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FAMILYGUY

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File: 1464537388384.jpg (85KB, 650x433px) Image search: [Google]
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DOOM THREAD / RETRO FPS THREAD - Last thread >>3530575

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like americans ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
>>
===NEWS===

[09-11] Anon map release: exit.wad (boom compatible, requires cc4-tex)
https://drive.google.com/file/d/0B4mwJRa7e5VpMEgzT2wyOXQ3Z2M/view?usp=sharing

[09-12] What should the name of the Booty project be?
http://notepoll.com/p/what-should-the-name-of-the-booty-project-be

[09-12] Unconstrained Aspect Ratio for ZDoom
http://forum.zdoom.org/viewtopic.php?p=939096

[09-13] GZDoom Autobuilder currently down
http://forum.drdteam.org/viewtopic.php?t=7146

[09-13] Angst Rahz Revenge Doom TC
https://www.youtube.com/watch?v=3qloLvJLRFs

[09-14] Mutiny community project final version released
https://www.doomworld.com/vb/post/1668971

[09-15] The Flat Sprites Debacle
http://kinsie.tumblr.com/post/150415693677/metadoom

[09-16] Hexen Souls Dev Blog
http://hexen-souls.tumblr.com/

[09-17] Doomradio: Intermission E1M2
https://www.doomworld.com/vb/post/1670101

[09-19] GZDoom 2.2.0 released (with flat sprites, after all)
http://forum.drdteam.org/viewtopic.php?t=7165

[09-19] MetaDoom v1.0 "Slayer" for the new GZDoom
http://forum.zdoom.org/viewtopic.php?t=53010

[09-21] Final versions of Anon's DUMP 3 weapons
https://www.dropbox.com/s/ki532dzm1zoutml/Bio%20Eradicator.pk3?dl=0
https://www.dropbox.com/s/w9wueq78yvkhuso/Flakchette.pk3?dl=0

[09-23] Anon map release: Fanta Base (for vinesauce contest)
http://www26.zippyshare.com/v/q4ASm87y/file.html

[09-24] At Jazz's Gate
https://soundcloud.com/plastiware/at-jazzs-gate-doom-e1m1-jazz-remix

[09-25] Rekkr wants mappers, help out your local /vr/ian
https://www.doomworld.com/vb/wads-mods/90862-rekkr-anyone-wanna-map-for-a-vanilla-tc/

[09-25] Wolfenstein starter pack
http://pastebin.com/mRmhVWce
https://mega.nz/#!ikVlQBpQ!AtTZGvnFZgw_I96tsaOK-dbyLf6Usps1nVjLSdxUGz8

[09-28] Trump Doom
https://mega.nz/#!8gxATDiY!Yr_PUwk1xCy1KYaehl6tRGfx0AFvzoE_T1--9o9RKxs

[09-29] OBLIGE update
https://www.doomworld.com/vb/wads-mods/90924-oblige-7-50-released/
>>
>>3535278
DOOMILYGUY

THE GREAT HELLISH CACO-OFF

THAT'S A SPICY MEATBALL DEMON

THEN JOHN WAS A CULINARIAN
>>
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>Think about doing a gameplay mod
>Try to plan it out before doing any kind of work on it
>The initial idea isn't really as great anymore
>>
>>3535282

[09-30] Angst Rahz TC update
https://youtu.be/3qloLvJLRFs

[09-30] Hexen Souls update
http://hexen-souls.tumblr.com/post/151162674079

[10-01] Romero plays his recent E1M8b
https://vimeo.com/theromero/review/156288044/2ad02ce556

[10-01] Duke Dead Quick
https://youtu.be/DKAFWfXy5vU

[10-01] Anon map release: GreenSwitch (V2, requires cc4-tex)
https://drive.google.com/file/d/0B4mwJRa7e5VpMnVIRDctYWg2TTA/view

[10-01] Spellcross - Custom Monster pack for OBLIGE released
https://www.mediafire.com/?alrdihaashx1f20

[10-01] Hard Doom update
https://zandronum.com/forum/viewtopic.php?t=1382
>>
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>tfw decide to check if AVP2 multiplayer is still alive
>tfw the game is in copyright limbo because of a god awful movie
>tfw you realise all the torrent sites are dead
>tfw scene trackers are only interested in somewhat recent games
>or 1.5 TB dump of ENTIRE gog.com catalogue
>tfw rutracker.org has some bootleg russian version or otherwise modified game in a zip archive
>>
>>3535303
Thanks

Who maintains the news?
>>
>>3535307
no one
>>
>>3535296
ideas are cheap, you'll have another one soon
>>
>>3535316
Exactly
>>
Woah man, like, this is a good video game
>>
https://vimeo.com/theromero/review/156288044/2ad02ce556
Romero talking about E1M8b.
>>
>>3535296
Start with simple ideas and work yourself up!
>>
>>3535323
I've actually really wanted to hear his thoughts on why he made the barons' chamber with an offcenter entrance. That's bugged me ever since I reached it.
>>
>>3535327
But wouldn't shooting myself with small ideas make me build up an immunity to bigger ones
>>
>>3535323
>romero
>relevant
>21st century
pick 2
>>
>>3535338

>romero
>relevant

EZ PZ
>>
>>3535334
Ideas don't work the way bullets do.
>>
>>3535341
http://gazette.com/man-on-harley-davidson-killed-in-i-25-crash/article/1586824

well he is in the news alright
>>
>>3535343
I subconsciously read Romero's name and look for daikatana somewhere in the same sentence.
>>
>>3535342
Bravery is not a function of firepower.
>>
inb4 the brutalfags come
>>
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I didn't get any replies last thread, so i like to try again (also news if possible)

Spellcross - Custom Monster pack for OBLIGE V1.00 is now complete

https://www.mediafire.com/?alrdihaashx1f20

You can either play OBLIGE maps with them mixed in with normal DOOM enemies for a much greater variety pool, or use them on their own. Unlike the past "arena" map, you can now face the monster in a more playable state.

Let me know what you think, any videos would be a great bonus too.
>>
>>3535385
hi, gameplay mods and custom monsters aren't to my taste/interest, but i wanted to reply anyway just so you know you're not being ignored.. sorry i can't help any further
>>
>>3535394

much appreciated, I don't have many DOOM contacts, so when I get nothing from here, zdoom forums and doomworld forums, I never know the final results
>>
Doom should be pre-installed on computers

like minesweeper
>>
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>>3535419
No amount of Doom would save Windows 10
>>
>>3535419
> actually calling it minesweeper
>>
>>3535419
People would fight about which sourceport.
>>
>>3535425
GZDoom + Retroshader desu
>>
>>3535380
Did someone ask for strafe fags?
>>
>>3535426
>retro shader
ew no.

I want to be able to see faraway enemies, not undecipherable blobs of pixels.
>>
>>3535425
Obviously it would have to be a new, Windows source port. It would require sli of two nvidia titans 1000 and intel i9, because the game would be modernized with a rich botnet functionality and in fact would record everything from your mic and camera. Of course it would be at the price of retarded I-wanna-be-apple interface, crashes.
>>
>>3535427
no key mapping
can't run on toasters
some retro this is
>>
>>3535425
if doom were preinstalled on computers, that implies MS would have bought out id at some point, so the source would have never been opened. so source ports wouldn't exist.
>>
>>3535439
>he doesn't run his doom in 4k UHD @144 Hz
ha, pleb
>>
>>3535430
Then disable it in-game.
But the option should be there for those who want it.
>>
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>>3535385
>>3535398
Had an encounter at the start of my 5th map involving a Balloon, 3 Harpies flying over a nearby wall and 2 Hell Riders, (webm is one of a few attempts of me reloading the autosave to recreate it, surprised I took almost no damage, I usually got destroyed) pretty scary.
>>
>>3535459

Spellcross guy, that was great. The Harpy's purple filter m,akes you receive 25% extra damage from attacks, so it was lucky you took so little damage. But the gank of the teleporting monsters is exactly the stuff I look forward to with this monsters.
>>
>>3535463

these*
makes*

sorry quick typing. I saved the webm, thanks anon!
>>
>>3535380
Why? Has there been a new release?
>>
>>3535463
Yeah, some of the monster combinations are actually pretty neat, making you ask yourself which is the more important target to aim for first. The Hell Riders themselves are quite a unique enemy to fight, too. Are all the enemies' abilities true to their original game, or did you make some new ones for Doom?
>>3535464
That's fine!
>>
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>GZdoom
>Doom II
>Unloved (latest)
>Beautiful Doom (latest)

This 'double' pistol bug happens.
What do? Have you seen this before?
>>
>>3535489
i guess you don't get double the fire rate or you wouldn't be complaining haha
>>
>>3535478

majority are new ones, some are just walk and shoot. Not every new monster had to be unique.

I got fed up of all the "custom" monsteres being reskinned, I wanted to add flavour to the gameplay dynamic and I did the best I could. A lot of these concepts were scrapped from my "unofficial" doom 2 sequel for new monsters, so the ideas couldn't go to waste.
>>
How reliable is demo playback with mods when it comes to GZDoom?
>>
>>3535489
He's using both hands to hold both of them
>>
>>3535489
https://www.youtube.com/watch?v=h7iQFuKhfa0

It looks so good when it works. The pistol does a blowback with extra frames.

>>3535490
it's missing extra frames actually. I didn't explain it right.
>>
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>>3535489
>>
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>spritenoob never posts anymore
>>
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>>3535385
>>
>>3535548
jesus nigga, shoot -after- their strafe move.
>>
>>3535548

you have to be patient and line up the shoots, they may still dodge but less chance to. Or trap them in corridors unable to dodge. If Ghosts are in the middle of a battlefield, or no shotty/chain ammo, just ignore them and run away them.
>>
>>3535549
>>3535559
They're not usually that erratic for me, I at most spend 6 shells on each of them, but they were just really slippery this time.
>>
>>3535501
about a gnat's bollock's chance in hell
>>
>>3535563
I take it back I think I was just lucky with them on the past few maps, bloody hell.
>>
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>>3535559
Also turns out all the ghost melee frames are off centre (doublechecked in SLADE), might want to fix that, especially on a monster with only 3 radius size.
>>
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>>3535181

I do plan on introducing probably one or two more enemy variants that will go in the zombieman slot, but as of the next build yeah, every zombieman will be replaced by the pistolero enemy.
>>
>>3535297
>butthurt propelled revenants
>>
>>3535593

weird, I will look into it.
>>
>>3535595
You'd think they were good guys with how they match the HUD's colour scheme.
>>
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>>3535419
Let me tell you a little story about that while I'm taking a break from Back to Saturn X.

It's no secret that Russian programmers in the 80-90s were among the best in the world. It comes from one of the greatest mathematical education systems that USSR had. I know because both me and my father studied in that system. What people don't know, is what Russian piracy was about.

And oh boy, it was RAMPANT in that time period. Basically, there was no way to buy games and consoles officially, so people would crack copy protection systems themselves, write the program to the diskette, and pass it to their friends (or sometimes sell it). It's worth noting that NES (or rather a Chinese knockoff of Japanese Famicom) came to Russia only in the 90-s, so people at home were mostly playing video games on older PCs or not at all, so PC gaming was jumpstarted pretty hard.

There's an anecdote about the fact that at a certain moment Doom was installed on more systems than Windows. Russian pirates gave it a twist. Around 95% of pirated Win95 systems that were sold or copied in Russia had Doom PREINSTALLED. That's why most Russian kids who were born/studied in the 90-s have played the game and loved it.

So in a way your wish already came true.
>>
>>3535625
cool to know
i wonder if you have any doom knockoffs to share
>>
Can someone redpill me on best horror wads?

I only played Unloved and the City of the Damned.
>>
>>3535624
Well they were good guys at one point. Well, as good as the UAC can be anyway.
>>
>>3535631
there's buttpain
don't let the name fool you, it's good
>>
>>3535631
Unhinged
>>
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>>3535625
Woah man that is crazy
How do you know this?
>>
>>3535631
>redpill
Stop it
>>
>>3535652
Only if you name another horror wad.
>>
>>3535652
Just becuase /pol/ has hijacked the word, it doesn't mean we can't use it.
>>
>>3535385
It feels that more than anything this thing should be a Total Conversion, with stuff like allies made from human army sprites and with weapons consisting of small arms used by european armies in the 90's. Although this would probably put too much stress on you, given that this is a personal project of yours.
>>
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Guys, honest question: If there was a female Cyberdemon, could it's ass compete with the original? I had a dream about this last week and I couldn't stop thinking ever since, it's eating me from the inside!
>>
>>3535665

I'd say yes. A lady cyberdemon would probably have a nicer ass, wide hips, and a thigh gap you could shoot a rocket through.
>>
>>3535624
i guess technically mel isnt even really a good guy. shes just in there for the dosh
>>
>>3535660
he could probably rip the first person sprites from daggerfall

>>3535665
yes, buff girls' butts are the best
>>
>>3535665
No, females are weaker and it wouldn't be hot. She would have massive tits though.
>>
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>Fortress of Terror next to exit
Noooope
Maybe I'll max monsters some other time (and without cheesing the ghosts with mouselook), Oblige went a bit berserk with this map, also those teleporting demons are assholes.
>>
>>3535694

How long have you been on that one map?
I tried to get my monsters as close to OBLIGE's spawning rules as possible, but I've noticed if you have too many monsters the game doesn't provide you enough ammo (not my fault, seems to be an oblige thing)

You were right about the Ghost atatcking frames, but I've never seen it graphically jump in game, maybe I did this on purpose, but the hitbox on attacking was quite weird from your webm, I have to sort this out further next patch.
>>
>>3535694
wait so that map was made by Oblige!?
>>
>>3535703

Yeah, check out the latest update. Oblige has gone to "11" and made a really nice random generator, from a semi-nice one. Try it out
>>
>>3535703
OBLIGE itself has improved a LOT in the most recent update. I think a lot of the waterways in outdoor maps though are wasted potential, and it really seems to like placing Cacodemons now, but otherwise it's a lot better than the boxed maps.
>>
>>3535702
Too long, a lot of attempts were get getting the red key, due lots of monsters in a small space. I ended up going "fuck it" and running past everything instead of fighting, and if I take too long after opening the red door, the demon by the blue key comes over and wrecks me with the chaingunners. Those hell knights camped the teleporter and instakilled me on a previous run as well (why I pre-shot the BFG).

This was on normal settings, also. MAP09 of a "one episode" wad. I probably should have excluded doom monsters but oh well.
>>
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>>3535489
>got latest Beautiful Doom
>latest GZDoom
>latest Unloved
>shoot the pistol
>still missing frames

any ideas what to do?
>>
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>>3535728
Change the load order?
>>
>>3535728
do you still get missing frames if you only load a subset?

>gzdoom + beautiful doom only
missing frames? if so complain to beautiful doom author
>gzdoom + unloved only
missing frames? if so complain to unloved author
>gzdoom only by itself
if you still get missing frames now you're really fucked
>>
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>>3535669
>>3535671

I'm my dreams, lady cyberdemon had a big, rounded and plump ass and the most lickable abs a man could ever wish for.
But for some reason, she was also dual-wielding Duke's Devastator (that one particular detail just made it hotter for me).

>>3535672
Ok, but I think the titss would be C-cup size for Cyberdemon Standards, if there's one.

Anyway, thanks for your time, I think I can finally sleep without having that dream returning once again.
>>
>>>/qa//706294

You guys think /vr/ might get the boot? It might seem like just another /vg/ to him.
>>
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>>3535730
I do this manually
>click on pk3
>ctrl click on another pk3
>drag them to the gzdoom

I will try though.

>>3535734
I will try but I think it is a Beautiful Doom thing. Let me see.
>>
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>>3535730
>>3535734
>>3535760
Nothing. Same. Beautiful Doom does it because you hold your pistol on your right hand on this wad.
I will go to the forums to ask.
>>
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>be playing blood 2
>this ain't too bad
>get 7-8 levels in
>suddenly remember why nobody talks about this game anymore
>>
>TNT
>Storage facility
>suddenly two archviles and an entire gang of mobs appear, including revenants
>in a crate maze with some verticality

What.
>>
>>3535756
Despite the first 3 years moot kept this shithole up no problem, but this stupid jap is already begging for money one year in? What a joke. He better not delete any boards, he should just advertise the shitty pass better, people are already buying it to shitpost with.
>>
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>>3535649
Probably because he's russian.
Also I can confirm what he says.

>>3535627
There was a Wolfenstein knockoff "Smuta", but Doom was too hard to reproduce.
In '96 there was Chasm: The Rift, a mix of Quake (all things are polyonal), Duke 3D (Environments are highly interactive) and Doom (no room-over-room). Most notable feature is live enemy dismemberment (if you shoot off Marine's arms, he will drop rifle and get a pistol. If you shoot off his second arm, he will come at you kicking and trying to bite)

In '97 there was Parkan: Imperial Chronicles (picrelated), which was a mix of Elite, Doom and System Shock (boarding and spacestations worked like Doom levels with some SystemShock-y interactions)

>>3535625
While my first PC came without preinstalled Doom, my dad brought several floppies with Doom and Heretic along with it. We were both playing them (Heretic was actually my favourite), and he even let me skip classes if my first ones were something like Literature or PE to play Doom instead.
Later when my schools computer class got upgraded with Pentiums 133Mhz, I entertaned myself and my classmates by speedrunning (I only knew a few tricks that I figured myself) Doom and Duke 3D in 40 minutes (length of a standard class).
>>
>>3535797
And that is because..?
>>
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>>3535809
i don't have access to the information he has, but i suspect that it's because blood 2 is shit and unfinished and runs on an engine that makes build look like quake 3 as far as code quality/stability goes
>>
>>3535797
Is that... An Unreal poster?
>>
>>3535814
Sure is.

The whole room looks like a reference to the trophy room shown at the end of Predator 2.
>>
>>3535809
It's a hell of a lot more generic than blood 1 and somehow they managed to make the difficulty even more retarded than good ol blood.

>>3535814
Predator's a fan

>>3535824
Blood 2 was before AVP2 (also by monolith) right
>>
>>3535702
>>3535716 (me)
I have to say I'm enjoying your monsters a lot more with context on what they can do and their roles, manually spawning them in the big test arena felt like I was just glancing them over, like when someone gets a weapon mod and the first thing they do is give themselves everything with IDFA, shoot each gun at the monsters in Entryway, then close the game again.
>>
>>3535805
>There was a Wolfenstein knockoff "Smuta"
Don't forget the Legendary "Dungeons of Kremlin".
>>
>>3535805
>if you shoot off Marine's arms, he will drop rifle and get a pistol. If you shoot off his second arm, he will come at you kicking and trying to bite
you've got to admire that kind of resolve. i hate to reference monty python but that's some tis but a scratch level bullshit
>>
>>3535812
The DX6 renderer runs slow on any DirectX version later than 8 (?), while Software mode runs butter-smooth all the time

Oh, and it occasionally crashes with resolutions larger than 1000 lines.

>>3535825
Good to know that predators have good taste
>>
>>3535805
>Heretic was actually my favourite
My brother
>>
>>3535840
>Oh, and it occasionally crashes with resolutions larger than 1000 lines.
there's a patched exe for that, game will instacrash if you run it in 1280x1024 or 1920x1080

>The DX6 renderer runs slow on any DirectX version later than 8 (?), while Software mode runs butter-smooth all the time
I'm using default d3d renderer and it runs well
>>
>>3535843
>there's a patched exe for that, game will instacrash if you run it in 1280x1024 or 1920x1080
Yeah, the one by the DgVoodoo dev. Pretty useful

>I'm using default d3d renderer and it runs well
But certainly not as fast as Software. My old laptop (a Celeron 1037U, to be more exact) gets a constant 18 FPS in D3D mode, independent of resolution and detail level. Yet Software mode gets ~64 FPS most of the time (!!!!!)
>>
>>3535756
would be a shame. do any other anon boards have a sizeable doom community? would /vr/doom survive the fragmentation?
>>
>>3535864
we might be forced to move to /vg/ if /vr/ gets deleted.
>>
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>last 5 maps of the wad are slaughter maps
>>
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>>3535798
heh i like that level. there's only one archvile that teleports into the crates though. leg it for one of the exits when you start to hear things teleporting. or learn where the trigger line is. it's the row of 4 small crates which the penultimate step of a staircase, north of the blue key, here pictured in the bottom right corner.

the other appears when you step on the blood pentagram with the rocket launcher. use it to bounce yourself to the megasphere on the crate nearby.
>>
>>3535854
Well after a certain point you can bruteforce anything. See also emulation. No idea how fast it actually runs since I'm capping it to my refresh rate to avoid tearing.
>>
>>3535882
>can't appreciate a good slaughter
>>
>>3535882
>>3535897
Why do people make WoC servers with slaughter maps?
>>
>>3535897
i can if they're made well and not: just dump a bunch of enemies in a bunch of rooms, the map
>>
>>3535883
On UV I'm pretty sure I got toasted by a third one.

The one outside was dead. The other one I saw was busy infighting, yet I got roasted by one according to the message despite the second one being turned away from me.
>>
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>>3535805
>Chasm: The Rift
Wtf look at those sweet graphics. Looks like a PS1 game on Turok engine.
Some good tech there for the time.
How come I don't remember this?
It didn't do well with sales?

Tough time I guess with Dark Forces 2 and such golden age fps games.
>>
>>3535924
hmm, were you playing in co-op mode? there's a second one in the crates teleporter but it's flagged multiplayer-only.

alternatively, the one that was busy infighting, you unwittingly damaged it somehow just as its attack peaked - archviles switch targets immediately and unconditionally if they are damaged.

https://doomwiki.org/wiki/MAP11:_Storage_Facility_%28TNT:_Evilution%29
https://doomwiki.org/wiki/Arch-vile
>>
>>3535305
I was going to run a server of that a few months ago, so I hopped on with my legit CD copy. It's pretty close to dead, but you can find servers sometimes. Maybe I'll rip the CDs...

Most lithtech games of the era are dead...
>>
>cant play UV in trump doom
im #withher
>>
>>3535538
Maybe he died, anon. You ever think of that? Have some potential respect for the perhaps dead. Jeez.
>>
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I just want to play ECWolf/Wolfendoom without having to scrap my face against every wall in the whole game! D:

Is there anyway to make the secrets distinct (new textures or some effect) or get them to show on the automap? -- before you ask, I've enabled the "show secrets" option to "always" in zdoom, gzdoom and zandronum and none of them actually show the secret walls on the map until after they've been activated :(

Please somebody save me!
>>
>>3535960
kek
>>
>>3535960
Died in the Erdős sense
>>
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>Doom Ascension will be dead forever
>>
>>3535941
I didn't even know they could do that when facing away from me. Interesting.
>>
>>3535756
>clicks link
>nothing found

hm
>>
>>3535323
Neat Video.
>>
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I'm testing Hideous Destructor and this error comes up.
What do I do? What does this mean?
I'm using the latest devuild.
>>
>>3536168
I'm on 2.2.0 right now, did you adjust the developer message mode or something?

And does this happen on other mods as well?
>>
>>3535385
This is pretty cool, but I think a custom player class and custom weapons would complete it. Also, a third person camera(But I guess you can just enable chasecam for that)
>>
>>3536168
Hideous Destructor broke on recent builds. Try using an older build, the one from september 2nd is working fine for me.
>>
>>3536206
Nope. Didn't enable any dev options like that.
I tried PB and Demonsteele and didn't see anything like that.
Thank you for your help but I think I'll just make this quick and download the version you suggested me. That's probably easier than figuring out what's going wrong.
>>
>>3536082
there's an extra slash, try >>>/qa/706294 (now archived)
>>
>legendary arachnotron
How are you supposed to beat this shit? It's a fucking bullet hell.
>>
>>3536327
Then get good at bullet hells, you fucking casual.
>>
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if doom is such a fast paced game, why is it in such a slow board like /vr/ instead of /v/, which has faster paced traffic?

checkmate boners
>>
What is your favourite type of hell? Lava and fire and rocks? Flesh and blood? Something else?
>>
>>3535419
Hey, an actual use for Freedoom.
>>
>>3536337
have you set out to be perpetually angry at everyone in this thread or something
>>
>>3536362
Have you set out to be a perpetual FUCKING CASUAL hm?
>>
>>3535423
whats it sposed to be called?
>>
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>>3536350
I like the classic lava and rocks Hell or something surreal like something out of Zdzislaw beksinki's works.
>>
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>>3536350
Void/surreal/labirinth-like hell
>>
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>>3536350
I like the idea of one level per circle of Hell. Plus I like the whole "Satan is just the most powerful prisoner of hell" idea instead of him ruling over hell.
>>
>>3536395

Miner, you retard.
>>
>>3536453
didn't strange aeons do that already?
>>
Jesus, you guys weren't kidding about the Oblige update.

The maps are still ugly, but god damn, it actually produces fun, challenging, varied maps now.

I was impressed.
>>
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>>3536453
>Circle II: Lust
>The souls of lust are endlessly blown
>>
>>3536337
>>3536369
>>3536463
did you take your pills today, anon?
>>
>>3536350
frozen hell is pretty cool imo
>>
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>>3536465
>tfw oblige can make better maps than me
>>
>>3536341
You're just hoping that /vr/ and /vg/ get wiped off of 4chan when Hiro starts removing boards.
>>
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>Archviles are never truly dead in HD, their ghosts continue to revive monsters

It makes me angry and frustrates me, but then again I AM playing HD, so I guess I have no right to complain.
>>
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>>3536524

I'm ready to fucking die now.
>>
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>>3536350
BEEEEEEEEEEEEEES
>>
What does /doom/ think of Death and Decay?
>>
>>3536327
dtech bfg or even regular bfg will do the trick in a few shots as long as you're close, just find a proper hiding spot between each attack.
>>
>>3536418
>revenants_in_a_slaughtermap.jpg
>>
>>3536524
>>3536615
human creativity trumps machine procedural generation. however, machine automation trumps me spending hours choosing textures, aligning them, setting flags, setting linedef types, setting linedef and sector flags, making sure it all works properly, constantly undoing/redoing silly errors, and general repetitive tedium, which the machine can do in seconds compared to my hours.
>>
>>3536671
linedef and sector tags, even
>>
>>3536626
looks like another generic monster randomizer with stats mod

passssssssssssss
>>
>>3536671
I think someone could make a top tier megawad out of oblige maps tweaked and prettied up by a human hand.
>>
>>3536715

There was something like that for Slige a while back, I think it was All Slige'd Up?
>>
>>3535746
No, fuck you.
Get back in there and get more info on her.
>>
>>3536720
and the russian tuning contest wads (freak3,4,5)
>>
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>First time fighting the HD Icon of Sin
>Fucker was guarded by FOUR fucking cyberdemons, because OBLIGE
>ouch_face.txt
>After many deaths, manage to get them distracted with the ghost marines
>Almost overdose on berserker packs, medikits and potions
>Shit storm of cubes flying and imps everywhere
>Finally get in position
>Only one shot at this
>Use the plasma rifle on his brain
>fall off the fucking platform
>scream every insult I can remember
>IoS starts screaming, wut
>it explodes and dies
>I actually did it
>absolute madman

I am on top of the fucking world right now. I feel like I just snorted 10 lines of coke. This is the best I've ever felt after beating a Doom mod.
>>
>>3536350
Other people.
>>
>>3536785
How do you translate that into a map theme ?
>>
>>3536779
I lolled at ">fall off the fucking platform". Congratulations anyhow
>>
>>3536779
Daily reminder not to compare experiences to drugs if you haven't actually tried any drugs. It just confuses newbies and makes you look silly.
>>
>>3536813
Lots of annoying marines that hurt you when shot.
>>
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>>3536813
Make a map where you're in a frat partying with the world's most obnoxious douchebags and shallow women, which are just reskins of the basic doom demons.

>Zombieman
>Girl with her cellphone. She uses it to take pictures

>Shotgun guy
>Other girl, this time with a selfie-stick

>Chaingunner
>Black guy with a cellphone, recording shit to put on Vine.
>Screams WORLD STAAAAR when he spots you

>Imp
>Frat dude who loves beer pong
>Throws pong balls at you

>Demon
>The creep of the party who doesn't know what "personal space" means

>Hell knight
>Beefcake from the football team
>Throws footballs at you

>Baron of Hell
>Same as above, but still wearing the protective gear

>Arachnotron
>Guy holding a beer keg
>Shoots a stream of shitty cheap beer at you

>Mancubus
>Fat guy who's piss ass drunk
>Projectile vomits everywhere

>Pain elemental
>That one girl who wants you to meet ALL of her friends

>Lost Souls
>Her friends^

>Cacodemon
>Guy who smoked too much weed and is now high as fuck (Get it? He's so high he's literally flying)
>He blows weed smoke on your face

>Revenant
>Your ex girlfriends
>Their complaints about you will follow you no matter where you go
>Bitch-slaps you upclose

>Cyberdemon
>That one meathead dude who starts fights everywhere he goes
>His fists have a long reach and hit as hard as rockets

>Mastermind
>He's the DJ of the Party
>He blasts his shitty techno music at full volume, there's no escape
>>
>>3536350

As edgy as possible, corpses everywhere, red and black everything, screaming all over, stuff like that.
>>
>>3536350
Total stagnant nothingness where souls drift and pissed off demons linger in waiting for, specifically, you
>>
>>3536853
I really like these ideas.
>>
>>3536853
What about Doomguy then? A cop? A pissed off bouncer who just wants to go home? Someone from /r9k/?
>>
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Does anyone have the clip of Duke saying Bazinga?

I need it for reasons.
>>
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>>3536907
make his face this
>>
>>3536908

http://vocaroo.com/i/s1Vzg92DMev1

I hate you for making me listen to this again.
>>
>>3536853
>Pain elemental: That one girl who wants you to meet ALL of her friends
>Lost Souls: Her friends^
Holy shit my sides, WeekendInHell.wad when?
>>
>>3536917

Thanks, anon. I'm doing audiowork on something that called for it right now, so you'll be hearing it again!
>>
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> GreenSwitchV2

9.5/10 amazing.
>>
Are there maps that are purple-themed?
>>
>>3536924
Anon, why? Why would you hurt me like that?
>>
>>3536941
violence.wad
>>
>>3536941
Stardate 20X6
>>
>>3536941
>>3536952
stardate20x7 is in beta now too if you want more ribbiks goodness
>>
>>3535595

what wad is this? is this return to saturn with custom weapons and HUD?
>>
>>3537031
looks like sunlust
>>
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>>3536935
>The arch-viles spawn location is random
>>
>open doomworls forums
>see a fuckton of edgy kids screaming "RIP AND TEAR"
>someone says that original Doom is just a base for Brutal Doom
>close doomworld forums
>>
>>3537107

Now you know why I stick to this general and lurking on the ZDoom Projects forum.
>>
>>3537072
Not really. One always spawns in the swamp and the other one may be near the first or to the left in front of the entrance near the column.

Besides, that's a good thing.

How do you unlock the grey door tho?
>>
How can I use the 3d fireballs and potions from risen3d without all the other (shitty) stuff it entails? I want to use these with smoothdoom for a perfect aesthetic experience.
>>
Any good bullet hell wads? I really want to dodge some shit.
>>
>>3537072
plenty of cover (and health if you didn't get too hurt at the start) and even an invulnerability if you can get it. completely do-able.
>>
>>3537134
Demonsteele is kinda bullet hell.
>>
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>>3537112
>>
>>3537138
It doesn't seem plausible to grab those health packs until the battle is basically over (archies dead, less than 2 boners remaining, at least half of spiders and mancubi dead).
>>
>>3537134
Touhou Doom.
>>
I'm trying to make a costume that manages a spiritual blending of the Classic and Modern Doom armors, Sports padding will help alot, but I'm still open to suggestions and ideas, also I cannot craft where can I find a Helmet thats just right?
>>
>>3537107
just so you know, i have legit never seen this happen
>>
>>3536935
Eh. Maxed on nightmare on second try.
>>
>feel the call of hexen mapping

Hitscan crossbowmen, yay or nay?

Need some enemy variety - maybe not hitscan, but some max speed projectile for a crossbow guy a la Hexen II could be cool.
>>
What's a good map pack with an urban setting?
>>
>>3537163
Doom 2: Hell on Earth
>>
>>3537170
(You)
>>
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Recommend me spooky wads for October you fucking faggots.

https://www.youtube.com/watch?v=hzPpWInAiOg
>>
>>3537178

I like combining Hideous Destructor with Dark Doom and PS1 sounds/music.
>>
Why do you like Hideous Destructor? It's clunky as fuck and barely playable.
>>
>>3537178

>least effort posting

https://www.youtube.com/watch?v=qyw9kuGoO9I
>>
>>3537194
People like feeling like useless pieces of shit to add challenge.
>>
>>3537163
Brutal Doom Starter Pack

I know there's a big hate for Brutal Doom but the maps are solid.
>>
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>>3535385
http://forum.zdoom.org/viewtopic.php?p=688561#p688561

This texture pack goes well with your mod
>>
>>3537163
>>3537218
You can just play it without Brütal Doom.
>>
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>>
>>3535385
>>3537220
How do you get the mod to work btw?
>>
>>3537223
i'm playing it with Trailblazer and DRLAmonsters, it's really gud
>>
>>3537242
What did those pupae on the wall ever do to you?
>>
>>3537218
Eeeeggghhh. I didn't really like the maps.
>>
So now that it's been out for a little bit of time, what's everyone's opinion on Black Warrior?
>>
>>3537265
They jumped on me
>>
>>3537269
Really promising, very unpolished.
>>
>>3537269
"How the fuck did you do this", the mod. Both engine-wise and in-game.
>>
>>3537269

technologically staggering. i haven't seen a mod so technically impressive since hideous destructor, and it's far more playable.
>>
>>3537269

I have no clue what I'm doing half the time, it handles pretty clunky, and there's a lot of room for improvement.
But boy is it flashy and fun.

Apparently it does some stuff which was considered very difficult to do in-engine too, like the time-slow and dynamic music system.
>>
>>3537254
Put the .lua file in OBLIGE's "module" folder, and check the "Spellcross" option in OBLIGE. You might also wanna make Doom's enemies not spawn, because they can spawn alongside the custom monsters if you let them.
>>
>>3537269

It's very flawed but cool, imo
I can see it becoming another total gameplay conversion like Demonsteele and Psychic
>>
>>3537259
Someone made an add-on for DRLAmonsters, it's pretty all right, lots of variety.
http://forum.zdoom.org/viewtopic.php?f=19&t=49683

>>3537279
Thanks
>>
>>3537289
looks cool, thanks
>>
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What are your favorite Doom memories, /vr/?

>I remember seeing it on SNES with its intimidating red cartridge and it being the first game i ever played
>My dad would let me stay up late with him, even on school nights, to watch him play (im pretty sure he was scared and wanted me with him)
>We never called the demons by their actual names, instead we named them ourselves, like the Pinky demons were "Devil Dogs" and the Cyberdemon was the "Rocket Demon"
>The Cyber Demon's foot steps used to trigger the shit outta me
>>
>>3537295
The time Doomguy shot a demon
>>
>>3537295
>>The Cyber Demon's foot steps used to trigger the shit outta me
they still trigger me. how many years do I have to play for it to stop?
>>
>>3537269
more weeaboo bullshit
i'm getting real sick of mods that think they're azzznnnnnnnn
>>
>>3537295
Beating thy flesh consumed with no cheats in brutal doom
>>
>>3537295
Finding out about Doom in 2007 then giving more of a shit about it in 2008 and seeing all the neat mods, then playing Skulltag for the first time around early 2009 and seeing all the cool shit it had, back when there was more variety with the mods being played compared to Zandronum now. I have fond memories of Armageddon Invasion 1 and 2 as well as the beta versions of Jumpmaze when it was still in development, and later that year, the final version along with the early versions of Jumpmaze 2. I may have been an obnoxious shit back then as well but god damn it at least I was having fun.

Also, when one of my friends showed me Action Doom 2 in mid-2011. Making my way towards getting all three endings in the same day was fucking fun and I really liked the story.
>>
>>3537031
Not sure about the map (though I do think it's BTSX-2), but the HUD/weapons/enemies is a currently-still-in-development build of The Space Pirate.
>>
>>3537107
Mate, I've been on DW for three years, it went from civilized and alright to "RIP AND TEAR!" "FUCK YOU! YOUR MOD DOESN'T SUPPORT BRUTAL DOOM!"
At least ZDoom Forums is better, better I mean like the creator of Brutal Doom is banned.
>>
>>3537107
Was this in post hell?
>>
>>3537107
stdh.txt

wait.. you didnt go to the "doomworld" facebook group, did you?!?
>>
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>>3537320

Hm.
>>
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>>3537425
>>3537320
complaining about anime pictures on an anime-based imageboard has always confused me
>>
>>3537469
>anime-based imageboard

Wrong. This is a Taliban Book club, you dolt.
>>
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I don't wanna sound like a moron, but I need some help. I just downloaded GZD 2.2.0, and none of the sprites are showing up. The map geometry is fine, the textures are all okay, just no sprites. No first-person gun sprites, no pickup sprites, no monster sprites, no corpse sprites, nothing. I'm not very experienced, so all I did was fuck around in the display menu, and nothing fixed it. Is there anything I can do?
>>
>>3537475
Did you load an iwad?
>>
>>3537480
Ultimate Doom, then tried Doom 2 and TNT. Copypasted them from my older version.
>>
>>3537492
download a different version or two and try those instead

or try zdoom
>>
>>3537475
One or mods you were using with your previous version of GZD are probably causing issues. First thing to try is disabling them all and then re-enabling one by one until you find the culprit.
>>
>>3537425
>>3537469
Black Warrior was actually made by an asian, too.
>>
>>3537475
r_drawplayersprites 1
>>
>>3535625
i wonder if computers in the future of russia will have stalker pre-installed.
>>
>>3535904
Free EXP, by the time you're at map 4 of uhhh chillax, you're a god.
>>
>>3536583
their "ghosts" only revive once and ONLY revive things that are near you, so let's say, you're in the middle of the holocausted fuckfest you had earlier, you're going to hear "HEH HOH HAH HAH" and then literally everything resurrects.
So yeah, when you kill an archie, try to be as far away from any corpse.

I haven't played HD in a while since an update removed a feature i loved the most.
>>
>>3537518
Yes but he's not japanese.

Black Warrior is a fun mod, shame about losing the fourth weapon slot though
>>
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>>3536853
>Chaingunner
>Black guy with a cellphone, recording shit to pun on Vine
>Screams WORLD STAAAAR when he spots you
hahahahahahahaha
>Plutonia
>Chaingunners everywhere
>WORLD STAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR. buddabuddabuddabuddabuddabuddabudda
>>
Anyone waiting for Mordeth? Anyone?
>>
>>3537553
Mordeth II is never coming anon. Just give up hope.
>>
>>3536583
>>3536583
>Never truly dead
Not true, you can kill an Archvile.

Takes a few times but they definitely DO die.

And drop a Megasphere for your trouble.

Just need to find a nice isolated spot to engage it at and wait it out.
>>
>>3537559
Thank you, I can only wait.
>>
>>3537269
Black Warrior is like if Doomero's mercenaries mod, Project MSX and Hideous Destructor were thrown in a blender and something awful but with "ohgodhowdidthisworkedthisshitshouldn'thappenongzdoom(c)grafzahl" levels of surprise.
Gameplay is hella stiff, music switching can get annoying, monsters being recolors of marines can be offputting but hey, MSX does the same (even the badass addon does this with the stealth troopers and plasma soldiers) and they are nice. Limited weapons is my definitive problem with the mod, maybe if you played it on a lower difficulty or had a cvar/setting where you can have unlimited weapon carry would be cool, or have weapon limit expansions, whatever. But overall, its an amazing mod, play it on Equinox of a wad that has is nothing but giant structures.
It really needs some polishing and simplication because there's a lot of buttons to use and me having a non-multi button mouse with a broken mousewheel&button which is problematic imo.
>>
>>3537571
I make do in Black Warrior with a 2 button mouse.

All the special skills are along the ZXCVBN line of keys.

I still have no idea what makes me able to hit the Archvile replacements, they seem to dodge randomly.

I wonder if that Titan armor will have it's own sprite set planned for it
>>
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>>
>>3537584
Where did my health go?
>>
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>>3537584
>>3537586
>>
>>3537589
>>
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>>3537584
>>3537589
UGH!
UGH!
UGH!
UGH!
AAAAUUUGGHHH
>>
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CUTE!
>>
>>3537598
swanfox please go
>>
>>3537584
rip in pepperoni
>>
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>>3537626
>>
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>>3537626
>that screenshot
you can't possibly be making this shit up, who defends this?
>>
>>3537626
Looks like CoopBuild
>>
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>>3537668
Yeah, I got curious and dug up the wad and it was coopbuild. I'm pretty sure the whole wad is completely not intended for singleplayer use unless you are rolling with something Russian Overkill level.
>>
>>3537553
>waiting for Mordeth

Its been nearly 20 years since its first episode released. Why would you do this to yourself?
>>
>>3537589
Jokes on you, in that distance he's completely harmless.
>>
>>3535672
>females are weaker
spook. why are we imposing limits on demons anyway
>>
>>3535665
Just put tits on the current Cyberdemon and you got a female Cyberdemon.
>>
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what an mess..hehe
>>
>>3537676
but you have kill ratio OCD and absolutely must draw closer to it to get that last 1%.
>>
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>all those crazy nested secrets in Spear of Destiny floor 11
>must have uncovered about a dozen of them
>think I finally got them all after humping walls for 15 minutes
>see this

Jesus fuck
>>
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>Using OPL Synth Emulation with MIDI packs

This is a nice change of pace
>>
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>>3537406
>>
>>3537553
i don't check every day for news of it, but if it were to be released, i would not pretend it didn't exist
>>
>>3537406
Mate, I've been on DW for thirteen years and ugh I'm so old I want to die
>>
>>3537668
>>3537671
would i be right in recalling that that wad is designed around dying and respawning frequently (as is possible in traditional co-op) ?
>>
>>3537534
But they also make them survival, so you'll likely lose in the first map until you have a ton of people, especially with Chillax which has tons of monsters in the starting area most of the time.
>>
I downloaded GZdoom and when I turn off prescale mouse movement the turning speed is slower than looking vertically. I know there are options to change the sensitivity, but how can I check that I'm getting 1:1 between the axis?
>>
>>3537721
You should see the same scene with smooth doom. Shit is cash.
>>
>Unloved 2 will never be finished
Damn.

Wish I could place where the music was from too
>>
So when is plutonia 3?
>>
>>3537792
he may be referring to the facebook group, which is indeed mostly brutards
>>
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I dunno if any of you guys really care, but I just updated my iphone to the latest os and now DoomII RPG works again. Fuckin finally. Bought it months ago
>>
>>3537885
How can you get it for free?
>>
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QUICK

I need best Hexen wads NOW
>>
>>3537891

I think you can find the non-ios version on the internet and play it on some kind of nokia emulator ? But it's not the exact same game as the ios version. No idea where you can get it for free for iphones.
>>
>>3537891
i suspect you'd probably be able to find it on piracy repos, but that would require jailbreaking and that's certainly not for everyone
>>
>>3537920
Can I play it on PC?
>>
>>3537938
you can play the original j2me version using an emulator. the fancy hi-res version was only released on ios, which remains unemulated.
>>
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would trailblazer+colorful monsters equal each other out and become a fun expirience?
>>
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>>3537289
>those screenshots
>>
>>3537967
It's a Pillowblaster mod; provided that you are allowed to pick up a weapon, Malcolm still edges out the majority of monsters and can take on black/white tier monsters comfortably.
>>
>>3535305
Did you try legendsworld?
>>
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GreenSwitchV2 in 4:57

http://temp-host.com/download.php?file=vd80rw

sadly i was quickly killed in all my attempts to clear the final battle without the invulnerability. it seems you need the secret to win.

i also note only 50% secrets registered. the actual sector that counts as a secret for the invulnerability is apparently not difficult to skip.
>>
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So how many people put their waifu in their map/mod, as a secret?
>>
>>3538064
What if my waifu isn't human
>>
>>3538067
It's still a waifu.
>>
>>3538052
What's the point of uploading some shitty demo if you can't even finish the level without secrets? The final battle is fine without invul as long as you're not a complete faggot.

Yes, it's hard, but that's the fucking point.
>>
So how do I use risen3d's awesome fireballs and potions without everything else it entails while using smoothdoom?
>>
does anyone have that RANGER'S FUCKING PISSED image?
>>
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>>3538095
>>
>>3538096

I regret not saving this sooner, thank you
>>
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>>3538097
>>
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>lets make the player fight 8 chaingunners 2 spider and a spiderdemon
>pick up key
>4 agitated skeletons spawn
>run to the countyard
>all the fucking chaingunners spawned back again
>i cant even reach the exit of the courtyard and im mown down by chainguns from 100 health to none instantly

jesus christ Plutonia is fucking cancer
literal incarnation of brain tumor
who the fuck thought this shit was even remotely fun to play
and i thought doom 2 was shite, well this garbage just reached a whole new level of shite
>>
>>3538110
> sucking so bad
> blaming the map
How about you stop being shit m8?
>>
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>>3538064
I do.
>>
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What do you guys think of the Community Chest?

I've been playing through it recently and I'm currently at map 12. It's been a little below average so far, feels like a chore to play through (I hear the later CC's are better though).

Pic related was pretty bullshit, especially for a fairly early level, had to to turn on godmode just to get past all the shit at the very end. I don't know what the fucker who designed it was thinking.
>>
>>3538158
CC got better and better with every version.
>>
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>>3538110
>Complaining about vanilla monsters while playing Trailblazer
>>
>>3538110
>Oblige now makes better maps than Plutonia
>>
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>>3538064
Silly anon, I don't need to do that. Doomguy already my waifu and that's no secret.
>>
>>3538159
Good to hear.

>>3538160
Kek. Even with overpowered monsters like Colourful Hell, it's still very rare for me to die when playing through it with Trailblazer.
>>
>>3537584
RIP Toke
>>
>>3538158
He isn't thinking anything anymore because he died.

The first CC is a slog. Especially the later, bigger levels felt like the authors just started making the map and never really stopped until they were forced to.
>>
>>3537841
A lot of it is Silent Hill, there is a Nine Inch Nails remix in there which is pretty rad. Unloved 2 is like my favorite levelset and I wish it was finished.
>>
>>3535427
Is this thing out?
>>
>>3538216
They're looking at early 2017.

I assume anon has access to some kind of beta?
>>
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WHAT COUNTRY DO YOU COME FROM
>>
>>3538260
>Country
There are no countries, because there are no borders. I'm a citizen of the world, I belong to the Earth. :^)
>>
>>3537895
Necrosis, Serpent: Resurrection, Scourge of Viscerus, Shadow of Chronos, Wrath of Chronos, Wolfen, a Morte.
>>
>>3538260
I assume many of us are American, for some reason our European friends only seem to play multiplayer FPS games like CS.
>>
>>3538260

France. Hon hon hon le saucisson.
>>
>>3538275
What third world nation are you from? PeruANO here
>>
Anyone got any idea why Project Brutality stutters? happens when moving around. I've got nothing else loaded with it.
>>
>>3538260
bloody yanks

perkele
>>
>>3538286
Unoptimized piece of shit
>>
>>3538286
update your drivers.
>>
>>3538286
Reduce effects, cut blood effects, have the janitor clean everything.

It's very unoptimized and lots of effects go on.
If it only happens when you move then I have no idea.

Try ZDoom?
>>
>>3538286
> brutal doom variants

there's your problem
>>
>>3538260
belgium, you know, the non country
>>
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>>3538285
Just shitposting, I'm actually from The Land of the Free and The Home of the Brave™ which could be considered third world in some places
>>
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>>3538260
Sweden
>>
>>3538307
Y E S
E
S
>>
>>3535459
>>3536236
>>3536236
>>3535660
>>3537220

And the rest, thanks for replying and testing my monsters! makes it all worth while, since I didn't really get much feedback from the Arena map. I'm planning an update that might include 2 unfinished Monsters to the list, as well as tweaks to the will be fixed to!)
>>
>>3535595
please tell me youre going to do another tutorial video like you did for the last version.
>>
>>3538260
Many Germ

>>3538307
The only thing you have to be ashamed about is that idiot Joel.
>>
>>3538340
/doom/ constantly sucks Joel's dick, even attend and participate in his doom contest.
>>
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>>3538239
>>3538216
>I assume anon has access to some kind of beta?
Literally filename. It's on itch.io free for all to see.

>>3538096
>>3538098
doom_txt actually reposted this piece of shit I made, with HUUUHN HUUUHN captions by some other anon
>>
>>3538260
Ukraine

>>3538340
Why? What's wrong with him?

Krauts telling other countries what is shameful about them is kinda hypocritical.
>>
>>3538260
Pyccки Лэнд

>>3538347
>Ukraine
You poor thing
>>
>>3538347
Don't act as if any country is above another.

>what's wrong with him?

Incompetent, idiotic, lacks common sense.
>>
>>3538367
sounds like he'd fit right in here.
>>
>>3538260
I'm just a disgusting brazilian.
>>
>>3538260
japanese

こんばんわ
>>
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>>3538375
No need for self-hate, fellow hueman.
>>
>>3538260
Nationality is an archaic concept that is holding humanity back from its potential.
>>
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>>3538260
Colombia.
>>
>>3538385
Did you work in the JCP?
>>
>>3538260

UK
where no one likes any decent games
>>
>>3538395
no
but it reintroduced me to doom

played it when i was a boy on super famicom
was not aware of the big modding scene until recently

i am learning mapping now
i hope if there is another jpcp that i can contribute something to it
>>
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>>3538260
>>
>>3538419
Really cool to see that the project had a positive impact on some people as it intended, cheers anon.
>>
>>3538340
Joel? Who gives a fuck about him?

Do you know how hard it is to be a gunlover in this country?
>>
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>>3538260
Croatia
>>
>>3538064
I designed my whole DUMP3 level around waifu so
>>
>>3538276
Do any of those keep the gameplay the same/similar, but add in more weapons per character? The only thing I don't like about Hexen is the 4 weapon limit
>>
On a scale of 1 to Plutonia, how obnoxious would a double Baron fight with a pair of Pain Elementals off in the distance be?
>>
>>3538476
>Who gives a fuck about him?
/doom/.
>>3538343
>>
>>3538509
You sound angry over dumb stuff.
You should stop.
>>
>>3538513
What?
>>
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wut?
>>
>>3538508
I assume it would depend on the firepower you have access to.
>>
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>>3538260
Guileistan
>>
>>3538520
"The super secret level. Either you're a freak or you have used cheats... Either way, enjoy."
>>
>>3538508
not very, if you can have pain elementals in the distance than that means it's quite open, so barons aren't an issue and if there's enough ammo neither are pain elementals
>>
>>3538386
>No need for self-hate
I'm hating that sloppy brushwork
>>
>>3538541
I'm sorry my interests hurts your feelings.

>>3538508
Depends, what do I have to fight them with?
Is there room to maneuver or take cover?
>>
>>3538541
>Calling yourself a gunlover is basically saying "I'm compensating."
Have you seen the trap threads on /k/? They'd need a naval artillery piece to "compensate".

t. not that guy
>>
>>3538508
let us find out. please make this as a map.
>>
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>>3538539
thank you. also it's not very super secret if you add a automap on the last secret level.
>>
>>3538541
> everybody successful or enjoying life has a small dick
gg pham
>>
>>3538520
>>3538578
what is the map set?
>>
>>3538580
Even women?
>>
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>>3538541
>>
>>3538585
it's impossible for women to enjoy life. that's why they're always trying to ruin it for everybody else
>>
>>3538578
What mod(s) is that?
>>
>>3538590
note to moderators: this post was a joke
>>
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>>3538582
>pic
any central american anons know who they are?

>>3538593
http://www.moddb.com/mods/brutal-doom/addons/project-brutality-mutators-125

project brutality: more added shit but won't destroy your toaster edition
>>
>>3538605
oh, it's garrulo? that's weird. i should have recognised it. although, haven't played it for nearly 9 years. my notes indicate i've beaten both secret levels but i don't recall whether the super secret level was hard to reach or not.
>>
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Y'know, I've always found arch-viles incredibly scary and threatening, they're fast, and I know they have a taller stature than I do, but it really comes across the most when one silently teleports RIGHT in your face and you're looking him right in the chest.

>>3538630
Why are your feelings so hurt?
>>
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guys guys
Which is the best HUD mod?
>>
>>3538634
You should try it some day, it's fun. A guy I know printed out big images of the enemies from Doom and used them as targets, was cool.

>>3538646
>How narrow that filth is.
ESL as fuck.

>>3538648
I really like NC-Hud a lot, I want to make it work with Immoral Conduct somehow.
>>
>>3535282
I haven't been on here in a while. What is the booty project?
>>
>>3538654
Some kind of space pirate game Terminus is making, you're supposed to collect treasure and money and stuff.
>>
>>3538657
Sounds cool. Any relation to the other space pirate project?
>>
>>3538674
I think it's separate.
>>
https://www.youtube.com/watch?v=jXpzFfSuhZ8

time for punch
>>
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>>
>>3538695
3punch5me
>>
>>3538695
that music makes me glad that most gameplay mods don't come with music
>>
>>3538695
>coming sooner than you think

So before 2019, then?
>>
>>3538713
dont you talk shit about queen's harbor

>>3538715
That's not inaccurate!
>>
>>3538695
it looks so much faster than before

when are we going to see the gauntlets in action?
>>
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>>
If Plutonia is so shit how come people keep making well-received ''sequels'' like Plutonia 2, Revisited and Urania?
>>
>>3538830
The only people that call Plutonia shit are shitters who suck at Doom.
>>
someone just turned on their vpn
>>
>>3538830
Hard =/= shit
>>
>>3538695
Is this for BD? Cause it may as well be.
>>
>>3538856
From the official thread
>FAQ!
>Marty, is this compatible with Brutal Doom/Brutal Doom Lite? I want to use TSP weapons with Brutal Doom gore and deaths!
>Sorry buddy, it's not. TSP replaces monsters and thereby makes it incompatible with Brutal Doom. If you want to make an add-on that adds compatibility, be my guest! I only ask that you post here in the thread or send me a PM (if you choose to start a new topic) so I can link it here in the main post!
>>
>>3538823
looks interesting. what's this?
>>
>>3538856

Why in the world would you think it's for BD?
>>
>>3538260
britbong here
>>
>>3538871
>>3538891
I think he's making some kind of snide comment about its quality.
>>
>>3538340
DON'T YOU TALK ABOUT MY HUSBANDO LIKE THAT
>>
Why does this game become such a slog after you reach hell? Like the first chapter on the moon base is actually varied and fun to play through, and then you enter hell and its just going through the same 4 teleporters over and over again looking for the right way to go.
>>
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>>3538260
Spain, land of discoverers and explorers

https://www.youtube.com/watch?v=WZnbjulJNCw

sorry

>>3538375
Wasn't the dev of Brutal Doom brazilian? Are all the brazilians so edgy?
>>
>>3538917
But it looks fun.

>>3538930
Each episode was developed by different people. I know Romero did the first episode and some levels of fourth.
>>
>>3538930
i can't think of a map that fits this description, other than e3m7: limbo
>>
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>>3538695
>Sooner thank you think
I think its coming out in 60 minutes

Anon?
>>
>>3538942
I'm exaggerating a bit but there's a huge drop in quality from E2M1 onwards.
>>
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>>3538931
>Wasn't the dev of Brutal Doom brazilian?
Real? I didn't know that, never player or liked it anyway.

> Are all the brazilians so edgy?
N-no, But i'm a huge fan of Blood, goddammit I loved playing soccer with the head of the zombies, the screams of cultists are music to my ears, Caleb is my waifu and I love every single one of his lines. But that's just me, it's not my fault that I end up liking that stuff.
>>
>>3538943
you are wilfully misinterpreting the meaning of the idiom
>>
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>>3538943
I really wanted that screen to say "Sooner than you think, later than you would like", but that's a lot of text for that small space.

>>3538856
I mean it has a jump kick, that's pretty rad yeah?
>>
>>3538931
>Are all the brazilians so edgy?

We live in a violent country here, this kind of shit is very mundane to us.
>>
>>3538949
Only americans can be racist. And some countries in Europe, but Spain? No way.
>>
>>3538951
Is it Duck Nukem or Duke Quackem
>>
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>>3538968
Duck Quakem a qt.
>>
>>3538950
that is a popular opinion. although i agree there's more good maps in E1 than in later episodes, i don't think it's the case that all the good maps are in E1 and everything afterwards is worse, especially not a "huge" drop in quality.
>>
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>>3538990
I think general drop in quality in Doom 1, 2 and many MANY mods comes with the increase in difficulty, often having to make the maps either bigger or have more enemies and often it can become tedious to deal with and navigate through if the flow of the player is broken for any reason.

Are there any wads out there that get really hard but also the harder they get the better they become? I know most wads end up becoming just tedious and stupid when difficulty spikes.
>>
>>3539018
If you want levels with increasing difficulty while maintaining low enemy count, then play Quake
>>
>>3539018
In my experience most megawads run out steam after about 20 maps, with the last few devolving into unimaginative slaughter.
The only exception I can think of off the top of my head is BTSX E1, and that's probably because it's only 24 maps instead of 32.
>>
>>3539018
skillsaws maps only get better with more difficulty, episode 5 of valiant is incredible.
>>
>>3539028
thats always the worst feeling
>get to map 25 of alien vendetta
>the rest of the maps are slaughter maps
dropped it there desu
>>
guys, why would my muzzle flashes not be returning to original light level. Every "light1" or "light2" state returns to state 1 which is "light0".

Throwin me off.
>>
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Working on a new shield. anyone guess what this might be?
>>
>>3539040
Slaughtaur shield?
>>
>>3539047
*ding ding ding* correct!
I suck at photoshop tho and everything I make seems to turn out like an early 90s CGI
>>
>>3538968
i'm going to shit in your ass
-duck fuckem
>>
>>3539056
I like to chew ass
-dung poopem
>>
>>3539050
It looks nice desu anon webum when
>>
>>3539067
thanks, I'm pretty new to photoshop and the majority of my editing beforehand has been done in Paint.NET - it's a completely different beast.

>spoiler
tomorrow
>>
>>3539028
I felt Bloodstain was very nice like that, it had a pretty consistent difficulty curve, rising as it went, and did fun things with monster placement, seldom relying on quantity.

I felt it got even more fun in the last third than it was from the start.
>>
>>3539035
Nevermind, I was retarded
>>
>>3539141
I felt otherwise, around the last third is when it starts having Plutonia-tier traps, like getting a key only to be locked inside a small cage while revenants and other enemies spawn around it blasting your ass off.
>>
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>>3539148
I seemed to have managed, but I also played on Hey Not To Rough, as I often get the impression that many ambitious megawads these days go for a higher difficulty in an attempt to top the stock game (which is pretty easy on UV), and because it seems more grandiose and epic.

Maybe I should give it another go on Hurt Me Plenty, I really did like the levels and atmosphere it built so it'd be nice to see if I could do as well against more fiendish odds.

I did find the cyberdemon encounter in pic related to be quite a hurdle though (though I was playing Immoral Conduct and explosives barely work for shit on him in that), I eventually found that the best way to go about it was to just keep running in this big circle and give him every single bullet I had, hoping he wouldn't flatten me against the wall with a rocket.
>>
On a scale of after every kill to never, how often do you save your game mid-level?
>>
>>3539223
ironman every level
>>
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>>3539223
Depends on a lot of factors. Size of the map, difficulty of the encounters, gameplay mod I'm using(if any), number of monsters, etc.
I try to avoid doing it too much, even on harder maps I have this rule that I must wait AT LEAST 10 minutes before saving again.
>>
>>3539223

I typically save at the start and leave it at that.

On longer and more difficult maps, I may save after every key or so.
>>
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Anyone have any links to massive WAD archives? I'm going for quantity over quality.
Was looking into the D!Zone CDs on archive or whatever but I don't know how to get those to work.

Any help would be great! My nephew and I recently got into the game and we've been having a blast. Thanks, /Doom/!
>>
>>3539223

If I'm having enough trouble with a map I'll allow a save after half the monsters are dead.
>>
>>3539243

There's the /idgames torrent linked in the OP, which has almost every file uploaded to the archive up to February this year.
>>
>>3539223
Never. Only exception are complex doom's legendary monsters, I save after each kill because they are rng bullshit.
>>
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Anyone here have the Wrath of Cronos "Doom Monster replacements 1.8A" file?
I have all the patches for WoC except this one, and I can't download it anymore because
>best ever
>>
>>3539249

Tried that, but it looks like it's dead. It had a few seeders when I first started, but it's gone to 0 since. Not sure what to do now.
>>
>>3539259
https://www.mediafire.com/?t1n86sa1l4bgb56
>>
>>3539284
Thanks dude
>>
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https://www.doomworld.com/vb/wads-mods/91000-doom-the-devils-tattoo-action-shooter-vs-gothic-horror/

Hello thread, long time lurker here. I am making a doom campaign and I would be real appreciative if you checked it out, it's my first ever doom mod!
>>
God I can't wait for that Hexen Dark Souls mod.
>>
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>>3537589
>>3537584
>>
>>3539350
That was cool really liked the flooded basement spawns and the mirror spook
>>
>>3539350
Interesting stuff.

Can't provide a lot more input, I'm not much of a dev. Sorry. But I liked it.
>>
>>3539416
>>3539448
Thanks, glad you liked it!
>>
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Yeah, no, it's totally fine that the 'View Options' submenus are offset like that. That's totally not stopping me from releasing this.
>>
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>>3539362
>>
Are there any mods where Doomguy goes to Heaven and kills angels and, ultimately, God Himself?
>>
>>3539516

There needs to be more of these images.
>>
>>3539350
the flooded basement and the upside-down invasion thing were both super creative. can't wait to see more from you.

also the weapon sprites don't look very good to be honest but theyre really satisfying to use
>>
So I got unloved on steam because of the wad and what the fuck man? Refunded that garbage and replaying the original. Any other spooky map sets?
>>
>>3539487
I think this is something that isn't fixable. I have the same issue on one of my menus. MENUDEF kinda sucks like that.
>>
>>3539601
he does that in the base game

tips fedora
>>
>>3539601
>>
>>3539601
I sure some jokewads end up with you killing God.
>>
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>>3539603
>>3539516
>>3539362
I made some OC
>>
>>3539626
I dunno what your image is but it made me think plutonia midi pack's MAP01 music
>>
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>>3539614
>paying money for fan-made wads
>>
What order do I load Demonsteele into GZDoom?

Is it Demonsteele>Scythe>MidiSoundtrack?
>>
>>3539640
it's supposed to be an entirely different thing, from what I gathered.
>>
>>3539650

And it is.

Spoilers: it's ProcGen
>>
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>>3539653
>make game based on a .wad
>a .wad remembered for it's level design
>give it level design generated by a computer algorithm instead
>>
so, no doom's sky gave me an idea
would it be worth it to make neutral (more bland) versions of the doom monsters combine it with parts to automatically make (cosmetic) variants of each monsters?

could also be used for some kind of Shadow of Mordor in doom thing
>>
>>3539610
Thanks! And yeah, at some point I'm gonna redraw the guns or do better shading on them etc. I'm not much of an artist so I might even commission someone else to do them since they're pretty important to get just right.
>>
>>3539662
Has he been called out on that or is the steam forum full of yes men?
>>
>>3539665
>would it be worth it to make neutral (more bland) versions of the doom monsters combine it with parts to automatically make (cosmetic) variants of each monsters?
doesn't smooth doom (or a similar mod) do exactly this?
>>
>>3539641
generally you always do maps first, gameplay mods second, patches third
>>
>>3537178
>The instrument is a trombone
>bone
Fucking Sans.
>>
>>3539696

I've always heard you should load maps after gameplay mods.
>>
>>3537178
lasting light. it needs more attention
>>
>>3539704
you don't unless you're willingfully decided to break shit up in a myriad of ways
>>
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Follow your dreams
>>
how do i shoot?
>>
>>3539737
delete system32 xDD
>>
>>3539704

Definitely not, especially if the maps already contain dehacked and decorate of their own.
>>
>>3539737

Try pushing CTRL
>>
>>3539737
So is it like a rite of passage as a 4chan pass user that you need to act like a dummy?
>>
>>3539737

Why do you want to shoot the demons? That's not nice. Try talking to them instead, you might come to understand that you shouldn't judge a book by its cover.
>>
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someone help me out here. working on a map, on interaction (or toggled by a button) I would like this to lower to the height of the floor. how would I accomplish this?
>>
>>3539629
I can't find him I CAN'T FUCKING FIND HIM
>>
>>3539746
have you looked at any doom mapping tutorial?
it sounds really basic.
or maybe check how it's done in E1M2 (the chainsaw pedestal)
>>
>>3539746
floor lower to nearest floor?
>>
are there any wads that have the alpha rifle and the original tootsietoy shotgun sprite with the misaligned barrel? i could swear i played a few wads that had them. i know that immoral conduct has the rifle but not the shotgun
>>
>>3539746
Select the wall you want to be your switch (whatever wall you use to activate it), give it a tag (probably tag 1 if this is the first thing you've done) then under actions select "floor lower to highest floor". Then select the sector and give it the same tag at your switch.
>>
>>3539752
Obviously he's behind doomguy's disembodied head
>>
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>>3539783
thanks my dude, I'll give it a whirl

I'm familiar with hammer editor for source, so a lot of this is really familiar other than the scripting stuff which takes a little bit of a different form.
>>
>>3538260
Australia.
>>
>>3539215
UV is considered the standard so you are getting a difference experience most times by picking HMP and below.

Gameplay mods also have an impact but that doesn't change enemy count most times.
>>
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>>
>>3539671
It's always Yes Men.
>>
>>3538957
But does it have an axe kick?

I want to do Jaguar Kicks
>>
>>3539815
still love what you're doing, keep up the great work.

On a related note, what res do you guys play at? I see a few people play on low res for the authentic experience, sometimes I wish I could do that but the rapid movement speed plus all the pixels makes me feel nautious, it's kind of a shame.
>>
>>3539826
I really want to put it in there. I managed the elbow, for sure. We'll see if I can get it looking good.
>>
>>3539831
>Get axe kicks in somehow
>Go in berserk
>Splitting monsters in half with your heel
Would be cool
Even if it's standard gibs it would still be cool
>>
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>>3539832
Whole reason I'm doing one new enemy type instead of a gazillion zombie variants is for special death and animation sequences, don't worry.
>>
>>3539601
IIRC Mandrill Ass Project ends with you killing God.
>>
>>3539837

You need more gun kata
>>
>>3539837
Even if you decide that's too much I would be fine.

I just like satisfying melee and strong punches/kicks literally smashing things apart is always nice.

Or launching, that's fun too. Like God Hand.

I dust off Brutal Doom sometimes just to run around doing jump kicks, it's like that and shotguns and the rocket launcher is what it gets right and the rest feel pretty shit.
>>
>>3539840
How would you go about doing a Gun Kata? It was planned for the AB-50 (the uzi)'s alternate fire, but it seems like a nightmare to set up.

>>3539841
Punching and kicking is my jam, no worries.

TSP has a jump kick now too.
>>
>>3539847

Just more shit where if you switch to a gun mid-melee combo you do some fancy move. Simple as that.
>>
The only time I've hated a procedurally generated game is when I played Ziggurat with its shitty giant boring boxes and literal vegetable AI
>>
>>3539840
>gun kata
You know with the benefit of living 16 years into the future, that was a shit, awful movie

Pax Mayne's a cool gaem though, so is its source material (John Woo hong kong flicks)
>>
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problem, I want these columns to lower at the push of a switch in another room, but theyre also lowering when I push on them which is no good. why are they reacting to my push even though their sector tags are set to one along with the switch? i have them set to S1 Floor lower to highest floor
>>
>>3539737
take pistol
bring it your head
pull the trigger
PROFIT
>>
>>3539847
>Take dual weapons of some sort
>Primary fire is punch shoot
>Secondary fire is shoot punch
>Reload is something flashy or whatever
>Can interrupt both attacks with the opposite button for more punch shoot/shoot punch
>>
>>3539743
Make friends, forge alliances with the demons? Sounds like a much more interesting game
>>
>>3539881
gee i wonder who's behind this post
>>
>>3539859
dont set the lines on the columns to anything, just the switch. make sure the column sectors have the same tags as the switch though
>>
>>3538695
Was the shotgun changed?
>>
>>3539857
I'm glad I'm not the only one who thinks that movie is dogshit.
>>
>>3539778
do note lower to next lowest does not exist in the original game. it was added in Boom. this may or may not bother >>3539746 .
>>
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I still need to make the actual freeze over look better, and maybe fiddle with the timing of the animation, as well as add the deadly ice shrapnel, but man this is rad.
>>
>>3539601
Grezzo 2.
>>
>Marisa Heit
>>
>>3539948
Looks bad bro.
IMO the other suggestion (about bright "frozen" palette) gives much better results.
>>
>>3540031

I have no idea how to get that bright frozen palette though. Other than to get it somewhat close in GIMP and start creating duplicate frames
>>
>>3539948
Fill in the ice crystal so it's not transparent.

As is it feels like they are literally being crystalized instead of being frozen in it.
>>
>>3540031
>Looks bad bro.
i disagree. i think it fits with gmota's well established "brightly colored pixellated graphics" style.
>>
>>3540039

I tried that, then you have the problem of not being able to see shit as hallways get clogged up with ice blocks. Which then means there's a good chance you'll catch a stray mace to the face you didn't see coming, and that sucks.

I might try the bright frozen palette if I can pull it off
>>
>>3540035
you can go Duke way and make only one frame per enemy (painstate one) with added icicles and all. Would be better than both current and regular palette change.
>>
>>3539881
>>3539743
Sounds a lot like Shin Megami Tensei
>>
>>3540043
I meant single frontal painstate frame
>>
>>3540043

I'm having a hell of a time trying to reproduce that nice color palette from earlier, using GIMP

Color shit is rough for me
>>
>>3540059
IIRC you can copy colors into palette from the image, then use that to bring selected sprite into desired palette.
I vaugely remember doing something like that in Photoshop CS3, but I wager GIMP should be capable of that too.
>>
>>3539948
Sorry, but it's shit. Ice palette looked beautiful, do that.
At the very least have ice palette monsters inside your crystals. As is it's just tranformation and not freezing.
>>
>>3539626
Just looking at this and without playing it my guess is its the start of Linkin Park's "The End"
>>
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>>3535282
Romero discussing designing e1m8-b
https://vimeo.com/156288044
>>
>>3538494
Necrosis and Serpent both add extra weapons and many new monsters.

Necrosis is top tier map design, really excellent. Serpent: Resurrection is an entire campaign, with level up system, cutscenes, huge world, lots and lots of detail. Very pro.
>>
>>3540075
this is like the third time this has been posted.

maybe it should be put on the news.
>>
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>>3538260
Canada
>>
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>>3540064
>>3540065

I have no idea what I'm doing

Hoo boy who's ready for another two weeks wasted on trivial bullshit
>>
>>3540087
can't the engine do this for you? is there no color translation function?
>>
>>3540089

It can but it only applies a dull, ugly dark ice color palette and I have no idea how to replicate the really nice color palette from two threads ago.
>>
>>3540087
I'd google for a way to bring image to specified palette (there's probably a plugin for that). If all automated variations fail - I'd copy palette for the screenshot onto GIMP color picker, turn original image grey, then Color Switch according to brightness.
>>
>>3540090
it uses a fixed palette? you can't control the parameters of the function?
>>
>>3540093

I googled it and followed the instructions on how to make a color pallette out of an image, that tab you see at the top left is the zombieman's torso, but I have no idea how to make a palette proper so I probably botched that.
>>
Do you guys handraw sprites, then edit in PS/Gimp or just start with Gimp/PS? Let's say I'm interested in an Imp replacement.
>>
>>3540090
how did the guy from two threads ago do it?

share your method, guy from two threads ago.
>>
>>3540094

You could probably create a unique palette by handpicking colors one by one and then applying it via ACS scripting but that's just more fiddly bullshit
>>
>>3539815
Looks daaaamm good
>>
>>3540096
Well, Color Swap (or switch) is for you then. It is basically same shit engine does when translating palettes, just this time you are going to do same shit by hand. Just select all pixels of same color and fill them with palette color of choice.
>>
>>3540106

Is that a GIMP thing?
>>
>>3540107
That is a thing in Paint.NET and Photoshop at least. I do not doubt that GIMP has it as well.
>>
Fuck me this isn't easy

I'm not sure if I want to draw icicles and shit, they probably wouldn't look too good
>>
>>3539948
put the icecristal over the normal ice thing maybe?
>>
>>3540121

Not sure how to pull that off though, spawning the actors together could result in them getting desynched and having it look like shit I guess I could just manually create ice block deaths and respective animations for every small enemy with the exception of boss-tier dudes
>>
>>3540116
IMO dark areas should be darker. Try to do that by playing with levels or/and contrast

Also you can blatantly rip Icicles (and palette) from Hexen.
>>
>>3540128
I'd actually try and help you, but im currently ill and don't have access to regular PC - only a shitty netbook, and don't feel well enough to show any kind of effort, sorry.
>>
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>>3540128

I'm not about to attempt more palette shit, that never turns out well for me.

I like the idea of using the crystal to incase them, but I'm not sure what would be the best way to do that
>>
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>>
>>3540132
Make crystal bit more transparent, overlay it over regular sprite.
>>
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>>3540140
Worst of this I've seen
>>
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I'm thinking this might be for the better. I still need to add some extra shrapnel and shit but this looks good.

I could make the iced enemies sparkle slightly like how they do in ALttP, I always really liked that frozen effect
>>
>>3540142
Map 2 of Epic 1 is just "oh I was killed by a chaingunner: the map"
>>
>>3540151
Will frozen enemies drop popsicles and sundaes
>>
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>>3540158

that's fucking brilliant, and it'd create an interesting dynamic for the weapon, freeze killing dudes would mean they don't drop ammo gems or other items, but instead frozen treats for small HP boosts.

I just need to recall the way to make a monster die and become non solid and add a unique drop pool
>>
Urania is frustrating.
>>
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>>3540132
>>3540151

This is the kind of thing you should be aiming to emulate - the Hexen frozen enemy sprites. Have a look through the hexen.wad if you need to see what they change from the standard sprite to the frozen verison.

Lots of icicles added, quite a lot darker than your sprite, but still with good contrast of dark and light.
>>
>>3540182

I'm trying to emulate this though. I'm very fond of how enemies are frozen in ALttP, and I've never been fond of the darker, dingier ice effect in Hexen. It works fine within the context of Hexen because everything about it is very dark and gothic.

GMOTA on the other hand is almost slapstick in its gore and effects, and I'm more fond of striking, bright colors for said effects
>>
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>>3538260
A FUCKING

LEAF
>>
>>3539815
Oh shit Revae, you just don't slow down

looking swampy as fuck
>>
>>3540186
Suit yourself. I'd definitely recommend having at least some darker areas in there for contrast. Even that zelda image has dark areas.
>>
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>>3540097
I usually find already-completed sprites, do some editing in Gimp, and then some franken-spriting in TEXTURES

One day in the future I'll try the method that's described in this image because I've seen really great results, but that day isn't today.
>>
>>3540112
If it's in Paint.NET I guarantee that it's in Gimp.
>>
>>3540212

Something like this?
>>
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>>3540220
shift the black level forward a bit (I'd say 30 should be enough), to bring out darker colors without darkening the rest. This should give some contrast and lead to picrelated
>>
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>>3540227

Like this?
>>
>>3540232

Holy shit I got it spot on with that. Wow.

Yeah, 30 was definitely enough
>>
>>3540232
yep. looks good. Now slap on some Icicles from Hexen onto apropriate places (where his limbs and equipment supposed to hang), just replace the dark colors with ones from your palette
>>
>>3540236

I don't have a palette though, I did this using color exchange and fucking about with hue/saturation.

and again I really don't want to put icicles on this, Blaz is very much an SNES era guy, and two games come to mind when I think frozen enemies: super metroid and zelda, both of which just did applied a blue color palette to them when frozen.
>>
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>>3540232
I thought something like this would look good. would need icicles and stuff though, as right now it's just a color translation
>>
>>3540247
yeah, but we don't have that palette.
What mod does that taken from, would you happen to now>\?
>>
>>3540250
It's a quick test mod I made a week or so ago. Right now it just replaces the Zombieman's default death with this new ice death. When the zombiemen die they call a script which changes their colour to the translation I defined. (looks kinda wonky in software though)
.
https://www.dropbox.com/s/ts03ktpqt9fyx1l/ice%20zombie.pk3?dl=0
>>
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>>3540250
I made my own version of it, as a GIMP gradient
https://my.mixtape.moe/jjpstg.ggr

throw in <home folder>/.gimp-2.8/gradients, the gradient's name is "ice"
>>
>>3540258

I guess my next question would be how do I apply the gradient to the sprite?
>>
>>3540272
colors->map->gradient map
>>
File: well I'm fucking retarded.png (9KB, 558x640px) Image search: [Google]
well I'm fucking retarded.png
9KB, 558x640px
>>3540273

Thanks, looks kinda dark on the archer but I'm assuming it'll look brighter on other dudes.
>>
File: file.png (16KB, 558x640px) Image search: [Google]
file.png
16KB, 558x640px
>>3540275
tuning gamma to 1.25
>>
>>3540275
yeah you can either tweak the gradient's colors, or mess with the sprites' brightness and contrast before applying the gradient map
>>
>>3540258
This looks good as well, if not better. That anon's pic looked like they turned into snow shapes. But this is more like ice I think.
>>
>>3539829
I usually play in chocodoom right now, for testing, but outside of this it's full monitor res. Though the retro shader for gzdoom is pretty ace too. >>3540105
>>3540206
Thanks. I try to get at least something done every night, even if it's not as much as I'd like. Last night was swamp stuff and a stain glass window, plus bugfixing... stain glass takes longer than I'd like, but it should all kinda tell a little story when I'm done.
>>
>>3540214
I've never used sculptris, but it looks pretty damn cool.
>>
File: Centaur Shield test.webm (2MB, 768x432px) Image search: [Google]
Centaur Shield test.webm
2MB, 768x432px
Okay so I put the centaur shield in game. right now it doesn't have any parry or deflection frames but it does fire the centaur leader projectile if the player has enough mana, otherwise it performs a parry, you can still parry if you tap alt-fire.

Oh, and I also need to paste the hands on the sprite, duh.
>>
>>3540407
I wonder how that retro shader works, and how it looks, where can I get it and how to set it up?
>>
>>3540232
not bad, but it needs some black/actually dark areas, otherwise it just looks washed out.
>>
File: Screenshot_Doom_20161004_192326.png (64KB, 1360x768px) Image search: [Google]
Screenshot_Doom_20161004_192326.png
64KB, 1360x768px
WTF do I go?! It's not the chainsaw that triggets something is it?
>>
>>3540282
yeah thats much better. probabably want to add some icicles before you do your color gradient shit
>>
>>3540460
by the south east corner there is a room with a mancubus and some zombies, in it there is a triangle of nukage in the floor, with an evil eye in it. walk into this triangle, prepared for a fight - it is a teleporter.
>>
>>3540275
>>3540282
This looks like the way Sub Zero froze people in the original Mortal Kombat games.
>>
Which is the "right" setting for sector lighting?

Software just causes this weird effect where you seem to be emanating light. Maps favoring dark sectors become basically Doom 3 with that, which is not very fun.
>>
>>3540485
light emanation is vanilla Doom behaviour.
>>
Query: Are there maps or map packs which are designed with jumping and/or double jumping in mind?
>>
Why not just overlay the giant ice crystal over the colour-tinted enemies instead of going full hog on the icicles?
>>
>>3540506
jumping? zdoom map packs in general

double jumping? no
>>
>>3540506
>Are there maps or map packs which are designed with jumping
jump maze, rocket jump maze.
>>
>>3540506
Hell on Earth Starter Pack.
>>
>>3540506
Some DUMP maps, yeah.
>>
>>3540506
arch-vile jump
https://www.doomworld.com/idgames/levels/doom2/megawads/avj
>>
>>3540491
I think I will stick to standard. Some maps just look weird with software sector lighting.
>>
>>3540469
What shitload of cuck. How the fuck am I supposed to know that? Eye right before doesn't teleport and I don't want to step in acid. Shitty fucking cancer.
>>
> new game
> ultra-violence
> wad requires jumping or crouching
> alt+f4
> delete
> 0 starts "learn to map shithead"
>>
>>3540542
yeah its real dumb. they defend it by saying sandy put in weird unintuitive stuff too, as if that's a valid defense to making something shitty and unintuitive
>>
>>3540535
>asks what the "right" lighting is
>gets correct answer
>nah, i don't like that answer after all
>>
File: 1475602896.png (64KB, 640x480px) Image search: [Google]
1475602896.png
64KB, 640x480px
I came to the wrong neighborhood
>>
>>3540596
Ha, I just played that map. Thought about uploading this same battle too.

C: SATANCA JESUS
>>
>>3540562
No, I don't. Because it's hard on my eyes and makes some maps look awful. Hence "right".
>>
>DoomRLA will no longer need a wiki for assemblies

what did he mean by this?
>>
>>3540602
heh. likely not a coincidence -- i just replayed map10, to remind myself of it, following your (presumably) question upthread. then i randomly went back a map.
>>
>>3540609
make a level of a thousand computer maps. you run round, pick them all up, now you know all the combinations.
>>
>>3540609
finally giving the technician all the instructions
>>
STOP SCROLLING ANON NEEDS YOUR HELP!

How do I use 3D fireballs and potions from Risen3D but not all the other stuff, while using smoothdoom?
Also when you launch smoothdoom along with smoothtextures and some wad, do smooth textures naturaly apply? Cause I haven't noticed any differences and there's no menu for textures in game.

STOP SCROLLING ANON NEEDS YOUR HELP!
>>
File: 1366991758698.png (6KB, 226x204px) Image search: [Google]
1366991758698.png
6KB, 226x204px
>doing Scythe 2 with D4D
>get to cyberdemon
>beat it
>there's a new gun in the back of his room
>pick it up fuck yeah
>go towards exit
>it's a death exit
Was I... Supposed to pick it up during the fight and use it then and immediately never get to touch one again until three or four maps later?

I don't get it.

Am I supposed to have maximum overhealth and overarmour to survive the death exit as a show of skill?
>>
>>3540628
>How do I use 3D fireballs and potions from Risen3D but not all the other stuff, while using smoothdoom?

You, uh, can't.
>>
>>3540631
>Supposed to pick it up during the fight and use it then and immediately never get to touch one again until three or four maps later?
Yes.
>>
>>3540646

Your loss.
>>
>>3540646

Damn, bro, you're real angry.
>>
>>3540639
How come?
>>
>>3540628
risen3d is a source port. an engine all by itself.

smooth doom is a mod for g/zdoom, which is a completely different source port.

you would have to port risen3d's features to zdoom, or port smooth doom to risen3d.

assuming no-one has done either of these things already, as neither strike me as particularly easy or quick to do.
>>
>>3540646
As the original poster, well, it's not like the original Doom games didn't have exits like that. The original E1M8 immediately comes to mind.

It's slightly disappointing is all.

For what it's worth, the next map in the rotation for Scythe 2 scales the enemy presence to reflect the fact that you no longer have all the fancy weapons.

On the bright side, at least your mod upgrades carry over in D4D so you don't have to redo those. Also, if we're talking Demonsteele, the Life Token mechanic protects you until you're teleported thanks to the invulnerability frames, meaning you can take all your weapons all fine and dandy unless you're low on tokens.
>>
Well, if /vr/ gets deleted, we can all go to
>>>/wip/

Everyone has a pass right?
>>
>>3540631
I think I know what you're talking about and yes, you did need to pick up the gun during the fight. You also probably shouldn't play mapsets you haven't played before with gameplay mods because you won't even know when stuff goes weird.
>>
>>3540663
>if /vr/ gets deleted
...What?
>>
>>3540673
Oh, no, I'm familiar with Scythe 2, I just originally used it with Demonsteele, so I forgot it was, y'know, a death exit. And I don't remember getting a shiny new toy at the back, but maybe that's just my memory.
>>
>>3540680
which scythe2 map were you on? 5? 10?
>>
>>3540427
Search retro shader gzdoom. You need the most recent gzdoom beta iirc, turn on the lens distortion option in the display settings, and use the retro shader pk3 like any other kid. It's nice to be able to look up and down in a res and style closer to the original game.
>>
>>3540684
Probably 5. Before you get to the Egyptian areas.
>>
>>3540680
there is a rocket launcher behind the cyberdemon on sc2 map05 but you should already have had one from map03 - perhaps the weapon mod noticed you were already equipped and promoted the pickup to something more exotic?
>>
>>3540701
I think you've been spending too much time on 4chan.
>>
>>3540708
Odd. I had a rocket launcher by that point, but I got the gauss cannon behind the cyberdemon after beating it.

I don't remember any of the other maps doing something like that with upgrading weapons, but maybe I just haven't noticed.
>>
No End In Sight gets another beta release after three years, proving once again the unreliability of claiming a project is dead or abandoned

http://forum.zdoom.org/viewtopic.php?f=19&t=32830
>>
>>3540818

Daaaaaamn. Let's see how this goes.
>>
>>3540674
>>>/qa/
>>>/vip/
gook moot killed 4chan, didn't you hear?
>>
File: 20161004190602_1.jpg (218KB, 1280x720px) Image search: [Google]
20161004190602_1.jpg
218KB, 1280x720px
This is one of the coolest uses of the 3D bridge effect I have seen. Bloodstain in general has some really great architecture that makes a lot of levels unusually dynamic for a non-ZDoom wad.
>>
>>3540840
>tfw no mario 64 monkeybar climbing in doom
>>
>>3540840
I agree, though I'll have to say, this was the only level in Bloodstain which I didn't actually like.
>>
>>3540854
The whole level is basically a glorified boss fight but it looks badass and is a neat idea. I'm a sucker for underground furnaces in icy wastelands, like in Gothic 3.
>>
>>3540865
Well the aesthetics were ok, but the gameplay felt a bit tedious and drawn out.

Probably doesn't help that I didn't have a BFG
>>
New thread when?
>>
>>3538648
None. Gzdoom's or prboom's alt huds at best
>>
The SetActorProperty ACS function really needs the option to change an actor's height and radius. That way we could make crouching monsters without relying on hacks.
>>
>>3540975

Now

>>3541050
>>3541050
>>3541050
>>
File: grafing_intensifies.png (2KB, 216x88px) Image search: [Google]
grafing_intensifies.png
2KB, 216x88px
>>3541054

>The SetActorProperty ACS function really needs the option to change an actor's height and radius.
>>
File: stanky.png (384KB, 1044x1138px) Image search: [Google]
stanky.png
384KB, 1044x1138px
I want this chaingunner to be stuck up here so he cant drop his gun off the ledge for players to pick it up, but i want him to be able to shoot. I have it rigged like this so one side is transparent, but I want this wall to be solid and unable to be walked through while still allowing bullets. how would I accomplish this?
>>
So fucking hyped for that Hexen Dark Souls mod seriously.
>>
>>3541536
Select the linedefs and tag them "Unpassable" or "Block Monster."

Note that you don't need to have visible walls in order to do this.
>>
>>3540834

holy fuck

now those reports of 4chan running out of money and marty whateverhisname considering buying it make sense
>>
>>3540840
Jesus that is really nice.
>>
Hexen Souls is gonna be so cool jesus
>>
>>3542038
chickens, eggs, hatching, etc.
>>
File: scrap526_a.jpg (48KB, 640x640px) Image search: [Google]
scrap526_a.jpg
48KB, 640x640px
damn it i caught a cold
>>
File: 1450654442498.gif (1MB, 280x210px) Image search: [Google]
1450654442498.gif
1MB, 280x210px
>>3542216
>Twin Snakes

no wonder you're sick
>>
>>3538931
Ah, a fellow pecador.
>>
>>3542216
>>3542239
>>3542241
Goddammit if you fucks hadn't posted it would've gone into the archive with 666 posts.
>>
File: 1459722812592.jpg (970KB, 4190x3040px) Image search: [Google]
1459722812592.jpg
970KB, 4190x3040px
>>3542239
>dissing twin snakes
>its essentially mgs1 with mgs2 mechanics
>>
>>3542636
With worse voice acting and terrible cutscenes
Thread posts: 673
Thread images: 162


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