What are some resources for designing tile-based maps, like those in Legend of Zelda, the original Pokemon games and Earthbound?
I'm not talking about drawing and implementing tilesets. I mean actually designing interesting maps with those resources.
>>3499727
Nethack (and other roguelikes) has some...interesting tilesets, but the environment and effects were nice. I like the Dawnhack re imagining of the original 16x tileset.
http://dragondeplatino.deviantart.com/art/DawnHack-NetHack-3-4-3-UnNetHack-5-1-0-416312313
Obviously meant for interiors.
http://www.romhacking.net/?page=utilities&category=12&platform=&game=&author=&os=&level=&perpage=50&title=&desc=&utilsearch=Go
>>3499727
I think what you mean is "How do I turn pile of tiles (pictured) into an interesting map?"
I don't know. I would suggest looking at a ton of world maps from the games you mentioned and seeing what you like about them.
>>3499734
Hey, this is a game changer. Thanks anon!
Speaking of which, does anyone have any tips for drawing topdown tiles? I can usually pixelate characters and objects just fine (even big ones like trees or buildings), but I can't seem to have any luck with terrain tiles.
>>3499731
I'm usually not a fan of using tiles for NH but those look pretty nice.
>>3501371
>I can usually pixelate characters and objects just fine (even big ones like trees or buildings)
Pic or never happened
>>3501391
You can use icon creators to pixelate most pictures of objects, but they don't work well with terrain images.
RPG Maker.
>>3502284
Can you link me to some? I'm working on an SRPG and that might come in handy