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ITT: submit enemy sprites for an Earthbound romhack, part 2

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 425
Thread images: 161

File: 1476546810852.webm (3MB, 320x240px) Image search: [Google]
1476546810852.webm
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ITT: submit enemy sprites for an Earthbound romhack, part 2

Submit any PNG that is 16 colors and at most 128x128.
When making a sprite, keep in mind the following
>These sprites can only have 16 colors total, that includes a color that will be counted as transparent
>The only 128x128 battle sprite in the vanilla game is The Devil's Machine, otherwise known as Giygas phase 1. Most large enemies are only 64x64, and small things like ramblin' evil mushrooms are 32x32.
>you can skip the process of making the file itself have the right color depth, I will handle that.
>make the background a distinct color (not transparent) from the rest of the sprite.
>be sure to claim the enemy slot before someone else beats you to the punch.
When you submit a sprite
>filename is the enemy number you're submitting for
>post text is the new enemy name.
>there is a limit to namesize, but it's based on the width of the text and not a character limit. Just use logic and assume that "WWWWWWWWWWWWWWWWWWWWW" probably won't fit.

Think of this like a mosaic thread, only it's gonna be in an interactive Role Playing Game
If this attracts enough attention, I (we) may even go through the trouble of changing attack text, enemy stats, and other flavor text associated with the new rogues gallery


RAR file containing all of Earthbound's files
https://mega.nz/#!NxMiEaAZ
!cfGDSbpbPs_vFjPm_0XzSk1Nf6XsWuvqS3prO6tuLos

more info
http://pastebin.com/s6G0JU9V

http://s000.tinyupload.com/?file_id=40316867518655495680
.zip file containing all the sprites from the thread (the folder is a bit messy due to the way anon created it, but the sprites are inside.)

Previous thread:
>>3523817
>>
File: 1476483278719.png (317KB, 1257x1863px) Image search: [Google]
1476483278719.png
317KB, 1257x1863px
The newest version of the enemy list. Currently outdated since new sprites are been submitted, but expect OP is a fag from last thread to update it soon.
>>
File: 453.png (4KB, 64x96px) Image search: [Google]
453.png
4KB, 64x96px
>>
File: 091.png (4KB, 64x128px) Image search: [Google]
091.png
4KB, 64x128px
Perturbed Pseudo-Guitar
>>
File: 1476561747578.png (115KB, 1257x1863px) Image search: [Google]
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Not this op or last op but thought I'd try to update/improve this list
>>
>>3562605
030 was claimed
069 is already done
>>
What's a romhack without a crude penis? 006
>>
File: penis.png (2KB, 64x128px) Image search: [Google]
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>>3562623
>>
>>3562625
It's not good enough. I'll have to make something else.
>>
File: spritegroups.png (2MB, 1160x5150px) Image search: [Google]
spritegroups.png
2MB, 1160x5150px
>>3562605
Forgot to say that 035 and 175 seem to share a sprite as well as 050 and 183

You can also upload sprite groups
The missing ones have been taken
You are not allowed to change the "?" enemy overworld sprite, I would assume
>>
File: 074.png (2KB, 96x96px) Image search: [Google]
074.png
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I don't have a good name for this
>>
Is there any way to make different enemies that share a sprite (Like starman jr/starman) use different sprites?
>>
>>3562714
You can probably do it through hex
I don't know about coilsnake
You can make a new one and have people vote on it though
>>
>>3562714
Has been answered in the previous thread in multiple posts.

>>3562667
Also see >>3539482 for detailed rules.
Reminder to use the palette provided.
OP is only taking up to 105 at the moment.
>>
>>3562738
Op is definitely accepting ones after 105 btw
>>3560227
>>3560849
>>
File: 129.png (4KB, 64x64px) Image search: [Google]
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Gangnam Gang
>>
File: 129.png (6KB, 128x128px) Image search: [Google]
129.png
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>>3562862
Or his one?
Which one fits better?
>>
>>3562862
>>3562870
I think the smaller one works better, the bigger one is a bit much for a replacement for such an early-game enemy.
>>
File: 223.png (4KB, 64x64px) Image search: [Google]
223.png
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Family Guy Funny Moments
>>
>>3562676
Reminds me of Robbie the robot, reprobate robbie?
>>
File: all.png (91KB, 1257x1863px) Image search: [Google]
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OP from last thread back again

>>3562563
That Bass pisses me off on so many levels
>>3562676
took yours for the Starman DX
>>3562862
went with this version
>>3563045
it's in
>>
File: 030.png (8KB, 128x128px) Image search: [Google]
030.png
8KB, 128x128px
>>3563093
018 043 112 and 104 were already taken I think
It looks like 196 and 101 are the same sprite
Isn't 036 too big?

Name: Howdy?
>>
>>3563378
dude i already claimed 030
can't you take 108 instead
>>
claiming 056
>>
File: 33.png (1KB, 32x64px) Image search: [Google]
33.png
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Hardest Gay

I made this to replace the police officers, so I tried to make it look similar in style and color, but I'll take a different enemy because I was a slow faggot
>>
File: 066.png (737B, 32x32px) Image search: [Google]
066.png
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Sandstaffel
>>
>>3563378
I think you should choose a different background color. Balck will mash with the outline of your sprite.
>>
File: 226.png (1KB, 64x64px) Image search: [Google]
226.png
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Intended for mushroomization.
>>
>>3562667
It's worth noting that a good number of the unused sprites are overworld sprites
http://starmen.net/mother2/gameinfo/unusedsprites/
>>
File: 183.png (1KB, 128x128px) Image search: [Google]
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an a press is an a press. you can't say its only a half

Name: """"Henry""""

I think it shares a sprite with 050
>>
>>3562605
Claiming 30
>>
>>3562605
>>3564342
>>3562607
Crap, didn't see 30 was claimed already.
I'll take 79 then
>>
>>3564313
Well it's more bionic than the bionic kraken, solid choice of slot.
Do you mind if I shoop in water so """"Henry"""" is rising from it?
>>
>>3564345
>also taken
Well, fuck me
Guess I'll take 196 then
>>
File: 030.png (1KB, 128x128px) Image search: [Google]
030.png
1KB, 128x128px
>>3563378
>>3563958
Transparent
>>3564349
That's taken too
>>3563389
I'll move it when you upload a sprite
>>3564346
Whatever looks best
just make sure the water is the same color as the stuff where the sprite is
>>
>>3564358
Bionic Kraken only appears in Cave of the past
>>
>>3564358
>That's taken too
God damn, I'm starting to feel silly
I'll take 52 then?
>>
File: 183.png (3KB, 128x128px) Image search: [Google]
183.png
3KB, 128x128px
>>3564358
I tried.
Too much dither all around.
>>
>>3564363
>>3564398
Can I move it to 100?
Also make it have a high chance to drop an xterminator spray or a salt packet
This took me like an hour and I thought it would replace the ones in magicant
>>
>>3564358
>I'll move it when you upload a sprite
ah thanks
>>
File: 100.png (3KB, 128x128px) Image search: [Google]
100.png
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>>3564403
Sure
Also attempt at improving the water, unless you intended the sprite to be the moment he rose from the water
>>
File: 52.png (1KB, 64x64px) Image search: [Google]
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>>3563093
>>3564368

Whirling ROB
>>
File: 53.png (1KB, 64x64px) Image search: [Google]
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>>3564497
And here's a palette swap, Hyper senpai ROB, in case no one else feels like doing 53

I'm not claiming it though, so if someone wanna do something else go ahead
>>
>>3564497
>>3564512
Well I mean I like the idea of using US and JP rob as seperate enemies, you even made the better rob stronger so it all works out
>>
>>3563816
>Hard Gay
This hack is going to be elder god-tier
>>
File: Chad_Warden.jpg (7KB, 320x240px) Image search: [Google]
Chad_Warden.jpg
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Has our lord and savior Chad Daddy been put into the game yet??
>>
>>3564534
nope
>>
>>3564519
>spoilers
That's some patrician taste right there
Anyway, taking 119 now
>>
File: 119.png (1KB, 32x64px) Image search: [Google]
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>>3564548
Have some more memes
>>
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>>3564583
Didn't see that coming
>>
File: 003.png (777B, 32x32px) Image search: [Google]
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>>3564590
Glad you like it. I still have a few other ideas too.

003 - Croc
>>
File: 156.png (8KB, 128x128px) Image search: [Google]
156.png
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Scuttlebug
Remember to change the enemy type to bug
>>
File: 123.png (4KB, 64x96px) Image search: [Google]
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I think this is young ness?
This may be used in more than one place
>>
>>3564836
Young Ness in magicant, but also an NPC in a few places
I could put that on a slot for an unused overworld sprite so that young ness and that NPC are seperate
>>
>>3564836
>Not having young Sans just use Ness' regular sprites
wasted opportunity desu
>>
File: 2995654.gif (4MB, 640x360px) Image search: [Google]
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I just did like 20 battle sprites and all the sans ones but the game needs more main character edits so I'm claiming jeff"s sprites
>>
>>3564930
jeez and I thought me doing 9 was excessive
>>
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>>3564930
17 battlesprites
5 spritegroups

I have a problem.
>>
File: 003.png (5KB, 64x96px) Image search: [Google]
003.png
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Do you like hurting other people?
>>
>>3565152
10/10
>>
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>>3565152
nice.
>>
File: 019.png (4KB, 64x96px) Image search: [Google]
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>>
File: 023.png (4KB, 64x96px) Image search: [Google]
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>I can't put his mask on the robot in the end
>>
http://www.strawpoll.me/11445533
>>
File: 394.png (4KB, 96x64px) Image search: [Google]
394.png
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>>3565232
What would be replaced with the poo one?
>>
How about Pepe for 003.png?
>>
>>3565240
It wouldn't matter, all of the ghost jumping sprites are sprite groups ripe for replacing
And yes, even though said sprite groups are only one sprite, you can put a full spritesheet in that slot and through minimal configuration make Jeff and Poo use those for robot sprites
>>
>>3565249
003's already taken
>>3564619
>>
Claiming Paula's overworld sprites
>>
File: 337.png (4KB, 64x96px) Image search: [Google]
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>>3565250
Don't know how that would work, but just remember that there are sprites for walking as well as laying down
>>
File: bdfbdf.png (9KB, 401x293px) Image search: [Google]
bdfbdf.png
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Also how the hell do I do this
>>
>>3565251
Okay how about 045
Name: Sad Frog
>>
>>3565301
I'd prefer that if pepe was in the game there'd be a joke or a reference behind it
>>
File: 001.png (2KB, 64x96px) Image search: [Google]
001.png
2KB, 64x96px
>>3565279
You could take a full spritesheet like pic-related and put it in the same slot as spritegroups 339-342, all you would have to change to make it work is I think playablecharactergfx.yml or whatever to make Jeff and Poo use those sprite groups when they are in the cave of the past

Full disclosure: I tried to make a romhack aeons ago (lost the files) and whenever I say something is possible, that's because I've done it before.

tl;dr: you can make robot sprites for Jeff, Poo, and Paula separately now
>>
>>3565273
Cancel that claim
I tried to make Kumatora fit into 16x24 and found out it looks terrible
>>
File: 025.png (5KB, 64x96px) Image search: [Google]
025.png
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>>3565319
Ok if you say so

Could somebody test these before I continue
>>
File: sorry about it being so short.gif (303KB, 296x235px) Image search: [Google]
sorry about it being so short.gif
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>>3565372
Dunno if you meant just the robot sprites or all of the sprites, but here's the normal walking ones. I'll try getting the robot ones in a second, if that's what you're looking for.
>>
File: 010.png (4KB, 64x96px) Image search: [Google]
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>>
File: robots.gif (169KB, 296x235px) Image search: [Google]
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>>3565418
Since you haven't responded yet, I just assumed it was a yes, so here's Jacket's robosprites.
I replaced spritegroup 339 with the generic robot sprites and edited playable_char_gfx_table.yml so Paula and Poo use 339 for their robot form, but for some reason they glitch out on diagonals.
>>
>>3565450
you might have to change other properties in another table, maybe sprite_group.yml
>>
>>3565319
Can op fix this?
>>3565450
Are his sprites okay though?
They don't have any noticeable problems?
>>
>>3565460
Not that I can tell, no.
>>3565457
I'll try this in a second, I have something I gotta do first.
>>
>>3565450
>they're changing into the transparency color used in the first 105 spritegroups
try changing the background color to the one those sprites normally use, if you haven't already, other than that it's probably >>3565457 because some spritegroup slots require more configuration to have usable diagonals and/or the right sprite resolution
>>
File: robots again.gif (390KB, 491x347px) Image search: [Google]
robots again.gif
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>>3565457
Okay, I messed around in sprite_group.yml, and I managed to fix it.
At first the sprite group data looked like this:
339:
East/West Collision Height: 0
East/West Collision Width: 0
Length: 8
North/South Collision Height: 0
North/South Collision Width: 0
Size: 16x24
Swim Flags: [false, false, false, false, false, false, false, false]
25:
East/West Collision Height: 8
East/West Collision Width: 8
Length: 16
North/South Collision Height: 8
North/South Collision Width: 8
Size: 16x24
Swim Flags: [false, false, false, false, false, false, false, false, false, false,
false, false, false, false, false, false]

And then I copy+pasted 25's data onto 339's, and it worked.
...I don't really know HOW it worked, but hey, it did.
>>
File: 025.png (5KB, 64x96px) Image search: [Google]
025.png
5KB, 64x96px
Fixed some things
>>
File: 025.png (5KB, 64x96px) Image search: [Google]
025.png
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Sorry!
>>
File: 026.png (4KB, 96x64px) Image search: [Google]
026.png
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I don't know if you need this one too
>>
>>3565671
yes
>>
File: 046.png (4KB, 64x96px) Image search: [Google]
046.png
4KB, 64x96px
>>
File: 047.png (4KB, 64x96px) Image search: [Google]
047.png
4KB, 64x96px
>>
>>3565249
>>3565301

He's already in the game.
I think one toad is good enough.
>>
so wait is it possible to include a sprite in the game if it's bigger but only if it's size x2?
like 32 x 64px becomes 64 x 128?
>>
>>3566336
As long as the sprite doesn't surpass the 128x128 size, everything is legit.
>>
Claiming 120.
>>
File: 120.png (1KB, 32x64px) Image search: [Google]
120.png
1KB, 32x64px
Steiner
>>
What's taking up 079?
I don't see it in either thread but the chart says it's claimed
>>
>>3566603
someone made it into hitler
>>
>>3566612
Then what's taking up 228?
>>
Any slots left?
>>
>>3566619
God damn this has to be explained every thread
They are the same fucking enemy
>>
>>3566625
multiple times every thread, I'm pretty sure I explained it in the heckin OP too
>>3566621
last update to the graph was >>3563093, you can generally ctrl+f a slot either here or in the previous thread to see if it's taken as well
>>
>>3566635
is 175 taken?
>>
>>3566643
no
>>
>>3566652
Mind if i take that slot then?
>>
>>3566625
Woah buddy calm down op said they were different here
>>3534349

I was just wondering
>>
>>3566654
whenever enemies share a sprite, claiming one means you claim all of the slots that reuse that sprite
Crooked cop is an unused enemy, so it doeesn't matter
the only exception to this is that starman and starman jr. are getting separate sprites
>>
>>3566659
Do Starman and Starman Junior currently have different sprites submitted?
>>
>>3566664
yes
>>
File: 175.png (517B, 64x64px) Image search: [Google]
175.png
517B, 64x64px
tadaah
>>
>>3566665
Ah, lame.
>>
>>3566654
>>3566659
Is 080 the crooked cop because 228 and 079 both look like captain strong
>tfw i made this for nothing
>>
>>3566678
The blue one is Over Zealous Cop, one of the black ones is Captain Strong (probably 079), the other is Crooked Cop.
>>
File: 080.png (8KB, 128x128px) Image search: [Google]
080.png
8KB, 128x128px
>>3566684
JUST GIVE ME A SPOT
>>
>>3566670
I was okay with the sans and the flowey because they were original sprites someone drew but that's just a copy+paste
There's no joke or originality there at all
>>
>>3566729
and before somebody copied another guys work as well
whoopdy fucking doo.
>>
>>3566729
why aren't you complaining about >>3562563 then?
>>
>>3566729
Nah, I'd say it's fine, but original sprites should always be used over copypastes if possible
>>
>>3566735
Replaced a guitar with a bass and called it a psuedo-guitar
>>
File: OVA2_067.jpg (236KB, 720x540px) Image search: [Google]
OVA2_067.jpg
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>>3566729
Make something better then you ninny, don't just complain about the problem without offering a productive solution
>>
>>3566751
Oh I will
I've been drawing sprites for 3 days now
Just give me a minute
>>
>>3566758
>>3565445
Best I could do
>>
>>3566764
yeah thats fine
I didnt see it before
>>
File: 175.png (4KB, 128x128px) Image search: [Google]
175.png
4KB, 128x128px
Yoshyeee
>>
File: 019roll.png (2KB, 64x64px) Image search: [Google]
019roll.png
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>>3566751
she's too sexy.
>>
>>3567038
Roll's great but the sprites shouldn't cut off like that
>>3566558
that goes to (you) too, also good taste
>>3564704
awfully large spider, but I'll take it unless someone gives me a good 64x32. If the intention was fuckhuge spider then I'll go with yours anyway.
>>3567007
>>3566670
http://www.strawpoll.me/11451443
poll will be counted after 5 votes, if it gets to 9 in the next 8 hours then the new results will determine it instead
>>
File: 156.png (1KB, 64x64px) Image search: [Google]
156.png
1KB, 64x64px
>>3567062
I attempted a downscale to 64x64.
Quarter the screen size seems reasonable.
>>
File: 156.png (4KB, 64x64px) Image search: [Google]
156.png
4KB, 64x64px
>>3567095
You screwed the eyes up
>>
>>3567102
good enough
>>
File: maybe.png (6KB, 320x240px) Image search: [Google]
maybe.png
6KB, 320x240px
>>3565330
you didn't try hard enough
that or my standards are low
What do you all think?
>>
File: pp32a.png (2KB, 107x214px) Image search: [Google]
pp32a.png
2KB, 107x214px
>>3567135
I think it's as close as you can get.
Good job.
>>
File: 120.png (2KB, 64x64px) Image search: [Google]
120.png
2KB, 64x64px
>>3567062
Here you go. I can't get the the rest of the torso in unless I upscale past 64x64 though.
>>
sans, Kumatora, Jacket, and literal feces in karate gear embark on a quest to fight memes and kill reggie fils-aime

Yep this went just as expected
>>
>>3567150
We need fanart. Now.
>>
>>3567146
You can use up to 128x128, but leave most of it unused tough. The size seems good, a few pixels won't ruin it.
>>
>>3567143
JUST
>>
>>3567146
see >>3567157, just give it a few more pixels for the feet and up the canvas
>>
>>3567154
…and use it for the gas station sequence?
Great idea!
>>
>>3567150
Do you still need feces sprites?
>>
File: 004.png (3KB, 64x96px) Image search: [Google]
004.png
3KB, 64x96px
>>3567162
Yes, only the normal walking sprites have been done
>>
By the way, are there plans to make unique robot sprites for the other 2 party members, or are Sans and Jacket the only ones to get something special?
>>
>>3567167
This was discussed already, OP made it so that they can all have unique robot sprites
>>
>>3567171
Yeah, I know, but I mean does anyone INTEND on doing that?
>>
>>3567173
I don't know what you could do for Kumatora, but I guess Poo's bot can have flies around it
>>
>>3567176
Absolutely unrelated but why not.
https://www.youtube.com/watch?v=Ig8uyJ0HV2k
>>
>>3567176
Maybe something like this for Kuma?
>>
File: 120.png (2KB, 64x90px) Image search: [Google]
120.png
2KB, 64x90px
>>3567159
this should do it
>>
>>3567198
I guess you could but then why wouldn't they all have their clothes
Maybe if Kuma had some sort of headwear or trinket like Ness' hat or Jacket's Mask
Maybe the pendant she drops in chapter 2?
>>3567203
and it's in
>>
>>3567208
Well, according to the EB wiki, she apparently wears a Ribbon, but...
>>
>>3567221
Riiight she equips ribbons like Paula, it just doesn't show up on the sprite
iunno, your call if you make a kumabot
>>
File: 1428631163091.gif (428KB, 200x183px) Image search: [Google]
1428631163091.gif
428KB, 200x183px
>>3567226
Well, I was just making a suggestion about what the kumabot could be. I'm not actually the guy who made the normal kuma sprite in the first place.
basically what i'm saying is i don't want to be the one to actually do it
>>
>>3567232
Okay then lemme rephrase mine then
anyone's call if they make a kumabot
>>
File: 002.png (1KB, 64x96px) Image search: [Google]
002.png
1KB, 64x96px
>>
Don't get too attached to the current sprite for Soul Consuming Flame, I'm making something that'll knock your socks off.
>>
File: 032.png (2KB, 64x112px) Image search: [Google]
032.png
2KB, 64x112px
>>3567062
and here's Roll.
Will 032 fit for her or is she too big?
>>
>>3567297
Sprite size does not have to be the same as the sprite you're replacing.
>>
>>3567302
alright.
>>
File: 139.png (2KB, 64x96px) Image search: [Google]
139.png
2KB, 64x96px
https://www.youtube.com/watch?v=wRMH3zYPuw8
>>
>>3567375
That's Dr. Dick you fool.
>>
If OP is going to change music too, I vote to put in the soundtrack all the original tracks by Blues Brothers and Beatles the game sampled and got copyright problems for.
>>
>>3567824
music was addressed last thread
Basically the process of adding music is very hard and limited, so nobody here wants to do it.
>>3559128
>>
>>3567825
Oh well, nevermind.
>>
>>3567362
rip
>>
File: capture.png (143KB, 2660x664px) Image search: [Google]
capture.png
143KB, 2660x664px
I'd like to make songs for this but I can never seem to get ebmused to work at all
It always crashes or gives an error or the song just doesn't load
Is there anything simple that I'm just missing?
>>
File: negative.gif (252KB, 700x700px) Image search: [Google]
negative.gif
252KB, 700x700px
>>3568307
>Is there anything simple that I'm just missing?
I wouldn't know, are you following online instructions or bashing it until it works
Also Porky means business has some complications with its soundfont I know that much, basically if you try and load its soundfont at most other points in the game it doesn't work. I noticed that's what you were editing and it may have more oddities
>>
File: one big pile of shit.jpg (90KB, 625x400px) Image search: [Google]
one big pile of shit.jpg
90KB, 625x400px
>>3568319
It's because you need a specific sound configuration or else it won't do anything
I'll try my other pc and maybe a virtual pc

I'm just bashing it now because in all the tutorials it just works without any error
>>
>>3568307
You are a brave anon and I appreciate your attempts.
>>
>>3568307
Which version are you running?
I tried v2.2.2 (Bug Fix) 32bit and it's running fine.

Also, there's PK Midi but I haven't figured that one out myself on how to use the generated tracks just right.
>>
>>3568480
Give me a link please
The one on starman.net is outdated I guess
>>
>>3568487
https://ssl-forum-files.fobby.net/forum_attachments/0042/9389/EBMusEd_v2.2.2__Bug_Fix_.rar
>>
File: 0c2.png (73KB, 249x479px) Image search: [Google]
0c2.png
73KB, 249x479px
Am I missing it or is Tre/vr/ not a sprite thus far?
Because if not I'm making one
>>
>>3568601
As far as I know, no, he isn't a sprite yet.
>>
File: aseprite_2016-10-18_21-11-05.png (10KB, 412x401px) Image search: [Google]
aseprite_2016-10-18_21-11-05.png
10KB, 412x401px
>>3568671
I'm on it
>>
>>3568740
Remember to keep it under 128x128
>>
>>3568743
I'm aiming for 64x64
>>
>>3568601
>>3568740
Might as well add /v/-tan while you're at it.
This started on /v/, after all.
>>
File: trevr.png (1KB, 32x64px) Image search: [Google]
trevr.png
1KB, 32x64px
>>3568740
I struggled to get this tiny fucking sprite under 16 colors, how the fuck did those PC-98 wizards did it.

>>3568983
I might do it tomorrow
>>
File: trevr 4x.png (3KB, 128x256px) Image search: [Google]
trevr 4x.png
3KB, 128x256px
>>3569007
4x for viewing's sake
>>
File: EB Battle sprite palletes.png (6KB, 680x370px) Image search: [Google]
EB Battle sprite palletes.png
6KB, 680x370px
Found this on the googles in case someone is looking for the earthbound color palette
Don't know how legit it is, but at a glance looks like it
>>
What's currently replacing Carbon and Diamond Dog?
>>
>>3569270
Moot and I think WT Snacks
>>
>>3568307
Are you using the right ROM version of Earthbound?

The one from http://fantasyanime.com/legacy/earthb_down.htm worked for me, except i have no idea how to use ebmused.
>>
File: 1468212618582.png (59KB, 361x330px) Image search: [Google]
1468212618582.png
59KB, 361x330px
>>3570067
I have it working and I know how to use it but it's just so difficult to do anything I don't know if I'll make much music
>>
File: v-tan.png (803B, 30x42px) Image search: [Google]
v-tan.png
803B, 30x42px
>>3568983
Here
>>
File: v-tan 4x.png (2KB, 120x168px) Image search: [Google]
v-tan 4x.png
2KB, 120x168px
>>3570324
4X
>>
>>3570324
>>3569007
Neato.
>>
>>3569007
Why not use the one already made for /vr/s shitty game?
>>
>>3571036
what game?
>>
>>3569007
>>3570324
what slots are you using?
>>
>>3571128
I don't know man I just wanted to draw them
Pick a slot nobody wants
>>
>>3571131
guess OP will decide then
>>
>>3569007
>>3570324
85 and 86 sound good?
or 106/107?
>>
>>3571140
Any is fine
>>
http://www.strawpoll.me/11464462
>>
File: melon bread.jpg (140KB, 450x338px) Image search: [Google]
melon bread.jpg
140KB, 450x338px
>tfw the face sprites were taken and I can't do this shit
>>
>>3571638
Well, you could still do it, we'd just have to hold a vote for which one we think's better.
>>
>>3571639
eh
maybe
It'd be kinda lame to reuse a sprite from another game
also a bit dumb to replace a boss/super powerful enemy with a thing that can't attack
If anyone wants to I guess
>>
>>3571647
>also a bit dumb to replace a boss/super powerful enemy with a thing that can't attack
Actually, he does attack, but only after a while of doing jack shit.
It's basically nothing anyways, though.
https://www.youtube.com/watch?v=FkNrzmaxxXU
>>
>>3571165
Tans win regardless.
>>
Are there any non-enemy sprites that I can help with
>>
File: earthbound.webm (364KB, 256x224px) Image search: [Google]
earthbound.webm
364KB, 256x224px
10/10
>>
>>3573643
Is the bike slower than I thought it was, or did you do something wrong? Because that looks like normal walking speed to me.
>>
File: earthy.webm (1MB, 256x224px) Image search: [Google]
earthy.webm
1MB, 256x224px
>>3573243
You can redraw the new prince poo sprites or you can make a new character to replace him
I personally don't like the current one
>>3571165
Anyway op here's a folder with some of my overworld sprites fixed
and some others as well
http://s000.tinyupload.com/index.php?file_id=38500219966593037096

If anyone wants to know, I made these webms by using snes9x uncompressed avi recording and 4chan webm maker
>>
File: overworld sprites.png (1MB, 1350x4579px) Image search: [Google]
overworld sprites.png
1MB, 1350x4579px
>>3573243
Hot diggedy damn this took long
>>3573687
That is extremely helpful

Also, when making overworld sprites, I recommend using graphicsgale and the sprites featured in the OP's MEGA link to maintain the color depth and palette originally used.
>>
File: piano.png (602KB, 517x784px) Image search: [Google]
piano.png
602KB, 517x784px
Submitting a new round of don't care names because why not
Boney
Kuma
Jack
I'll skip Poo until we get more sprites of him
same with doggo
milk
DOOM

also trying to think of favorite thing made me wonder: how hard is it to change the graphical effects for PSI? the strength/accuracy/targeting of them?
>>
>>3573693
Photoshop and gimp work as well I think

Do NOT use ms paint
I don't think the default image editing software on macOS would work either
>>3573725
I've never tried to change graphics for psi but the other thing is simple
>>
>>3573725
>how hard is it to change the graphical effects for PSI?
Probably pretty hard, considering I don't even see anything for the PSI graphics in the coil snake decompiled rom data.
>>
>>3573725
>>3573743
Actually, I found something that's specifically made for editing PSI graphics.
http://starmen.net/pkhack/pk_junk/util/PSIAnim2.zip

...Although, I don't know how well it'd work with coil snake...
>>
File: -vr-.webm (3MB, 256x224px) Image search: [Google]
-vr-.webm
3MB, 256x224px
>>
File: Magical_realm.png (17KB, 201x240px) Image search: [Google]
Magical_realm.png
17KB, 201x240px
>>3573759
we're gonna have some fun with this
>>
File: 1455155091552.gif (36KB, 720x720px) Image search: [Google]
1455155091552.gif
36KB, 720x720px
>>3573759
Nice!
But, how did you do that?
To be honest, I'm kinda struggling with the PSI animation editor I linked...
It keeps crashing after I load up the rom and try and do something.
>>
File: 1475464365151.png (209KB, 597x840px) Image search: [Google]
1475464365151.png
209KB, 597x840px
by the way when all of the party member sprites are done, including the ones for climbing and such, I'll open submissions for renaming equipment
Since Ness and Jeff already seem to be done, what sort of weapons should they use?
Sans I have no idea but Jacket's weapon selection is pretty broad
>>
>>3573831
Jeff uses guns that's why I chose jacket
For sans just replace bat with bone
casey bone cracked bone yknow
>>
File: 1457739598282.png (571KB, 1281x974px) Image search: [Google]
1457739598282.png
571KB, 1281x974px
>>3573841
Ah okay
I expected Jeff's toy guns/lasers would be swapped for some /k/ shit but it'd be fine as-is
>>
>>3573643
what's with all the artifacts?
>>
File: 12495252.jpg (10KB, 261x208px) Image search: [Google]
12495252.jpg
10KB, 261x208px
>>3573848
The guy who made the bike used the wrong colors
I don't know if there's an easy way to fix this
>>
>>3573846
Pop Gun - 9mm
Stun Gun - Silenced Pistol
Toy Air Gun - Silenced Heavy Pistol
Magnum Air Gun - Magnum
Zip Gun - Nail Gun
Laser Gun - Uzi
Hyper Beam - Scorpion
Double Beam - M16
Spectrum Beam - AK-47
Death Ray - Manny's Shotgun
Baddest Beam - Flamethrower
Moon Beam Gun - Sniper Rifle
Gaia Beam - Heavy Machine Gun
>>
>>3573849
Where's the bike sprite and what is the proper pallette ?
Shouldn't be too hard to fix
>>
File: 007-clearhelmet.png (3KB, 128x192px) Image search: [Google]
007-clearhelmet.png
3KB, 128x192px
>>3573939
>>
File: 1475549680570.png (306B, 64x96px) Image search: [Google]
1475549680570.png
306B, 64x96px
>>3573939
>>3573996
>>
File: 007.png (4KB, 128x192px) Image search: [Google]
007.png
4KB, 128x192px
>>3573996
and alt version
>>
File: penis.png (4KB, 128x192px) Image search: [Google]
penis.png
4KB, 128x192px
>>3573996
>>
File: penis alt.png (5KB, 128x192px) Image search: [Google]
penis alt.png
5KB, 128x192px
>>3574000
>>
File: aseprite.gif (1MB, 1017x782px) Image search: [Google]
aseprite.gif
1MB, 1017x782px
>>3573996
I'll even throw in a guide free of charge
>>
File: 1404531705975.png (14KB, 674x594px) Image search: [Google]
1404531705975.png
14KB, 674x594px
>>3574031
That's neat and all, but is there any way to do anything like that with something free like Piskel or Gale?
Or at the very least, you could provide a download/torrent or something for that program.
>>
>>3574031
holy shit that HUD looks like something out of mother 3

i love it
>>
>>3574041
I don't use Gale but palette swaping is a pretty standard operation for any pixel art program, so it's there I'm sure. I mean this was already standard in the 80s

But anyway
>Or at the very least, you could provide a download/torrent or something for that program.

https://www.reddit.com/r/PixelArt/comments/48atxr/meta_new_aseprite_113_built_by_me/
>>
>>3574047
Nice, thanks.
to be honest i kinda just wanted it because i liked the gui
>>
is kuma an lesb?
>>
how are we at with enemy sprites?
>>
File: all.png (33KB, 1257x1863px) Image search: [Google]
all.png
33KB, 1257x1863px
>>3574987
>>
>>3575025
oh whoops
43 is taken
>>
21 is now accepting replacements because i said so.
>>
>>3573869
Then the arms dealer should be hickok45, and the bottle rockets dragon dildos.
>>
>>3575025
>43
>100
>112
All taken by me
Pretty sure 104 is taken too
196 and 101 are the same sprite?
Can I switch my 112 with 015? it's a better place for it
>>3575434
Please do not do dragon dildos
>>
File: all.png (29KB, 1257x1863px) Image search: [Google]
all.png
29KB, 1257x1863px
>>3575575
15 is taken
you were right about tangoo
also I feel like such a big sprite should be on the bionic kraken, but since you asked
>>
File: 108.png (5KB, 128x128px) Image search: [Google]
108.png
5KB, 128x128px
The Nintendo Ouya U
>>
File: no fair.png (258KB, 327x379px) Image search: [Google]
no fair.png
258KB, 327x379px
>>3575689
This is what I get for thinking I could avoid switch™ shitposting by staying on /vr/
It's in I guess
>>
>>3575689
I like it. The console I mean.
>>
claiming flying man
Would you prefer M1 flying men or a surprise?
>>
Let's focus on the battle sprites first, in my opinion.
Once they are finished, and we have very few left, we can think about the rest, no?
>>
>>3573831
stop posting this, i can't jerk off to roll every night
>>3574031
pls share penis.png
>>
>>3578235
>pls share penis.png
>>3574023
>>
>>3578237
thanks, knowing is half the battle
>>
>>3578175
yeah this
don't want to might on more then we can chew, at least for right now
>>
Is OP still around?
>>
>>3579517
yep
>>
rip
>>
claiming 006, just wait until tomorrow so that i can take the time to draw it
>>
>>3580831
uh anon, I think you are on the wrong board.
>>
>>3571042
https://github.com/gewballs/graviton
>>
File: 006.png (497B, 32x32px) Image search: [Google]
006.png
497B, 32x32px
>>3580417
Vinesauce Shroom
>>
>>3581602
>e-celeb shit
can we not
>>
>>3581654
Can you not? Stop being picky. We got worse shit so far, enough complaints.
We are so close to finish the last thing we need is drama.
>>
>>3581670
Would you be supporting it if it were a pewdiepie sprite? It's the same shit.
>>
>>3581654
Simple solution, submit a better sprite that everyone likes better.
>>
>>3582249
I'm already working on a big ass sprite
>>
>>3582253
Is this ass gonna have a face on it? Or will it just be inexplicably large?
>>
>>3582259
A rather large, non-butt related sprite.
>>
>>3582253
>bigass sprite
>ant
w0t
>>
>>3582275
Did I say I was working on the ant? I said I was working on a different sprite so I can't do the ant.
>>
File: 148.png (671B, 64x32px) Image search: [Google]
148.png
671B, 64x32px
HUEG
>>
>>3582689
>only 64x32
At least upscale it senpai
>>
>>3582693
the irony is that it's actually small
>>
File: 148.png (946B, 128x64px) Image search: [Google]
148.png
946B, 128x64px
eh fuck it
>>
File: 086.png (912B, 64x128px) Image search: [Google]
086.png
912B, 64x128px
My hard drive just pooped the bed and I don't have photoshop anymore and I have no idea how to use gimp so I can't make any more of these, so here's probably my last one unless somebody submits a main character I like
All the stuff I've submitted probably
>>3560169>>3560183>>3560218>>3560791>>3560828>>3560964>>3560986>>3561036>>3562327>>3562340>>3562350>>3562351>>3562312>>3562536>>3562563>>3562862>>3563045>>3563378>>3564313>>3564704>>3564836>>3565152>>3565202>>3565224>>3565240>>3565279>>3565445>>3565642>>3565671>>3565763>>3565774>>3566715>>3567007>>3573687>>3575689

Name: Mechanical Friend

It's been fun
>>
>>3583419
I'm sorry to hear that and I've appreciated all of the work you've been putting in. hopefully this continues to get steam and we fill up the rest of the enemy slots
>>
File: m.png (5KB, 256x256px) Image search: [Google]
m.png
5KB, 256x256px
http://www.strawpoll.me/11511610
>>
File: 58.png (2KB, 64x64px) Image search: [Google]
58.png
2KB, 64x64px
>>3582268
Then I have some work to do...

A Big Ass. (Should have the tiny black dot overworld sprite.)
>>
>>3584257
>color limits
>>
>>3584257
>not 128x128
>>
>>3584259
12, according to photoshop.
>>
>>3584260
...Gigantic Ass coming later.
>>
>>3584257
If stuff like this gets accepted then I think I need to stop worrying about shading on what I'm currently doing
>>
File: earth.webm (2MB, 256x224px) Image search: [Google]
earth.webm
2MB, 256x224px
>>3582712
>>3584249
This is what this looks like in game

>>3584293
Don't be so pretentious
>>
File: 111.png (5KB, 128x128px) Image search: [Google]
111.png
5KB, 128x128px
>>3584260
And here is an even bigger Ass.
>>
File: 148.png (941B, 128x64px) Image search: [Google]
148.png
941B, 128x64px
>>3585175
the backround color should be replaceable with a transparent pallette
not sure whats up with the other colors not displaying correctly
in any case here's another version
>>
>>3585246
Stop drawing this in ms paint
>>
>>3585342
hey as long as it works
>>
>>3585346
It doesn't
>>
>>3585352
how so?
all of my other sprites worked with it
>>
>>3585353
Which ones?
>>
>>3585354
over 20
>>
>>3585175
are you bothering to index his sprite?
>>
>>3585175
How is not worrying about my sprite being rejected pretentious?
>>
>>3585246
those inconsistent pixel sizes are infuriating to look at
>>
New to the thread. I'll start working on 111.
>>
>>3585601
that's what happens when you upscale
>>
File: 111.png (2KB, 64x31px) Image search: [Google]
111.png
2KB, 64x31px
>>3585630
Here's VIPPER, a nod to our textboard roots. Fits with the black dots the slugs are presented as on the overworld.
>>
File: 112.png (2KB, 64x31px) Image search: [Google]
112.png
2KB, 64x31px
>>3585653
And here's MAMA, the pink variant to VIPPER. Just like the original attack slugs had the pink variants in Deep Darkness.
>>
>>3582213
Yeah, why not?
>>
File: 044.png (5KB, 128x128px) Image search: [Google]
044.png
5KB, 128x128px
>>3562524
"Pat Saxx"

No transparent color because I want every pixel to be fucking Patrick Swayze.
>>
>>3573997
Oh. thanks. I'll convert it to a palette file then.
>>
File: 044.png (4KB, 128x128px) Image search: [Google]
044.png
4KB, 128x128px
>>3585901
Oh well. Best I can do with the standard 16 colors.
>>
File: 066.png (3KB, 128x128px) Image search: [Google]
066.png
3KB, 128x128px
>>3562524
Noir Blademan.

>>3585921
And change the Patrick Swayze one to 069. Didn't realise 044 was taken.
>>
>>3585921
>>3585937
These are terrific
I can tell a lot of effort and artistry went into it
>>
>>3585946
Thanks, anon. Tuskie.
>>
>>3585946
I know, right? Over 9000 hours in photoshop swapping the pallet.
>>
>>3585954
I just hope OP isn't that desperate to put that shit in.

I don't think anyone minds terrible sprites as long as they're actual sprites of a full body character. I mean even terrible sprites can be funny in their own retarded way, but just slapping some random image and downsampling to 16 colors is the absolute bottom of the barrel.
>>
>>3585964
>absolute bottom of the barrel.
>Ameriboo
>In muh weeb RPG fanboi meme gamu.
>>
>>3585964
I don't think he is. I wouldn't mind a Patrick Swayze from Diry Dancing sprite though
>>
>>3585986
>Diry Dancing sprite
I would like to know where to find one.
>>
File: 1444205919471.jpg (31KB, 505x431px) Image search: [Google]
1444205919471.jpg
31KB, 505x431px
>>3585994
>find one
Are you aware the purpose of this thread is drawing your own sprites and not just rip them from wherever?
>>
File: 223.png (773B, 128x94px) Image search: [Google]
223.png
773B, 128x94px
>>3575025
Copyright Infringement
>>
>>3586000
I just want a patrick swayze no matter who draws it. I don't compile my own games when I want to play anything.
>>
Hello
>>
Is the OP still here?
>>
>>3587353
yep
>>
>>3587358
I have some time on my hands. Which sprites are you still looking for? Any ideas for other ways people can contribute?
>>
File: all.png (24KB, 1257x1863px) Image search: [Google]
all.png
24KB, 1257x1863px
>>3587381
here's the remaining enemies
>>3585653
>>3585656
Both of those slots were taken, sorry
>>3585921
>>3585937
You need at least one (1) transparent color
>>
>>3587417
It looks like you can use >>3585653 and >>3585656 for 132 and 133. I'll get on 23.
>>
File: 023.png (4KB, 32x64px) Image search: [Google]
023.png
4KB, 32x64px
>>3587417
Here's that grimy old man you wanted.
>>
File: 019.png (1KB, 64x64px) Image search: [Google]
019.png
1KB, 64x64px
HE
>>
HAS
>>
File: [laughter stops].png (123KB, 356x256px) Image search: [Google]
[laughter stops].png
123KB, 356x256px
>>3588302
>>
STYLE
>>
CG
COCONUT GUN
>>
File: 151.png (523B, 32x32px) Image search: [Google]
151.png
523B, 32x32px
Enchanted Pantsu
>>
Anyone make a neckbeard reseller holding a eb cart as a enemy yet?
>>
>>3588647
well there is this >>3538937
>>
File: 078.png (333B, 32x32px) Image search: [Google]
078.png
333B, 32x32px
Shitpost

The height of my maturity
>>
File: 078.png (307B, 32x32px) Image search: [Google]
078.png
307B, 32x32px
>>3588740

A better version of Shitpost, potentially.
>>
I'm delaying posting my skeletal sprite until halloween, sorry
>>
>>3588567
nice
>>
Is OP kill
he hasn't accepted or denied anything in a while
>>
>>3593501
the skeltals got him
speaking of, when is >>3590552 gonna post his sprite?
>>
>>3593507
spriting ribcages is harder than i thought
soon ;)
>>
>>3593501
I'm still here, I just don't reply to everything like I did last thread, largely in the interest of preserving bump limit.
I am still accepting new sprites as they come and by the same guidelines I did last thread.
Also the last few days have been really busy
>>
Come on, we are so damn close, this is like those mosaic threads that always slow down near the end.
>>
>>3595076
What needs to be done?
Kind of lost track on what's remaining/accepted.
>>
>>3595245
see >>3587417, minus 023, 019, 151, and 078
>>
>>3595252
Doesn't OP needs to accept/deny the submitted sprites though?
>>
>>3595267
see >>3593807
>>
>>3595272
Ah, I thought he had to actually confirm which ones were accepted.
>>
File: 154.png (2KB, 99x99px) Image search: [Google]
154.png
2KB, 99x99px
Naughty Dog
>>
File: 154.png (1KB, 128x128px) Image search: [Google]
154.png
1KB, 128x128px
>>3595462
If OP needs a 128x128 with 4bit depth, here is it.
>>
>>3595462
>>3595536
Great stuff.
>>
>>3595536
nice
>>
File: 143.png (2KB, 32x64px) Image search: [Google]
143.png
2KB, 32x64px
>>
claiming 149
>>
>>3597439
name?
>>
File: 149.png (990B, 64x64px) Image search: [Google]
149.png
990B, 64x64px
Ranboobs
>>
>>3597529
I'd fuck it.
>>
>>3597479
Gone Father
>>
File: 066.png (3KB, 128x125px) Image search: [Google]
066.png
3KB, 128x125px
>>3587417
>066
Fine then. I'm too lazy to do Patrick Swayze, so I'll pass on 069.
>>
Bumperino
>>
Yikes
>>
File: Yeti_SkiFree.jpg (41KB, 500x694px) Image search: [Google]
Yeti_SkiFree.jpg
41KB, 500x694px
Can anyone convert this asshole? I don't have photoshop on this computer.
>>
>>3600386
I could take a crack tomorrow
>>
File: yeti.png (833B, 32x64px) Image search: [Google]
yeti.png
833B, 32x64px
>>3600386
I touched him up a bit for a 16-bit game
unedited version in a moment
>>
File: original yeti.png (564B, 32x64px) Image search: [Google]
original yeti.png
564B, 32x64px
>>
>>3600386
>>3601882
>>3601885
Slot?
Name?
Which one?
>>
>>3601893
what's still open?
>>
File: Untitled.png (26KB, 1257x1863px) Image search: [Google]
Untitled.png
26KB, 1257x1863px
>>3603938
>>
>>3603941
Maybe Farm Zombie?
>>
File: 206.png (2KB, 64x64px) Image search: [Google]
206.png
2KB, 64x64px
pretty cool guy
>>
>>3603967
Did you have a full sprite for that?
Because you can use up to 128x128.
Would be a waste to cut it off since it looks really good,
just sayin'.
>>
>>3603967
I think pretty cool guy is a pretty cool guy. Eh shoots skeeltons and doesnt afraid of anything
>>
>>3604131
nah, i just rushed it to fit that size and if I finished it it would look disproportionate
>>
Please don't die, I didn't finish my big sprite yet
>>
File: 085.png (909B, 64x64px) Image search: [Google]
085.png
909B, 64x64px
Revenge of the Flying Man
>>
File: maxresdefault.jpg (38KB, 1280x720px) Image search: [Google]
maxresdefault.jpg
38KB, 1280x720px
Put in Leatherman
>>
>>3607615
fuck you
>>
Has anon been added to the game yet?
If not he should be the Flying Men
>>
>>3603942
name him Ski Free Yeti
>>
File: 153.png (797B, 33x64px) Image search: [Google]
153.png
797B, 33x64px
>>3607615
>>3607621
I'm an artist, a sprite artist.
I help anons to fulfill their fantasies.

Thier deep, dark, fantasies.
>>
>>3607841
nice
>>
>>3607624
That's a great idea, it works on so many levels.
>they're a dime a dozen
>if they fall, they get b&
>reason is epitaph on the tombstone

Flying Man is claimed by >>3577582 tough.
>>
>>3577582
Pretty cool artwork for such a lame enemy
>>
File: 039.png (1KB, 64x96px) Image search: [Google]
039.png
1KB, 64x96px
>>3577582
I was originally not gonna do it because of >>3578175
>>3607861
But here's a thingy
>>
File: flyingman.gif (105KB, 917x1169px) Image search: [Google]
flyingman.gif
105KB, 917x1169px
>>3607879
I think we're pretty much set regarding the battle sprites,
considering we have some unassigned entries floating around ITT.
>But here's a thingy
Looking good, although I'd drop the hair and hat.


Btw what's the status on the bike sprite palette I fucked up?
Still an issue or does it work now?
>>
File: 039.png (934B, 64x96px) Image search: [Google]
039.png
934B, 64x96px
>>3608375
>>
File: 039.png (2KB, 64x96px) Image search: [Google]
039.png
2KB, 64x96px
>>3608480
Huh, I guess I was sort of wrong.
This sprite does need something to break up
the huge green blob of a head.

I think defining the eyes a bit along with the ears and the nape would do the trick of conveying the spandex-like look.

and no this pic is not compatible with CoilSnake, not sorry for not being able to set the fucking color map correctly
>>
>>3608846
Traditionally we use a question mark for his face.
>>
>>3608893
Guy that made the first and second sprite here
I considered the question mark but when I looked up "anon 4chan" he usually had a completely blank face
>>
>>3608903
Oh, okay. I figured I'd throw it out there since it would indeed break up the blank space
>>
File: 218.png (4KB, 128x128px) Image search: [Google]
218.png
4KB, 128x128px
I hope 218 hasn't been claimed yet. The bright green is the transparency.
>>
>>3609065
Hot damn that is a good one
Too bad it was claimed last thread
>>
>>3609065
Unfortunately, 218 is used for Reggie.
You can take my 206 though since it's unfinished.
>>
>>3609073
>>3609072
It's up to OP to choose which one to use when there are multiple sprites for one enemy
>>
File: 206.png (4KB, 128x128px) Image search: [Google]
206.png
4KB, 128x128px
>>3609073
>>3609072
Well thanks for the compliments.
206 it is.
>>
>>3609079
Uh, 206 is the same thing as 153 and it already has a sprite.
>>
>>3609085
If so then 206 shouldn't be claimable
>>
>>3609085
Well what slots are open then?
>>
>>3609089
Whoever didn't cover it up was mistaken. We've gone over this before, one enemy can't have two sprites.
>>
Look, just put >>3609065 where ever there's an opening for a boss or something. I don't care where it goes.
>>
File: 037.png (904B, 64x64px) Image search: [Google]
037.png
904B, 64x64px
>>3609065
>>3609079
Holy fucking shit.
It is magnificent, magical.
This right here, this is truly art.
Billy would be honored.

>>3609098
>>3609091
>>3609090
I'd suggest dropping "I.T.S Hip" (#037),
as it is a palette swap of "Fuck Bees" (#038).
>>
File: Whatever.png (4KB, 128x128px) Image search: [Google]
Whatever.png
4KB, 128x128px
>>3609079
Maybe making this transparent might help. Again put it wherever
>>
>>3609115
Going with this solution, I don't think I even need to take a poll for this one, right?
>>
>>3609261
you're good famicom
>>
>>3609261
It's all good bro
>>
How far are we from completion?
>>
File: 187.gif (1KB, 64x64px) Image search: [Google]
187.gif
1KB, 64x64px
>>
File: 187.gif (6KB, 128x128px) Image search: [Google]
187.gif
6KB, 128x128px
>>3609632
bigger version. pick the one you want.
>>
>>3609632
Going with this, thanks anon
>>
File: Otaclock.jpg (47KB, 256x256px) Image search: [Google]
Otaclock.jpg
47KB, 256x256px
>>3609634
Nice, really nice.

>>3609615
Well then, the only battle sprites left are 045 and 046, plus 006 open for a quality replacement if I'm not mistaken.

Also if I recall correctly, there might be some unassigned submissions floating around ITT.

So it's pretty damn close to completion.
>>
>>3609632
>>3609634
http://x-e-o.tumblr.com/post/59667158808/%E3%83%A1%E3%82%BF%E3%83%AB%E3%82%AE%E3%82%A2-%E3%83%A9%E3%82%A4%E3%82%B8%E3%83%B3%E3%82%B0-%E3%83%AA%E3%83%99%E3%83%B3%E3%82%B8%E3%82%A7%E3%83%B3%E3%82%B9-8-bit-edition-metal-gear

Clearly not yours
What's the point of adding other people's shit
>>
>>3610051
Don't be such a hardass.
Mosaics don't have to be solely compromised of 100% OC to turn out great.

Altough the 64x64 is mangled badly.
The real question is, why add Sundowner if we can't enjoy his endearing smile in that sprite.
>>
what will be the plot?
>>
>>3613729
Essentially the same as earthbound, I don't know how to edit the overworld or really do anything to majorly change how the game plays out
I can and will do the following
>add all your sprites, duh
>change enemy names, enemy type, and potentially stats/moves [though difficulty will be kept roughly the same]
>change text before some of the bosses
>possibly change item names and properties, should people want to
>change "don't care" names
>maaaaaaybe change what PSI each party member learns. It'd be easy but don't count on it unless a lot of you want it.
>possibly change dialogue of random NPCs, though this will be the last thing we do as it will take a gorillion years to get through most of them
>>
File: First Boss.webm (2MB, 600x450px) Image search: [Google]
First Boss.webm
2MB, 600x450px
>>
File: 1477083507708.jpg (36KB, 305x551px) Image search: [Google]
1477083507708.jpg
36KB, 305x551px
>>3616850
nice
>>
File: Suggestions?.png (13KB, 512x512px) Image search: [Google]
Suggestions?.png
13KB, 512x512px
>>3616889
Eh, I fucked the aspect ratio up.
Also I haven't replaced all "Black Antoid" sprites fully, should've been the little blue armor fella.

Another thing tough: because the background is mostly dark, the faces of the Billyspirits are somewhat fucked.
Does anyone agree, and if so, what looks better?
>>
>>3616910
are all 16 colors being used?
if so, pick A
if not, try filling the gaps in the faces with lighter shades of red and blue
>>
File: Gachimuchi.webm (2MB, 400x300px) Image search: [Google]
Gachimuchi.webm
2MB, 400x300px
>>3617016
Nope, the palette hasn't been fully used, good idea.

Here's an updated version, now with the correct submission for the antoid.
>>
File: 037.png (2KB, 128x128px) Image search: [Google]
037.png
2KB, 128x128px
>>3617016
…and here's the battle sprite used.
>>
>>3617064
fuck you
>>
File: 1468538026776.gif (1MB, 230x268px) Image search: [Google]
1468538026776.gif
1MB, 230x268px
>>3617063
>Those pauses on the "deep dark fantasies" line
It's the little things.
>>
Download link when?
>>
>>3617016
Also I forgot, if you need the script used for the opening dialog, here: http://pastebin.com/mGgFSsLU
>>
We alive boys?
I've been busy for weeks and almost forget about this neat project.
>>
>>3619448
It still does. Only a very small amount of sprites need to be finished and there is already footage of of sprites/characters in action.
>>
>>3617063
Anon, would you mind putting up a download link for this version of the rom? It probably has minimal edits but either this or the coilsnake decompilation would be useful
>>
>>3621549
You can have my whole project folder:
https://a.pomf.cat/cnsxjg.zip

Here's the ROM used for the webm:
https://a.pomf.cat/wxueqx.smc
>>
Bump maybe?
>>
File: uhh.png (4KB, 387x86px) Image search: [Google]
uhh.png
4KB, 387x86px
>>3621884
was able to get the rom but not the .zip
I can decompile it myself, though
>>
File: 045.png (2KB, 128x128px) Image search: [Google]
045.png
2KB, 128x128px
Max Payne
>>
>>3624073
can you at least make the pixels consistent?
look at his fucking head, he looks like he's made of lego, he's got that bump on top.
>>
>>3623995
Huh, interesting.
I included all tools I tried too, which I downloaded from fobby.net and the starmen forums.
A quick scan from virustotal just alerts 1/68 that pomf is listed as a "malicious" host (as if),
combined with the fact that you're downloading a zip it's no wonder you'd get a false alert.
https://www.virustotal.com/de/url/3c7d8b970455639d08b52856d3f619a119ad2af51ed9c138f382788a6e91cd35/analysis/1479543116/

The file itself is clean as a whistle:
https://www.virustotal.com/de/file/a493d0d65ead565945303cf9b17883fae21c0151a7c211fd608ce4466c201b60/analysis/1479543125/

Anyway you should be good decompiling the ROM and ccscripts yourself.
>>
>>3625119
That's because it seems to be a lazily altered sprite from the vidyamon project
>>
bump, as usual
>>
File: 147.png (4KB, 128x128px) Image search: [Google]
147.png
4KB, 128x128px
Offering this as a replacement for the pretty lame 147 sprite
Name would just be Crocomire
>>
File: 1439807825081[1].jpg (36KB, 278x278px) Image search: [Google]
1439807825081[1].jpg
36KB, 278x278px
>>3627580
>>
>>3627580
>for the pretty lame 147 sprite
Which one was it?
>>
File: 1476462597726.png (4KB, 64x32px) Image search: [Google]
1476462597726.png
4KB, 64x32px
>>3629010
>>
bumpity, and thanks to that anon for editing the billyspirits in the back. I knew I forgot something
Thread posts: 425
Thread images: 161


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