>>3652197
Most of the internet doesn't knows about it.
>>
>>3652197
>Freedoom
>>
>>3652194
>where else to put them

your ass
>>
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>>3652202

I'll keep it in mind and take a good whack at it later, though I have a hell of backlog in projects right now
>>
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>>3652186
Noice. However even if player blocks enemy attack there's next to no window for counter-attack.
>>
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>>3652227
>when u trade ur trusty steed for a mechanical mare and realize u can't go jousting with it anymore
>>
>>3652229
What the fuck.
>>
>>3652031
Most probably because the map hasn't been VIS'd with transparent water. Keep the water opaque in that case.
>>
Remember that whatever marty or todd speaks

Zenimax doesn't give a shit

if both of them even shows a Demo of Skyrim remaster and DOOM for Switch, zenimax douches will say that they aren't working on that.

As for DoomRL, it would be nice the community starts to make at least a shoutout against it.
>>
>>3652270
It happens on every map though, including the original maps. Could it be something with my graphics maybe?
>>
>>3651807
It's pretty good but the recoil is overkill.
>>
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>Alien vendetta map 20
holy shit, what were they thinking? After 20 minutes i just IDCLIPed the hell out of there, and i've never done that before
>>
and here's PcG post about DoomRL

>http://www.pcgamer.com/fan-made-doom-spin-off-from-2002-challenged-by-zenimax-legal-team/
>>
A bit of a dumb question, but is there any mod for doom replacing the demons by angels?
>>
>>3652345
try edgemeister.wad
>>
>>3649102
DOOM Retro v2.3.7 released. Get it here: http://www.doomretro.com/2016/12/doom-retro-v237.html
>>
>>3652348
That sounds like a ruse.
>>
>>3652345
A Hell vs Heaven type wad would make for a great multiplayer gameplay mod, that would probably never get played in favor of complex/brutal doom and RGA.
I think the problem is that no one has ever really made any angel type enemies.
>>
>>3652359
I was more something of a wad that just replaces all normal enemies by angelic versions of themselves.
Because I see a lot of games with demons and devs have a lot of imagination, but I struggle to remember a game where you see angels. Diablo 2 and 3 being the only ones I can remember right now, with maybe the Heroes of Might and Magic, but angels are units in that game, not an entire race like the demons.
>>
Demons know Doomguy and what he is capable of yet still send fucking Imps at him.
>>
>>3652364
How would one go about making angelic versions of the demons, design-wise? I mean, if they're all just "human with feathered wings" that would be pretty lame. Unless we allow it to delve into Lovecraftian territory a little bit, with these superior beings(the angels), being completely inhuman in appearance.
>>
>>3652345

Bittersweet, I believe, but it also has a lot of 90s CGI graphics forced into the Doom palette. Also low-poly tits.
>>
>>3652375
the biblical angels are fucking scary, man
>>
>>3652375
>I mean, if they're all just "human with feathered wings" that would be pretty lame.

These are actually very much in the minority among the angelic host.
>>
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>>3652378
I'm okay with this.
>>
>>3652375
>How would one go about making angelic versions of the demons, design-wise?
It's precisely to see it that I'm asking
>Unless we allow it to delve into Lovecraftian territory a little bit, with these superior beings(the angels), being completely inhuman in appearance.
>>3652379
>the biblical angels are fucking scary, man
Huh?
I thought all angels were either babies with wings (cherubs) or humans with wings.
>>
>>3652384
>I thought all angels were either babies with wings (cherubs) or humans with wings.
noooooooooooooooo
>>
>>3652384
>I thought all angels were
You thought wrong.
>>
>>3652227
Yeah, it'd need some tweaking on the stagger state among other things.. The coolest feature imho is how the sword can recoil off of actors and game geometry at any point in the swing. Got that idea from Nocturne in Yellow I think.
>>
>>3652285
Does it happen on very recent maps?
>>
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>>3652384

There is a reason angels said "Fear not!" when they appeared to humans.
>>
>>3651341

>Dat chaingunner
>>
>>3652391
Suddenly, having 70 virgins doesn't sound very appealing if they're angelic virgins.
>>
>>3652384
>I thought all angels were either babies with wings (cherubs) or humans with wings.

This was a popular interpretation in the renaissance but is not at all accurate to the biblical lore.
The cherubim, for example, are commonly interpreted as being tiny babbies, but in the Bible were gigantic beasts with eight wings and four heads, at least three of them constantly screaming, emitting blinding light wherever they go.

Technically they were singing the praises of the Lord, but let's be honest, if you see a flying creature that's infinity times your size and is just four heads and a fuckton of wings and a lot of yelling, you don't give a shit what they're saying.
>>
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>>3652403
>til: cherubs are actually angelic revenants
>>
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>>3652403
>The cherubim, for example, are commonly interpreted as being tiny babbies, but in the Bible were gigantic beasts with eight wings and four heads, at least three of them constantly screaming
THAT'S NOT CUTE AT ALL
NOT CUTE AT ALL
HAAAAAAAAAAAAAAA
>>
>>3652403
oh my god, they were revenants
>>
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>>3652409
did you expect anything less from me?
>>
>>3652390
Nope, I've just tried one and it works properly.

So it's the old maps that are missing someting. Is there a way I can fix this? Even though I know jack shit about these things?
>>
>>3652436
No there isn't any way you can fix this. The maps need to be recompiled with transparent water.
>>
Quake is better than Doom.
>>
>>3652437
Okay then, I'll just switch to chocolate fudge water. Thanks anyway m8.
>>
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This guy can eat a dick.
>>
>>3652440
I think they're both great.
>>
>>3652440
Duke 3D is better than Quake and Doom.
>>
>>3652440
Marathon is better than shit.

But it's not that much better
>>
>>3652449

I just buffed him for the v2 build. :^)
>>
>>3652484
i was planning to play marathon soon, actually.
i-is it that bad?
>>
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I know some people like to shit on quake 1 alot because of how brown it is, but good god, quake 2.
Just why does it look like such shit?
>>
>>3652509
nope
>>
>>3652509
Not really, it's just an easy target to make fun of because Marathon fanboys don't exist.

Not as fun a target as Blood, though, Blood fanboys are rabid.
>>
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>>3652509
Don't you worry anon, It's just my opinion.

I think it's a pile of putrid severed donkey dicks submerged in a mix of equal parts dysentery diarrhea, and pig vomit. Playing it for more than 5 minutes is enough to make me go insane with rage, which is why I was arrested for manslaughter at one point in my life. But hey, that's just me.
>>
>>3652514
Turn off texture filtering
>>
>>3650813
They'd be laughed out of court because open source. We can put Donald Trump shitting on ZeniMax's logo in a wad and nothing would happen.

It just so happens that DRL ended up being used to advertise their shitty kickstarter roguelite.
>>
>>3652538
Really if anything, this is giving the devs a lot of attention towards the Kickstarter. The game was already finished and at most they'd just need to shut down the DoomRL portion of the site.

This is just one big wew lad to me.
>>
>>3652538
Bullshit, not only did they not attack his KS at all, but the more popular Sgt Mark IV who actually has a Doom-related kickstarter >>3651952 was left unscathed.
>>
>>3652545
That was a Doom mod, DoomRL is a completely different game using the Doom property.

My copyright law understanding it shitty, but doesn't that mean something because of the original game's open source factor?
>>
>>3652550
Except this >>3651998 happened.

Not to mention the point about them not attacking the Jupiter Hell KS stands, taking down the DoomRL site won't stop them from getting money there which you claim is the offense.
>>
>>3652550
>but doesn't that mean something because of the original game's open source factor?
nope, just means you can't use the game for profits
which they're not, it has just one small billboard for an unrelated game with the kickstarter

meanwhile, mark is directly profiting off doom and doom mods utilizing unedited doom assets via patreon
but this is okay because ???
>>
So is it trademark law in general or america's laws that are fucked and causing this?
>>
>>3652556
>Doom browser app taken down
>But the completely flash-based Doom that requires no WAD on Newgrounds is still up
That's an oddity.

>>3652558
Ah, I see now. That makes slightly more sense.

One wonders why Sgt Mark hasn't been sued yet in this case. Maybe they fear a hugeass backlash because it's BD, and their trying to make money off of mods already.
>>
>>3652408
That game was such wasted potential.

>game based around possession
>you only get to possess cops 90% of the time and most of the game involves just shooting shit or mediocre platforming segments

The only good part of the game was the Red Light District because it had both civilians and cops mixed together. The Club Kyd level was also decent because it actually involved having the player do a task specific to the person he's possessing to assume her role.
>>
>>3652570
I remember trying it, I didn't understood a single thing. People saw me coming from a mile away, it was one of these "holy fuck all the doors are locked how do I progress oh wait here's a switch now let's see if it opened anything at all" game.
>>
The hell's taking Golden Souls 2 so long?
>>
>>3652576

Contrary to popular opinion, development takes a long time.
>>
>>3652563
Trademark law in general, also ZeniMax's legal team seems very irrational and aggressive, not minding sacrificing goodwill with fans and customers, or causing controversy, for the sake of marking their territory.

There are a lot of companies who wouldn't have bothered with something like this.
>>
>>3652589
Only thing I can think of is that zeni wants to make its own doomrl.
>>
>>3652576
It takes a long time to farm the gold used in making the souls.
>>
>>3652564
>One wonders why Sgt Mark hasn't been sued yet in this case. Maybe they fear a hugeass backlash because it's BD, and their trying to make money off of mods already.
ZeniMax just openly endorsed Brutal Doom 64, that's why.
>>
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>>3652618
fucking wow.
>>
>>3652594
Seriously doubt it.
>>
>>3652630
tribes-style doom mod when

i wanna go fast and ski as a revenant
>>
>>3652640
Agitation on the slopes.
>>
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>>3651758
Hold up, minor realization here. Would it be appropriate to consider Sgt. Mark as the "Shadman" of the Doom community?
>>
>>3652646
If he made HDoom maybe.
>>
>>3652646
Not really? They are hated for different reasons, Shadman's work are more controversial (loli Hillary, underage guro etc.) than straight up considered stealing from others and not crediting them like Mark's case.
>>
>>3652660
Creepy porn doesn't hurt or exploit real people though, Mark has stolen directly from others, so I will argue that Mark is a worse person than Shadman.
>>
>>3652660
Well, let me explain my logic behind my thinking to at least make it understandable:
>Both have created something that is widely known, considered to be poorly made or executed, disliked by a lot (especially those that are invested into the medium (ie artists and modders)), and fans of these authors are often looked down upon
>Both creators are considered edgy and having poor tastes
>Not sure if Shadman is a Neo-Nazi himself, but both have a strong liking to Nazi imagery and the likes; if Shad is a Neo-Nazi, then that would be another similarity
>In general, both of these authors are widely looked down upon by a greater community and while their creations are widely popular or known about, inner groups of those greater communities will criticize and discredit their creations as a means to expose to others just how low quality the created content is and to try and widen the perspectives of their fans
Obviously it's no 1:1 and they've got plenty of differences, and you could argue that I might be making stretches here with generalizations, but I do think there are some fair points that Sgt Mark could be deemed as the "Shadman" of Doom. Just a thought though.
>>
>>3652509
I've been playing Marathon 1 recently and I'm having a lot of fun, though the first game is noticeably dated in some aspects (such as sprites, AI, and some level design choices). Still, I think it's pretty fun and it looks like the next two games get even better. Go for it, anon.
>>
>>3651836
Stay in front of her do not try to strafe around her. you can stay between her blasts. That is what I did.
>>
>>3652731
>>3651836
just dodge em like you would a revenant's homing projectiles.
>>
>>3652514
Cherrypicking much?
>>
As for Mark

He lost, Enderal team won, bethesda confirmed it now on Twitter,
>>
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>>3652816
>>
>>3652514
I always thought Quake 2 wasn't enough of a technical jump from Quake 1... It's not as fun imo either. It's not a bad game, just not as solid as Q1 I guess.

There are little touches that I like though. Like shooting off the machinegunners heads and having them fire rounds sporadically as they die. More games should do that sort of thing.
>>
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So apparently my little brother got on my wii u and drew this
>>
Which one is more unsufferable between Duke, Caleb and Lo Wang?
>>
>>3652828
what's that supposed to be?
>>
>>3652830
Caleb for sure

Duke's bro-tier

Lo Wang is funny as shit
>>
>>3652594
yeah, given how TES and fallout got heavily casualized over the years, i really doubt that zewimax would do something as niche and complex as a roguelike (or T-RPG)
>>
>>3652834
I admit Lo Wang grew on me since I tried the recent Shadow Warrior games. They're pretty meh to be honest, but I like the character. He's a complete asshat and it's fun to see him getting in trouble.

I'm just annoyed they couldn't get the recent games to follow the old game's story.
>>
>>3652832

Not him, but I think it's supposed to be Doomguy covered in blood?
>>
>>3652832
>>3652843

Doomguy

I also found a notebook with a little doom comic in it hidden inside my chimney
>>
>>3652017
>>3652015

epic games is owned by tencent
>>
>>3652854
>all the studios that created video games as we know it, with passion, curiosity, and a desire to go further are bought, one after another, by faggots just trying to make money
No wonder video games are going downhill.
>>
>>3652826
>Like shooting off the machinegunners heads and having them fire rounds sporadically as they die. More games should do that sort of thing.
You should check out Metal Arms: A Glitch in the System. It's a great game, and all of the robots have limbs that can be "disabled" but still able to shoot, ie shooting a Titan's arms until they loosely wiggle around and fire in random directions until they're totally blown off.
>>
>>3652854
Fuck I didn't know this, though I don't feel as bad about it with Epic's retarded art direction choices ever since Gears of War.
>>
>>3652854
>>3652859

I want to correct, wikipedia says the 51.6% of shares are owned by Tim Sweeney and Mark Rein
>>
>>3652838

it became "casual" because even the oldfags cant stand anymore to play something like morrowind and its eternal dice rolls, or oblivion's shit leveling

this is why they took oblivion's leveling mod for skyrim, and adapted most of fallout 3 and NV mods and retail improvements to Fallout 4

and this is why they even admit that they Dun Goofed with some things ingame, like the lack of choices and voiced protag, and todd admited that Live on E3

also someone explained that already on /fog/ and /TESG/, the rush order went live after E3 due to zenimax orders, they had to rush it, even salem was supposed to be a big quest hub + dungeon, but it was cut during the middle of the process when the rush order was given for the release

>>3652854
which explains why UT4 feels like a Korean Free MMO Game
>>
>>3652854
I'm surprised not many people elsewhere talk about Tencent given how they're seemingly getting their fingers in everything these days
>>
>>3652879
>they're seemingly getting their fingers in everything these days
OH, MY.
You might want to rephrase that.
>>
>>3652882
are you 10?
>>
>>3652826
My problem with Quake 2 tends to be the AI and generally lower difficulty from the enemies. However, I do consider the expansions (which have improvements there) to be pretty damn good and fun. Really. I think they're very underrated.
>>
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>>3652854
>Tencent Holdings Limited is a Chinese investment holding company

fugg
>>
>>3652882

That's a common expression, man.
>>
Is there any mod that allows me to pit the Strogg against Quake's lovecraftian minions? Ever since I was a kid that was one of my dream matches.
>>
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>>3652871
>which explains why UT4 feels like a Korean Free MMO Game
>>
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Okay so there's a conspiracy theory about an underground alien base in Mexico and I'm 99% sure that one of the alleged pictures from inside is a fucking Quake screenshot.

Here's a link to the page in question, but be warned that there are some NSFW pics:

http://www.abidemiracles.com/65601.htm
>>
Why would they do that anyway unless they wanted even more interest for DOOM?

Doom's birthday is in 8 days...
>>
>>3652871
>it became "casual" because even the oldfags cant stand anymore to play something like morrowind and its eternal dice rolls
I'll admit that the combat in Morrowind has aged abysmally, I'd tolerate it back in the day, but I went back recently and it's just kind of unbearable.

I really like the levelling system though, and the world and writing is some of the best Bethesda have ever done.
I hope Skywind is good, basically.
>>
How's Doom 2 Reloaded?
>>
>>3651563

Nope. The triple gatling's a chaingun replacement.
It actually does pretty low damage, it just shoots pretty quickly and pretty accurately.

Lately I've been experimenting with how best to replicate the Chaingun burst fire function, because that thing is super-useful.
I'm thinking that as you hold down fire, you rack up an inventory item over time, letting go and not firing slowly decreases the item bit by bit--your accuracy is based entirely on the presence of this item. If you space out your shots, and just tap fire, it's accurate and stable. If you just mash down W+M1, then you get the full spray.

>>3651532
>>3651535

Both of those were points I didn't especially consider, thanks.

>>3651557

There is. It's an ice rocket launcher, though, so it goes boom and freezes things rather than boom and fiery explosions.
>>
>>3652923
Kind of boring in my opinion.
I see some people here praise it from time to time but I honestly don't get what's so special about it, it doesn't even have any new music (or sky textures), and the texture usage is pretty uninteresting, levels are boring to look at.
>>
>>3652918
quake.
>>
>>3652918
The style reminds me of Quake indeed.
>>
what's the best version of prboom? just the latest? tired of prboom+ b/c it loads a fucked up doom II when I try to run ultimate for some reason.
>>
>>3652879
they already got their chink fingers on TGA yesterday.
>>
>>3652816
>A mod for a game, and not even a good one at that
vs
>A completely new game (albeit with mostly same assets), that is also better than the original AAA title

Well no shit.
>>
>>3652871
>Dicerolls are bad!
>Let's remove skills altogether so there is nothing to diceroll!
>>
>>3652963
ironically enough, there are still "dicerolls" in skyrim/fallout 4 in dialogue, you have a random chance in persuasion challenges to succeed, and to improve them you have to take a perk point.
>>
>>3652963
It's frustrating because if you look at S.P.E.C.I.A.L, it's very easy to understand and flexible enough for any basic RPG character building.
>>
Slow down.
I don't mind that, but why are we talking about Elder Scrolls in a doom thread?
>>
>>3652972

that's doubly funny when you consider that new vegas has a perfectly good solution to removing dicerolls in speech checks
>>
>>3652681
Outside of his work, shad does seem like a pretty cool, guy though. Go check out the sleepycast which has him as a guest, quite interesting imo
>>
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>til term or no one else will never do a map pack, or update Metroid dreadnought due to Nintendo's dickery towards the franchise, and C&D threats coming from zenimax

why live
>>
>>3653039
I still play Metroid Dreadnought often. I find it to be pretty relaxing and straightforward, even if I stuggle to remember there's a morphball mode.
>>
>>3653039
[citation needed]
>>
>>3653039
Big question: Should the map pack be pist-, er, power beam start or should it be a series of maps across which you get a series of upgrades, made with the assumption of consecutive play?
>>
>>3653048

I'm pretty sure he's just being pessimistic over current events and Nintendo's recent attitude as of late towards fangames. Term's reasons for discontinuing work on Dreadnought seem to amount to there not being a whole lot left to do other than maps (and he's not really a mapper so), and while Nintendo did send a e-mail to him they didn't try to make him stop or anything.
And as far as I'm aware, a mapper has never gotten a C&D from Zenimax or Nintendo, for a Metroid map or otherwise.
>>
>>3652301
AV map20 is supposed to be big adventure map.
>>
>>3652660
>(loli Hillary, underage guro etc.)
Don't forget him drawing porn of his own mother
>>
>>3653060
>>3652301
>AV map20
That's the giant pyramid maze switch hunt clusterfuck isn't it. I can tell what map it is from that guy's reaction.
>>
>>3653072

now I need to play that map but I don't want to just jump to it
>>
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>>3652301
>>3653072
>Check the map's page on the Doom wiki
>See the automap
>Mfw
I don't blame you, anon, this looks like a trial of patience just from the automap alone. God speed.
>>
>>3653058

its mostly because, even if we group up and somehow do a 1:1 remake of Zebes or even prime maps on GZdoom for dreadnought, or even if we update dreadnought with zero suit mode(which would probably be a reskin of D4D with samus sprites), nintendo would probably find a way to C&D and screw with us, even if we do the sprites by ourselves

they couldn't do with dreadnought earlier, because it wanst that relevant for them to hunt it down, now if it was a bigger project, they would get us.

remember that any good fart that we do, would end up as news in a large and shitty gaming journalism website like PCG, mainly because they have spies on /vr/ and Reddit

if we come up and end up releasing a large metroid megawad, it would become news and then C&Ded later, even if its a Doom mod
>>
>>3653085
Being C&D'd is honestly a non-issue if you finish before releasing. AM2R being lawyer'd sucked because the game wasn't fully finished and the author wanted to add more things.
A fully-done product being C&D'd, who gives a shit. It's already out and circulating, they can't un-distribute it.
>>
>>3652980
too bad it was made by a different dev that has made great RPGs before
>>
>>3653058
he had stopped working on it long before Nintendo stepped in, he's known for abandoning projects and jumping to the next one.
>>
>>3653107

now you see tyranny and pillars

and how they were tyring to erase Chris Avelonne from the credits
>>
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>>3653067
Recently he got in hot water for announcing that he was gonna draw porn of some e-celebs little daughter.

The man has no shame.
>>
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>>3653130

>nobody will ever draw porn about you
>>
>>3653049
if it's specifically for metroid, then it'd probably be very much the latter
>>
Joel's gonna stream the next part of the Vinesauce Doom contest.
>>
>>3653154
Fucking finally
>>
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>>3653067
He what?
>>
>>3653136
You could pay someone to draw a sexy picture of you.

There's many good artists with reasonable rates.
>>
>>3653130
He never intended to go through with it.
>>
>>3653220
I'm sure that's what he said after those legal threats.
>>
>>3653130
I think he drew porn of an 11 year old e-celeb girl that spouts profanities and talks about homosexual double penetration porn, forgot her name.
>>
>>3653234
ltcobris? it's not exactly porn but yeah.
>>
>>3652816
Thank god the ones who deserve it won.

I'm sure Mark won't win a cacoward with BD64. That's nice too.
>>
>>3652816
>Enderal won

Completely agree with that. It's a better Skyrim then Skyrim.
>>
>>3653204

that's cheating
>>
>>3653314
>I'm sure Mark won't win a cacoward with BD64. That's nice too.
i'm on the cacoward team and i can confirm that BD64 is not winning anything.
>>
>>3653369
my dad works at iD and says you are full of shit and zenimax will give him caco after they sue doomworld for using word doom in their name
>>
>>3653369

I'm on the Cacoward team and can confirm that BD64 is winning Mockaward.

No, seriously.

See it on December 10th, bitches.
>>
my mom is nintendo and she wants to thank all of you for the kind messages she's been receiving for the last few hours, she says she doesn't understand why is this happpening but thanks all of you anyway
>>
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why nobody told me about the existence of VirtualMidiSynth before?
>>
>>3653380
>BD64 is winning Mockaward
that doesn't really make sense. Either the cacoward team are retarded, or you're full of shit.

BD64 is a "serious" mod, even if its a laughable attempt at emulating the feeling of doom64
>>
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>>
>>3653483
I'm on the Cacoward team and I can confirm for this year alone we are temporarily changing the name from Mockaward to Cockaward.
>>
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>>3652301
I played AV so many goddamn times online with RGA2 that I have the majority of map20 pretty much memorized. I will not deny that I got lost as fuck on that map, that one is a fucking doozy.
>>
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Hey, Hiro! can we say 'faggot' in the thread?

>>3653636
>>3653636
>>3653636
Thread posts: 746
Thread images: 177


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