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>WHAT!!?? Your CRT didnt originally come from a television

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Thread replies: 190
Thread images: 23

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>WHAT!!?? Your CRT didnt originally come from a television studio????? GTFO faggot!

Is there a board more autistic than /vr/?
>>
>>3581738
No
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>>3581738
They're all pretty damn autistic.
>>
I don't really care where your tv came from, but in this day and age there's no excuse to use a low quality tv and/or composite or RF input.
>>
>>3581770
>shitting on rf
>proving OPs point
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>>3581738
/wsg/ and /gif/

You can't post an actual .gif file in the .gif boards without some tard going "REEEEEEEEEE images on my video board! REEEEEEEE muh framerate muh filesize! REEEEEE!"
>>
>>3581774
Why use RF? It's an objectively inferior format and RGB is so easily available. There's no point in using RF or composite anymore.
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>>3581783
OK then. So what's the best way to hook a SNES up to a TV that doesn't involve RF or composite cables?
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>>3581783
>There's no point in using RF or composite anymore.
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>>3581784
RGB.
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>>3581738
>Is there a board more autistic than /vr/?
/v/ and /pol/

v is unbearable today and pol can't stay on their containment board and have to shitpost and sperg out everywhere about muh SJWs, muh white genocide and muh minorities! everywhere
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>His pro CRT came from a TV studio and has thousands of hours on it rather than from a doctor's office
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>>3581738
People like what they like, dude. Some people don't like that I don't like CRTs at all. Who cares? They can think what they want, chill and talk games.

Have you played Monster World IV? You should play Monster World IV.
>>
>>3581785
S-Video is a component video. What is being regerred to as component in that image?
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>>3581792
component is not svideo.
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>>3581795
Component just means that the video signal has been split multiple channels.
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>>3581795
Both "S-Video" and "Component" are common terms for Y/c and Y/Pb/Pr video. Both are "super" compared to RF and composite because the separate "components" of the signal and prevent certain common image impacting types of interference.

>>3581792
You know damn well what these things mean and are only being pedantic to confuse the discussion but since this is a troll thread anyway, carry on.
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>>3581785
Which one is how the devs intended?
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>>3581808
Or maybe I just want people to learn the correct terms.
>>
>>3581784
S-video, HD Retrovision, csync-wired scart with an active yipper transcoder, and finally a framemeister with firebrandx snes profile at 5x scale w/ overscan

all assuming you are american and don't have rgb inputs
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>>3581810
The one where transparency actually works, so composite.
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>>3581821
They just used a trick that takes advantage of the weakness of composite, how do you know they intended all users to use composite when their machines were RGB capable?
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>>3581830
Because most of the game's graphics uses the "weakness" of composite.
Look at any waterfall in the game.
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>>3581821
Did devs intend shitty jpeg artifacts too?

Serious question though. If you thought personally that the component looked the ugliest, would you still use it if it was what the developers intended?
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>>3581835
I was not aware that waterfalls comprosed the bulk of the graphics in Sonic.
Why the inverted commas around weakness? If you knew how dithering worked you'd realise that it is, in fact, taking advantage of a weakness of composite.
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>>3581815
Commonly accepted terms to describe technical standards are not incorrect. "Component" can reasonably be assumed to mean the Y/Pb/Pr video standard.
>>
>OP makes a bait thread
>fucks start proving him right

Way to go, /vr/
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>>3581849
That's debatable. I'd put it on the same level as calling composite "RCA". A misnomer.
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>>3581850
Thanks for contributing your valuable comments.
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>>3581770
Consumer sets in America typically don't take RGB.

There's the excuse. It takes real money to get better equipment
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>>3581857
Stop living in that shit country, then.
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>>3581851
RCA is a common term for the phono type connector invented by RCA. I agree it is a misnomer to refer to composite as RCA however the much more common parlance is "A/V"
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>>3581841
>If you thought personally that the component looked the ugliest, would you still use it if it was what the developers intended?

Of course, that's the whole point.
If I wanted to look at the fucking huge pixels then I'd use a modern monitor with an emulator.

All these faggots wasting money on shit live PVMs and professional studio monitors are fucking retarded.
>>
>>3581865
>Of course, that's the whole point.
So wait, you really would use an option you didn't think looked as good if you thought it was more authentic? I get using composite if it's really what you prefer to look at, but why would you still do it if you didn't like the picture quality? Is what the developer intended important?

Also let's say hypothetically that an interview came out where devs said it should optimally be displayed on a PMV. Would you then play it on that instead? (also hypothetically saying someone gave you one)
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>>3581778
That actually makes sense though. The technology has evolved, they want to set a standard. The name of the board doesn't matter.
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>>3581878
Also /gif has always been like that.
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>>3581865
>All PVMs in my area are expensive. I'm too lazy to look for one. Therefore it's dumb.
ok anon.
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>>3581865
>rgb can't be blended
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>>3581871
Of course, I play DOS games on a CRT monitor.
I play games made with composite in mind in composite
I play modern games on modern HD displays

Why would I play things they way they weren't intended? That'd be fucking stupid and I'd have literally no reason to own any kind of CRT.
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>>3581895
Well I'm this guy >>3581790 I've never liked the way CRTs look so I'm happy to not have to use them if I don't have to (I have one in a spare room hooked up to a Saturn, that's it).

To me, I just care about making the games look the best they can in my opinion. What the developers intended doesn't factor into it at all.

I know for certain the the developers of Ecco the Dolphin didn't intend it to be in 3D, but the 3D Classics M2 port is the only way I play now.

To each their own though, if you like what you're doing then more power to you.
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>>3581906
you are a fucking idiot, old games look like shit in modern displays, thats why you need a crt with s'video or composite, the scanlines make this old games hide the saw sprite looking, is like trying to play new games on a crt monitor, you dumb fuck!
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>>3581738
Probably not. That said, I have 2 CRTs(a 27" and a 32") and both of them are consumer shit-tier and they look good enough to me.
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>>3581951

>hating on scanlines

It's like you haven't even used retroarch on the wii with scan grid and a snes controller classic, fucking hell
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>>3581738
/jp/
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>>3581738
Not sure where you've been, but /vr/ has been poo-pooing broadcast monitors for a couple of months now, Sony's especially.
They're too mainstream, so regular CRTs are the flavor of the month again.
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>>3581821
Some visual effects are quite clever tricks, created with lower quality visuals in mind. The pipe along with the waterfalls are proof of this.. I agree
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>>3581738
Dumb frogposter
garbage thread
Sage
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>>3581951
>you are a fucking idiot

We have different aesthetic preferences so I'm a "fucking idiot". I really hope that was a trolling attempt not an honest look into your mindset.
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>>3582073
Can confirm. You are a podunk little asshole. Also a moron.

No one gives a fuck about you.
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>>3581783
>and RGB is so easily available
Not from every platform though.
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>>3582093
You'll find it in the non-fiction section. Titled: History of a Loser.
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>>3582101
That's the autobiography of people who care about what kinds of displays strangers play games on is it? Sounds like a real page turner!
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>>3582107
No, the section about your preferences was never mentioned, as the author felt it was boring. Instead the author places the focus on the subject's massive insecurity and intellectual poverty.
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>>3581785
I'd much rather use RGB over the blurry smeary shit on the left.

Feels like I'm not wearing my glasses, it's like when shitty artists apply Chromatic Aberration onto their images, it doesn't look fucking good.
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>>3582142
chromatic aberration sounds like a digimonn or sentai special move
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>>3582149
It's like one of those status lowering moves from pokémon that makes you not hit shit and you're just fucking annoyed that it happens to you.

The gist of it is that chromatic aberration is what a person with astigmatism sees when they take off their glasses, except dialed up to 11. Shitty artists think it makes their art and games look cooler and more real, when actually it just makes it look like shit.
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>>3582141
What am I supposed to be insecure about again? I was going to make a joke but there's a ton to go on. Intellectual poverty is a cute phrase though.
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>>3582142
I have above average eyesight and I've always wondered if it's part of the reason CRTs look harsh and cause eye strain unless I'm way across the room from one.
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>>3581859
Your inferiority complex is showing.
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what would be a good crt tv to get for playing famicom or super famicom games I'm a newb
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>>3582664
If your country was too stupid to use RGB then you are the inferior one.
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>>3582670
none of them

throw it all away and stop playing videogames, they're for children
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>>3581951

Funnily enough you're right in that scanlines actually make old games look worse in the sense that these sprites, colors, etc were choosen specifically to be displayed on composite, first and foremost. Yes, there were people playing with SCART and PMVs back then, but most people actually used RF (during 3rd gen) and then composite (4th/5th gen). The "how the devs intended" meme isn't all that wrong, although the games are still enjoyable with a clearer picture, there is some stuff that get lost, and to be honest, old games through composite look great, 2D ones at least although I think it might also help the 3D ones look less jaggy.

When you think about it though, how many people here was actually alive when composite or RF was the norm? Most people on 4chan are 20-something and they grew up on emulators, using scanline filters. So of course they're going to go for the PMVs, and won't find the beauty in composite or RF.

However, to me it doesn't matter. I think a good game is gonna look good no matter what, the only thing that triggers me is hooking composite to a HD screen with stretched raidou and all that jazz. I remember when the first flat screens came out and HD wasn't the norm yet, it was awful. People put up with watching TV all stretched and blurry.
>>
>allowing cosmic background radiation to ruin your 8-bit tunes
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>>3582682

>he hears the cosmic radiation

lol low IQ humans
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>>3581738
The one you come from spergboi
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rgb is so clear it eliminates the whole point of the pixel blurring that muh developers intended (i.e. the whole fucking point of using a crt in the first place)

you might as well just stick with your led at that point
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>>3583090
This is fucking retarded. I don't know if you actually believe what you've said, but you're retarded either way.
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>>3583231
am i wrong? yeah you get barely visible scanlines and lower input lag but if you want to hide the pixels, it's better to go for composite/s-video
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>>3583273
Nobody is aiming to hide the, as you say, "pixels".
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>>3583285
i've had it explained to me like that multiple times

and yeah they're called pixels
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>>3583304
Then you're being misled.
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Quit autisming about how you play the games and just play them.
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>>3581784
RGB.
>>3581843
>in fact, taking advantage of a weakness of composite.
Yeahnah. They only used dithering because they didn't have enough colours. They didn't have any other choice.
If what you suggest is true, then developers would have continued to use dithering on systems that could do proper transparency like the SNES and PS1 etc. Because they could have just kept "taking advantage of composite".
>>3581857
They take component. Get a transcoder.
>>3581895
>I play games made with composite in mind in composite
Rubbish. There are none. They were all developed on RGB displays, 99% of consoles are RGB capable without modification.
Just say you like composite, or it gives you nostalgic fee-fees. There's nothing wrong with liking what you like.
>>3582096
Every platform except the NES and PC Engine.
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>>3583407
>Yeahnah. They only used dithering because they didn't have enough colours. They didn't have any other choice.
Yes, that's why they had to take advantage of a weakness of composite, like I said.
>If what you suggest is true, then developers would have continued to use dithering on systems that could do proper transparency like the SNES and PS1 etc. Because they could have just kept "taking advantage of composite".
That does not logically follow. They stopped using it because they didn't have to use it anymore. Once they had the ability to do proper transparency they started using it.
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>>3583407
>99% of consoles are RGB capable without modification.
Be honest. It's more like 50%.
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>>3583418
Besides American consoles, then.
>>
As long as you're not getting input lag and your shit is connected with something better than RF, you're good.
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>>3583427
And Japanese consoles.

So, the regions where all the game developers were.
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>>3583407
>Every platform except the NES and PC Engine.
And PC FX.
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>>3583436
And N64. And most of the early consoles.
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>>3583431
So the SNES, Master System, Mega Drive, Saturn, Playstation, N64, PS2, and Dreamcast aren't Japanese?
Has America produced anything video game related since the 70s?
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>>3583438
>And N64
Mod is easy (as long as you have required revision of the motherboard). PC Engine is easy as well.
But there is no RGB mod for the PC-FX.
Chip only outputs YUV http://hp.vector.co.jp/authors/VA007898/pcfxga/data/HuC6261.html
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>>3583443
So yeah, like half. N64 does not have RGB without modding, by the way.

>Has America produced anything video game related since the 70s?
Don't be retarded.
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>>3583449
Has America done anything at all in video games? You're too stupid for computer games, too poor for arcades, and your console market failed. Why are you so inept?
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>>3583453
C'mon, even a Europoor can do better than that. Try again.
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>>3583462
Sorry, can't think of anything. Maybe the shit you produced never made it overseas.
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Can't stand the high-pitched squealing noise of CRTs. Also I kind of like the crisp and clear pixels.
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>>3581738
>not just using your good old consumer crt from 25 years ago, with the same display and everything
lmao the underage meme is real
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>lol dude you're suppose to watch that old shit on VHS why do you want better fidelity from your visual medium
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>>3583542
Only children still hear that noise, anon...
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>>3583562
not same anon but I know what they are refering to and I can still hear it.

are you the same people who say FLAC is a meme? folk have different ears, deal with it.
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>>3583562
Seriously? I'm 28 and it bugs the fuck out of me.

Not all of us were careless enough to destroy our hearing at a young age.
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>>3583407
Easily available on the PCE champ.
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>>3583562
>>3583585
>>3583569

42 and I still hear it if I turn the one I have on as well and I look forward to the day I can get rid of it.
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>>3583562
I'm 24 and I hear it.
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>>3583585
>>3583627
>>3583684
The flybacks on Trinitrons are bigger ergo their whine is quieter plus the shielding on PVMs muffles it considerably. That having been said, I'm so accustomed to it if there isn't some transformer somewhere whining I feel uncomfortable - like the air is dead. Do you NOT hear it out of your PC's power supplies and your UPSs or have you gone full blown Ed Begly Jr and have no high-voltage anything? How horrifying. No fridge, no AC...
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>>3581810
This part is in motion anyway, retard, motion at 60 fps would blur it anyway.
I want to stab every single 'developer intended' fucker with a fucking spoon, for fucks sake. How the fuck do you know what was intended, unless you're a 40 year old Japanese dude who actually worked at Sega in the 90s? For the love of fuck. How COULD they have a single intention rather than trying to approximate for hundreds of possible combinations of TVs, frequencies, color settings, and so on?
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>>3583560

>watching SD media on HD screens
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>>3583407
>>3583413
>>3581843

Everyone who knows anything about pixel art knows that you're talking fucking bullshit. Dithering works visually even WITHOUT composite or CRT blurring, for fucks sake. There is a metric fuckton of GameBoy games that use dithering - are you going to tell me they were designed for composite too? That's idiotic.
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>>3583773
Are you one of these people who when watching videos of old games on Youtube, makes sure to set video to 240p for 'best results'?
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>>3583781

No, I mean that watching footage on a modern screen for media that hasn't been remastered to HD is shit. I wasn't talking Youtube.
Also, some HD remasters suck because they cut part of the screen to fit the 16:9 ratio and the 4:3 original remains only in SD.
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>>3581790
Is that one of those SF4 Xbox 360 controllers? Why is it all white?
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>>3583780
http://retro-sanctuary.com/comparisons%20-%20differing.html
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>>3583787
It's a customized Mad Katz brawlpad. It had an ugly ass painting of wrestlers on it so when I modded it I sanded them off. Nice pad, but fuck it was ugly.
>>
>>3583808
But Gawker Killer and Meme man are cool!
But yeah I have one of those, it has chun-li on it and its pretty comfy.
>>
>>3582158
I think it's done to imitate very poor camera lenses,i.e. making it more """realistic""", but I agree it's stupid
Similar to all those instashit-ed pics where you can clearly see someone added that terrible "faux 1970s film roll" filter (I'm not using such services so I don't know what they call it but you know what I mean)
Or more and more modern music where they push the voice through what I'd describe as "phone quality emulator", worse than autotune
>>3582680
Had NES shortly (parents occasionally borrowed from friends) and later on SNES in the early 90s and IIRC it was via RF, you had to tune in an unused TV channel
Still later on when emulating, never added intentional low quality filters and always tried to avoid nearest-neighbour scaling instead going for HQnx and the likes when available for (S)NES, plus cranked up the internal resolution, added AA etc as much as the hardware allowed for N64/GC emulation, because fuck using blurry smeary low quality to mask edges
And yeah, not using the right aspect ratio and stretching it to 16:9 just to fill the screen triggers the shit out of me, no matter if vidya or film/TV
>>
>>3581785
What is the supposed difference in this image?
I mean I get that with composite you get dithered waterfalls on Green Hill but in here I just see some nasty rainbow effect which shouldn't be there
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>>3581951
>is like trying to play new games on a crt monitor, you dumb fuck!
You mean the best way to play them?
PC CRT's are still the ultimate display technology
>>
>>3582680
>were choosen specifically to be displayed on composite, first and foremost.
LOL NO
NTSC Video was highly dependent on each TV Set
The games were made in RGB

The only exception is the NES which has a composite PPU
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>>3583090
>pixel blurring
There's no such thing you idiot
That's a disgusting side-effect of shit-tier rf/composite cables

Kill yourself
>>
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>>3584035
image definition. Even though the luma signal is the same, composite gets lower definition.
Rainbowing is present on almost all model 1, only later revisions (from VA5 ?) or a 32X remove it.
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>>3584048
>>PC CRT's are still the ultimate display technology
>takes up space
>mediocre display resolution
>makes earpiercing noise
>screen glares up and becomes impossible to see if you have blinds open in the same room, or an adjacent room, or if the lights are on
>>
>>3584162
Not him but I do see one advantage: Even back in '98 when I got my first PC (rather cheap one), the CRT that came with it could already do 1280x1024 but more importantly, 100 or even 120 fps, while almost 2 decades later, I haven't seen any LCD yet capable of more than 60 (at least generally commercially available, maybe there's some $$$ niche ones). I understand CRTs had to be like that because else you'd get a headache and LCDs can get away with lower rates because of the constant lighting, but faster ones should at least be offered
>>
>>3584162
And yet, they are the high bar.

LCDs are good for web browsing and editing, I think. Nice big screen for a work desk, but it doesn't take up room.

I play games on ~13 inches of CRT and honestly it's the best.
>>
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>tfw playing NES games right now on my 50 inch HDTV with a framemeister
>has never looked better

This kills the CRTfags
>>
>>3584198

>Composite upscaled to 1080p

I bet it looks like hot garbage compared to my old 27" CRT.
>>
>>3584191
Various 'gaming' monitors exist now which offer 120-168hz refresh rates depending on the maker/technology.

Agreed on all fronts but unfortunately we're all held back by the Television/Film world.
>>
Playing on a CTR is some kind of fetish for old gamers?
>>
>>3584258

More like the norm.
>>
>>3584258
Older games were designed with CRT in mind, meaning they tend to look somewhat better visually.
>>
>>3584264
That's bullshit. CRT is just by far and away the better technology. Down to how it gets light to appear.
>>
>>3584262
>>3584264

Ever since i was a child i hated that CTR looking. Im ok playing on flat screen because i can play snes games on "true pixels". But im realizing the CTR has some kind of "depth" effect. It would be crazy if a plasma can emulate that, i think we got the technology
>>
>>3584234
Yeah it took them ages to finally start moving on from the horrendously 24fps standard. Already in the earlier days of film they wanted to have faster rates, but ended up with that low rate because of technical issues (this was in the 1920s or so), but once they were resolvable they stuck with the convenient stroboscope-like rate to save money (less film needed, special FX easier to animate etc etc)
>>
>>3584309
>horrendously
*horrendously outdated
>>
>>3584054
..then what's the point of using a crt besides input lag? what's with this sperging about scanlines and all that if it isn't to blur the image?

i love you too
>>
>>3584315
>..then what's the point of using a crt besides input lag?
black levels, contrast
>>
>>3584298
Damn nigger u better fuck off with that "i like flatscreens" shit
You came to the wrong board motherfucker
>>
>>3584264
Depends on the games.

A lot of computer games just look miles better on a crisp flatscreen in my opinion, and I honestly think Super Mario Bros. 3 looks better today on my laptop than it did way back in the day on the TV, the sharpness is nicer to look at, and I don't mind the jagged effect of pixel graphics (not on 2D anyway), that's just how that stuff was made.

I always felt CRT screens were kind of frustrating even as a kid, the glare and the noise bothered me a lot even back then, I don't miss it.
>>
>>3584338
CRTfags don't own the board, faggot.
>>
>>3584338

What is your problem negro loco?, im saying that now im starting to apreciate the CTR looking thanks to this thread.
>>
>>3581738
Yes, /v/
>>
>>3584343
yeah crash team racing always looked better than mk64 to me xDD
>>
>>3584348

Dammit fuck english ree
>>
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>Falling for the professional studio CRT meme
>>
>>3583771
>motion at 60 fps would blur it anyway
That's false. Traveling through it at 60fps as fast as the tubes go is still pixel clear. Unless you have an LCD or Plasma display, then good luck with any motion ever being clear.
>>
>>3584338
Mup daa doo didda bix nood niggah
>>
>>3584061
Rainbowing was an NTSC only problem AFAIK.
>>
>>3584054
It's largely not actually an effect of the cable itself. It's effect of the technique and signal output itself, modulation losses, and display convergence/accuracy. RF/composite cables are fine as a transmission medium and can transfer signals fairly well.

For the same reason you can pick up OTA HD Digital signals by slapping a fucking paperclip into the antenna port with one end wrapped around either of those "shitty cables" and you can come out with perfect clarity. And if you actually impedance matched those "shit tier" cables you could stick them right in composite slots without a problem.

In fact, here's the opposite where the component cables are actually using cable spec'd worse than composite. As it uses RG59 instead of the RG6 which has worse attenuation and interference specifications albeit at distance a normal person would use them they're basically identical.
http://www.monoprice.com/product?p_id=320
http://www.monoprice.com/product?p_id=2683
>>
/v/
/tv/
/r9k/
/pol/
/gif/ sometimes when you don't use webm for your file format, or if you post any type of porn (SAUCE PLS MMMMUH DICK)
>>
I don't understand what the fuss is about. The new HD tvs make older games look like shit.
I wish it this wasn't the case but deal with it.
>>
>>3584574
component doesn't need to carry a 3.58/4.43 mhz subcarrier, so requirements are lower
>>
>>3581738

Pretty much most of the other boards on this site. Check out the state of /v/ some time, it's just 24/7 automated reposts of things that are either unrelated to gaming or just complete shitposting.

The few video game threads quickly devolve to "if you like this video game, you are a marketing shill" and "if you do not like this game, you're a racist from /pol/."
>>
>>3583771
>RF or composite
>60 fps
Way to prove you're not a 40 year old. Or 30, or 20.
>>
File: sampleandhold2.gif (4KB, 233x179px) Image search: [Google]
sampleandhold2.gif
4KB, 233x179px
>>3584315
No sample-and-hold blur. Shit annoys the hell out of me.
>>
>>3585029
FPS can refer to fields per second, in which case he would be correct.
>>
>>3585029
In a 240p signal, one field is the same as one frame. It's a full image.

Way to prove you know nothing about video signals.
>>
>>3581951
It's bait don't take
>>
>>3585137
I had assumed 480i was being talked about since 60 fps was called out for some reason.
>>
>>3585184
fzero-x and other games were 60fps @ 240p
>>
>>3585223
Just about every game was 60 fps at 240p before 3D came along and ruined everything.
>>
>>3585248
Even a lot of those games had regular slowdown.
>>
>>3585047
It can stand for fucking pathetic shit, in which case it would be an accurate description of him.

>>3585137
Either way you slice it it's 30 kiddo.
>>
>>3585406
>Either way you slice it it's 30 kiddo.
Nope. 60 full-frame fields are displayed per second. Therefore, saying it's 60 frames per second is entirely accurate.
>>
>>3581738
I don't think it's that autistic.

SDCRT a best for 240p

Use the best native output available to you. If you have a s-video tv and are using RF on a Y/C console you need to evaluate your life choices.

most the loudmouths are covering up the fact theyre going through puberty emulating on a tablet.the real vets don't give a shit how you play and occasionally experiment with funny ways to hook up displays.
Emulation is fucking awesome but hardware on a crt will always be cooler even if emulation gets 100%+.

4chan is just a bunch of loser assholes
>>
>>3581738
the point lies in having access to professional reference class equipment from the same aera as the consoles. Aside from being perfect for the job lt's a
collectors thing by itself.
>>
>>3585447
Keep telling yourself that kiddo. You might even convince yourself you're not wrong. Who am I kidding. Every autist already knows he can never be wrong.
>>
>>3581738
Think that's bad? Try telling them you use an HDTV.
>>
>>3585556
Is this guy trolling? Does he think rf and composite are 480i only?
>>
>>3581798
S-Video is just composite video with the subcarrier on a separate pin. It's not the same as YPbPr and RGB.
>>
>>3585635
I didn't claim they were the same, but they're all component video.
>>
>>3585578
I think that only a small portion of this board understands what 240p really is. 40% think it's 0.5x480i, 40% think it's 320x240@60 and they get into deeply frustrating confused arguments about it.
>>
>>3585635
For 240p sources the difference is marginal between s-video and RGB. There's just not that much to carry.
>>
>>3585682
To be fair, analog video is not a very intuitive subject, and 240p isn't even a standard video mode, just a clever hack. It's no surprise that it would give rise to misunderstandings.
>>
File: which one.jpg (217KB, 1233x626px) Image search: [Google]
which one.jpg
217KB, 1233x626px
>>
File: pacman_cover.gif (14KB, 630x630px) Image search: [Google]
pacman_cover.gif
14KB, 630x630px
>>3581906
that picture is wrong on so many levels
>>
>>3581785
Is it possible to get the faux transparencies in Genesis games by lowering the sharpness of your TV set while retaining the color vibrancy when using RGB or S video?
>>
>>3585793
>(S)NES games
>CCD/CMOS noise
>>
>>3582673
>50hz
>>
>>3585809
There's a lot of intentional misinformation posted these days. Subversion is high.
>>
>>3585578
It's just retarded damage control. He slipped up earlier and instead of admitting or just ignoring a simple mistake he's trying to justify it. It's an aspie thing, you wouldn't understand.
>>
>>3581789
>his CRT has antibiotic resistant staph aureus on it
>>
>>3581738
making thread dedicated to a reply that got you so buttmad that you decided to be a bitch about it
>>
>>3583562
I hear it when I push my CRT monitor to 1280x1024 instead of it's regular 1024x768. Other than that, I can't say I've ever even noticed it.
>>
File: LHyDr1K.png (882KB, 1234x868px) Image search: [Google]
LHyDr1K.png
882KB, 1234x868px
>>3581792
>>
>>3581850
All it takes to trigger /vr/ is for someone to say something from their childhood isn't all they thought it was.
>>
>>3585817
bls respond
>>
>>3583562
Nah, if you have even decent ears you'll hear it into your 30s. I'm an active musician (27y/o, have been killing my ears for a decade) and I can still hear it loud and clear.
>>
>>3586852
Component doesn't mean YPbPr.
>>
>>3587275
>Rectangle doesn't mean square
The latter is a subset of the former
>>
>>3587305
That doesn't mean component means YPbPr. Component means the signal has been split into multiple channels.
>>
>>3583562
>>3583542
I'm 36 and I still hear it. And I like it.
>>
OP here. Holy shit my thread is still up?? Jesus fuck guys, I was only baiting.. Never change /vr/..
>>
>>3589352
>I was only pretending to be retarded
>>
>>3589352
But your bait had a fair amount of truth to it, so here we are.
>>
>>3581783
So easily and readily available. Every tv I have ever seen or owned has had rgb scart inputs and has always included copies of dodonpachtypachi/muhmusha/radiant silverdong/etc
>>
>>3582707
>>3582682
what
>>
File: 1443659783212.jpg (175KB, 640x480px) Image search: [Google]
1443659783212.jpg
175KB, 640x480px
>>3581738

>viewing any thread on /vr/ that isn't the doom general

all other threads are pretty much all garbage all the time.
>>
>he doesn't same era contemporaneous contact lenses/eyeglasses while playing
>he doesn't have a same era contemporaneous air conditioner while playing so his local atmosphere is same era consistent
>he doesn't use same era contemporaneous lightbulbs for ambient lighting
>his medications and diet that effect the physiology of his eyes aren't same era contemporaneous
>>
>>3582076
>>3581951
man i really hope this is b8, if not, you should go see a therapist
Thread posts: 190
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