>>3492631
I think I can agree on that.
Or at very least it's on par with DN3D.
Loved the Victorian era london maps and Post-Apocalyptic NY. I got a kink for zombies in general tho'.
Is Zero Hour the N64 version of Time to Kill?
Nah
>>3492885
No. The theme is very similar, but it's a totally different game of its own. And way superior IMO too; TTK plays bit too much like Tomb Raider, while ZH is a proper 3rd person shooter.
>>3492882
How come the first 10 maps spam sentry turrets at you but then the second half of the game is devoid of them from what I remember of it?
>>3492914
it's been a while, but I recall there being handful of turrets even in the later levels too.
Awesome game but goddamn. Took a long time to comete the levels with the console. Luckily with emulator you can save wherever.