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What are some resources for designing tile-based maps, like those

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What are some resources for designing tile-based maps, like those in Legend of Zelda, the original Pokemon games and Earthbound?
I'm not talking about drawing and implementing tilesets. I mean actually designing interesting maps with those resources.
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>>3499727
Nethack (and other roguelikes) has some...interesting tilesets, but the environment and effects were nice. I like the Dawnhack re imagining of the original 16x tileset.

http://dragondeplatino.deviantart.com/art/DawnHack-NetHack-3-4-3-UnNetHack-5-1-0-416312313

Obviously meant for interiors.
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http://www.romhacking.net/?page=utilities&category=12&platform=&game=&author=&os=&level=&perpage=50&title=&desc=&utilsearch=Go
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>>3499727
I think what you mean is "How do I turn pile of tiles (pictured) into an interesting map?"

I don't know. I would suggest looking at a ton of world maps from the games you mentioned and seeing what you like about them.
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>>3499734
Hey, this is a game changer. Thanks anon!
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Speaking of which, does anyone have any tips for drawing topdown tiles? I can usually pixelate characters and objects just fine (even big ones like trees or buildings), but I can't seem to have any luck with terrain tiles.
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>>3499731
I'm usually not a fan of using tiles for NH but those look pretty nice.
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>>3501371
>I can usually pixelate characters and objects just fine (even big ones like trees or buildings)

Pic or never happened
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>>3501391
You can use icon creators to pixelate most pictures of objects, but they don't work well with terrain images.
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RPG Maker.
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>>3502284
Can you link me to some? I'm working on an SRPG and that might come in handy
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