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>Super Mario Bros. actually has 256 worlds total, but all

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Thread replies: 28
Thread images: 4

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>Super Mario Bros. actually has 256 worlds total, but all of the worlds past 8 are usually glitchy and broken. The Minus World is the only "Glitch world" that be can accessed through the western NES, while many more can be accessed though a Japanese Famicon.

Why do these abominations exist?
Were they left-overs from development, or does the game somehow generate them?
>>
>>3609180
It reads the wrong part of the rom and interprets it as level data.
Garbage in garbage out.
>>
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>>3609180
r8 my smb 1-1 run
>>
>>3609194
There was a Super Mario 1 race on a forum I used to visit. The goal was finish world 1.
One guy was trying to be funny and submitted a video where he walked the whole way through.

He did not get last place.
>>
>>3609201
>One guy was trying to be funny and submitted a video where he walked the whole way through
what do you mean?
>>
>>3609203
Moving forward without holding B to run.
>>
>>3609207
you were supposed to get mad at my post where i was pretending to be retarded
>>
>>3609212
I don't get mad on the internet. Sorry.
>>
>>3609217
Do you need attention anon? Is there something you want to talk about?
We can have a nice ol' /vr/ therapy session. This thread isn't going anywhere.
>>
>>3609227
Are you autistic? Seriously have you been tested for it? 'Cause damn son.
>>
>>3609240
No! I was pretending.
>>
>>3609194
>news reporter tries out super mario
>>
>>3609180
>not understanding signed integers
>>
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>>3609212
>>3609215
>>3609217
>>3609227
>>3609240
>>3609242
>>
>>3609242
lies
>>
Was the minus world intentional or a glitch?
>>
>>3609194
8/8
>>
>>3609194
I give it a 16:9 out of 4:3.
>>
OP is wrong
FC and NES are the same ROM.
FDS does have 3 more levels in the Minus world.
>>
>>3609180
for your curiosity:

https://youtu.be/Hv_h_R3o9r8
https://youtu.be/CeNjkBJSzig
>>
>>3609180
256 is the largest value you can hold in a single byte of data. My guess is that the world number is stored as a single byte, which means it can go up to 256, but they only actually built 8 worlds. If you glitch the game to go past 8 it tries to find the corresponding worlds/levels, but because none were actually built they're just garbage.
TL;DR: They weren't intentional, it's just a side effect of how numbers are handled in computers.
>>
>>3609201
>He did not get last place.
there always be someone worse
i submitted my half-assed score in shmups subreddit just to laugh at redditcucks and landed right in the middle of scoreboard. i also used to run a dumbass bot in world of tanks and he performed just slightly below the average player.
>>
>>3609180
Many of the things you say are misleading.
>>
>>3612569
Can you elaborate?
>>
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>>3609194
>>
>>3611694
>256 is the largest value you can hold in a single byte of data

No, it's 255 (0xFF). There are 256 bit patterns/values in total which can be represented.

(I know it looks like stupid nitpicking, but it's an actual difference (and one of many sources of so-called "off-by-one errors")).
>>
it is made up from the game. If you notice those levels closely it is actually pieces of normal levels from 1-1 to 8-4 clumped together.
>>
>>3609191
I remember "hacking" SNES F Zero with an action replay to acces garbage tracks in a similar fashion.
Thread posts: 28
Thread images: 4


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