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What games "broke the [genre] mold" and were punished

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Thread replies: 17
Thread images: 1

File: galerians.png (349KB, 606x549px) Image search: [Google]
galerians.png
349KB, 606x549px
What games "broke the [genre] mold" and were punished for it by being forgotten and players hating said innovations?
>>
People don't hate Galerians any more than say Koudelka, Parasite Eve, D or Illbleed. Resident Evil was just such a breakaway hit and effective use of that gen's processing resources it's obvious why everyone would use similar engines.
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>>3500993
Parasite Eve was a success though
>>
Never played this game. What's it about?
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>>3500995
So was Galerians?
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>>3500997
Angsty kids that explode as nukes.
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>>3500997
It's like Akira with fetch quests
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>>3501000
Not AFAIK. Then again somehow it did get a sequel
>>
Alien Resurrection on PS1 was a very early adopter (maybe the first?) of what is now the typical FPS control scheme for controllers but was panned for it at the time.
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>>3501014
Yeah I think I remember games that used that control style weirding reviewers out. But then I don't think I've ever played a FPS that was entirely comfortable on console no matter what the controls.
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>>3501009

I like the first Galerians, but the sequel was hot garbage.
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>>3501052
What did they screw up?
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>>3501014
>>3501024
I know it felt incredibly weird for me switching from single analog controls after playing so many FPS games on the N64 to dual analog when it was becoming a thing.
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>>3502018

Made it more of a straightforward action game, and totally removed the whole resource management aspect, causing anything resembling tension to disappear along with it.
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>>3501052
>>3502018
>>3502235
pretend the sequel to Galerians is Parasite Eve 2
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I'm beating my dick
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>>3501009

It also got a shitty anime
Thread posts: 17
Thread images: 1


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