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File: uac_logo.png (19KB, 967x254px) Image search: [Google]
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DOOM THREAD / RETRO FPS THREAD - Last thread >>3506510

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
>>
===NEWS===

[09-19] MetaDoom v1.0 "Slayer" for the new GZDoom
http://forum.zdoom.org/viewtopic.php?t=53010

[09-19] GZDoom 2.2.0 released (with flat sprites, after all)
http://forum.drdteam.org/viewtopic.php?t=7165

[09-17] Doomradio: Intermission E1M2
https://www.doomworld.com/vb/post/1670101

[09-16] Hexen Souls Dev Blog
http://hexen-souls.tumblr.com/

[09-15] The Flat Sprites Debacle
http://kinsie.tumblr.com/post/150415693677/metadoom

[09-14] Mutiny community project final version released
https://www.doomworld.com/vb/post/1668971

[09-13] Angst Rahz Revenge Doom TC
https://www.youtube.com/watch?v=BE8DAj-rX0Y

[09-13] GZDoom Autobuilder currently down
http://forum.drdteam.org/viewtopic.php?t=7146

[09-12] Unconstrained Aspect Ratio for ZDoom
http://forum.zdoom.org/viewtopic.php?p=939096

[09-12] What should the name of the Booty project be?
http://notepoll.com/p/what-should-the-name-of-the-booty-project-be

[09-11] Anon map release: exit.wad (boom compatible, requires cc4-tex)
https://drive.google.com/file/d/0B4mwJRa7e5VpMEgzT2wyOXQ3Z2M/view?usp=sharing

[09-10] Vinesauce mapping contest: 150 submissions were made
https://twitter.com/joel_vinesauce/status/774307787643969536

[09-09] Proper HUD Scaling
http://forum.zdoom.org/viewtopic.php?t=53440

[09-09] Interloper by Notlea
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/intrlpr

[09-09] Anon's first map for vinesauce contest
https://www.mediafire.com/folder/veq59tsw8t74a/Vinesauce%20Doom%20Wad%20Contest%202016

[09-08] Anon's map after staying home sick one day, unfinished
https://drive.google.com/open?id=0Bxqvxak6WzStTjVjTjQ0RXlxSHM

[09-08] You are at a bar and an archvile slaps your girlfriends ass
https://drive.google.com/open?id=0Bxqvxak6WzStUnk2WmxwS21UalE

[09-06] Anon mapset testbuild
>>3477687

[09-06] Eternal's new mapset, Endpoint
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/endpoint

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
>>3512114
Well how do you usually do at UV? And what wads have you played?
>>
>>3512115
Please do not respond to the stupid forced meme
>>
What the fuck are flat sprites?
>>
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Traits are implemented in weapons now, meaning you can use Mel's Mag moves while using weapons! Neat!

I got completely rek'd recording this as this is my first run with it implemented
>>
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>>3512132
I'd like to tell you but i don't have a fucking clue

like... aren't they /all/ flat?
>>
>>3512138
who shat in your cornflakes?
>>
>>3512132

They're sprites that are flat on the ground.

Like, decals on the ground.
>>
>>3512115
I haven't actually played on UV, but I finished all official Doom 1 and 2 games on HMP,
I think I should add that I'm gonna use savestates.
>>
>>3512149

I asked myself the same question, but it's more of a "doom lingo" thing. Wall textures are called textures, but floor/ceiling textures are called FLATS. Hence, flat sprites are sprites that are designed to be rendered parallel to the floor/ceiling.
>>
>>3512134
thats cool as fuck
is this space pirate?
>>
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If the player had a tight weapon limit imposed, like say 2-3 guns max, what would be the best way to handle ammo drops?
>>
>>3512149
From a cursory look around, it seems like they are "planes", as in textured polygon quads, that can be rotated around. Like, to make blood stains on the floor, solid laser beams or "explosion ring" effects.
I should use them instead of wasting time in Blender making planes for simple effects, heh.
>>
>>3512187
It depends, could you elaborate more on your plan?
>>
>>3512187
I still don't know what this image is meant to convey
>>
>>3512192
DRLA's six weapon limit had me thinking about what if you had even less guns to work with, like in Halo or something.

In that game though, the player also has grenades available but ammo isn't as abundant and is tied to the weapons carried. By contrast in Doom, we have all kinds of ammo scattered all over the maps that can be stockpiled regardless of what guns you are actually carrying, and only the three kinds of zombiemen carry ammo.

So, my question is how one would handle ammo if the idea is that the player can only hold a few guns that would probably have to be marginally better than what vanilla offers to compensate, but are still encouraged to swap them out semi-regularly.
>>
>>3512208
I guess you can program spawners to give ammo for your current loadout, or abstract ammo pickups so it gives ammo for "weapon class" or "weapon slot" instead.
>>
I still need to replace the sounds the flames make when they impact. But I think I'll forego a burning sound for the sake of everyone's ears

>>>/wsg/1310702
>>
>>3512117
You do realize you yourself are forcing a forced meme meme, making it worse if it is a meme-poster and at the same time confusing people if it's a genuine question? Stop it.
>>
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>>3512223

No. Fuck you. I like GMOTA and I want to finish this.
>>
>>3512223
Nigga what.
>>
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>>3512213
what happens when blaz's pull thingy meets mel's mag grapple?

is it true love?
>>
>>3512227
I guess. Why are you asking me, though?
>>
>>3512228

I think he misquoted.
>>
>>3512228
whoops meant to quote >>3512217
>>
>>3512230
's cool yo.
>>
>>3512213
>abstract ammo pickups so it gives ammo for "weapon class" or "weapon slot"

So like semi-universal ammo akin to how Samsara has numbered ammo?
>>
>>3512002
Joel has no idea what he's talking about half the time.

He also thinks that you can snipe by holding down the fire button with the chanigun instead of using short bursts.
>>
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>>3512223
>>
>>3512236
It'd be a solution yes. Unless you want something with more flavor or so.
>>
>>3512218
>if it's a genuine question
i don't think it is, but point taken
>>
>>3512203
i believe it only makes sense if you've played Reelism. (and since i've not, i'm as mystified as you are.)
>>
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>>>/wsg/1310740

Man in hindsight I need to rework quite a few GMOTA monsters.

What the fuck was I thinking with the Hellfos, it's nuts to approach them in melee, and before this video I gave the bombs the Bomber knights throw a set amount of HP, meaning they could be destroyed from a powered sword attack and have your own assault literally blow up in your face.
>>
New to DOOM here.
Any advice for Halls of the Damned, the pinky maze in particular? I can plow through the fucks and get to the door with specters on the other side (which I like to wait before entering because the specters tend to gang up and corner me in a dark corner), but goddamn do the pinkies come out of nowhere and they just keep coming.
>>
>>3512258
Punch them. Find a place where you can stand and they won't get behind you. Be wary of the occasional wandering baron, though. And don't forget your light goggles!
>>
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Level 2 is coming along quite nicely I think.
>>
Holy mother of fuck. Tried that hardcore doom wars thing. I was...impressed. Impressed from how bad and insane the whole thing is, that is.
>>
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Still in need of more maps for a long RPG RLA run pls
>>
>>3512261
Is this some fov thing or is it actual fog effect?
>>
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Someone should make a Doom crossover wad with custom weapons from other classic fps, something like a Super Mario Crossover
>>
>>3512419
>Someone should make a Doom crossover wad with custom weapons from other classic fps
not sure if this post is serious but, it exists and it's called Samsara.
>>
>>3512419

Boy howdy do I have a surprise for you, anon

http://forum.zdoom.org/viewtopic.php?p=902709#p902709
>>
>>3512419
Samsara exists already.
>>
>>3512414
fog effect
>>
>>3512419
so basically wolfenstein, doom and star wars dark forces i think


why doesnt someone just port wolfensteins resources to doom, that way people can make WWII themed levels
>>
>>3512419
So Samsara
>>
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>trying to make my gun spit out bullet casings
>rip sprites and code out of the Zdoom version of Immoral Conduct
>after hours of tweaking they actually spawn
>they just drop straight to the ground and spin forever

modding is fucking suffering
>>
>>3512373
I recommend OBLIGE V7 (WIP build, or if you know how to compile stuff, current git). Make large/massive maps, set enemy spawns to hordes, weapons to more, health/ammo to whatever you like (I prefer less than default), enable music swap module and sky generator, disable pistol starts. They work really well with RPGRLA in my opinion.
>>
>>3512261
You're still only on 2nd level? How long is it gonna take till you finish the last?
>>
>>3512421
Speaking of Samsara, I've seen videos of people playing with even more characters like the dudes from Strife, Dark Forces, Blood and that other game I keep forgetting with the black widow looking chick, but I've never been able to find any kind of addon or mod or whatever the fuck they are.
>>
>>3512473
They're only 1024 units so not THAT long.
>>
>>3512478
Those were from the Extra Heroes add-on, but I don't think they work with the current Kinsie-era versions of the mod.
>>
>>3512438

Try this

TNT1 A 0 A_FireCustomMissile("Bulletcasingspawner")

Consider adding offsets for the state to make sure it lines up nicely with your gun, and then for the casing actor itself:

http://pastebin.com/Khdn9GqA

Now obviously my death states might not be the same as your casings, but the actual actors and how they get flung around at spawn might help you
>>
I'm making a 2D game.

Should I make the level collision tile based, (like in most games,) or line based like in DOOM?

I figure lines are better because you could have like a mile of ground with just one line, whereas you'd need a billion tiles.
>>
>>3512502

why on earth would you be making a 2D game on the Doom engine of all things?
>>
>>3512508
https://www.youtube.com/watch?v=dXrhqw4vTkI
>>
>>3512458
Should I put anything in the addon thing?
>>
>>3512508
Not on the doom engine
just wanna know what I should pull from it
>>
>>3512525

Wow I'm a fucking retard. This is still an odd question to ask on the doom general though
>>
>>3512490
let me show you what i'm working with right now: http://pastebin.com/Bpbcv3W7

aside from renaming some actors and modifying an offset it's untouched, can't figure out why it works in Immoral Conduct but not in my weapon
>>
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>>3512490
wew i finally got it sorted, thanks for the help
>>
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>>3512572
>>3512572

Glad I could help you out.
>>
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>>3512095
>>3512583

Enjoy the fruits of my labour, here are the final versions of my DUMP 3 weapons:

Bio Eradicator: https://www.dropbox.com/s/ki532dzm1zoutml/Bio%20Eradicator.pk3?dl=0

Flakchette Gun: https://www.dropbox.com/s/w9wueq78yvkhuso/Flakchette.pk3?dl=0
>>
>>3512602
Will check it out, cheers.
>>
>>3512478
Prior to Kinsie picking up development, other guys made smaller add-ons for characters to extend the cast though not quite of the same quality/balance, eventually leading to its hiatus since modders would rather not update them for some reason.
>>
>>3512512

Doomero's stuff usually plays really badly, anon.
>>
>>3512620
The image is exaggerated to all fuck, but it was extremely annoying to see older versions of Samsara servers being used over the newer versions just because "muh caleb".
>>
>>3512602
>here are the final versions of my DUMP 3 weapons
and only three months past the deadline too.
>>
>>3512627
>muh caleb
Outside of having hilariously broken shotgun and tommygun he was a complete clusterfuck with nothing working, desu the only character that actually was decent is Blake Stone, although even he could use a decent amount of work.
>>
>>3512661

To be quite honest though, if I were to play Samsara (which I never did), I would like to be able to play all the cool characters from 90's shooters.

Isnt that supposed to be the appeal ?

Not having Caleb seems like a huge fucking oversight.
>>
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>>3512659
oh i submitted them before the deadline, these are just the polished versions

Yholl was... unimpressed with my recycling of existing Doom sounds, and as i was changing them i decided to tweak and fix some other stuff like bulletcasings
>>
>>3512667

Oversight implies that they forgot about him, which was clearly not the case.
>>
>>3512667
The problem is that everytime people start talking about adding another character it boils down to
>I want Caleb
Then how to make him stand out, biggest thing about Samsara is not only having different FPS dudes, but also make them stand out when compared to each other
>I want Strife Dude
Then how to make him not suck dick in the early and not make him broken when he gets all of his stuff.
>I want someone else
Same as Caleb
>>
>>3512227
I suddenly want to be jousted.
>>
>>3512673

Poor choice of words, sorry. English not my first language

>>3512676

I dunno, like I said, I havent played Samsara, but to me, having the character being diverse or autistically accurate doesnt seem as important as having cool characters to play as.

Like say, I'm playing Smash Brothers or even a Marvel VS Capcom style game, Mario or Ryu do not play exactly as they do in their respective games. But that's fine, right ?

I dunno, like I said, never played the mod (partly because I think the roster is too narrow) so... Maybe I'm just not the target audience.
>>
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>My Fave
What a surreal map.
Based on all the beautiful landscapes she always paint based on megawads, I wouldn't expect something so abstract and overly colorful.

I don't hate it though, it's got some clever stuff going for it.
>>
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>>3512684
>beehive full of arch-viles
Fucking why
>>
>>3512670
fair enough, i was joking anyway (hard to enunciate over text though)
>>
>>3512682
>Maybe I'm just not the target audience
You still should play it, it's a pretty cool mod, plus if you really want you can use earlier version and play with extra heroes, I didn't try out the recent versions, but they seem to work on authenticity of some characters.
>>
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>>3512686
Actually this wasn't so bad, shrapnel deflects well inside tiny hexagonal spaces and there's plenty of places to take cover.
>>
iirc caleb was judged too similar to someone else, i forget who though, maybe duke because they both spout jokes constantly.
>>
>>3512686
>beehive full of arch-viles
arch hive
archive
there's a joke here somewhere
>>
>>3512701
so does Lo Wang.
>>
>>3512703
yeah
oh well whatever
>>
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Fuck I always thought the cyberdemon's face was like this.
>>
>>3512706
so did the artist for the Doom comic.
>>
>>3512706
Consider the following: it could have two pairs of eyes. Probably not though.
>>
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>>3512709
nope.
>>
>>3512706
I thought the eyes were in the normal location on his face, but he was just squinting really hard or something.
>>
>>3512682
Then the addons will probably be alright for you.
However, note that the addons, as >>3512489
said, do not work on the current version of Samsara. (I haven't actually tested but they are always used alongside Samsara 0.31 beta).
Oh, and they run on Zandronum 3.0, not on (G)ZDoom.

Samsara v0.31 beta
http://static.allfearthesentinel.net/wads/samsara-v0.31-beta.pk3

Addons:
http://static.allfearthesentinel.net/wads/samsara_ex-hb3.pk3
http://static.allfearthesentinel.net/wads/sm-exfix9-z3.0.pk3

Load all 3 of these in the right order.
Remember, you were already warned about the quality issues.
>>
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>>3512712
Honestly it looks more menacing with eyes closer together.
>>
>>3512717
obviously, the spread eyes he has in the game makes him look like Rocky Dennis.
>>
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>>3512667
>Isnt that supposed to be the appeal ?

Yes, but for many of these characters it's very difficult to balance without neutering them or having significant overlap. It's a matter of being coherent for the most part and Samsara actually does a good job of this in both single/co-op and even competitive game modes.

For nearly any g ame, there are mods with quality and then there are mods with sheer quantity. I'd take the mod that's much more enjoyable to actually play over a bloated clusterfuck.
>>
>>3512676
I don't feel like any of them stand out to be honest, I just feel like they're the guys from the games they originated from, as it should be.
>>
>>3512706
I always thought he was eyeless. I didn't even notice the red dots until a few years ago.
>>
>>3512667
>>3512682
>doesnt seem as important as having cool characters to play as.
Then you are clearly the kind of person who wants more, more, more, whether the overall project gets bloated and broken or not.

I never like this mindset. More is never an instant key for more quality, and it's the same mindset that plagues most weapon mods.
I want a balanced arsenal, not an entire slew of 20-ish guns when I'll only use a couple.
>>
>>3512760
>I never like this mindset. More is never an instant key for more quality, and it's the same mindset that plagues most weapon mods.
The thing is that there isn't even all that much to choose from.
How many other proper Doom clones are there outside of the ones in Samsara? Like 3 or 4?

Comparing wanting more in Samsara to shit like AEoD is rather silly.
>>
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>>3512717
>>3512712
>>3512706
Divine cybermancy version looks more unsettling with fixed grin and glowing spotlight eyes
>>
>>3512786
that skull-faced chastity belt doesn't do its intimidation factor any favors
>>
>>3512797
Considering it's a french game they could have easily giving it a raging erection
>>
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What would you say are legitimately overrated and downright bad wads that people should stop recommending.
>>
>>3512786
>tfw no EYE mod
>>
>>3512514
The addon thing?
>>
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>>3512602
it turns out the eradicator would still fire with no ammo because i'm an idiot, updated the download
>>
>>3512814
TNT.
Project MSX.
Whodunit.
KDiZD.
Golden Souls.
Complex Doom.
GvH.
MM8DM.
TUTNT.
>>
>>3512835
>Golden Souls

If only it wouldn't keep crashing.
>>
>>3512730
I know that we are going into opinions territory, but I disagree, after playing with all of the characters everyone can clearly establish differences between them and how each of them feels, like no one else plays like Blazkowicz, with him having no shotgun, mediocre "Plasma" slot weapon and odd rocket launcher, his real power is MP40 and Chaingun, which makes him a real ammo hog who's strongly reliable on one ammo type.

Or how Duke's damage values are static, there is no damage spread which makes him the most reliable, you always know that perfect shotgun blast will always deal exactly 70 damage, or how his Ripper deals 15 damage per shot. I could easily point out things like this for each character and how that emphasizes each individual character.
>>
>>3512839
Seems like petty things, just damage numbers. Duke or BJ don't have a super unique weapon, for example. That Duke example was particularly petty since it's something as basic as ''shotgun does 70 damage'', as if that's something surprising or unique.
>>
what's the word on Kaiser's BLOOD port?
>>
>>3512134
>actual reload artwork

cool - I imagine it's a lot of work but that looks so much better than the standard static rotate to the side reload.
>>
>>3512842
>Duke or BJ don't have a super unique weapon, for example
That's not true though, BJ has Spear of Destiny, which is rather shit at single target damage, but it creates a ball of light which explodes into small golden projectiles which fly in the air and ricochet off walls while ripping through everything they touch.
Duke on the other hand has 4 explosive weapons which all have distinct use, this is the exact reason why he is titled "The crowd controller", his Devastators are pure DPS with relatively small explosion range, which when put against other Final Weapons serves further to show that he is best at digging his way through any crowd.
>as if that's something surprising or unique
It is though, all other characters both in Samsara or in their original games have damage spread, this is actually a reason why people don't like Heretic, some of the numbers are pretty screwed in a very questionable manner, contrary to that character with no actual damage spread feels differently.
>>
>>3512853
never ever
>>
>>3512853
will be done when you lose your virginity.
>>
>>3512867
ranger has completely static damage too
>>
>>3512872
Fuck, you're right, he's my least favourite one to play so I kinda forgot about him.
>>
>>3512871
>source port development has entered negative space zone
well fuck, I had the tingling feel I shouldn't have picked her up that night.
>>
>>3512814
Hell Revealed
Skillsaw mapsets
>>
>>3512853
https://desuarchive.org/vr/thread/3481104
>>
>>3512814
not bad, but I find D4D to be kinda overrated the guns don't feel half as punchy as they did in the base game, the upgrade system feels NTR'd to hell and back and the enemies feel like ass to fight

it was fun for like, four or so playthroughs (now rightfully abandoned) but I found myself having way more fun playing HD and making custom geometry snapmaps in nuDoom than it
>>
Man reading old Cacowards stuff really takes you back

>Words cannot do justice to the beauty of this wad, but to put it in simple terms: If you do not play this wad, the alleged baby Jesus will kill a kitten. This wad is 100% Chuck Norris approved.
>>
Why. Why is this so damn catchy.

https://www.youtube.com/watch?v=NW75UzSrdrk
>>
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>>3512885
thanks for linking to a failed carcinogenic matter extraction of a thread, consisting on the one barneyfag ravaging his own anal tissue out as per usual, just for two or three posts out of the whole that did little other than to tell 'its definitely coming you guys'.
>>
>>3512898
it's an older meme, but it checks out
>>
>>3512814
Doom 2 Reloaded
>>
>>3512814

Plutonia 2

TNT unless it's a literal newbie
>>
>>3512814
I like RGA2 and Shotgun Frenzy but those mods never pop up on best of lists so obviously my taste is bad
>>
>>3512981
>>3512835
What's so bad about TNT?
>>
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>>3512990
Nothing.
>>
>>3512134
that elbow attack at the end is awesome

is this the first elbow attack we've had in doom?
>>
How is Marathon 2/3 compared to 1? I'm a few levels in 1 right now and I'm liking it a lot, but a lot of the levels just seem like pointless mazes with not a lot going on.
>>
>>3512994
that's a big chaingunner
>>
>>3513037

for you
>>
>>3512953
that already gets tons of unwarranted hate as is. shame because it's comfy as fuck
>>
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MFW there is no 'ScummVM for FPS'
> So many fractured communities
> So many games that require totally separate setup and configuration
> So many great games being forgotten due to no modern port
>>
>>3513046
I just think it's very uninteresting and not really very fun.

Only a few of the levels really felt any fun.
>>
>>3512994
Do people just not shoot chaingunners on sight?
>>
>>3513086
"Shooting on sight" is a far cry from "Hitting on sight", which itself is far removed from "killing on sight".
>>
https://www.youtube.com/watch?v=acM7PElWI_4
>>
>>3512981
And what's wrong with Plutonia 2?
>>
Technological retard here. How do I get bmouse to run on Blood if I have the GOG version of Blood, which automatically sets up dosbox and goes straight to the game without letting me fiddle around in dosbox and run bmouse.exe?
>>
>>3513089
Honestly though who thought that kind of enemy would even work in a game like Doom, at least shotgun zombies only shoot once every several seconds and still die to a couple of pistol shots. These dudes not only take quite a couple of hits but drain life fast as fuck, and if you don't spot them, let alone kill them, in less than 2 seconds you're basically dead.
There's a reason in Doom 1 the only enemy with a chaingun is the fucking final boss.
>>
>>3513137
Are you kidding me?
>>
>>3513141
>These dudes not only take quite a couple of hits but drain life fast as fuck
Don't let them? Get out of their line of sight?
>>
>>3513141
>in less than 2 seconds you're basically dead.

i think they only kill you that quickly if you are right up close to them. at ranges where you are not likely to spot them they will land a hit once every couple of seconds. this is still bad (since a hit is 5-15 health, so you can only take ~10) but it's not "2 seconds and you're dead". it's more just annoying than anything. spinning your mouse around going "where is that wretched thing shooting from, argh"
>>
>>3513170
>spinning your mouse around going "where is that wretched thing shooting from, argh"
...then charging for the nearest wall hoping it will cover you.
>>
i also think "there's an archvile fire on me, and i can't see the caster" is worse than "i'm getting pinged from somewhere and i can't see the shooter"
>>
>>3512760

Hmmm, I dunno, I dont see these things in the same light. I can understand a weapon mod wanting to focus on like 5 or 4 very well designed weapons.

But when the entire shtick is to allow the players to go through doom with their favourite fps characters and icons like Caleb or Blake Stone are missing, it feels sort of... incomplete.
>>
>abloobloo i hate enemies that make me take advantage of doomguy's speed
>>
>>3513192
>But when the entire shtick is to allow the players to go through doom with their favourite fps characters

... in a way where they're all balanced against each other and have weaknesses and strengths unique to each

samsara was made for competitive play, and caleb, strifeguy, blake stone, and the like don't mesh well with that, because they always end up stepping on the toes of one or more of the eight archetypes already represented

(in strifeguy's case, he steps on EVERYONE'S toes, most of all corvus)
>>
>>3513206

I'm a solo\coop player, so there's that. Like I said, I'm not the audiance.
>>
>>3513192
>the entire shtick is to allow the players to go through doom with their favourite fps characters

i don't think this is the case, though. i think samsara was made for multiplayer, so the different fps characters have to be balanced with each other.

if you have a mod that redid all the classic fps characters for you to choose one and solo doom with it, then they could all be different levels of brokenly overpowered, or pathetically weak, in the name of accurate emulation. but for multiplayer and especially deathmatch the classes need to be balanced.
>>
>>3513207
Honestly I'm on the same boat and I'd like at least the option to do so in solo/co-op as an add on or something. A shame the ones that exist aren't compatible for some fucking reason.
>>
>>3513213
wow well i got completely beaten to both this answer by >>3513206 and the response to the answer >>3513207
>>
>>3513206
>samsara was made for competitive play
which reminds me, wasn't there meant to be a tournament?
>>
>>3513216
the addons are made for samsara 0.30

also known as "the last official samsara release for zandronum 1.x"
>>
>spot one of my sprites in pizza quest in joel's video
i'm famous
>>
>>3513154
No, I think it has good, action packed maps and nice atmosphere.
>>
>>3513230
>the memest, most cinematic wad is the current winner
>>
>>3513141
i like the red imps in hdoom that are meant to be chaingunners, they fire fast but at least it's not hitscan
>>
Joel "Hurt Me Plenty" Skelethor
>>
>>3513234
Where can I see this?
>>
>>3513246
it's on his full streams channel https://www.youtube.com/watch?v=dQw4w9WgXcQ
>>
>>3513234
Did you seriously expect anything else?

No really, did you?
>>
>>3513251
You think you're fucking clever huh
>>
>>3513251
>>>/v/
>>>/a/
>>
>>3513251
y'know there's a thumbnail preview right
>>
>>3513254
not him but i expected one of the doomworld "pro" mappers to clean up.
>>3513260
What The Hell Man
>>
>>3513265
i'm from doomworld

i don't use extensions
>>
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Some sort of Action Doom ripoff. Super awful.
>>
>>3513296
Looks super cool thus far!
>>
>>3513273
It's easy, follow these instructions: https://www.youtube.com/watch?v=8KdQ7Gig770
>>
>>3513432
>What's the matter with him, is he blind?
>Yes, yes he is, but he's in perfect condition.
This is gold.
>>
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https://youtu.be/WjEnNa9w0xQ

>that cramped series of hallways
>dude weed lmao
>dude ayyylieenns lmao
>that music
>those sounds

GEARBOX HAS DONE IT AGAIN
>>
>>3513139
In blood.cfg:
ControllerType = 1
ExternalFilename = "BMOUSE.exe"

In dosboxBlood_single.conf:
BMOUSE.EXE LAUNCH blood.exe
>>
>>3513443
sounds like a great time to get into explosive propulsion urethral sounding
>>
>>3513443
>getting too old for this shit
xD fuck gearbox man
>>
>>3512984
Shotgun Frenzy is awesome actually, I totally love it and it's the first thing I look out for activity when I fire up Doomseeker (which I admit is not often enough).

RGA2 has a few interesting things. I really enjoy the monsters on that one (with humans being able to do a last stand or demons "evolving" at random after being left for dead). I wouldn't put it on a top list, but I find it quite interesting regardless even if just because of that.
>>
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>>3513443
>>3513454

HOLY FUCKING CHRIST WATCH THE NEW ENEMIES ROTATIONS AT 8:28, LOOK AT THOSE FUCKING OFFSETS MAN

HOW DID THEY FUCK THIS UP
>>
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>>3513462
>>3513443
Game Looks Good
>>
>>3513443
this guy could not be less aware of his surroundings if he tried
>>
>>3513443
ASHCAN
A
S
H
C
A
N
>>
>>3513443
Was the underwater sound that awful before World Tour? I've never played Duke3D but god damn.

>4:30 Duke performs ventriloquism
>>
if you want some ideas for keys or save icons, look at magneto-optical drives

it's like a cd in a floppy case
>>
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>>3513486
>>
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>>3513443
What are these guys? Are they new?
>>
>>3513432
>dustin hoffman still making movies every so often
dude's almost 80, that's when you never get out your bathrobe and play the senile card so everyone leaves you the fuck alone

"why is that old timer setting fire to squirrels and laughing"
"he's just senile, let him have his fun"
Second childhood, I tells ya
>>
>>3513506

Yes, watch their sprite offsets when they turn at 8:28 and how horribly fucking off center they are.

Notice how they light you on fire for a rapid damage over time.

Fuck this shit
>>
>>3513516
you just had to respond to the shitposter, didn't you?
>>
>>3513476
This pistol and shotgun sound off too, probably other sound effects as well.
>>
>>3513518
yep
>>
>>3513438
It's not an amazing movie, but it really was never as bad as the press made it seem at the time.
>>
>>3513443
Level design looks mediocre as fuck, though I'll say the 720 degree loop at the end was a bit neat, and the potfarm looked kind of cool for being made with the basic resources.

The audio is still fucked, why do they get crisp and new rerecordings for Duke, but then leave all the other sound effects their old downsampled way? It clashes horribly, and some of them sound worse than they should somehow like hollow and muted.
>>
>>3513550
inb4 they're all very low quality mp3s whose bitrates were automatically determined from their very low samplerates
>>
>>3513573
>>3513550
alright i used sox, a pretty normal command line audio tool, and just entered "sox pistol.wav pistol.mp3" so it would automatically set everything for the conversion.

8000Hz samplerate, 8 kbps MP3

maybe that's what happened?
>>
>>3513446
thanks lad

it doesn't feel that much better though - or it didn't really fix the problem i was having (my mouselook was restricted to the x-axis anyway, and i let the game take care of vertical aiming)

i think my problem is blood just has low fps on my shitty laptop because running dosbox is rough

oh well
>>
do i just suck at D4D or am i supposed to play it with certain types of wads, like ones that allow jumping or something like that?
>>
>>3513680
you suck.
>>
>>3513443
That audio quality is awful.
>>
>>3513443
>I am getting too old for this shit

I have a feeling that this wasn't part of the script, and John Saint John was just grouching to himself when the mic was still on
>>
>found some dumb cunt playing quake one handed and always running forward
>surprisingly entertaining
https://www.youtube.com/watch?v=6LUIAurzW78
>>
>>3512808
>you will never fuck a Cyberdemon's ass in Hell.
>>
>>3513506
Sprite rips when?
>>
>>3513443
Please tell me that at least the original game files are unaltered.
>>
>>3513443
This just reinforces the fact that Duke as a character isn't right for modern times. Just let Duke die Gearbox please.
>>
>>3513443
>DUKE NUKEM WORLD 3D TOUR
>>
>>3513821
I don't like using the phrase, but Duke himself is pretty well a part of the time he was created in. It's mostly due to the humor aspect. Doom and Hexen's not as hard, they're mute and the themes are mostly timeless. Make a good game in the same setting and things will go well, more or less.
>>
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I just added hit sparks to attacks (while also converting melee attacks to projectiles). They look super cool. Now to add unique properties to combo enders and such.
>>
>>3513882
badass
>>
>>3512717
I dunno, the spread eyes make it look kinda weird and unsettling in a good way. Your pic makes it look a bit too generic.
>>
>>3513927
The spread eyes make it look goofy as hell, it's hilarious, loses a lot of intimidation.
>>
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>>3513882
>>
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>>3513882

I CAN DO THAT TOO YOU WIENER

except jump over monsters because Blaz sucks at jumping
>>
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>>3513942

It's like fuckin' amateur hour in here.
>>
>>3513979

>no combos
>no hookshot
>no sword throwing
>just a waifu in armor

YOU A SHIT.
>>
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>>3513985

>TSP has the OG hookshot
>can push dudes too
>also can divekick your face

GET ON MY LEVEL
>>
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>>3513979
>All those gems every time something dies
>>
>>3513996

>OG hookshot
>Blaz has had his throw chain since 2012
>doesn't need to kick when he has a literally explosive uppercut
>is not a pirate nerd but instead a chivalrous as fuck knight


>is also handsome under the helmet and has both eyes


YOU GET ON MY DICK

I MEAN LEVEL.
>>
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>>3514012
>>
>>3513996
I have a minigun
>>
calm down guys there's no need for verbal violence
>>
>>3514012
>Blaz has had his throw chain since 2012
it's also shit
>>
>>3514018

I fucked up there, it was january of 2014

and fuck you his chain is gr8
>>
>>3513443
When does he say Bazinga?
>>
>>3513979
Holy fuuuuuuuck what mod I need this in my life
>>
>>3513882
fuckin cool
>>
>>3514050
booty project, and it's not been released yet
>>
>>3514012
Holy shit kegan just release the fucking update already. What the fuck am I gonna do with this boner? It's been up since your last update you dork. Take responsibility!
>>
>>3513443
These levels ported to EDuke32 when? Can't believe they expect people to pay 20 bucks for one new episode and none of the official expansions.
>>
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>>3514070

I can't, I still have a lot to do:

>sword techs for all 6 subweapons (torch is pretty much done)
>implement the rest of the items and ammo types
>the blazter overhaul
>tweak some of the monsters like the hellfos
>add mancubus, archvile, and mastermind replacements
>implement cyberdemon sprites
>add more music
>fix the bone colors so they're white
>>
>>3514079
>>the blazter overhaul
Are you nerfing that shit to make the sword worth using?
>>
>>3514090

Giving it an ammo limit and adding some more restrictions around using it mainly, charge attacks won't be as explosively devastating and will lock the gun up for a set period of time. Also giving subshots a stricter ammo system that can only be replenished by picking up rocket tier ammo pickups or finding a different sub shot.
>>
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>>3513979
>>3513942
>>3513882
Holy shit please
>>
>>3514094
Sounds great
>>
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This picture is a sinister thoughtform created by the Satanic group the Order of Nine Angles.

Supposedly, they created it in order for the image to seep through your screen and into your life.

Now that you've seen "it," you'll most likely bring "it" into existence. I would not sleep with the light off. What "it" is is a skeleton-like being from beyond.
>>
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Can someone please try connecting to "[TSPG] Painkiller: Immoral Bloodletting"?

For some reason one of the automatic .wad downloads keeps failing to download, just want to see if it's my doomseeker or painkiller being fucky
>>
>>3514119
It's not just you.

Doomseeker's been broken with TSPG downloads. Admins haven't been fixing it.
>>
>>3513443
>>3513443
>rewind on death
what the shit?
is their next step making you completely unkillable?
>>
>>3514128

To be fair, that was in the XB360 arcade version of douk
>>
>>3514109
What the fuck is this post even suppAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
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>>3514119 >Me
>>3514124

Well shit.

Anyways, if anybody's got a hankering for some Doom coop, download 'icdzd.pk3' from http://allfearthesentinel.net/wads, dump it in your doomseeker appdata folder and connect

Tonight our menu features Immoral Conduct mixed with Bloodstain
>>
>>3513443
>So this level is set in Amsterdam
>Let's call it High Times because The Dutch and Weed and all!
>GENIUS
>>
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>>3514151
no takers?
>>
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https://www.youtube.com/watch?v=s5m87qdlcCQ
>>
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>>3514235
>The challenge was to create a map in which Doom II's internal demo lump for map11 exited. I chose to go for theatrics.

Oh, neat.
>>
> maps made for pre-existing demos

that's mind boggling
>>
>>3514446
On a somewhat related note, pannenkoek looked into manipulating Mario's position in the Jap version of SM64's title screen demos to see if they could get a star
>>
>>3514235
great idea, suboptimal execution (unfortunately, the player still spends time shooting at walls).

a pity the videomaker forgot to post a link to the map.
>>
https://www.doomworld.com/vb/wads-mods/90805-wads-that-complete-the-map11-demo-in-doom-2-menu/

the thread. no map link there either. guess he chose not to post it.
>>
>>3513154
Plutonia 2 has plenty of fun levels, particularly the ones by Gusta.
>>
>>3513931
I suppose we'll just agree to disagree.
>>
>>3512814
Scythe 1/2
Doom the Way id Did
Going Down
Alien Vendetta
Valiant
Plutonia 2
Back to Saturn X ep. 1/2
1994 Tune-Up Project
Jenesis
Speed of Doom
Japanese Community Project
Equinox
Epic
UAC Ultra
Thunderpeak
Ultimate Torment & Torture
Demons of Problematique
Suspended in Dusk
Pirate Doom
Hellcore 2.0
Beyond Reality
E1M8b/E1M4b
DoomRL Arsenal
Hideous Destructor
Project MSX
Reelism
Smooth Doom
Accessories to Murder
Doom RPG
Psychic
OMG Weapons & Monsters
Russian Overkill
CustomDoom
Armageddon Invasion 2
Duel40
Unidoom Deathmatch X
Crucified Dreams
Eon Deathmatch
Dynamite Deathmatch
Cybercrime 3
32-in-24 13
Don't Be a Bitch: Remastered
IGPack11
WhoDunIt
Zdoom Wars
Hangman
Icon of Party/Stupid LMS
Dodgeball
Jurassic Rift
Rocket Jumping Xtreme
Internal Conflict
Endless Survival
Stronghold
Fractal Doom
BURL TUMD
Samsara
GMOTA
/pol/.wad
HDoom
200 Minutes of /vr/
DemonSteele
Colourful Hell
IMPatience
Doom 64 EX
UAC Labs
All Hell is Breaking Loose
Dwango5
Zen Dynamics
Aliens TC
Immoral Conduct
Assault on Tei Tenga
Nuts
Mordeth
Origwad
Action Doom 2
Harmony
The Adventures of Square
Shadow of the Wool Ball
Nido Force
Hocus Doom
>>
>>3514743
forgot Doom and Doom II. god those suck.
>>
>>3514743

fag
>>
>>3514743
>>3514746

don't forget TSP
>>
>>3514743
>no brutal
too predictable
>>
>Just starting out in a new sever
>Understand most of the games mechanics
>Make it to around second place on my first try
>"Pretty soon I'll be doing excellent at this!"
>Master player enters the game outta nowhere
>All of a sudden i'm getting my ass kicked
>Zero points by the end of the game
>Everytime I play this happens
>>
>>3514743
Cool I don't see skin wads on there, I am glad someone appreciates those
>>
>>3514748
>don't forget TSP
quite impossible, given how much the author reminds us of its existence.
>>
>>3514769
Speaking of, have you guys heard of The Space Pirate?
>>
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>>3514743
So you just looked at this image and manually typed out every name
>>
>>3514790
hence >>3514749 ... haha, the system works!
>>
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You now have the full power to finish Project MSX. What would you add? What would you change?
>>
>>3514748
Is TSP going for the Mordeth Award?
>>
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>>3514806
>>
>>3514754
Team Fortress 2 is chockfull of tryhards so it's easy for me to relate.
>>
>>3513882
This is better than every current AAA shooter out there. Totally awesome.
>>
>>3514803
Arm blade.
More charge attacks.
Second suit that is slower and massively more powerful with different moveset offered.
A shield.
>>
>>3514803

What this guy said >>3514826

and the boomerang.
>>
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>>3514743
u a dummy
>>
>>3514790
Nah, thats just an amazing coincidence

You caught me
>>
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Lets settle it once and for all, which is legitimately better (or less shit)

Brutal Doom v20
Project Brutality
>>
>>3515075
The latter simply because it doesn't crash on recent versions of GZDoom by default because Sargeant "Fred Durst" Mark IV is a fucking dumbass.
>>
>>3515075
How is that even a question when PB is literally Brutal Doom but better in every aspect?
>>
>>3515076
Fuck off just get Slade3
>>
>>3515080
Some don't like the clutter of features.

Personally I don't mind it.
>>
>>3515095
>Some don't like the clutter of features.
Then turn them off, duh. It's an expansion.
>>
>>3512814
I would say Hellbound, but it seems people have already stopped recommending it now.

I was honestly surprised it only got runnerup status in the cacowards, considering how much praise it received back when it was new.
>>
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Honestly PB is missing one very key feature that only BD has: When you shoot/punch/kick a corpse in BD it bleeds until you make it explode into smaller pieces, and then you can kick those pieces around.
>>
>>3515102
Hellbound has really good eye candy.

People are dazzled by the way it looks.
The way it plays is what proves if something can stand the test of time.

Hellbound is only alright with MSX
>>
>>3515109
>need to shoot at something else
>corpse is in the way
>>
>>3515162
Unless you're shooting at a very tiny little monster with mouselook this never happens.
>>
medkit
medikit
>>
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>download freedoom thinking its just doom for free

>mfw

What in the fuck even is this?
>>
>>3515179
bootleg doom.
>>
>>3515179
The artistic power of freetards
>>
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>>3515179
>that D_RUNNIN remix from old version
>>
>>3515179
a project that will never be completed because the people who are making it, for the past 10 years, can't even figure out if they want vanilla or boom compatibility
>>
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>>3515179

>that old gibbing sound
>>
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How do you bind the screen resize commands?
>>
>>3515191
it was going along fine, releasing new versions every other year or so. you make it sound like there was this vanilla vs boom argument that held up work for a decade.
>>
>>3515215
Press + or -
If that doesn't work then reset everything to default
If that doesn't work then just do it manually every time in the display settings.
>>
>>3515228
That doesn't answer my question.
>>
>>3515215
The keybinds should be in display settings, if you're using zdoom.
>>
>>3515231
what port?

zdoom: see >>3515240
pr+: options->setup->key bindings, second page. or key_zoomin/zoomout in .cfg
chocolate: key_menu_incscreen/decscreen in chocolate-doom.cfg, or use chocolate-setup
vanilla: think you're stuck with - and =
>>
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>>3515240
?
>>
>>3515259
go to "customize controls"
>>
>>3515261
It's not there either.

But I found it out, it's sizeup and sizedown.
>>
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>>3512814
any of these cancer games.
>>
>>3515270
oh you were asking what the console commands are. why didn't you say that?
>>
Is it me or are the most likeable maps in a megawad always in the first half?
>>
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If I want anime then I'll have to make anime models.

Getting the highlights to wrap around the shapes a little, now that will be tough. Suppose I could texture it on or theoretically a tangent normalmap could make it work but I don't know how exactly to do that.
>>
>>3515282
I said ''commands''. Since they're not on the customize controls menu, you have to bind them though the console or the .cfg.
>>
>>3515289
>.cfg
*.ini
>>
>>3515284
it's you
>>
>>3515307
I'm playing through jpcp, about to finish it and remember how I was having more fun with the first 14 or so maps, plus map31. Then I remember Scythe 1&2 becoming annoying around map 21, then every other wad I remember, including the official games, feeling more comfy and joyous in the first half.

I guess it's because around the latter half is when the mappers just go for hell themed levels and they always look so samey and overtly red.
>>
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hooray. can cross another one off the list.
>>
>>3515326

Congrats.
>>
>>3515317
the maps in multilevel wads tend to become more difficult as they go on. this is usually deliberate, it's rather strange when they don't.
>>
>>3515284
I dunno. A lot of megawads tend to have the early maps be touristy throwaways. I usually find later maps to leave a bigger impact.
>>
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>>3515336
thank you
>>
>>3515343
yeah i can see both ways

there are megawads that start off well and tail off, like perdition's gate, which was rushed towards the end

but then there are megawads like hell revealed, which start rather bland authors-first-maps kind of deal, and the maps that leave lasting impressions, and were great influences on later designers, come later
>>
>>3515349
>Guncaster
>good
>>
>>3514803
>Time freeze mechanic to pause in the air/ground for a short time and shoot enemies but drains your energy

>Destroy grenades by shooting them

>Wall Jumping

>with time freeze and grenade blast combos similar to vanquish
>>
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this is honestly starting to make me upset
>>
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REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>3515351
despite it having a devart/furaff character, it's decent. would recommend for bullshit megawads like sunlust
>>
>>3515223
it's been a decade and they don't even have a clear direction. they still can't even decide if they want to be a doom.wad drop-in replacement, or more like a standalone game. fuck, they don't even have a proper crediting scheme from what I can tell.

https://www.doomworld.com/vb/doom-general/90715-whats-the-general-consensus-on-freedoom/
>>
>>3515378
also correction: 15 years

freedoom is hopeless.
>>
>>3512814
equinox
>>3512981
plutonia 2 has a lot of bad levels but there are still way more good than bad, id argue its still worth playing
>>
>>3515354
Early HR is comfy 90's fun, but yeah, its definitely not until map13 that you start seeing what gave it the reputation it had.
>>
>>3515382
I honestly don't understand why they even still bother with FreeDoom. Proper Doom is very quick and easy to pirate, and if you're a lawful fag, its quick and easy to digitally purchase it, too. The original point of it allowing non-owners to play Doom mods is obsolete at this point.
>>
>>3515408
Because it's also a game or mod in its own right.
>>
>>3515408
>allowing non-owners to play Doom mods
that's not the original point of it though. that was just a useful side effect.
>>
>>3514803
ZDoom keybinds (Zoom and Reload)
Remove release-to-jump, make crouch jumping the superjump instead
>>
>>3515418
Even with "free knock-off version of doom" is the main goal, my point still stands.
>>
>>3515408
I just want some scifi lizardmen sprites.
(Raymoohawk still needs to work on making his sprites not look like a bunch of pillow shaded blobs mashed together though)
>>
>>3515440
>"free knock-off version of doom"
you're getting closer but you still seem to be missing the most essential point
>>
the point is doom isn't free from restrictions under copyright law. yes fine it's very easy to download, or purchase digitally. but you are not able to modify, fork, reuse, and share your own version with others.

the point of freedoom is to be doom engine data that is free in the same way that the game engine code is free - to modify, fork, etc.
>>
I can't quite put my finger on it, but the Japanese maps seem kind of different from the usual.
>>
>>3515501
they get unusually cryptic at times.
>>
>>3515284
I disagree, the second half of Bloodstain is very clearly the best part.
>>
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Who would you really cast as Doomguy for an actually good, faithful and balls to the wall fun Doom movie.
>>
>>3515515
Karl Urban
>>
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>>3515501
I think Alice is a mad woman.
>>
creepy bone
>>
>>3515501
i really liked woodaxel
>>
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>>3515515
John Cena, just don't give him much (if any) spoken dialog, make him act with his face and body language the very most, as well as some grunting and screaming.

Oh yeah, and they gotta cut his hair like in Doom 2
>>
>>3515518
I'm only at map 4, but that seems fun.

What kind of automap setting is that?

The map I liked least so far was MAP3. It looks nice, but has a lot of running back and forth as well as the feeling that it just doesn't to end.

>Exit Switch? Nope, have skull wall
>Go outside to pull the switch
>Here, have Revenants and an Archvile
>>
>>3515530
Honestly that hairline always bothered me, doesn't even look like any other depiction of Doomguy in any way whatsoever.
>>
>>3515530
That Cyberdemon looks so surprised to be shot at.
>>
>>3515518
>Alice
>woman
Anon pls its been years
>>
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Does Mutiny get any better later down the line? I just got done with MAP04 and boy was that a slog.
>>
>>3515515
if it was faithful it would be entirely in first person
>>
>>3515378
that's the problem with free software projects. you get irredeemable autists who come in and drag everything to a halt forever with their stupid bullshit
>>
>>3515501
Galapagos mapping
>>
>>3515548
What?
>>
>>3515549
https://en.wikipedia.org/wiki/Gal%C3%A1pagos_syndrome
>>
>>3515545
nope
>>
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>>3515536
>>3515536
It was a 90's thing.

Slightly less exaggerated here.
>>
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>>3515543
You can't convince me otherwise.
>>
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>>3515515
He's exactly Doomguy.
>>
>>3515568
>playing on a complex doom server
>get to this part at the very end
>that caco is the one legendary in the whole map
it's like the mod knows how to be climactic.
>>
>>3515568
that's either a real small M4 or doomguy did hand day. which means swapping weapons for 20 minutes straight
>>
>>3515515
hugh jackman
scott foley
tyler perry if they were to negro him
>>
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Doomguy looks like Gregor Mendel

Doomguy would breed peas
>>
>>3515578
no he isn't
>>
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>>3515586
The M4 (and the older CAR-15 line) are relatively compact, when I hold my AR it doesn't really look all that different, but then, maybe I'm just a big guy (apparently a lot of people don't fully extend their stock like I do).
>>
>>3515603
for me.
>>
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Carl Eugene Watts is a black Doomguy
>>
>>3515587
I can think of at least two or three better guys to play a black doomguy, even Ice Cube would be better.

>>3515607
>the HD hudface
It's so bad.
>>
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>>3515515
This mysterious gentleman
>>
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>it is the year 2016 and there has never, not once, been a single 40k mod
>>
>>3515627
There's a Spacehulk mod from like almost 20 years ago.
>>
>>3515627
the first person who tries will probably get a c&c dropped on them like a space marine pod.
>>
>>3515515
Matt Damon, George Clooney, Pierce Brosnan, Daniel Craig, Bruce Willis, Kevin Costner, Amrish Puri
>>
>>3515516
>>3515626
The sad part is he's a great fit, he just got stuck with a shitty script the first time around.
>>
>>3515653
He wasn't doomguy, he was "reaper" or something edgy like that

There was no doomguy
>>
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>>3515663
Reminder that this is the final boss in the movie.
>>
>>3515698
What the fuck does he fight the rest of the movie? Lost souls?
>>
>>3515703
You didn't watch it? It's not even demons, it's just a virus making humans into monsters if they're ''evil'' and superhuman if they're ''good''.

Zombies, imps, a pinky and a hell knight.
>>
>kill demons
>find coloured keys
>kill barons
>shit, i'm dead
>kill demons
>find coloured keys
>kill cyberdemon
>shit, it's a portal to hell
>kill demons
>find coloured keys
>kill mastermind
>shit, they invaded earth

End first movie.
>>
>>3515663
He's a great fit for "guy who looks like doomguy."
If it were my call, a Doom movie would focus on a squad of marines who are in various capacities "doomguy" (characters named after Flynn Taggart, Buddy Dacote, Crash, Stan Blazkowicz etc) while the actual Doomguy shows up intermittently as a "friendly" movie-monster type character.
>>
>>3515705
A crippled pinky no less.
>>
>>3515790
cause it was supposed to be Doom 3's Pinky.

the guy who turns into it is even nicknamed ''pinky'' when he's still human.
>>
>>3515790
I'll say, even for how dumb the movie was, the wheelchair pinky was pretty legit.
>>
>>3515815
>You'll never have the human wheelchair Pinky action figure
>>
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>>3515803
>Doom 3's Pinky
You meant to say Sirian Werebull
>>
Speaking of DOOM movies, you guys ever see the concept art/models for the mid-late 90's DOOM movie based religiously on the first two games that got canned really early in development?
I'll have to see if I can dig it back up. There's an Arachnotron model, blueprints for a life-sized Cyberdemon puppet rig, etc.
Shit's so cash. I still want to see it made. I can only imagine it would've looked like if Army of Darkness and DOOM had a baby.
>>
>>3515626
I can dig it.

>>3515607
I can dig this too.
>>
>>3514803
Make some higher tier enemies more challenging and complex, the ATC guys are often more challenging that things like barons, mancubus of skeletons
Make the normal shotgun more satisfying to use.
More grenades
More punching
Slow motion, I mean, the mod it's practically based off FEAR
Maybe an alternate suit designed for only punching and grenades, I love going melee on that mod more that I should.
>>
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>play doom a lot mostly because computer is shit and i can run it just fine
>latest gzdoom won't start
>zdoom looks and plays like shit not to mention not compatible with a lot of stuff

God fucking dammit
>>
>>3515879
goddamn anime is dumb
>>
Can anyone tell me how DarkDoom darkens every single sector in the map? It doesn't come with source code.
>>
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>>3515891
>have a medium that can depict literally whatever the fuck you want, without the constraints of physics, logic or reality
>medium is used to portray something fantastical and extreme
>lel dumb

Yeah, everything should be just normal and realistic, god forbid people use a limitless medium (animation) to depict something outlandish and unrealistic.
>>
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What did I walk in on here? There was a baron here, who I put maybe a half pound of lead into in total, and there was already a dead one on the wall?
>>
>>3512712
>ROAAAAAAAAAGH

>>3512717
>eheheheheheheheheh
>>
>>3515915
>>have a medium that can depict literally whatever the fuck you want, without the constraints of physics, logic or reality
that's exactly what he meant in slightly distinct wording lol

a good portion of anime at large consists on stupid ideas thrown into a blender in the hopes it works and expect it to resonate with the lolsorandumb/weaboo crowd

weaboos will watch literally anything
>>
reposting from the Endtown thread @ /co/
>>
>>3515935
Yeah, that makes it different from videogames.
>>
>>3515967
wat
>>
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im actually considering just making the entire soviet faction as a new faction so the mod wouldnt be just a straight 1:1 clone of day of defeat

something like the red army expansion pack
>>
>>3515974
>stupid ideas thrown into a blender in the hopes it works and expect it to resonate with the lolsorandumb... crowd
Videogames do that shit all the time, how is it different?
>>
>>3515978
I don't even remember a Soviet faction in DoD
>>
>>3515989
they're both shit. there you go.

no validation for you.
>>
>>3515993
there wasnt one
just US, UK, axis
>>
>>3515989
no one said virtually every videogame isn't shitty trash either
>>
>>3512835
>good wads that aren't top-tier are actually shitty wads that are massively overrated

>TNT Evilution
>generally spoken of as being second fiddle to Plutonia, but still seen as mostly enjoyable and a notable part of megawad history despite a few clunker levels
>"massively overrated and downright bad"
>>
>>3515989
they... don't?

I can fairly recall videogames with a fairly dumb premise but were still well executed, as well as having their own fair amount of detractors. can't say the same about anime where people are simultaneously gushing over anything all the time, save for a couple of shitposters
>>
>>3515935
But this logic applies to the majority of American animation, and even video games to an extent as well.
>>
>>3516015
>videogames with a fairly dumb premise but were still well executed

see: doom
>>
>>3516027
>aliens plus evil dead is a dumb premise
No anon, you are the dumb.
>>
>>3516030
>demons invading mars' satellites
poe-tay-toe
>>
>>3516030
To be fair, if DOOM hadn't been established as an existing franchise, and you walked into a modern AAA studio and pitched the idea of "So, you're on Mars in the distant future, but this company opens a portal to hell, so now you have to fight Demons on mars with a classic double barreled shotgun.", you'd probably be kicked out immediately.
It's a mish-mash of ideas that has absolutely no right working well together, but somehow it does it perfectly.
>>
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What are the best megawads focusing on
>traps
>secrets
>mazes
>>
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>>3516043
>>
>>3516030
you telling me "demons are on mars, you must kill all of them and then kill hell" isn't a dumb premise
>>
>>3515479
from their website
>The Freedoom project aims to create a complete free content game based on the Doom engine.
>>
>>3516015
>>3516027
>>3516030
>>3516037
>>3516041
>>3516052

What even defines a "dumb premise"? I think any plot is fine as long as cool stuff happens and it doesn't contradict itself.
>>
>>3516058
i already explained in the next post
>>
>>3516041
>modern AAA studio
Well no shit.
>>
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Is it possible to get even pixel scaling in gzdoom? I'm running at 1920x1080 and you can notice the pixels that I've circled have different sizes and are not uniform.
>>
>>3515376
Demonsteele does as a deliberate aesthetic cho- Oh, right, it's only bad when furries do it. Never mind.
>>
>>3516098
that and the general weebishness of it is why I don't play demonsteele
>>
>>3513882
sparks should only happen when beserk'd imo
>>
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Please don't communicate with trolls guys, thanks
>>
>>3513882
please turn off paper sprites
>>
>>3515708
I UNDERSTAND NARRATIVE
>>
>>3516134
>Please don't communicate with trolls guys, thanks
Get with the times, gramps, it's "don't reply to bait"
>>
>>3515708
what do you think about reversing the order of episodes 2 and 3 ?
>>
what are some good wads where you start in jail?
>>
>>3516187
Unloved, though you start in a level hub first.
>>
>>3516191
preferably one that doesn't modify gameplay
>>
>>3516187
zbloodpak
hellcore
>>
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>>3516187
I recall one map of doom vacation where you immediately exploded a wall and also a map where you were in a jail cell and if your coop spawn wasn't right you were just fucking stuck. Actually thinking about it I remember two or three jail-cell ish starting rooms, one where you had to find a secret door to escape. And stock Doom II MAP31 for obvious reasons

Truth be told I don't find those kind of starts too memorable, but if you make a jail cell escape too elaborate I suppose it could either get old pretty quick or be too hard to figure out.

Pic unrelated
>>
>>3516187
there's a map in ksutra where you start on an electric chair. there's also map04 or map05 of hellfire and hellfire:reborn. hacx has one too. there's loads of jailbreak maps, come to think of it.
>>
>>3516187
if you like '94 stuff: The Apocalypse Project, e1m1
https://www.doomworld.com/idgames/?id=527
>>
>>3516187
requiem map08
rrw_d201.wad https://www.doomworld.com/idgames/?id=4588
sorry i keep thinking of more after every time i post, i'll stop now
>>
>>3516187
scythe 2 map03
>>
>>3516193
Unloved modifies gameplay?
>>
>>3516187
Fragport
>>
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>>3516187
I wouldn't know, but UAC Labs had someone end up in jail iirc
>>
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>>3516256
die
>>
>>3516197
What is this

Anon

Anon what is this mod

From the picture

ANON
>>
>>3516291
shut the fuck up and go to bed rags
>>
>>3516256
>jay_leno_as_link.jpg
>>
>>3516291
http://www.mediafire.com/download/ydlti4aj13qzgbt/catgirlskins.rar
>>
>>3516309
It doesn't seem to work
>>
>>3516324
use zandronum, put them in your /skins/ directory, go into player setup and change skin
>>
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This level was fun, it has just the right kind of detail for urban maps.
>>
>>3516367
Very good imitation of First World Bank
>>
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>>3516367
I pass through a metal detector, cacos come through the window, I run out the hallway to get out of their fire, BUT THEN, a bunch of zombies come in through the entrance laying down fire, I dive for cover behind a desk, periodically firing off a mag, then ducking down to reload.
>>
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>>3516374
CATCH!

>>3516372
Oh, it was based on a real building? It was pretty fun to move through it, with the sporadic fighting.
>>
>>3516376
No.
First World Bank is the first level in Payday: The heist

That Doom level (JC-MP Map32?) does an insane good job replicating it.
>>
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>>3515897
Anyone?
>>
>>3516383
>JC-MP
sorry, my autism leaked. I meant JP-CP
>>
>>3514803
For one, ignore most of the dumb ideas everyone posted. Here's what Project MSX needs
-A REAL FUCKING BFG WEAPON, I love the orionsniper rifle but come on, that shit isn't worth the mantle of the BFG (and neither is the alt function of the chimera rifle, its smaller and about as strong as a lv 2 charge grenade). Something like Marathon's wave motion cannon could work or some shit that uses your suit's power and of course, the ammo.
-The armblade thing replacing the chainsaw (right now, what replaces the chainsaw is a damn backpack)
-Inventory items to change suit modes, so you can have invisibility or high speed or mega shield (shield takes less damage but locks your suit energy) or whatever shit
-Alternative mode for the rest of the weapons, like plasma armblade or akimbo pistols or burstfire autoshotgun or grenade launcher for assault rifle (uses your grenades as ammo) or explosive rounds for the raptor shotgun (instead of ripping projectiles) or secondary mode for the autocannon where you have slower rate of fire but you fire 2 rockets per shot.
-Give crouching some love like slides and rolls, hold crouch then tap run button (what makes you dash or spring if holding it), you roll or hold crouch and run and you slide like in vanquish.
-More variants of the mancubus/arachnotron/pain elemental
-BUFF THE EVERLOVING FUCK OF THE ICON OF SIN, legit, the entirely of the bestiary in MSX is hella cool but the icon of sin is still a piece of shit, make it do more or spawn stronger versions of the current monsters along with having 10 times more health so it takes at least 3 fully charged grenades.
-Option to have a non-helmet hud, like just have the numbers people are too casul to manage 2 ammo pools
-Move the reload and zoom to the default keybinds
-Make it zandronum 3.0 compatible (right now, msx is compatible with zan 3.0, please don't make it need a fucking gzdoom devbuild, i'd rather have project msx dead than needing new gzdoom)
>>
plz recommend me a megawad with a cool space techbase theme like Vrack
>>
>>3516534
Deus Vult 2 has some space bases.
Epic 2 as well.

They're pretty slaughtery at parts though, Deus Vult in particular.
>>
>>3516529
>Marathon's wave motion cannon

was never actually in marathon, it was never finished and its assets were picked up for samsara
>>
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>>3516541
recommend me good ones then
>>
did everyone miss that or no one gives a fuck?
>>3513112
>>
>>3516576
I never bothered watching it. I thought, 'oh neat', and carried on
>>
>>3516582
>>3516576

same

"someone remakes something popular/memetic/infamous in Doom" is kind of passe now.
>>
How come I can't jump in some games? I have crouch and jump bound but when I press the keys nothing happens.
>>
>>3516604

Some mapsets have jump/crouch disabled.
>>
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V A P O R W A D
>>
>>3516646
WHEN

Ancient Aliens is the only that even comes close to being anything synth/vapor/wave
>>
>>3516653
There's also Violence.wad
>>
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>>3516646
I tried and failed. Burned out with the prologue map.
>>
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>>3516663
>mfw vapor.wad is literally vaporware
>>
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Okay, I'm tired of waiting. Here, have the map I made for Joel's contest. It's short and shouldn't take you more than 5 minutes.

http://www26.zippyshare.com/v/q4ASm87y/file.html
>>
>>3516674
Forgot to reply to >>3512095
>>
>>3516674
already it looks fanta-stic
>>
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>>3514235
>that last part
>>
>>3516679
That's an older version. It looks a bit different now.
>>
>>3516646
>>3516663
>>3516667
i t ' s a l l i n y o u r . w a d
fits better as a Duke map
>>
>>3516243
p sure i remember it having custom enemies
>>
>>3516529
>he thinks it's possible to make the icon of sin not shit
>>
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get in here and doom, suckas

[TSPG] Painkiller: Immoral Bloodletting
>>
>>3516764

Man, Commander Keen really let himself GO
>>
>>3516772
If you remember the episode, you'll also know that he's become Keen for Kocks.
>>
>>3516604
In general, doom mapsets that are made with vanilla or prboom+ in mind are not intended to be played with jumping or crouching, as those engines lack the ability to do so in the first place. Some of these include a MAPINFO lump specifically to disable them in zdoom based ports.
>>
>>3516801
>as those engines lack the ability to do so in the first place.

To clarify, PrBoom+ does have an option to enable jumping, however it is under "compatibility with common mapping errors" list, and will not register in demo recordings.
>>
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>>3516604
You do know you couldn't jump, crouch, or freelook in vanilla, right?

How many levels have you broken through and spoiled with jumping?
>>
>>3516801
>disable crouching and jumping for my map
>post about it
>suddenly there is a debate on whether mappers should do it or not
>>
>>3516529
These ideas are terrible.
>>
>>3516878
I don't think maps really NEED to do it, but it is an effective way to prevent players who don't know any better from unintentionally cheating.
>>
>>3516908
This, there's probably god knows how many people who get recommended or use a ZDoom derivative as their first source port and so don't realize that Doom never natively had a lot of these features, and do end up getting surprised when they've been doing it wrong the whole time

Vertical autoaim vs vertical free look is more subjective
>>
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Just wondering, does anyone have any opinions on these settings?
>>
>>3516914
>Vertical autoaim vs vertical free look is more subjective

This is mostly true. There are rare situations where maps have shootable switches and the like, and that the use of freelook would allow you to use them earlier than intended, or no longer have to worry about precise timing. Most obvious example being Icon of Sin battles.

You can argue that you don't cheese those situations while using freelook, but like with jumping/crouching, there are indeed people out there who don't know any better.
>>
>>3516936
my preferred settings
rocket trails: off
blood type: sprites
bullet puff type: sprites

Particles look wrong in doom, and rocket trails didnt exist in vanilla doom.
>>
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Am I missing something about Trailblazer and Guncaster? Because not even Colorful Hell can stand up to these mods when a few weapons from either are picked up
>>
>>3516987

Pillowblaster's mods are not exactly known for being balanced. You could try using a edited MAPINFO or CustomDoom to nerf the damage you do.
>>
>>3516990
>Pillowblaster's mods are not exactly known for being balanced

I kind of figured as such considering he made Russian Overkill. Though these can still be fun in their own way, it's a bit overly excessive.

That said, I do like how Guncaster has Hexen compatibility and starts Cyg unarmed. His responses to Korax are a nice touch as well.

FIREBLU tier of monsters when?
>>
>>3516995
>spoiler

Funny you should say that...
>>
Can someone translate this
http://nankakurashiki.tumblr.com/post/150803372548/%E8%87%AA%E7%88%86%E3%82%BB%E3%83%83%E3%83%88%E3%81%93%E3%82%8C%E4%B8%8A%E3%81%92%E3%81%A6%E3%81%9F%E3%81%A3%E3%81%91
>>
>>3517000
I read something about a Z& alpha, but I'll probably wait until it's released proper.
>>
>>3516936
>>3516943
same. i prefer sprites to particles for things that were sprites in the original game. also i find rocket trails annoyingly obscure your view (fire rocket at monster, get faceful of smoke trail sprites) for a brief but not negligible time.
>>
>>3516995
>>3517000
i'm sure there's been screenshots of them already.. i rolled my eyes a bit
>>
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>>3517016
>>
>>3517032
>>
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>>3517058
>>
>play something on opengl in Zandronum
>ah this monster huge and detailed level is taking a toll on my potato, better switch to software renderer
>try to load up a save
>''expected name but couldn't find it''

welp, this doesn't happen in GZDoom.
>>
>>3516387
Here's a quick test .pk3:
https://www.dropbox.com/s/3gdt31vpiartvf7/DARK%20SCRIPT.pk3?dl=0

Basically it calls an enter script which sets the color of every tag to a set value using http://zdoom.org/wiki/Sector_SetColor

super simple stuff.
>>
>>3516695
>i t ' s a l l i n y o u r . w a d
Can't find it anywhere, you got a link?
>>
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Has the SS13 mod guy been posting anything in the last couple of months?
>>
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I wonder if anyone will miss a few goldbars?
>>
>>3516805
>>3516805
No I was talking about it not working in DSteele in that case, for some reason it wasn't on default it was in off, I only ever notice in custom gameplay mods because I only ever jump there.
GZDoom has been fucking up settings with me, I keep having to restore everything to default every few days because either shit gets set to off or key binds straight up disappear.
>>
>>3517196
Are you sure the UAC isn't on and relocating where it reads the INI file from?

I also noticed crashes won't save any keybinds or settings you may have changed in a session.
>>
>>3517202
>Are you sure the UAC isn't on and relocating where it reads the INI file from?
I'm stupid I don't know what the UAC is in this case
>I also noticed crashes won't save any keybinds or settings you may have changed in a session.
I did have a crash a few sessions before I had to set everything to default again, maybe it had something to do with it.
>>
>>3517196
Some mapsets use MAPINFO to disable jumping and crouching by default. You can override it with sv_allowjump and sv_allowcrouch.
>>
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>>3517195
>>
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>>3517208
User Account Control
Union Aerospace Corporation
United Aircraft Corporation
>>
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>>3517212
More gold. I should get a truck here sometime.
>>
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>>3517228
>>
>>3517228
Clever use of that texture. I still can't see anything but yellow lights though.
>>
Soooooo... what do you guys think of >>3516674 ? I wanted /vr/s feedback before submitting it to the archive.
>>
>>3517242
i had downloaded it with the intention to demo it, but then discovered it was in a zdoom-specific map format. disappointed, i deleted it again.

i wasn't going to say anything, since feedback of the form "doesn't run in my favourite port - very disappointed" never leads to any productive discussion, but you asked.
>>
anyway, hopefully someone less picky than me will actually play it. the screenshot looked very nice, but i can't comment on playability.

do remember to state it's for (g)zdoom if/when you upload it to /idgames.
>>
>>3517235
Whoa shit what is this
>>
>>3517242
It's all right. Short but sweet (pun intended)

Couldn't find the secret, though.

CokeIsBetter/10
>>
>>3517249
Yeah, it's quite script heavy. Sorry.

>>3517262
There is a README in the WAD that gives a hint.

Pay attention to monitors.
>>
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>GMOTA and Space Pirate getting updates Soonâ„¢
>Hexen Souls looks promising
>GZDoom shitting out updates every few days
>Brutal Doom killed by GZDoom's latests
>Oblige getting a new big release Soonâ„¢ too
>Doomradio is back
What is happening, feels like things are moving way faster than usual
>>
>>3517259
Looks like Temple of the Lizardmen.
>>
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>>3517259
Temple of the Lizardmen 3 with some ReShade post processing effects
>>
>>3517268
I recognize that 4 breasted mural.
>>
>>3517270
It's from the water temple in Unreal
>>
>>3517268
Temple of the Lizardmen 3 is so good.
>>
>>3517271
I'm fairly sure it wasn't in the water temple. It was in the one you visit before entering that Trench with the iSV Kran in it.
>>
>>3517270
whats the point in having 4 breasts when a man only has 2 hands
>>
>>3517282
nali have 4 hands, as does their goddess in the pic
>>
>>3517282
Goro needs love too.
>>
Imagine a world where "Boobs" has to be spelled with 4 O's
>>
>>3517268
How do I enable ReShade? I did what the instructions said but nothing seems to change. OpenGL options seem to be the same as they always were without it.
>>
>>3517315
>opengl options
You mean like, the in-game menu? That doesn't change at all.
>>
Oh hey, that Doom-themed /vr/ banner from the competition is in the rotation
>>
>>3517335
Surprised you even let ads through considering that stupid jap has ignored the malware ads that are running.
>>
>>3517335
https://www.4chan.org/banner-contest/vr
>>
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>>3517343
What? It's not even counted as an ad
>>
>>3517352
That's weird, I can't see it unless I disable adblock.
>>
>>3517357
I use uBlock Origin

You could try refreshing
>>
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Aaaaand they're now gone it seems

Oh well
>>
>>3517357
I think 4chan X blocks them.
>>
>>3517265
>Hexen Souls looks promising
Well I'm flattered.

Currently working on the expanded inventory. Now if you hold shift and press the "use inventory item" key you'll assign it to a quick use slot.

Also need to get some better graphics for the categories
>>
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>>3517370
and as per usual I forgot to attach my webm.
>>
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>>3517370
You could always post some progress to show what you have and what you want, if you need help with graphics maybe some of us could lend a hand if possible.
>>
>>3516663
What is this? I want to play it.
>>
>>3517103
Thank you Anon, this is exactly what I needed! I didn't know I had to use a for loop.
>>
>>3517384
Obviously you can't, he said right there it's unfinished. Did you only look at the picture and skip the post?
>>
>>3517192
That's just me trying to be clever. There's no such wad.

for now
>>
This might be an out there question, but does anyone know what the sandy pyramid map in the first Golden Souls uses as it's music? It's quite nice IMO.
>>
>>3517410
Anon pls it hurts
>>
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Hi guys been a while

https://www.mediafire.com/?da7ac1msf76rywv

Last version of Spellcross Arena (v1.03) is out, including the multiplayer teleporting fix. I've been away for many months, and wanted to share my project with you one last time. In case you didn't see before, it's a 32 Monster Pack based on the enemies from the turn-based game "Spellcross", you can try them out in this RNG arena, which is a map on its own.

Do you think I should submit the Monsters for Realm667?
>>
>>3517320
I dunno I keep playing with the settings in general but nothing seems to be changing. Does it only work in selected mods or something?
>>
>>3517501
Look it doesn't show up in the settings menu at all, you change it by altering a config file.
>>
>>3517504
Well shit I'm retarded, thanks.
>>
i accidentally changed something in my blood settings and now mouselook no longer includes up-down mouselook (y-axis mouselook)

halp please

I need to set MouseAnalogAxes1 to something, right? What should I set it to?
>>
>>3517486

I've got a server hosted on Doomseeker if anyone wants to fight with me
>>
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>>3517235
>>3517228
>>
>>3517556
blake stone is so much better than wolf3d desu
>>
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>>3517543
nvm, fixed it.

Apparently Blood (and probably Build engine games in general) update the y-axis mouselook digitally, not analog.
>>
As an indie dev, and therefore a useless and lazy person, I was thinking about using the Build engine for an RPG. I might work on it a little bit to get it to that Blood level (voxels, improved functionality, etc.) as the open source version we have right now isn't as developed as the Blood engine. But I've always liked the way the Build engine felt, looked, and sounded.

So I know this thread is full of pirates, modders, and scoundrels - people who generally don't buy new things - but would any of you have your interest piqued if a new FPS/RPG was released on the Build engine?

I'd probably like it to be hub-based / branching paths, Deus Ex - like in design (although not in theme or aesthetic).
>>
>>3517559
I like Blake Stone but I really can't play it on high difficulty because of all the hitscan and high damage. There's something satisfying about finding random treasure hoards and stuffing a few hundred gold bricks into your pockets.
>>
>>3517565
I'm not sure how easy it would be to implement character systems, advanced behavior for NPCs, skill checks and other things that RPGs use in build. There's a ton of engines that are suitable for RPGs as they are, modifying build seems like unnecessary hassle. But anyway I'd be up for something similar to Ultima Underworld or even lighter RPG like Strife.
>>
>>3517565
I'm not sure, but I think scripting, AI and such is much more convenient in GZDoom (gzdoom gpl if you want to go commercial) than build, even if the latter has better support for geometry alterations and advanced lighting (in ports).

And yes I'd be interested if it's good enough. Don't go all HURR MUH RETRO with an obnoxious art direction, and do proper level design.
>>
>>3517565
>>3517579

Also if you decide on going with gzdoom gpl and are looking for collaborators, I have reasonably advanced knowledge of scripting and special effects in it.
>>
>>3517486
Dang this is pretty impressive.
>>
>>3517556
I'd like a .wad where the goal is to gather riches and treasures, through adventuring.
>>
>>3517001
Romaji:
jibaku setto, kore agete takke . . .

English (literal):
Destruction set, did not lift/raise this

"jibaku" usually refers to self-destructive behavior (non-intentional), as opposed to suicide (similar word though, is "jisatsu")

Basically means rocket launcher pointed too close to enemy or wall, so Doomguy is gonna get hurt or killed by the blast.

I suppose a proper English translation would be:
"Destruction is certain, I didn't raise it (rocket launcher) [high enough]"
>>
>>3517486
Damn. Very interesting.
>>
>>3517587

Working on it.
>>
>>3517561
eternal pain desu

no matter how much you fix the mouselook in blood, there's no option for it to do analog y axis mouselook, which means aiming will never truly feel clean and precise
>>
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maybe i can add a finnish faction as axis to make the theme complete, day of defeat: the winter war
>>
Probably a really dumb question but can Mac and Windows play on the same Zandronum server?
>>
>>3517760
yes

zandronum's netcode is OS-independent
>>
>>3517760
Yes.
>>
>>3517681
I mean besides a gameplay mod, I'm thinking a long adventure where Doomguy fights demons but also searches for and finds treasures in ruins and caves.
>>
What are some good resources/places to get into DOOM sprite making?
>>
anyone know if the quake mission packs are worth playing?
>>
>>3517559
Tbh I would really like Blake Stone inspired mod, the overall theme is pretty cool with its simple premise and rayguns, plus stuff like undercover agents is pretty neat.
>>
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not sure what the protocol is for sharing wads but I finally finished my first wad and i'd really love to get some feedback! thank you anons that answered my questions and helped me, it was a lot of fun to make

http://www.mediafire.com/download/r06ob4ffluhvh8c/demonfries_by_anon.wad
>>
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Guys, you sure will love this

https://www.youtube.com/watch?v=_zdPA7p47FQ
>>
>>3517850
Yeah
>>
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>>3517879
that was pretty damn good, anon

you obviously put a lot of time and effort into this because it shows; well designed, well detailed, and full of nice touches like scripted messages for the faces in the walls

also toilets
>>
>>3517380
Lookin' gud.
>>
>>3517890
This is the spiciest meme of all week
>>
>>3517934
thanks, i'm glad you enjoyed it!
>>
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>>3517936
Cheers.

Well this certainly makes it look more like Dark Souls..

I don't intend on keeping this I was just playing about with some ripped graphics I found.
>>
>>3517879
Pretty good. I would suggest against clustering secrets (the dinner table/altar area), and there was maybe one doorway that needed a bit more emphasis, but otherwise a very good map.
>>
>>3517879
It felt like a very organically grown wad. Like, you wanted to start out with a mall sort of place, but then the later sections don't fit the theme. Most areas at the default brightness as well which makes things look a bit boring.

For your first wad, it was pretty fun.
>>
Have you ever played a speedmap you doubted was done within the timelimit?
>>
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>>3517717
>functional bipod
>>
>>3516987
There's a monster randomizer mod for Guncaster that makes Cyg much less of a steamroller, if that's what you're looking for.
>>
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>>3516674
is this your waifu
>>
brb, putting the mable sisters in my mapset
>>
brb putting more rocket launchers in my map
>>
>>3518021
If there's another /vr/ community project putting your waifu in as a secret should be encouraged.
>>
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>>3518014
no
>>
>>3518031
Yes.
>>
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>>3518038
then
>>
>>3518031
the gauss cannon is singlehandedly the deadliest piece of weaponry in the doomverse after a fully upgraded unmaker.
>>
>>3517972
Though I could always keep it as a secret/Easter egg using cvars. I could clean up the obvious artefacts, mite b cool
>>
>>3516674
>>3518014
Oh that guy made it? I should play it then, that Venice map was cool.
Also looks like a texture reused from the vaporwave map
>>
>>3518080
Nah, that texture is not in that one. But yeah, that images was inspired by vaporwave A E S T H.
>>
>>3518043
The deadliest piece of weaponry in the Doomverse is Doomguy
>>
>>3518000
thanks! and you're right, i initially wanted to make a small town mall level but abandoned the setting because i got curious about other themes and environments and the map kept growing
>>
Is it possible to use 0-width brushes in Quake to replicate billboard sprites/grass/flowers/whatever, or does the engine shit itself when compiling?

Also, Quake mapping event when?
>>
hey guys remember that one modder that had alphys from undertale as an npc
>>
>>3517890
Cacowards 2016 prix du jury
>>
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the fuck am i even supposed to do about a spot this small
>>
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>>3518182

nvm, i fixed it
>>
>>3518182
hide it under a stapler
>>
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>>3518141
Yes?
>>
>>3518225

just wanted to say he's gay
>>
>>3518228
Nah.
>>
>>3518132
right now http://www.celephais.net/board/view_thread.php?id=61350&start=107
>>
>>3518225
is that Venice.wad
>>
>>3518248
Yeh.
>>
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>>3518253
she's uh, not showing up on my end
>>
>>3518259
Did ya hit the secret switch?
>>
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I swear it looked like this when I got here.
>>
>>3518236
i mean QUMP, for us

not one of the func map jams for all the people with 40 years of mapmaking and a master's degree in architectural design to curbstomp everyone else
>>
>>3518268
It's not a contest. And the last Jam had some entries that were rather amateurish or looked like they were pressed for time.
>>
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>>3518265
the what now

the only secret switch I recall activating was the one that opened the grate door leading to the plasma rifle
>>
>>3518272
M A S T E R ' S D E G R E E
>>
>>3518273
Up there, on that balcony you were on, Is a door. Is there a lion's head above it?
>>
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>>3518296
uh yeah, is it supposed to be doing anything?
>>
>>3518301
Oh, you must be playing an older version then. Or one I didn't upload yet?

If not that one, then along the canal below, the right side should also have those lions. One is odd.
>>
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>>3518303
oh yeah, one of those lion heads triggered like four posters of extremely powerful waifus in the room with the spawning box, but weaboo dinusor is still nowhere to be seen

who's this btw?
>>
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>>3518330
that is weeaboo dinosaur
>>
>>3518330
Yeah, you're definitely playing an older version. This mage should not even be in the current version.
>>
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Are there any mods where I only fight skeletons? Not only revenants, custom enemy skeletons too. Although only revenants is fine too as long as its not a complete joke of a wad.
>>
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>>3517879
I tried it and had a blast

Could use some graphical polish, sure, and some rooms seem out of place, yeah, but it's a detailed, playable map with some use of scripting in there too. Give yourself a pat on the back.
>>
>>3518385
What's with all the memeing about agitating skeletons in doom, anyway? I always thought revenants are one of the best if not the best enemy designs added in doom 2. Or rather, one of the only good ones. Basically fuck chaingunners.
>>
>>3518398
>I always thought revenants are one of the best if not the best enemy designs added in doom 2

They are. Why would you think this means they're bad?
>>
>>3518398
>Someone makes an observation about how Revenants are overused ever since Plutonia since they are fantastic enemies and the projectiles they shoot make gameplay more dynamic than almost anything else the game has to offer outside of Archviles
>Silly guide comes up and it shows Revenants with a silly name
>People decide to roll with it because it's worth a giggle
>Joke goes on for longer than it should because new people come in and reuse the joke while the people who finished having their jollies decide it's not so funny
>Doom 4 also makes a point to show off the Revenant a lot before launch as well
Also helps most people find them annoying so they get to be THAT BASTARD along with Archviles.
>>
>>3517879
Gotta agree for a first wad it was surprisingly well done. My only complain is that the final encounter was a bit too easy.
>>
>tfw i've never really liked, or disliked, a .wad
>or any retro fps episode in general
>or any retro fps in general
>or any video games in general

I don't know what's wrong with me. Every time I play video games I end up having so much fun and I never have any opinions about the game one way or another. I think it's just fun to play video games.

How can I develop some kind of taste? It could even be bad taste. I just feel weird about video games. I kind of like all of them and then I don't feel particularly strong about them after I finish them.
>>
>>3518505
>How can I develop some kind of taste?
Find something to get attached to.
>>
>>3518505
Start reading up on game design. Learning how to create assets and work in game engines is what gave me a better appreciation for games on the whole.
>>
>>3518505
Sounds like a blessing to me. Certainly better than having such high standards that you can only enjoy the best of the best.
>>
>>3518505
>I kind of like all of them
This doesn't really sound like a problem to me.

I know that being super-cynical and hating a lot of things is the cool thing now, but it's really not that practical.
>>
>>3518392
Don't compliment him Madotsuki.
>>
>>3518330
the png crunched it waaaay for it to be recognizable imho, i thought it was a cat for a second there

>>3518349
oh alright then. care to upload it somewhere to link back here please?

anywho your taste in waifus inspired me to do this

https://postimg org/image/r0wzngnc3/
>>
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>>3518505
Me neither. I can totally relate to this.

Most of the time you'd have to push your personal views into anything just so I can make a clear judgement on it. Pretty much the only games that become annoying and tedious and, well, bad per se to me are the ones that overemphasize on the story and leave the remainder of the actual interaction with the game to talking to NPCs or overuse scripted events before big deadly fights, but anything other than that is probably a-ok in my book. I don't think there has been /a single FPS/, period, that I have yet to properly form an objective view on to truly sort as 'a hunk of sloppy shit'. I've played and enjoyed every single Doom game to date, I'm fine with Quake 4 as is, I don't think there is anything wrong with Dark Souls, I don't think NMS is a bad game, just sorta bland. long etcetera.

heck, I'd probably end up thouroughly enjoying DNF if I were to play it. I think I'm way too optimistic for my own good.
>>
>>3518545
I want what you're having.

All I play nowadays is just Doom.
It's not a bad thing but all I enjoy nowadays is Doom

Well that and Ys
>>
>>3518583
as cliche as it may sound I'd probably be a fan of a lot more videogame franchises if I had any money to buy consoles, or for games on steam. but then I'd need an actual gaming rig to play said games, and since that is just a fucking hassle to pull through just to play anything, I'd much rather stick to classic FPS'.

the only consoles I've ever had in my entire life were a PS2 and a wii.
>>
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>>3518536
god

damn.
>>
>>3518536
The version on Idarchive is the most recent one, I just tested it myself. Just shoot the lion above that door. You might have to shoot a bit in the center.

Also: HOT DAMN DUDE THANKS

I want to get better at drawing so I can draw my waifus myself.
>>
>>3518598
Durr, forgot the link:

https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/venice
>>
>>3518536
Your art is fantastic, would not mind seeing more.

Especially cute non-lewd stuff.
>>
>>3518536
Extremely lewd. Don't post smut in a respectable thread.

Create new thread and post all of the smut, please?
>>
>>3518603
>>3518598
I hope you are not too disappointed, because that final version tones down on the amount of waifu posters because I felt that I was being to obnoxious about it towards the player.

I also wouldn't mind seeing more of your art, lewd or not.
>>
>>3518536
that link isn't getting me anywhere
>>
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>>3518610
man, i wish you would've asked for that a solid eight years ago

i used to have literal tons of quality assorted doom comics sitting on my HDD
>>
>>3518663
DON'T FATSHAME THE CACO
>>
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>>3518663
don't know why this managed to crack me up the way it did, but it did.

your artstyle is simply too sweet, dude.
>>
>>3518663
Well no reason not to start making Doom comics again then?

It is really nice art.
>>
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>>3518536
this is pushing all the right buttons for me.
>>
>>3518707
link isn't working for me fsr
>>
>>3518721
it's missing a period inbetween 'postimg' and 'org' due to 4chan's shitty antispam filter
>>
>>3518738
oh no shit. thanks. guess the spoiler made it hard to notice?
>>
what is the darkest dankest doom WAD you know?
>>
>>3518770
Satanic is pretty dark what with the removal of most colors.
>>
>>3518776
thanks man
>>
>>3512095
FINAL DOOM = DONE

Is there any more official releases, aside from Ultimate Doom, Master Levels, Lost Levels and the second campaign for Doom 2, whatever it's called? Played 64, obviously.

Oh yeah, where do I download Carmac's new mission 4 and are there any more like that from Himself? 8 was fucking genius.
>>
>>3518859
>Second campaign for Doom 2
No Rest for the Living?
>>
>>3518859
>Lost Levels
this is official? no more than perdition's gate / hell2pay, i'd say.
>Carmac's new mission 4
ITYM Romero
https://www.doomworld.com/idgames/levels/doom/Ports/d-f/e1m4b
>>
>>3518770
the caves and tunnels parts of EARTH.WAD

the last map of Death Tormention 3
>>
>>3518865
ye
>>3518871
> this is official? no more than perdition's gate / hell2pay, i'd say.
Now that you mention it I'm not sure. Well the one I played was 5 levels for Doom 2 and one or two had "gate" in the name and at the end you fight spider mastermind. They were really great maps. Very neat.
>>
>>3518883
>Well the one I played was 5 levels for Doom 2 and one or two had "gate" in the name and at the end you fight spider mastermind
oh

i was thinking of something different

http://doomwiki.org/wiki/The_Lost_Episodes_of_Doom

not sure what the thing you're talking about is
>>
>>3518892
The lost mission.
>>
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Global Dollars are in! Right now they don't do much other than increase your counter, and I plan on adding more visual variety once I work more on em, but finally, they're in!
>>
>update gzdoom
>shit breaks

WHY
>>
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>Jap Community Project
>Demonsteele
>Monster Randomizer
I think I just reached peaked anime in Doom.
Silly fun though. Demonsteele's play style is way more aggressive than I expected.
>>
New thread where?
>>
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>>3519003
>Monster Randomizer

How is this mod compared to the likes of Colorful Doom?
>>
>>3519013
It's unapologetically, hilariously unbalanced.
All the new monsters are way more powerful.
A weapon mod is a requisite.
Which is why it can be fun. It's essentially a boss run.
>>
>>3519018
Considering it mentions Guncaster and has a patch for it, that doesn't sound too surprising. Definitely going to give it a whirl.
>>
>>3517587
>>3517846
Would you be playing as Wario as well?
>>
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What are these monsters in Temple of the Lizardmen from? I am deathly afraid of sharks so this is kind of fun.
>>
>>3519137
I believe they're from Blood, and we're on page 10 and still don't have a new thread, what gives?
>>
>>3519161
Make one if you're so great otherwise I'll just stay here until it archives and remember the good times forever
>>
new thread

>>3519179
>>
>>3518960
whats the money for?
>>
>>3518031
To be honest, that's just a railgun doing railgun things.
Thread posts: 677
Thread images: 158


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