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>He helped create Mega Man and likewise helped reinvent h

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>He helped create Mega Man and likewise helped reinvent him on at least two occasions, dragging the Blue Bomber into 3D for Mega Man Legends, and then transforming him into an RPG hero in Battle Network. And when he felt he’d accomplished all he could with a company he spent two decades serving, Inafune set out on his own to create projects that he hoped would challenge the status quo of his homeland’s development process

>Outside of Nintendo first party staples like Mario, Samus, and Link, very few video games characters invented during the 8-bit era remain as widely recognizable. But Inafune’s Mega Man design exists at kind of a perfect nexus of simplicity and complex articulation that allows the Blue Bomber to be aesthetically adapted between a variety of game genres as well as manga, toys, and cartoons. He’s one of a tiny and elite fraternity of third-party characters to join the Smash Bros. roster, and the only third party NES-era character to ever do so.

http://ca.ign.com/articles/2016/09/13/the-30-year-legacy-of-keiji-inafune

Why is the gaming media still perpetuating the Inafune created Mega Man? There's this re-writing of Mega Man's history that removes everyone else, and makes Inafune the sole driving force of the series. No one in the gaming media does any actual journalism, and tries to investigate the real story. It's just repeating the "Inafune did everything" story again and again.

I was reading "The Untold History of Japanese Game Developers: Volume 1", and one interview subject discusses how Kitamura and Fujiwara clashed over a sequel. Kitamura went over his head, and went to Capcom Vice-president to get go ahead to make a sequel. The same guy said that Kitamura didn't get along with his colleagues at Capcom. He was assigned to console games because no one wanted to work with him. That stuff is interesting. Why don't we hear more about that
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>helped
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I'd assume Capcom wanted to make him the face of Megaman, like their own Shiggy. Kitamura left, so they wanted to erase him from public's memory. It'd be very inconvenient to them if they couldn't play the "from the creator of Megaman!!!" card.

And the media just loves reaffirming people's beliefs and stereotypes. That's why all top 10 NES games lists mention only best sellers and nothing else, it's all lowest common denominator stuff. Media needs views/shares, not actual journalism.
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Inafune has some kind of an overblown ego. While your typical Japanese person is humble, he on the other hand always tried to put himself out there. Look at the Mighty No 9 kickstarter for instance. There was this poll where you could vote which art design would end up being used for Call. Inafune had his own submitted, but it was one of the least popular picks and it didn't win. He ended up using that design in the game anyway as the final boss.
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ReCore is coming out, and the gaming media is hyping up Inafune again.

The gaming media is just a propaganda wing of the game studios. Nothing else.
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>>3495610
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>>3495782

Kamiya wasn't even trying to make a controversial statement or put Inafune down. It's just that the English gaming media, and fans have this mistaken idea that Inafune is some "creator". Artist, producer, CEO. Those are his titles. Most of his work has been as a producer, which is just "business man" style activities. Yet Inafune somehow gets the credit for the work being great, when he didn't make it.
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>>3495610

I would love to hear more about the actual origins of Mega Man. It seems like it's a story that's not fully told in the English press. It's only been hinted at. And trash articles like this, that just focus on Inafune and elevate him and credit him with the accomplishments of others is disgusting.
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>>3495857
Yeah I know, Japanese don't beat around the bushes, when they say it it's because they mean it. In different tweets, he's tried to clear the air by saying he respect's Inafune's business skills but everyone kept taking it as a potshot.
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>>3495884

It's not Kamiya that is wrong, but the fans, who have this mistaken belief about Inafune that he's more than he is. And shitty articles like this perpetuate this belief.
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>>3495859
Imagine is largely responsible for the original megamans. He did not however design or create megaman himself, and he doesn't pretend that. However he is a bit of a hack when it comes to modern games and is a business man these days.

MN9's failure is with the development team that he hired. The franchise he's trying to build around is failing because of that. He hired too many fresh faces.

There is a solid chance that MN9-2 could be a lot better with a more experienced team. Or not.
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>>3495912
>Imagine is largely responsible for the original megamans.

Citation needed.
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>>3495912
>MN9's failure is with the development team that he hired. The franchise he's trying to build around is failing because of that. He hired too many fresh faces.

It's primarily the stretch goals and plans. Either these were approved by Inafune or he came up with them himself.

>Decision to go with UE3.
>port to 10 different platforms
>a movie, tv show, toy line, etc etc
>develop these 10 different versions at once instead of making one and then porting that
>Full 3D engine instead of 2D or 2D/3D
>hiring Inti-Creates

All these are traced back to Inafune, CEO of Comcept. The buck stops there.

>He hired too many fresh faces.

Yeah, and who hired them? Inafune.
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>>3495912
>Inafune is largely responsible for the original megamans.

Kitamura mentions him exactly 0 times in his interview, which strongly implies Inafune had little to do with 1-2.

http://shmuplations.com/megaman/
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>>3495912

Alternatively:

Inafune has always been a hack, but he was surrounded by good dev teams before, so no one knew. Once he branched out on his own, he shows his true colors as a fool.
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>>3495912
>Imagine is largely responsible for the original megamans.

Inafune you mean?

It's more likely that Inafune is our ONLY English language source of information, so that's why it looks like he did everything.

But it seems that Inafune didn't make a mark on the series until he added Zero in MMX. And then later when he became a producer for the series. The earliest games however, he had little impact.
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Is there any way we can stop this "Inafune is the creator of Mega Man" meme?
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>>3495692
>He ended up using that design in the game anyway as the final boss.
Good because she was a great design.
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>>3495660
bitter but correct. I like you.
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>>3496079

>Dr. Wily's hair on a girl

How is that a good design? It's so derivative.

Look at Red 9. One of the guy's has the face of Teisel. It's a direct copy. It's so lazy.
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>>3495692
>Inafune had his own submitted, but it was one of the least popular picks and it didn't win.
Kamiya and Itagaki are exactly the same, Itagaki is arguably worse than both put together when it comes to being an asshole during game development and in general, he's also a chuuni, edgy faggot.
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>>3495912
>Imagine is largely responsible for the original megamans
Indeed, imagination was the imminent factor in their success.
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>>3495926
>http://shmuplations.com/megaman/
Wow, great find. Kitamura seems like a real clever mind and innovator. No wonder the first few Mega Man games were so incredible.
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>>3496118
Wasn't Kamiya in Yakuza in his youth? There's that one picture foating around. That would explain his attitude.
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>>3496098
It's obvious Inafune cared fuck all about MN9. Pic related is when he actually put some passion into his project. So I don't buy all those hack accusations people throw at him as SS is way more creative than anything in MM. The guy can design a game when he really want's to.
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>>3495692
Your typical japanese is not humble and humile.

You typical japanese is repressed, dickishly stubborn, closed minded, conservative as hell, and is a work slave.
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>>3496280
>The guy can design a game when he really want's to.

Inafune has never designed a game in his life.
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>>3496262
Yakuza target's people that have problems with law during their highschool years. Kamiya was a guy that went to a university he's way out of the range o Yakuza recruitment.
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>>3496289
He's the game designer and main artist on Soul Sacrifice. Don't be so salty m8, the whole game was his own pitch at sony.
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>>3495692
That contest was soft rigged anyways, trust me, same with the ballot for kerfuffle.

There's lot's of backdoor deals om these things.
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>>3496289
Except for the part where he was the designer on SS, I guess.
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I've never quite understood why Mn9 being a disappointment has made people act like Inafune has always been the devil incarnate and never actually worked on Mega Man.

Mn9 bombed because Inafune was trying to create a brand new multimedia franchise with the $4mil given to him by butthurt MM fans who were out only for revenge against Capcom.

People like Gunvolt because they didn't hype themselves up thinking that it was suppose to literally be Zero 5. People hate Mn9 because they spent years hyping it up as Mega Man 11.
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>>3496262
>Wasn't Kamiya in Yakuza in his youth? There's that one picture foating around. That would explain his attitude.
There's a picture of him in cosplay next to his mom.
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>>3496423

That is so adorable.
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They dont even refer to him as inafaking, which he labeled himself as.
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>>3496289
He designed Soul Sacrifice which is honestly mechanically incredible, it's hard to believe someone managed to put such fun and so many different mechanics in one game alone.
I'm wary of hunting games since the vast majority of them are shallow garbage, but Soul Sacrifice, especially Delta, is mind blowing, only MH2ndG managed to squeeze more than 300 hours of playtime from me when it comes to hunting games, I dare say that on a basic design level is leagues ahead of current MH.
So yeah, MN9 turned out garbage, but there's no need to constantly crucify the guy, every man makes a mistake or two.
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>>3496490
>He designed Soul Sacrifice

He didn't direct it. It sounds like he threw some ideas out there, and Comcept made some art, then the actual dev team amde the game.
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>>3496512
>He didn't direct it.
You do know the difference between designers and directors do you?
>It sounds like he threw some ideas out there, and Comcept made some art, then the actual dev team amde the game.
Which is what designers do?
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>>3496531

>comes up with some vague gameplay concepts
>leaves
>actual dev team comes in and makes a game based on that
>idea guy gets the praise for his vague ideas
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>>3496543
You have no idea what you're talking about.
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>>3496490
I hated soul sacrifice, didn't play that far into it. Every weapon type was the same thing but just a different color so what's the point? Was pretty easy too and very button mashy.
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>>3496769
You haven't played many hunting games, right? Because that's the only reason why you would come out with such a opinion - not knowing the realities and constrains of the genre the game represents.
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Nothign pisses me off more than the media's continual ignoring of Akira Kitamura.
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>>3496531
The term "game designer" in JP games is used pretty inconsistently though.
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>>3498901
>>3496531

Comcept "designed" Soul Sacrifice. That is, they made the character designs, and art, and story concepts. That's what Comcept does. They don't make games. They're more a freelance art studio and "idea guys". Every single one of their games they paired up with someone else who actually made the core game.
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>>3496769
>Every weapon type was the same thing but just a different color so what's the point?
That isn't true, Weapon offering are divided into swords and Axes which have different attack patterns and most axes have different charged attacks in their own subcategory, Spears also have different charged attacks, then you have special magic which has several different actions per offering, parasites, throw offerings, armors, blitz, shouts, seeds that all make different trees with different effects etc.

Delta expanded the system even more, you can combine magic types by yourself and between players, players can make combo actions, there's more magic types in general, more sigils, more monsters and so on.
>Was pretty easy too and very button mashy.
Sounds like you've just played a few easy missions, once you get to 10-15 stars with two monsters, maybe even in small environment, I guarantee you you won't button mash anything.
And good luck mashing buttons in Alice's endless dungeon where monsters get tougher with each floor and mook floors are rare and don't spawn during fights with demons so you can't even spam offerings.
>>3498525
>the media's continual ignoring of Akira Kitamura.
Kitamura is literally irrelevant to anything since two decades or so, there's not much to say about him other than the early megaman and his few colossal blunders after he left capcom, at least with Inafune they can talk about his present blunders since he still works, hard to say much about someone that doesn't have any bearing on videogames since decades except for one dead series.
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>>3498975
>Kitamura is literally irrelevant to anything since two decades or so,

He created the series, the characters and the story. He even told the director of 3 to make Proto Man, and Rush, though he didn't design them. Almost every Mega man game is HIGHLY derivative of his first two games. And 9-10 were specifically trying to copy 2.

Even games that wildly differ, like Legends, still use his basic design. To say that Kitamura is irrelevant is ridiculous. As long as Mega Man is relevant, he is.

> and his few colossal blunders after he left capcom,

Cocoron is the only game he made after he left, and it wasn't a big seller, but not a bomb. Takeru went under, but it was because of that weird Titanic visual novel that cost a lot of money to make that no one bought.
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>>3498975

literally would not have a mega man series without Kitamura. For the obvious that he made the first game, but the less obvious reason because he pushed for a sequel when his boss didn't want it.
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>he still cares about autistic mascot games
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>>3498994
>To say that Kitamura is irrelevant is ridiculous.
>>3499003
>literally would not have a mega man series without Kitamura.

Wow, one series he didn't even work on after a couple of games, cool beans.
He is irrelevant as a developer, no sane man would wonder why no one talks about someone who made one big hit and then stopped working on videogames and completely disappeared.
He is a non issue, you can't even properly gauge his talent, even people like Kenji Eno can be discussed more than Kitamura for the simple reason that they have a bigger portfolio and longer career than him.
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>>3499028
>He is irrelevant as a developer,

Yet, the OP is an article by IGN, praising Inafune for his timeless and simple Mega Man design. That Kitamura made. If the article was accurate, it would attribute Kitamura, not Inafune.
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>>3498975
>and his few colossal blunders after he left capcom

He developed Cocoron and probably helped or at least influenced Little Samson - these two being the epitome of Mega Man style games. While Capcom was just puking out replicas of what Megaman 2 achieved, Kitamura actually took the formula further with these games.
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>>3496490
i agree, SSD is excellent. i was completely sucked in by how great the game played and how uniquely the rest of the narrative of the game was framed. i need to go back and finish off magusar.
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