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DOOM THREAD / RETRO FPS THREAD, NEW ZEALAND EDITION - Last t

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DOOM THREAD / RETRO FPS THREAD, NEW ZEALAND EDITION - Last thread >>3449180

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.
sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509
>>
1st for Doom.
>>
[8-24] Func Map Jam 7 - Back to Base
https://www.quaddicted.com/reviews/mapjam7.html

[08-21] GZDoom Shaders Galore
- Retro Shader updates http://forum.zdoom.org/viewtopic.php?t=53250
- Lazy Palette Shader http://forum.zdoom.org/viewtopic.php?t=53252
- PSX Vertex Jiggler: >>3442719

[08-19] Anon mod: Unstealth >>3437946
https://dl.dropboxusercontent.com/u/25843724/unstealth.wad

[08-19] Anon Release: Cute looking first map >>3435876
https://mega.nz/#!5I9DFbxY!jJLRdnfnYv4hVKUkmztjwsrt6caF97FHnhCPMO8SbJQ

[08-18] Anon Release: Drum Akimbo Shotguns >>3433687
http://www.mediafire.com/download/mlkl18wylos140p/AkimboDrumShotguns.pk3

[08-17] Quake 2] Mission 64 (Q2 N64 -> PC recreation attempt) >>3432010
http://forum.zdoom.org/viewtopic.php?t=53046

[08-15] Anon mod: Brutal Basic >>3427361
http://www.mediafire.com/download/g970qa70a0af4na/Brutal_Basic.pk3

[08-13] MetaDoom first very early version released >>3423714
http://forum.zdoom.org/viewtopic.php?t=53010

[08-10] Anon mod: Revenant Doom >>3418323
https://www.dropbox.com/s/hi7j92ms6ns2jei/RevenantDoom.wad?dl=0

[08-10] Anon mod: Tex 2 Spek >>3418041
https://www.dropbox.com/s/a0spu00qvoxe8g7/TEX2SPEK.pk3?dl=0

[08-04] Urania, new Plutonia megawad
https://www.doomworld.com/idgames/levels/doom2/megawads/urania

[08-04] Anon maps update: Knee Deep Again >>3404968
http://www.mediafire.com/download/u1dec5iwynr6lm9/Knee_Deep_Again.wad

[08-04] THT Threnody (Ty Halderman Tribute project) released
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/thtthren

[08-02] Anon map update: Earth >>3400398
http://z13.invisionfree.com/Doom64EX/index.php?showtopic=143

[07-30] Anon map WIP: Moonlit >>3397363
https://www.dropbox.com/s/n0lh8qppkkmq2x7/Moonlit.pk3

[07-29] Anon map: HOUSE.wad >>3393371
https://www.dropbox.com/s/krtymf1c5am9saf/HOUSE.wad

[07-29] Vinesauce Mapping Contest
https://twitter.com/joel_vinesauce/status/759106077120204801

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
>COMMUNITY PROJECT
>Make a Boom-compatible E1-themed Ultimate Doom map.
>Status: https://desuarchive.org/vr/post/3019509

ded

ded

ded

should be removed
>>
who else is into soft loam
>>
>>3455056
This is a blue board OP, you can't go posting pictures like that
>>
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So I'm trying to make a Prisoner 849 mugshot because of reasons.
The first one was supposed to be as close to the low poly model as possible, and the other ones are more free interpretations. (3.5 is just 2 with 3's lips and hair). I tried more mugshots but they ended up looking way too different or I didn't really liked them.

Do you think one of these is fine? Should I improve something?
>>
>>3455082
Make Burt Reynolds instead
>>
>>3455082
The cheekbones makes Prisoner 849 look very much like a man.

3 and 3.5 look like they have swollen bottom lips.
1 and 2 look like a guy.

You should probably take more liberties with the design instead of following the low poly model to the letter, that doesn't work well with changing art styles or to sprites.
>>
>>3455082
Are you going to give players the choice to play as a male character?
Doomguy's face fits the Male2 model pretty well, just give him a cap and a cigar
>>
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This has been bugging me for a while.
The sprite that happens after Revenant fires his missile (SKELK1-8) is in it's walk cycle.

How do I fix this?
>>
How exactly does doomguy use the armor shards?

Does he just stack the helmets on his head?
>>
>>3455119
yes
>>
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>>3455082
Don't follow the low-poly look, Ranger's mugshot in Quake doesn't and for good reason. Low-poly models look hideous.

You would probably be much better digitizing a face, shrinking it down and then modifying it there. I've uploaded a (REALLY BAD AND DONE IN FIVE MINUTES) example of what I'm talking about, using a female MMA practitioner as a basis.
You can see the differences right away.

Duke Nukem's mugshot in Samsara is a digitization of Arnold Schwarzenegger, while Ranger's used Robert ZDar mixed with upscaling of the original Quake mugshot.
>>
>>3455124
>Duke Nukem's mugshot in Samsara is a digitization of Arnold Schwarzenegger, while Ranger's used Robert ZDar mixed with upscaling of the original Quake mugshot.

interesting stuff
what was the security officer and parias based off?
>>
>>3455124

and i was thinking here of making a samus hud using her Other M, Sarah Bryant or SSMB Wii U model using XNA lara
>>
>>3455127

Parias was, ironically enough, based on Baratus.
http://neoworm.deviantart.com/art/Hexen-Heroes-74212502

The SecOff was partially already done, however, since there were chapter graphics in Marathon 1 that showed him head-on (which I don't have at the moment).
Combine with his player sprites are fucking huge, and it was really easy.
>>
>>3455090
Seconding this.
>>
>>3455128
do it
the community needs more face sprites
>>
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>>3455117
This sprite and it's rotations are in the Revenant's walk animation for some reason, someone please help
>>
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>>3455124
>Ranger's used Robert ZDar
I don't think the Ranger ever quite looked like Robert Z'Dar. In fact I don't think anyone looks like Robert Z'Dar
>>
>>3455140
Look at those cheeks and chin, dude
THat's Ranger as fuck
>>
/doom/'s favourite modder posted a new video.

https://www.youtube.com/watch?v=XUDawl_RkhA
>>
>>3455140
>I don't think the Ranger ever quite looked like Robert Z'Dar.
you kidding? ranger's chin could probably take on hell alone
>>
>>3455145
I don't think his cheeks and jaw is as pronounced as Z'Dar's
>>
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>>3455082
>>3455103
>>3455124

Angry goth Kate Beckinsale might work for 849.
>>
>>3455073
dont you mean goat around posting pictures like that?
and yes i know theyre sheep fuck you
>>
What is a good sound replacement for the vanilla shotgun?

I have been using the PSX sounds for far too long.
>>
>>3455167
all i can think of is 90s pwads but i can't think of anything specific

you just got to start digging in /idgames
>>
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>>3455157
What do ewe goats? It sounds like you're a little bit sheepish. Or were you just trying to goat me into replying?
>>
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using the fly and the freeze cheat is fun

>before
>>
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>>3455218
>after
>>
Take some low res sprites, scale it up 4x nearest neighbour, run it through the dust and scratches noise reduction filter at 1 or 2 pixels, scale it down 0.5x with bilinear or bicubic.

Now it's twice the scale, smoothed a bit, and has some antialiasing.

It'll help with appropriating NES / SNES stuff sometimes.
>>
I have a question about Legendoom

Are the animations for each sprite accurate to vanilla Doom's weapons?
If so would it be hard to say.. Transfer animations from one mod to another?

I love the single barrel shotgun animations and sound, it's such a satisfying pump and animation
>>
>>3455242
you can't just copypaste the frames and have it work in vanilla
you'll have to delve into the weapon decorate to get the animations to match up
>>
>>3455242
If its (G)ZDoom, its really just a matter of copying the DECORATE code and making the actor replace the Doom shotgun.

DeHackEd on the other hand, more difficult.
>>
>>3455173
That was pretty baaaaaad, Carlos.
>>
>>3455254
I really meant more copypasting it with DECORATE like >>3455256 mentioned.

The thing is though I'm not really sure how Legendoom's weapons really work because of all the crazy ass modifiers you can get.

Really like the Doom 64 shotgun for it and would love to just use that animation and such with vanilla gameplay.

Same for all the 64 replacements really
>>
>there are people who seriously believe marathon is better than doom
>>
>>3455295
>there are people still intent on stirring up X vs Y arguments for old games or hardware, long after the debate has been relevant

we didn't have enough of this with the snes vs genesis threads popping up
nope nope nope
gotta infest the generals with it too
>>
>>3455302

or the guy who tried to make a vive vs rift argument this morning
>>
>>3455302
>>3455306
There are people that still legitimately argue Sonic games VS Mario games.
>>
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>>3455124
>>3455156
I'd go with the muscly butch look like Major from Quake III or Pvt. Vasquez from Aliens.
>>
>>3455124
>Duke Nukem's mugshot in Samsara is a digitization of Arnold Schwarzenegger, while Ranger's used Robert ZDar mixed with upscaling of the original Quake mugshot.
What do you mean by 'original Quake mugshot'?
>>
>>3455327

Based on the context, I believe he's referring to the Ranger's Samsara mugshot being a digitization of Robert Z'Dar along with some upscaling of his mugshot in Quake I.
>>
>>3455331
Oh, I totally glazed over the Samsara part. Whoops.
>>
Hey /doom/ what are the best midis? I'm looking for post-rock midis
>>
>>3455319
this is a good idea
>>
So, I am screwing around in Doom builder 2 at the moment trying to create something.

Can I get a /vr/ list of dos and don'ts with wads?
>>
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>>3455370

1. Make it beatable with pistol-start.

2. Monster closets are ok but use them sparingly or intelligently.

3. Always pay attention to details.

4. Never pet the caco.
>>
>>3455370
Never ever chaingunner/revenant snipers on pillars
>>
>>3455370
Change MAP01 music and sky
>>
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>>3455370
Try not to make jumps and traps that require perfect, pinpoint execution. Mods can make those sort of things impossible and the goal of a level designer is to make a flowing stage that can surprise and thrill the player.

It's usually better to add more ammo and health than you think you need, because other people have to play the map and they won't know where all the items are -- you will know where all of them are, so testing the difficulty of the map yourself is not really very telling, especially if you add lots of traps or secrets that can skew the difficulty.

Try not throw open a flood gate and laugh ha ha good luck I'm behind 5500 skeletons. That's just a dick move.
>>
>>3455370
Don't listen to people who hate hard maps.
>>
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>>3455412
is there a necromancy mod?

i'd love to build an army of skellingtons that overwhelm my enemies as i raise their dead for my purposes
>>
>>3455415
Pretty sure it's possible, saw some mods where they added some archvile magic as a pickup that revived a monster as friendly.
>>
>>3455370
>>3455385
Do the opposite of what this guy says.
>>
>>3455376
About the pistol start, is that on every difficulty?

>>3455412
If I was to do monster closets, what should be the maximum that could be behind one?
>>
>>3455427
>is that on every difficulty?

if you make it the case on ultra violence i would assume it would work on lower difficulties, depending on how drastically you change the map layout by difficulty
>>
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>Press F to Pay Respects
>>
>>3455427
The more room and options the player has, the more dangerous the monster you can put into a closet. If you have a Baron of Hell pop out the moment you jump into a cramped hall with just a pistol handy, well, that's just not fair. The same encounter right after the player picks up a BFG and armor, well, they can totally deal with that.
>>
>>3455437
?
>>
>>3455437
> two (three?) big updates planned and in the works
> first one almost out the door
> dead
i don't think you know what you're talking about
>>
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>>3455370
1.Don't burn yourself out if you're making a 32 map megawad by yourself. Take regular breaks.
You can tell when a mapper get burnt out because they run out of ideas and resort to putting absurd amounts of monsters into their levels and it usually happens around about Map20.

I think most of the thread would agree with me when I say that having a great megawad turn into a slaughterwad half way through is a really bad experience, it makes you not want to play it anymore.

2. Nobody wants monsters shooting at them, the moment they start a level.

3. Code some ACS to calculate if the player is running GZDoom and using filters and/or high quality texture resizing. If they have filters set to anything but None, or if they have high quality texture resizing set to anything other than Off, Spawn a never ending wave of revenants in front of the player, or write a flashy nag message on the screen until they turn them off. Filters are cancer.

4. The SS Nazis should be used in your maps, they add an extra bit of variety to the game. If you really feel that they are out of place, give them different sprites, make them a zombie of some sort.

5. The DeadLostSoul actor can be changed in dehacked to add something new.
>>
why the fuck do these ripped tga files from quake 3 have fucking transparency all over the place

what did you DO CARMACK
>>
>>3455450

if three days have passed and you don't hear anything about a mod, it's called "ded"

Standard /vr/ procedure.

>captcha: la tolerancia
>>
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>>3455458
rip, skin mods

rip DUMP 3
>>
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>>3455453
6. If you plan on using a door texture, then you should also plan on making a room there.
It sucks to see a door, try to open it, look for a nearby switch to open it, find none, and then noclip through the door out of frustration to find there's nothing behind it.

7. Having switches right next to the door they open is pointless, just have the door open when you press use on it.

8. Don't teleport the player onto a berserk in a room full of enemies where trying to use your fists will get you killed. Worse still, it forces you to switch your weapon to your fists and then you have to switch back to your preferred weapon.

9. You shouldn't teleport the player into barrels and a John Romero head either. Forced pistol starts are frustrating.
>>
>>3455458
Yholl made a post just last thread.
>>3451526
>>
>>3455419
what wads?
>>
I'm trying to get a zandronum server running in my dorm room

But it only shows up as <no response> to everyone but the host computer

Furthermore, when only being broadcasted over LAN, it doesn't show up to anyone.

What do?
>>
>>3455492
>Forced pistol starts are frustrating
They're good for spacing out megawads and refreshing gameplay pace. (Scythe, Valiant)
They're shit when they're done seemingly at random and leading into a level not designed specifically for pistol start.
>>
>>3455506
Original newfag on wad making.

When should it be used? When would gameplay need to be broken up?
>>
>>3455512
good if you want to make quasi episodes
having 3 map01's in the same wad wouldn't make much sense when you enter the second one with an SSG and the third one with a plasmagun
>>
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>>3455492
10. If you make a randomizer mod with lots of weapons and monsters, why not make a map pack for it using unrandomized weapon and monster placement? Something like ZBloodPak.wad

11. Custom textures shouldn't replace Doom's textures, give them their own names. Otherwise, people playing with custom brightmaps will get icky results. (pic related)
>>
>>3455059
Official Rules for the Vinesauce mapping contest are to be released this Sunday.

https://twitter.com/joel_vinesauce/status/769419328970166272
>>
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>>3455506
>>3455512
>>3455514
Maptipguy here, I guess they're not too bad then
>>
QUMP FUCKING WHEN
>>
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>>3455447
>>3455450
>>3455458
>>3455495

This really isn't the first time he bitched about this, either. At this point, he's just being a shitty whiner.
Reminds me of the whining about Dreadnought not getting updates, really.
>>
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>>3455056
>New Zealand Edition

Is Edward like the only other guy I can play with or something?
>>
Do Zandro servers vary depending on country?
>>
>20 hours on/off to find an obscure program
>It's not the English version
>Install anyway no problem
>Go to run
>Needs registration key to do anything
>Notice tsugilicensing.dll in debugger after half an hour instead of right in the damn directory
>Rename it so it isn't loaded
>Works fine

I cracked a software!

Now I can make a bunch of anime noises for Doom.
>>
This is actually less good than I had hoped.
>>
What are some good levelsets for Hideous Destructor?

I have never played it before.
>>
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>>3455516
Speaking of ZBloodPak (just trying it out now), does anyone know what the Blaster Pistol's sprite is from?
>>
>>3455606
SiN I think?
>>
>>3455614
Huh, looks like it. Thanks!
>>
>>3455587

Scythe.
>>
>>3455587
demonfear

kegan's a maget
>>
>>3455496
I wish I could tell you but it was a really long time ago and I only played it a couple times.
>>
>>3455587
Going Down's early levels. Later levels, it gets brutal.
>>
>>3455587

Zone300 is full of short and easy levels.
>>
>>3455587
sunlust because there's more enemies to shoot and good architecture to shoot them in
>>
>>3455512
Scythe series, Speed of Doom, Valiant, Ancient Aliens, etc do it for episode/theme transitions.

BTSX E2 does it once in the third hub map (16) for map17, for balancing reasons.

Resurgence does a combination of both episode transitions and balancing purposes.
>>
>>3455641
I already know that this won't work.
Shit's hard enough with Vanilla weaponry.

>>3455639
>>3455638
>>3455635
>>3455636

Will try these.
>>
>>3455587

Don't forget Sunder and Chillax!
>>
>>3455651
and drown in blood
>>
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>ACS: I DON'T KNOW WHAT "HERPDERPDOOILOVEHORSESEMEN" MEANS

Oh my fucking goddamn god, this shit keeps happening in the devbuilds six months from now, or if it happens even ONCE whenever a new stable (G)ZDoom is released I'm going to flip a shit.

I dunno if it's Graf or whoever's fault or if it's actually DRD's fault when they compile the devbuilds, it's fucking bullshit.
>>
>>3455668
what wad are you trying to play?
>>
>>3455670
Legendoom. DRLA, Russian Overkill and Demonsteele.. Reelism used to throw up some error having to do with Jetpack Larry until I updated my build so I could use retroshader.
>>
>>3455681
first two say in the threads that they need a stable build

just use a stable build bro, i keep one in a folder in the gzdoom folder for fringe cases
>>
>>3455681
I was playing Legendoom 20 minutes ago with the latest SVN

It should be working fine.
>>
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>>3455691
Really? I updated my SVN to yesterday's build and it still floods the console.
>>
>>3455450
>>3455537
I'm pretty sure he's one of the general's most toxic shitposters who posted that because it's either this or whining about Combined Arms, and both types of posts happen to share the same weird grammar as him.

Just report him.
>>
>>3455694
How strange.

The only time anything pops up is if I look at the current inventory and go over an empty slot.
But it has always done this for me regardless of version.

What is your Legendoom version?
>>
>>3455716
I was using 1.4 prior, I upgraded to 1.5 to see if that would affect anything.
>>
https://www.youtube.com/watch?v=60wQD1u4VZg
Thoughts?
>>
>>3455720
I'm not sure what the issue could be.

Software or Opengl?
Then again this probably wouldn't affect anything.
>>
>>3455723
OpenGL (It looks like software thanks to retroshader and the pallette tonemap)
>>
Natures call:Demonsteele edition when?
>>
>>3455721
Nailgun needs more animation for the two barrels but it looks fine.
Super Nailgun looks worse to me.
Axe doesn't look bloody enough but I guess it works. Not like anyone would use it anyways.

Really digging the grenade launcher and the two shotgun designs.
The shotgun speed makes me think he's basically slamfiring it but the sound doesn't match the power the shotgun has.
Don't know if he replaced the Super Nailgun sound but I'm hearing a laser at that part.
Gore effects are not bad.

Could be okay I guess.
>>
>>3455724
I'm not too sure what it could be.
Have you tried checking a few different SVN versions?
>>
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>>3455668
It's a deliberately-added error message for when a script tries to do something with an item that doesn't exist, whether that be due to typoes, placeholders, blank entries in an array, etc. etc. Previously it'd just fail silently and nobody would be the wiser. Which is nice if you're a player, but frustrating if you're trying to debug a script!

The odds of it being re-muted are probably zero. I was able to fix it reasonably quickly in Samsara, and that thing is a horrifying mess of spaghetti code by high Skulltaggers, so it shouldn't be too difficult for mod-makers to fix, provided they can remember what their code does.

Image Kinda Related: Player is performing emergency debugging to fix his mod screaming "I DON'T KNOW WHAT LOSTSOUL IS"
>>
>>3455742
I feel like something like that should ideally only appear if developer is set to 1, but obviously that won't happen again.
>>
>>3455502
are you using wireless internet?
>>
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Anyone here play in 3D?
>>
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about time.

https://twitter.com/joel_vinesauce/status/769419328970166272
>>
>>3455758

>>3455517
>>
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>>3455668
>>3455742
I wonder what the Dakka_TranslateGuns function stuff is actually for, like if there was going to be multiple classes or something.. either way it's being run every bloody single tic.
>>
>>3455758
Can't wait to give the megawad a go when it's finished, even if it'll be most likely kinda MYFIRSTLEVEL.WAD for most of it.
>>
Hae-Lin is a fatty
>>
>>3455758
the contest starts sunday?
>>
>>3455758
>>3455808
"info about the contest starts sunday"
how do I parse this, it doesn't make a great deal of sense. "info about the contest, which starts sunday" in which case where is the link to the info
>>
>>3455810
what if the fact that it starts on sunday is the info?
>>
>>3455813
so "info about the contest: it starts sunday" ? okay that works. bit short notice though. unless it's like the old speedmapping contests where the theme was kept secret until the timer started.
>>
Is ThingCountName an expensive function to use to check for certain monsters?
>>
>>3455810
I think he means he will give out info about the contest, the rules etc. tomorrow.
>>
>Playing HD for the first time
>Only know about some things second hand and have been holding it off for a long time
>Do kind of okay
>No saving mid level
It reminds me of something like STALKER on Master difficulty or with gameplay mods.

I can't imagine what the DECORATE looks like
>>
>>3455895
>I can't imagine what the DECORATE looks like
it's even scarier when you're playing it prior to looking it up and you just know that for every wee little thing and slight fuckup related to a weapon is easily worth at least 25 lines of code

I don't even want to find out at this point
>>
>>3455917
All my knowledge of HD came from these threads basically.
I really like it's take on the shotguns.
And the DERP is probably my favorite thing right now.

I really like this mod
>>
>>3455920
>I really like it's take on the shotguns

I like them, but I dont understand whats the point of having the single shotgun on manual mode. There is the semiautomatic mode that reloads the next shell automatically, yet every gameplay video uses it in manual mode.

Semiautomatic jams like a bitch sometimes, but its that all?
>>
>>3455958
You can have something guaranteed to be reliable(Unless you don't pump your shotgun right apparently) or you can take a risk on the jam.

Personally I like pumping the shotgun.
I don't know if there's other risks to semiauto vs. manual pumping but this is what I'm gathering so far.
>>
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>>3455757
>>
>>3455757
I missed this feature. Loved Blake Stone in 3D.
>>
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So guys a multiplayer version of colorful hell for zandro with horrible looking fireblu monsters is up:

http://forum.zdoom.org/viewtopic.php?f=19&t=47980&p=935622#p935622

now you can experience op monsters with your friends at the same time
>>
>>3455758
cant wait for grand dad memes in 2.5d glory

not even being passive agressive
>>
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>>3456054
>>
>>3456054
>Every map made for the competition is loaded with SilvaGunner rips
>>
>>3455506
Atleast with pistol starts you have something that can shoot. Super Sonic Doom doesnt even give you a pistol when it forces you to lose your stuff, just your fists and you might find a railgun somewhere.
>>
>>3456225
yeah but are you meant to be able to play normal maps with super sonic doom? there's always some maps that are broken with any given gameplay mod.
>>
>>3456229
I dont know if im misunderstanging what you said, but, Super Sonic Doom is a zdoom megawad from 2000-something wich means that some stuff may break with newer zdoom versions, but the weapon loss stuff isnt part of that, its part of le amazing acs script events.
>>
>>3456246
oh i misread, i thought this was about the source port. but that's called something else.
>>
>>3456053
>horrible looking fireblu monsters
need screenshot of this, please.
>>
File: fireblu_skeleton.png (3KB, 280x510px) Image search: [Google]
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i suppose taking it completely literally you'd get this
>>
>>3455753
It's hosted on wired
But I'm searching for it on a wireless laptop
>>
>>3455753
>>3456309
Huh, I just tried hosting it on my laptop, and both desktops and other laptops could connect to it fine...?

Weird

I really want to host it on my desktop, tho
>>
>>3456218
I don't get this meme.
>>
>>3456370
some youtube shit from /v/, I swear I'm getting too old for that place since its all they discuss over there now
>>
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If anyone wants to try out a Doom64 Techbase, I finished MAP07 for my Earth project

http://download1338.mediafire.com/26qa2h34cr7g/4knzc8e88k3gesz/EARTH+FINAL_8.rar

I playtested it a bit, but there may still be a few minor errors. Its my most epic techbase yet. Runs with Doom64EX as usual.
>>
>>3456397
>epic
>>
>>3455742
that's not even true. the error message was already there for GiveInventory (and I think TakeInventory) all the way back to 2.3.1, but graf had the brilliant fucking idea of adding it to CheckInventory as well!
>>
>>3456404
just tested it in zandronum 1.3 (which is based off 2.3.1)

- GiveInventory has the error (makes sense, giving something that doesn't exist is an obvious error)
- TakeInventory does not (should have an error message, since you're trying to take something that doesn't exist)
- CheckInventory does not (and it shouldn't - if the item doesn't exist, you don't have it, so just return 0)
>>
>>3456401
oh leave him alone, let him be excited about finishing something he's obviously pleased with
>>
i need a launcher for linux, preferably a pre-compiled executable. Any ideas?
>>
>>3456376
As far as I understood it's a parody account of a user who used to upload video game music but got their account's banned several times. This parody however uploads bait and switch music titles. The gimmick being that while similar to what they claim to be, there some sort of silly arrangement in it.

It's just the history of the original accounts that has me confused.
>>
>>3456445
zsh. bash at a pinch.

no but seriously i don't know of any linux (or even cross-platform, non-windows) launchers except for doomseeker
>>
>>3456445
well for one get windows
>>
>>3456460
i'm waiting on a charger in the mail so i can get a spare windows computer working again, so inbetween i'm using some nigger rigged setup involving a piece of shit emachines on lubuntu and an external monitor because the screen doesn't work. as an aside, linux fucking blows
>>
>>3455082
Why does everyone think 849 is a girl
Has no one played Return to Na Pali yet
>>
>>3456492
http://unreal.wikia.com/wiki/Prisoner_849

apparently the personal details are up to choice, but the default is a tough-looking female in a tank top.
>>
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>try out hideous destructor
>that movement speed
Is this a joke?
>>
>>3456515
>wikia

Seriously tho, RTNP has 849 speaking, and he's a guy
>>
>>3456549
yeah i know, i'm sorry. if there is another unreal wiki i would love to know its address.
>>
>>3456552
https://liandri.beyondunreal.com/
>>
So how do you play Doom, keyboard only or kb+m?
>>
>>3456563
KB+M here
>>
>>3456563
KB+M

Feels more natural.
>>
>>3456559
cool, thank you, that's much better
>>
Do you like enemies with choppy animation like in dos quake or the fluid ones that I'm guessing were with graphics cards that ran 3dfx or modern sourceports?
>>
>>3456563
keyboard for strafe left/right, mouse for turning and making short runs forwards and backwards, mouse buttons for firing and sustained forward runs. not keyboard only but not the modern WASD+mlook configuration either
>>
>>3456578
>That ran 3dfx
Literally what
>>
>>3456549
https://liandri.beyondunreal.com/Prisoner_849
>in Return to Na Pali, the intermission voice changes according to the character's gender.
>>
>>3456592
Ah well, my bad
>>
>>3456563
kb+m with no v-aim. I don't know why, but v-aim in Doom always felt weird for me. Unless the wad enables it by default and is designed with it mind I usually turn it off.
>>
>>3456584
Oops, not too sure how old graphics cards worked. Was the graphic card itself 3dfx?
>>
>>3456627
https://en.m.wikipedia.org/wiki/3dfx_Interactive

Also, glquake never did interpolation
>>
>>3456578
Choppy animation but interpolated movement is the only way to play.
>>
>>3456647
>>3456658

So, the original Quake had choppy animation by design? And modern source ports basically just "tween" the frames?

Couldn't they do it back then because it would have been too resource hungry?
>>
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Quick, recommend me some wads that play well with Metroid Dreadnought, or Samus' shithole gets remodeled!
>>
>>3456663
The Vrack series of huge labyrinthine space station maps should fit the theme quite well? No idea if they'd play well with the mod though.
>>
>>3456663
Equinox.

If you wanna fap, though, I ain't stopping you.
>>
>>3456663
none, now post the entire page
>>
>>3456661
Not just that, but no one had even thought of it yet
>>
>>3456661
The original Quake's 'animation' is done per-model and frame-by-frame, with no blending between animations or separate torso/leg animations. Most animations are about six frames each, sometimes more or less depending on model and what they're doing- i.e. for Ranger that's six frames for an entire walk cycle, with a version for axe and gun each.

Modern sourceports just tween the frames, yeah, which makes idle animations look jittery as fuck. They couldn't do a different method of animation because, to put it simply, no one else had done it before! Quake was the first to have fully 3d models and objects, remember, and they decided to go with the .mdl format with baked in animations, a system still used decades later in Valve's games and other games based on the Source engine.

It's especially noticeable in some engines like Darkplaces that interpolate ALL animations- boot up DP, turn on interpolation and fire the standard nailgun, you'll see the muzzle flash visibly hovering back and forth between the barrels because originally it only showed up on one side, then skipped to the other side, and vice versa, but the tweening makes it visible between them and looks like SHIT.
>>
>>3456697
Didn't goldsource use skeletal animations
>>
>>3456701
IIRC yes, and basic facial animation as well (the louder the voice clip .wav is, the wider the character's mouth would open, meaning rudimentary lip syncing was as simple as putting in a different .wav file!), and its descendant Source has all the usual skeletal animations with animation blending, jigglebones, ragdoll physics, all the stuff you see in every engine nowadays.

Quake 1's engine, however, has none of that. It doesn't even natively have support for transparent textures.
>>
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>think psx doom took doom 64's sounds

>find out it's the other way around just recently

I still think 64 is the better game
>>
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Post your WIPs, post your sprites, post your maps.
What're you working on, mates?
>>
>>3456708
thinking of making one huge techbase map based on map I did WAY BACK
any tips?
I dont want it to be a slaughterwad and I am not a fan of backtracking, but I sure do want to have it hard
>>
>>3456705
You said the Source family inherits the .MDL format, when only the file name is similar
>>
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>>3456708
I've scraped around 10 maps at this point so hopefully this one will be a success.

it won't be
>>
>>3456708
Again!? These seem to roll around far too quickly for my liking.
>>
>>3456705
>>3456717
Also yeah, alpha blended textures were only added in Quake II , IIRC
>>
>>3456729
you're gettin' older, bro
time's moving faster
>>
>>3456717
>only the file name is similar
It's the same format at its core with the same extraction process, the extra animation and rigging related stuff is put into separate files that go WITH the .mdl.

GoldSrc and Source inherit most things from id tech- the .bsp map format is exactly the same, with later engines only including more entity types processed by the engine itself (in fact, you can edit GoldSrc maps in Quake editors with little hassle, and Hammer itself is just the old Quake editor Worldcraft with a different name). Valve's .vtf texture format (Valve Texture/Targa File) is just .tga with a different extension, baked in mipmaps and a supplementary .vmt text file that tells the game what shaders to apply- the same texture format used by the id tech engines the engine tree is based off. The entire configuration file system is identical, with autoexec.cfgs being just as important for TF2 as they are for Q1. Nearly everything relating to the console and launch options is identical, with only the commands themselves changing between games and engines (as expected), and most commands never leaving at all, like most sv_ server-value cvars and the entire command alias system, which gained conditional scripting abilities for Q3 but retains its basic Q1 level of utility all the way through to Source.
>>
>>3456732
The Sun is the same, In a relative way, but you're older.
Shorter of breath, and one day closer to death.
>>
>>3456748
Shut up, Gilmour, we're depressed enough.
>>
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speaking of textures how come when I extract Hunter's texture from Q3A it fucking looks like THIS
>>
>>3456762
you got the censored version for the sharia camel jockey market
>>
>>3456770
but it looks fine in game

how the fuck does this shit work, google has literally no help regarding unwanted transparency in extracted .tga files, only how to put an alpha channel into an existing .tga (which is dead fucking simple)
>>
>>3456762
Congrats you got the make your own quackfu starter pack
>>
>>3456762
gimp is shit for editing alpha channels, pirate photoshop or abandon hope
>>
>>3456762
just turn the alpha channel off, i don't know. can you post the tga?
>>
>>3456742
So basically, you have a mesh, and a file that controls how it should be deformed?
>>
i would try imagemagick, something like

convert hunter.tga -alpha off x:
>>
>>3456785
Sometimes. Basically it's just a mess, like most things Valve cobbled together.

https://developer.valvesoftware.com/wiki/MDL

Try to make sense of it.
>>
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>>3456774
dohohoho

>>3456779
goddammit, i opened it in like three different editors and there's NOTHING THERE

I can even see it in GIMP in the channel menu's thumbnails there's just big fucking empty spaces of NOTHING

>>3456780
https://www.dropbox.com/s/6uacshgg5oaeykm/hunter2.tga?dl=0

turning off the alpha channel didn't do anything but kill the whole image

i've never heard of gimp having so many issues with alpha, I used it all the time in the past making skins for trackmania and dealing with .dds bullshit and had no issues
>>
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>>3456708
working on new font

fontdefs is strange
>>
>>3456796
gimp is SHIT for alpha channels
use photoshop, not even joking mate
had same issue when I wanted to edit Xaero skin way back. alpha channel on player skins is use for special effects defined in shaders.
>>
>>3456793
>Some details of the file format may be gleaned from the source code

Wow
Just wow
>>
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hunter2_rgb.png
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>>3456796
cool that works. this is what i got from imagemagick.
>>
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>>3456808
sixty niggers

why the fuck does hunter have alpha shit everywhere when she doesn't even have any shaded bits

like I know Crash has transparency on her chest and legs and that turns into the shiny blue surface ingame but hunter is just SKIN
>>
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>>3456814
and the alpha channel, god knows why it's like this, maybe the engine uses it for something
>>
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>>3456814
THANK YOU
>>
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>decide to go through the "so you want to play some doom" list
>pick going down since i haven't tried it yet
>set it to ultra-violence
>pretty cool first few maps
>tons of zombies and imps, but they die pretty easily
>shit gets progressively harder and harder
>like ridiculously fucking hard
>tons of imps are replaced by tons of revenants and cacodemons and hell knights
>get to the part where you jump down into some organic pit of hell
>lose all weapons
>have to duke it out with my fists
>nope the fuck out

Great level design and the elevator gimmick was really neat, but it just got way too ruthless for me at that point. I was already save-loading like mad.

Picture related. I'm the girl.
>>
>>3456824
expect ludicrous shit from cyriak
>>
>>3456824
>going down

you asked for it
>>
What's the secret to webm conversion? I use OBS to record things and I get nice results, but converting it tends to obliterate the quality.

Should I just play the game at a far lower resolution and convert from there? I mean, it's Doom, it was made for fuck-all x fuck-all.
>>
>>3456854
Shadowplay and Webm for Retards.
>>
>>3456854
fwiw all the webms i do for here are at 320x240
>>
>>3456854
use fraps or bandicam or dxtory or action! then webm for bakas
>>
>>3456858
Already using Webm for Retards, what does Shadowplay have over OBS?
>>
>>3456854
did you enable high-quality mode?
>>
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>>3456880
If you mean in OBS I have it set to output source quality (Space is not an issue, 1TB hard drive), if you mean in Webm for Retards, I don't know where that option is.

I'm a literal noob at this. (I also play much better than this, I was just fucking about to get a minute's worth of content)
>>
>>3456873
It's built into my graphics card drivers and I have one button I can push to save the last X minutes of gameplay to a file in case something cool happens.
>>
>>3456883
well for one you have an entire extra MB you could use
>>
>>3456883
last time i tried obs, it sucked up my cpu like thegayagenda sucks at doom. i never knew why it's so praised.
>>
>>3456884
wow "mom get the camera" now built into hardware
>>
>>3456887

OBS is great for streaming.
For straight-up recording, not so much.
>>
>>3456883
in webm4tards
under 'output file'
next to 'processing'
click 'encoding'
mode: constant
check: enable high quality mode
size limit: 3.0mb (but the program is stupid and sometimes bumps it to 3.1, so try 2.85)
>>
>>3456883
>I don't know where that option is.
I'm fucking blind. Didn't make a real difference but eh. Annoyingly the webm went a few kb over the 3MB limit but it seems to be the same quality. Guess that's just the heavy compression
>>
>>3456909
fucking hate that. i said -fs 3M and you give me 3074K you stupid ffmpeg
>>
>>3456914
But that IS 3MB.
>>
>>3456914
A MB is 1024kb, fuck those two KB.

Thanks for the help, Doom Thread is best 4chan general. I'll toy around with it more. Is there an encoder that recognizes static parts of a video and "repeats" them on later frames like how an optimized gif does?
>>
>>3456921
yeah exactly. it produces a file 2K bigger which 4chan refuses. you can't go over 3M i.e. 3072K.
>>
>>3456935
>3072K
Fuck I really shouldn't do multiplication in my head.
>>
>>3456890
CALL 911 NOW
>>
>>3456939
heh i try to do as much mental arithmetic as i can to stave off alzheimers
>>
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>>
>>3455082
3.5 looks pretty damn close to me. I don't really care if she looks slightly manly or not. I'd rather have that than an overdesigned departure designed to look prettier.
>>
Is there any feeling better than throwing in a bunch of mods in DRLA and getting something you haven't seen out of it?
>>
>>3457028
a dry orgasm
>>
>>3457028
Only one
>throw a grenade to the other end of map
>after like 3 seconds, it hits cacodemon directly in the face
>>
>>3457028
Gunning shit down in Room RPG with a revolver. That thing packs a punch

I love DRPG but jesus the interface and balance suck dick.
>>
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>>3457040
>Room RPG
>>
>>3457064
Hey, I like the concept of Borderlands but I don't like modern shooters, what other choice do I have?
>>
>>3457068
No, I'm making fun of your typo.
Fund it!
>>
>>3457068
on this occasion, i believe it was a joke about a typo, not a sneer at your choice of gameplay mod
>>
>>3456985
wait a fucking minute

cause those be of decent quality in the asset files?

i have no idea how to check.
>>
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>>3457071
>>3457070
Good christ I have to go to bed. Also, what are the odds of my router giving me an IP that hasn't done anything on 4chan for 3 years?
>>
>>3457119
wow three years old. you'd think they'd purge expired bans after a reasonable amount of time.
>>
>>3457119
You realize that technically counts as ban evasion? :^)
>>
>>3457131
Check the entire message. Now that it's seen, the ban is no longer active.
>>
>>3457119

Time to go play the lottery.
>>
>>3457112
It's megatexture, so no.
>>
>>3457112
It's all in one large texture file. It COULD be a high quality, but the overall size of the texture pack would be 50GB or some such. As-is the texture quality they included with the game wasn't high enough res to please people. Iirc they intended to release a high res pack, but never did. Bandwidth or something. Should've just used a torrent.

Personally I think it looked great from a "big picture" perspective. Whe nyou got close things broke down a bit. Would be nice to see megatextures utilized again.
>>
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>>3456708
All I did was start a new muzzle flash and put some Megaman X sprites in for bullet puffs and smoke.
>>
>>3457212
Still looks good, bruh.
>>
>>3457252
And I found a bunch of stuff from various Build engine mods on http://www.ravensgarage.com/bgcnukem/bgcnukem.html

Some stuff better than others.
>>
>>3455292
I was gonna suggest turning off the Legendary stuff, but then I remember that'll just leave you with the normal weapons, not the Epic one you like.

Well, for the most part, it should be fairly simple. The Epic animations are in two parts up the top, and the actual attack used by the shotgun should be just below it.

Should be able to just stitch it together in a personal wad without too much hassle.

Possibly.
>>
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>>3456663
they're gonna play with her tubes
>>
>>3457369
I will have to try that then.

This is all new to me
>>
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>>3456887
>it sucked up my cpu like thegayagenda sucks at doom

rude
>>
>>3456697
What is that weird cannon he has supposed to be? The shotgun?

Or is it like the Doom assault rifle for the player model, non-existent in the actual game?
>>
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>>3456708
Oh, Screenshot Saturday, eh?

BUT IT'S SUNDAY IN FUTURELAN- oh fine have a thing
>>
>>3457392
WHAT HAVE YOU DOOOOOOONE
>>
>>3457392
If only gradients could have more than two points, then it goes go Black - Blue - Red - White and have some real contrast.
>>
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Anyone interested in some co-op? thinking of throwing a server up with >>3456053
>>
>>3457402
Oh, you know.
Powerups.

And stuff.
That sorta thing.
The usual.
>>
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Jimi's back to working on CyberShade
https://www.doomworld.com/vb/post/1663293

https://www.doomworld.com/vb/wads-mods/85043-cybershade-20151214/

New flying enemies, pushable crates, fog, attempts at fullbright effects.
>>
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>>3457371
>>3456663
>>
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>>3457424
wonderful
>>
>>3457419
That game is cool, but a bit of an eyesore imo.
>>
>>3456748
>think thats from a book or something
>its from Pink Floyd of all bands

Well shit.
>>
Does anybody know how to play the Freedoom maps with the original Doom assets? I kinda wanna play them but the Freedoom assets are butt fucking ugly.
>>
>>3457392
Oh god this hurts my eyes too much.

I wouldn't be able to use whatever that is.
I also made my own personal mod to turn the inverted colors of Invulnerability into a much easier to look at Heretic Gold.
>>
>>3457438
>of all bands
Why "shit"?
>>
>>3456883

What fucking wad is that.
>>
>>3457472
gameplay mod is Project Brutality.

don't know about the map, it's clearly a remix of e1m1.
>>
https://clyp.it/if3zqdvo

This is the only anime noise I can make.

Maybe if I actually watched some 80s anime instead of 10s comedy I'd have a stronger grasp on what anime sounds like.
>>
>>3457438
You should probably listen to Dark Side of the Moon if you haven't. It does pretty much live up to its reputation.
>>
>>3457479
>what anime sounds like.
https://www.youtube.com/watch?v=XP5lz2CYNR4
>>
>>3457484
which one is term
>>
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Jesus christ

get in here y'all

[TSPG] Painkiller: Rainbow Revenants

45.79.134.90:10728

zandro 3.0, colourful hell, alien vendetta, dump 3 weapons
>>
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>its an ammo starvation map and a slaughter map at the same time
pistol start was a mistake
>>
>>3457506
Oh my fuck what's the name of teh comic that's from

I haven't seen that one in YEARS
>>
>>3457479
fist of the north star, city hunter and space adventure cobra are all really good
>>
>>3457514
Angstory.
>>
>>3457462
Yup, I rewrote the powerup system in DRLA entirely, one thing I did was changed the inversion to gold as well, so I guess that's one thing to look forward to.
>>
>>3457369
>>3457376 again
I was kind of hoping it would be simple but there's tons of text I don't recognize whatsoever.

Then every weapon calls for four different kinds of weapons and tokens each time.

I am not sure to tell what is necessary or what isn't.

Getting the sprites was easy enough though, those were all very clearly labeled and even had a nice E at the start of the ones I did want.
>>
>>3457381
It's nonexistent for Ranger. Grunts and Enforcers use the same (or a slightly tweaked) gun; Grunts have standard shotgun attacks but Enforcers use an energy-bullet attack unavailable to the player.
>>
>>3457518
I WAS GOOGLING "INUSTORY" FOR FUCKING YEARS
HOLY SHIT I'M A RETARD

THANK YOU

I'M NOT EVEN INTO GAY SHIT ANYMORE BUT HOLY FUCK I WAS RACKING MY BRAIN TRYING TO FIND IT
>>
>>3457514
https://exhentai.org/g/374456/a2afaaaa87/
>>
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>playing with PSX SFX and Music

Why didn't I do this sooner? This is awesome!
>>
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>>3457526
>I'M NOT EVEN INTO GAY SHIT ANYMORE
>>
>>3457534
Long story, I got a girlfriend and I think I was just into gay shit more out of desperation is the simplest I can explain it
>>
>>3457529
Sure makes it a bit spookier.
>>
>>3457538
i hope she at least has a penis
>>
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>>3457538
Huh. Weird.
>>
>>3457538
>I got a girlfriend and I think I was just into gay shit more out of desperation is the simplest I can explain it
Explains all of the 'faggots' on /v/ that ERP and post gay anime porn everywhere.
>>
>>3457543
Nah

She likes anal tho
>>
>>3457549
thats something i suppose
>>
You're supposed to get MORE gay over time, not LESS gay.

Hasn't 4chan taught you anything?
>>
>>3457554
Nah, being gay's been legalized so now they're trying to push polygamy

That's why "cuck" has suddenly replaced the word "fag"
>>
>>3457490
how the fuck do you replace your weapon slots? drop weapon doesn't work.
>>
>>3457559
>replaced
Go outside.
>>
>>3457521
Alright well, basically, I'm going to assume you know the very basics of making a custom weapon. If not, go look up a tutorial or look at the Shotgun on the ZDoom wiki or something.

If you are using SLADE, use Ctrl+F to find the word Epic.
There'll be like, ReadyEpic, DeselectEpic, EpicFire, all that stuff. For the most part, just copy those bits out, and then rearrange them in the same fashion that the normal shotgun uses them.

Pretty much any line that has ACS in it, just strip out the function there, like A_JumpIf(CallACS("LD_gunsmoke") == 0, 2) or A_SetPitch(pitch - (1.4 * CallACS("LD_recoil")/65536.0), SPF_INTERPOLATE)

Then, you could replace the sounds with the original ones, or copy across the LegenDoom ones. You'll need to copy the SNDINFO part, so look in the SNDINFO for sounds with the same name as used in the Epic Shotgun.

I'm in the middle of a family get together, so I'm intermittently coming back to the computer, but ask whatever and I'll try and answer when I get back.
>>
>>3457560
"weapon zoom" is drop weapon.

i know that makes no sense but that's how it works
>>
>>3457561
aint finna cuck me into that shithole
>>
>>3457561
Calm down Liebowitz, I can't do anything from here other than point out how cuck suddenly started being spammed everywhere within the same month gay marriage was legalized
>>
>>3457563
Okay I will try this out.

Thank you very much for your help, I greatly appreciate it!
>>
>>3457563
>I'm in the middle of a family get together
that's cute

what are y'all havin?
>>
>>3457580
OI

CRIME DETECTED
>>
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>>3457549
>>
>>3457580
that's, uh

oh that's uh

great

shine on, you crazy diamond
>>
>>3457549
Oh, pegging I see.
>>
If Colorful Hell and DRLA's monster pack were to somehow combine, would you agree that his would be the monster tier list?

Standard
Green
Blue
Technophobia
Purple
Orange
Nightmare
Red
Armageddon
Black and White
>>
>>3457592
Ignoring the imposter, I'm sitting in my room trying to finish the rewrites to durla weapons I've been doing for the past three days, while everyone else is outside talking.

Got a barbeque with some steaks and sausages and stuff, and some chicken for me because I am a special snowflake.
>>
Is thee a way to make flatsprites auto-align to walls/slopes yet? I'm trying to find a way to use them as scorchmarks or scifi style bullet sparks/puffs.
>>
>>3457604
I remember not participating in family events because talking is kind of difficult for me, like they expect me to say things and I've got nothing for them. And on top of that it just makes me feel awkward and leaves me feeling exhausted. I can't imagine ever doing it differently, like actually participating and talking to my family, but once they started dying off I regretted not saying much to them.

Even now I couldn't tell you what I would have done differently, what I could have done differently.

I miss my grandparents.

I hate that my family doesn't even bother trying to talk to me and I hate that I can't give them a reason to.
>>
>>3457604
will you be able to fix the nano-modded dual uzis crash or that's still too much of a mess?
>>
>>3457604
cheers dude
>>
>>3457601
>>3457490
I gotta say those white monster variants pretty much stall the server for a good 5-10 minutes.
>>
>>3457616

yeah the server in general was a slog
>>
>>3457612
"Fixed N-modded Dual Uzis crashing the game if you ran out of ammo while firing."

Yup, looks like I fixed that a looooong time ago, heh. Sorry for sitting on so many bugfixes for so long.
>>
I'm thinking what might be a good idea for the Vinesauce Doom Contest.

From Vinny's SMBX contest I think I can take that

- Reliance on memes is not a good idea. It's already expected that this will happen, so one might be more surprising by not doing it.

- The best entries tend to be those that use the default assets in creative ways and/or use custom or other assets.

Since I don't expect the contest giving contestants more than two weeks tops for their level, I think I will not change the HUD portrait or anything. And dial back on the scripting.
>>
>>3457637
add a big ol mushroom with map geometry, maybe a 3d model since joel seems to always use gzdoom, or zandronum in hardware
>>
>>3457631
it's fine, the mod is still fun to play
and the monsters play surprisingly well with trailblazer

and apart from that weird class selection thing in multiplayer, it's like the only issue i'm aware of.
>>
>>3457642
I actually thought of adding a pixel version of his mushroom as a pick up.

I also have a rough idea of what I'm going to do and what music to use, but I will see about the deadline whether I can get through with creating the assets for that.
>>
>>3457649
Weird class selection thing?
>>
>>3457653
i have no idea if it's fixable or not, but last time i tried (in gzdoom) you'd connect as a marine, then had to change your class in the player options and restart the whole thing to play (something else than marine)
>>
>>3457662
In multiplayer, if you don't specify a class in the commandline, it'll spawn you as whatever class you played as last, in singleplayer or multiplayer.

+playerclass Renegade or whatever in there will cause you to play as them.

And yeah, you can't change midgame, you'd have to restart to change.
>>
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>>3456370
The joke is that mashups, blueballing, and other such silly things are masquerading as high quality video game rips. There's a few Doom ones, like this:

https://www.youtube.com/watch?v=0iemBglj1Rs

A Vinesauce meme often keeps recurring, like a Mario OST getting changed around to sound like the Flintstones theme. Wouldn't be surprised if plenty of maps from this competition had a Flintstones MIDI in them.

There's also dumb lore bullshit that also now plagues the comments of each video.
>>
>>3457070
doesn't it already exist?
>>
>>3457704
Couldn't all videos technically be reported as misleading content/title?
>>
>>3457721
Yeah, but the intent of it is for catching spam / scams / tricking search algorithms, not jokes, so nothing will happen if someone does their job right.
>>
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>>3457424

since term is fine, an update to Dreadnought using SM and the romhack/zero suit sprites from fusion would be nice

if i don't manage to find my old xnalara folder with the samus Other M model i'll get a new one from SSMB and sarah bryant for the status bar and the hand one for d4d and banilla(because there's no weapon set that fits in metroid, unless its marathon 2 rips)

i think someone uploaded the sfm of them somewhere
>>
>>3457721
There's been the odd takedown but that's it.
>>
Christ this transferring weapons from one place to another thing is hard.

Keep getting errors no matter what I do and I couldn't even pick up the shotgun when I did get it in the first time.
>>
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>>3456708
Re-posting the audio Term gave me for Rekkr (plus a short bit of music from Hexenmapper).
http://i.4cdn.org/wsg/1472241571618.webm

Also maya screenshot.
>>
>>3457753
Mind uploading what you've got? I'll happily fix it up for you.
>>
>>3457480
I have, but I never really listened to the lyrics that much. First half of Atom Mother is bliss
>>
>>3457739
If you're doing an overhaul for Dreadnought, I'd be happy to pitch in.
>>
>>3457760
Where do I upload it?
>>
>>3457781
Er, I dunno. I only ever use DropBox myself. I couldn't really give a good idea of what to use.

Oh, as an alternative, you could paste your decorate code into http://pastebin.com/ or something, and link me that. I shoooould hopefully be able to tell what's wrong from that.
>>
>>3457789
http://pastebin.com/0MQcLAHB

Well the rest of the file right now is just the sprites, don't have the SND Info in yet or even the sounds so far.

That's the entire Decorate file so far too.

Thank you again for putting up with all this
>>
>>3457794
i don't suppose you have all those LD actors defined?
remove those and it should be fine
>>
>>3457797
Defined?

I thought the stuff with ACTOR <Name here> and such was the definition.

I am really new at this stuff.
I have only ever edited things here and there before.
>>
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>>3456708
Red cyberdemon behind the counter
>>
>>3457809

Yes.

Now stop this stupid fad.
>>
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>>3457759

boss sprite incoming?
>>
>>3457809
Before I gave up I was stuck on the last level. My dad wouldn't let me use his tape recorder so I couldn't figure out the puzzle.
>>
What do you think is the better method for applying posters?

Straight up decals or a linedef with only a middle texture applied?
>>
>>3457817
Yah. He's gonna have 2 attacks. Not sure if I can do much more than that... Thinking about it.
>>
>>3457721
Silva's first channel did get taken down for that, yes. So far his second channel is safe, but I'm sure they'd just make a third if it happened again, and they've released most of their rips on bandcamp in albums (and I'm sure someone else is independently archiving them just in case after the first takedown came out of nowhere).
>>
>>3457831
Make 2 attack animations, then make 2 additional variations of actuall attacks to keep things interesting and "bossy"
>>
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>>3456708
Heyo again Just working on the second map Call the "Shopping Mall". This time the enemy placement won't be like the first map "Just Doomin It" I manage to figure out how to use platforms to work as a second floor now as well as bounce pads and moving sectors.
Right now trying to figure out what to do now at the moment. Anyway goodnight
>>
>>3457839
Not that simple in dehacked. But I might be able to perform some trickery to add short and long versions of ones of the attacks that would change things up a bit... If I could do that and add a 3rd function (maybe utilize the arch viles ressing, since I haven't had good reason) we might have something pretty neat here.
>>
>>3457794
Sorry, I'm helping clean up.

ACTOR LDSuperShotgun : LDWeapon
The LDWeapon part, change that to just Weapon, or SuperShotgun.
The name after the : is the inherited actor, that means that any of the properties, flags, states and stuff that the inherited actor had, they all go onto the new actor.

As LDWeapon is only defined in LegenDoom, it's throwing a fit.

With the LDBulletPuff, it'll default to BulletPuff anyway, but change it to BulletPuff to stop it spitting an error about that to you.

Also, if you want to stop a line from taking effect, put // before it. Anything on that line after // isn't processed, really, so you can put that before the shellspawning stuff instead of outright deleting it if you'd prefer. Same thing either way.
>>
>>3457518

>Draw short haired girls (my fetish)
>call it a guy

Fucking chinks.
>>
>>3457850
CousinAnon was a slav IIRC.
>>
>>3457759
Looking and sounding amazing rekkr-anon!
>>
>>3457849
Well I tried doing that name change but like before it's not really appearing in the game and it's not in the player's hands with cheats or not

So I tried summoning it directly and can't seem to pick it up again.

Same for the Super Shotgun.
>>
>>3457868
I just noticed that the Ready state actually bleeds into Deselect, so you would just switch away from the Shotgun instantly.

Ummm.... Hmmm
Well, generally in my experience, if you can't pickup up a gun, it probably is missing a state. I'd have thought that wouldn't be an issue due to inheritance though.

Doubt it's the problem, but you didn't actually copy the FlashEpic states from the guns.
>>
>>3457875
Well I can't even get the shotgun in the player's hands in the first place so I have been trying to think of how to fix that

I put Goto Ready for the shotgun at the start but nothing changed.
And I found the Flash and put that in there as well, unfortunately it's the same issue of nothing popping up and being unable to pick up the gun.
>>
>>3457862
Thanks. It's getting there.slowlyish but surely.
>>
>>3457894
I worked out one problem, have AmmoGive1 be 0 means you can't pick it up for ammo if you already have the gun.

In any case, here. https://www.dropbox.com/s/f4mgypyo5loi5nl/ShotgunThing.wad?dl=1

Maded you a fingy
>>
>>3457930
Thanks a lot Yholl!
These shotguns are just so satisfying no matter how I look at it.

Thank you again for all the help, will try to learn from this to see if I can make a Doom 64 pack and stuff.
>>
>>3457940
No problem, sorry I couldn't help more with working out the specifics. I might make a lot of stuff, but some things with the basics of weapon creation still elude me.
>>
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>>3457946
I think it helped quite a bit so far.
I tried with the Chaingun just now and I was able to make the weapon pop up thanks to the Decorate page having a LDWeapons thing and connecting the DEC_CGUN to it.

I must have forgot to tell the thing how to stop shooting though because it was firing endlessly once I stopped, but things are starting to make a bit of sense and I am very glad you did all this.
>>
So for shits and giggles, I decided to make an Oblige wad with the highest amount of enemies and nothing but SS nazis, and play through it with Samsara as BJ.

I'm only through the first level and I've already killed over 500 nazis. I think I'm in over my head.
>>
>>3457987
that's quitter talk
>>
>>3457987

OH FUCK THERE'S OVER 1200 NAZIS ON THE SECOND MAP
>>
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>>3457987
>>3457993

I feel like by the time I'm done with this wad, I will have killed the entire third reich. And probably the fourth, too.
>>
>>3457969
Also a thing I just noticed is the Chaingun fires one shot instead of 2 with default settings.

Was lost for a bit until I noticed the token thing so I just copied the first part of the firing sequence right where it says Goto Fire and now it's working with the double shot properly.
>>
>>3457472
Gameplay: Project Brutality
Hud: Ultimate Doom Visor (A Base, B Mod, C1 Visor)
Map: Maps of Chaos (Total remake of several Doom levels)

I also have Alternate Dark Ambient Music Pack as a music pack, it really changes the atmosphere of the game.
>>
>>3457506
What map are you talking about
>>
>>3457993
>>3458015
I think I'd get bored well before that, Oblige maps don't seem to hold interest for long, same for grinding down massive hordes of the same type of monster, in combination I would expect it to be much worse
>>
>>3458015
Probably killed /pol/ too.
>>
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>drag heretic.wad into zdoom for shits and giggles
>get this
>>
>>3458074
I love shit like this
>>
>>3458074

Oh my god doomguy are you okay
>>
>>3458079
>>3458074
This makes me wonder, has there ever been an "All Stars" mod for Doom that ports as much content from the doom engine games into a single thing?
>>
>>3458083

Samsara?
>>
>>3458074
iceskin unibrow neanderthal status bar face
>>
Yeah, Samsara puts various characters and their arsenal into Doom; Wolf3D, Doom, Quake, Heretic etc.
>>
>>3458083
yeah that's exactly what samsara is

what ever happened to the villains version, naraka or whatever it was called
>>
>>3458090
>>3458089
>>3458085
I'll check that out
>>
>>3458090

Naraka never really got off to a start before Term decided to abandon Samsara, it seems.
>>
>>3458074
Doomguy looks like an X-Men
>>
>>3456563
KB+mouse on my desktop pc
KB only with arrows turn wasd for strafe and uparrow to fire, e to use.
>>
>>3458114
have you tried IJKL instead of arrow keys? might be more comfortable
>>
>>3458095
What if Kinsie did it instead?
>>
>>3458147
Probably too busy with other projects right now, but yeah I'd like to see Naraka become something a bit more substantial.
>>
>>3458147
Samsara's code is enough of a horrible nightmare to work with without piling another mod atop of it, thank you very much!
>>
>>3457528
Whats this panda bullshit?
>>
>>3458151

Are you joking or do you legitimately not know how? That's often said as a joke which is why I'm asking.
>>
>>3458154
I legit don't know how.
The panda always comes up whenever someone links from that site
>>
>>3458156

You gotta sign up for an account in their forums, there's a plugin for chrome (and firefox I think but I don't use that) that let's you get in. Should be the first result on google.
>>
>>3458158
What if I don't want to sign up?
>>
>>3458158

Oh I forgot, the plugin is "exhentai easy". Sorry about that.
>>
>>3458164

No hentai for you basically. Sucks but there's not much else that has as much as ex has.
>>
>>3458168
Is there a different place to find this then?
>>
>>3458169

Not that I know of. The name was posted earlier in the thread so you can try searching that.
>>
>>3458150
s-sorry
>>
>>3458158
Isn't there a method involving replacing the "ex" with "ge." or something like that?
>>
>>3458184
no, you're thinking of e-hentai which is the same site minus any work that contains loli/shota, in order words >>3457528 will not appear there.
>>
>>3455056
Trying to find that level with the either moving levels or overlapping teleporing doors.

There was a webm from ages ago that someone posted and it really got me wanting to play it.
>>
>>3458158
signing up didn't work, I still get sadpanda
>>
>>3458192

Like I said you gotta get the plugin, it won't work otherwise.
>>
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>>3458190
It was alot like this prey in someways as well.
>>
alternatively try nhentai
no account, all kinds of stuff
>>
>>3458194
I did
>>
>>3458192
Delete the exhentai cookie. Then make sure you're logged in and try again.
>>3458194
You don't need it.
>>
>>3458198
It takes me back to the log in screen, I already deleted the cookies
>>
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>>3458192
Delete all ex-hentai and e-hentai cookies. Then go and blether on e-hentai for a few days and vote on things. Or upload your porn collection or something. If you visit exhentai while logged out the cookie wont let you in.

It takes a bit for an account to access ex-hentai, you pretty much have to show it's active.

>>3458194
Don't tell lies.
>>
>>3458205
>Then go and blether on e-hentai for a few days and vote on things. Or upload your porn collection or something. If you visit exhentai while logged out the cookie wont let you in.
You don't need to do that at all. I've accidentally entered exhentai a few times on a different computer, got panda, deleted the cookie, logged in and got in.
>>
>>3458203
Wait what? Entering exhentai after deleting the cookie takes you to the login screen?
>>
>>3458198
>>3458205

Eh, I'm lazy sorry about that.
>>
>>3458210
No, you need to log in on e-hentai. exhentai checks the e-hentai login cookie and the account.
>>
>>3458213
I know that, I'm asking the person I'm replying to since he claims it took him back to the login screen.
>>
>>3456563
Wireless mouse in right hand.
Wireless one-handed analog control in the other.

I like the smoothness and precision of mouse aim, and I like the smoothness and precision of analog stick movement.
>>
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BOY THESE SURE ARE A LOT OF POSTS ABOUT DOOM IN THE DOOM THREAD TODAY
>>
>>3458218
wrong, this is the retro fps thread.
>>
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>>3458215
I'm using firefox and the firefox plugin. When I log in, it flashes with Not found and takes me back into the log in screen.

Is this a ruse?

>>3458218
Shut your trap dude, this is important
>>
>>3458220
>exhentai.org/login
You cannot login to exhentai.
>>
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>>3458151
Sorry for derailing the thread

>>3456708
Here's an old screenshot I took
>>
>>3458252
> angelic set
enjoy ez mode
>>
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Any good gameplay mods come out recently?
>>
>>3458252
...Why are you wearing a corset?
>>
>>3458257
Hell, I'd wear a diaper if it gave me max stats

>>3458256
Nice caco
>>
>>3458256
That ain't a Cacodemon.

It's a Cacaodemon. Bringing you hot chocolate to make you feel comfortable.
>>
>>3458085
>prisoner 849 never

;_;
>>
>>3458256
The only one I've been playing a lot with is Trailblazer. It's a PillowBlaster mod sure, but I think it's basically his best one. I think it's funny how the machine gun of the game is basically the most satisfying gun.
>>
Any awesome sound fonts to try while playing Doom? Don't care the style, been using OPL synth emulation for some time and I'd like a change.
>>
>>3458164
It's over on nhentai
https://nhentai.net/search/?q=Angstory
no account needed
>>
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>>3457770

i'll try to make some status bar faces and maybe the hand anims, xnalara is a pain in the ass to do something,i even had problems back then to create the samus/doom pic because the fucking program has some scale issues

if RL doesn't kick me in the nuts and if i don't get something else to do
>>
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>>3458292

It's rare to see normal power suit Samus art. Did you do this?
>>
>>3458292
it triggers me that his helmet isn't tan in this image
>>
>>3458293
>>3458296

some guy at MDB and /r/doom did it
>>
The next thing I'm gonna do for larks is modding the shotgun to be weak, but providing lots of recoil. Which the players must use for movement and killing enemies by letting themselves be hurled at the enemy.

This is incredibly retarded and that's why I'm doing it.
>>
>>3458289
It seems to be incomplete
>>
>>3458342
I think there was only two chapters altogether.
>>
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>>
>>3458353
You mean a chapter and a half
>>
>>3458356
Goatse?
>>
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>mod creator adds themselves in game
>they're invincible and hitting them kills you
>>
>>3458356
There was originally an icon for a weapon to the left of that called the Glaive.

Term insists this was completely unintentional. Term is a big fat liar.
>>
>>3458362
don't go to the easter egg test map and actually play the game
>>
>>3458362
If I ever add myself in a mod, it is going to be a 1 hp monster that screams like a girl when shot.
>>
>>3458362
One of the base bosses in Doom RPG is a near-invincible mecha named after one of the guys on the forums. It's described as a "heavy powersuit of absolute endgame diediedie".

It's simply not killable as far as I'm aware due to its literal millions of HP, regen, and ammo killing effects, and drops nothing of worth.
>>
>>3458356
What map is that?
>>
>>3458362
>>mod creator adds themselves in game

>>3458379
Maps of Chaos, Central Processing
>>
>>3458374
If I add myself in a level, it would be a texture in a wall that opens after 10 shootable switches are activated and every bookcase pushed.

I think every map maker should do this sort of thing with a picture (like a forum avatar or something) as like a visual signature.
>>
>>3458384
>mod
>>
>>3458384

Romero didn't do that though, the rest of the guys did it for yucks.
>>
>>3458374
I'd either do it like >>3458387 or just make the sprite look disapprovingly at the player.

Kinda like Sonic when you are idle too long.
>>
>>3458362

If I did that, shooting me would make me fall over with stars floating over my head, indicating you knocked my ass out.

and then I'd drop some kinda goodie or special item because that's fun
>>
>>3458374
"ANONFAG WUZ HERE"
>>
>>3458398
A Megasphere for up to HNTR, Supercharge for HMP, and a normal health bonus for UV.
>>
>>3458406

Naw man I'm a sucker for special weapons/items, I'd put myself in a hard to find area, and if you took the time to find me and kick my ass, then congrats, here's a fun gun/upgrade or something really cool
>>
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>>3458387
I'd put my face in the game, heck, I'll put it everywhere. If the player shoots me (by accident hopefully) there will be a penalty, albeit a small one.. I'm not that sadistic
>>
>>3458413
I wonder if anyone has actually beaten Ken's Labyrinth?
>>
Daggers.

and some other shit too but it's all old so who cares. Though I've wondered if I should do something else with the grapple chain
>>
Where in Quake in the theme play?

I don't think I ever heard it in game in Quakespasm.
>>
>>3458479
man that rapid fire dagger throwing looks silly, it's like you typed in sv_fastweapons 1.
>>
>>3458387
Like this? https://www.youtube.com/watch?v=zheyEpCf9HY
>>
>>3458483
It plays on the main menu when the demo starts, which doesn't happen in Quakespasm.
>>
>>3458495

https://www.youtube.com/watch?v=3P1cdTNCJtM

Looks pretty silly here too. Just rolling with the inspiration. They fucked up the sound for the video though.

Might make it just one fast arm animation though
>>
>>3458516
doesn't look nearly as silly, since it's a cartoony sidecroller rather than a game with a first person perspective.
>>
>>3458524

Yeah fuck it, I'll tweak the animation later to be one throw animation
>>
>>3458479
I like the sword toss.

Without sounds it's like Blaz just got tired of throwing daggers without killing the monsters so he just flings his sword out of anger.
>>
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>>3456708
This is difficult to show in screenshots, sorry, so just have a .webm.

My Shell and Shellbox pickups are for two separate ammo pools (Shotgun and Super Shotgun, respectively), and now I've made a script so the Shellbox pickup checks if the map has a SuperShotgun in it, or if the player currently owns one. If a SuperShotgun doesn't exist, it spawns ammo for the regular shotgun instead, giving the player ammo they can actually use.
>>
>>3458574
What wad is this? UT99 weaps in Doom make my peepee feel good.
>>
>>3458083
If you want something good, Samsara

If you want something like Samsara but without any sort of balancing and just a bunch of shit pasted together, try Classic Rivalry
>>
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>>3458590
It's a big fat WIP and entirely placeholder graphics, you'll have to look somewhere else for your UT99 Flak Cannon :(

...That elsewhere being here.
https://www.mediafire.com/?i6hgkf9cb519co6
(Run with Skulltag/Zandronum unless you don't mind the constant error messages)
>>
>>3458376
People have killed it, I assure you.

Despite my best efforts, hahaha.
>>
>>3458446
Some dude on Youtube made an LP of it. One video per level if I remember.

I once beat the first episode, but I always got lost in the latter ones
>>
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>>3457850
maybe your just gay senpai
>>
>>3458038
map 18 of sunlust
its the reason i dropped it
>>
>>3458362
Action Doom 2 featured Scuba Steve as a late game boss, where you could clobber him, freeze him, stab him, shoot him, or cut him in half with a sword or chainsaw (leaving his legs still standing, spraying blood for several seconds)
>>
>>3458362
doomRLA easter eggs
>>
>>3458479
>throw 3 daggers
>-1 to the counter

yeah, yeah, you throw all 3 at once, but it still bugs me
>>
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>>3458613
>>3458574
BTW you can find some high quality UT'99 rips here :http://forum.zdoom.org/viewtopic.php?f=37&t=38067

Done in 720p, widescreen-friendly.
Use Imagemagick to scale them down nicely with smooth insides, and sharp borders

Exact command is

>for %f in (<input directory>\*.*) do convert.exe %f -filter lanczossharp -resize 33.3x27.8% -mattecolor #000000 -channel alpha -threshold 89.4% <output directory>\%~nf.png
>>
Where's the info Joel. You said there would be info.
>>
>>3458696
>>3458702
good job.
>>
>>3458702
I don't personally need the rips, but thanks! That imagemagick thing looks like it would be verrry helpful in the future when I actually get around to spriting.
>>
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>>3458220
>Shut your trap
Heh. Heh heh heh. Heh. He said "trap". Heh heh heh.
>>
>>3458653
You did well to get that far. I gave up on UV pistol starts on sunlust after map07 or so. I did the rest HNTR pistol starts. But even on HNTR there were two or three maps I couldn't survive. Maybe one day I will come back to it, but life is short and there are other wads to bang my head against the wall with.
>>
>>3458740
There's nothing more disappointing than a trap.
>>
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>find a pair of nuclear powered plasma guns
>aww yiss energy weapon goodness
>chuck in a sniper mod for a laugh
>turns them into fucking railguns

And I thought the anti-materiel rifle was crazy.
>>
>>3458763
maybe if you have bad taste
>>
>tfw spamming screenshot to get the right frame
>5 lines of CAPTURED C:/DUMBASS/CANT/TAKE_devbuild/A/SCREENSHOT.PNG on the image
why's it got to be this way
>>
>>3458808
screenshot_quiet=true in your ini
>>
>>3458812
thank you
>>
>>3458806
I'm just not into dudes.
>>
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So if there's guys here up for some fireblu agitation with the multiplayer CH,
[TSPG] Painkiller: fireblu revealed

using omgwpns in hell revealed
>>
>>3458832
If I didn't have to leave for work here in a bit, I'd join. You plan on hosting tomorrow?
>>
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Been looking at some cartoon explosion / glint / etc effects, trying to mimic it.

I clearly have too little frames and momentum issues.
>>
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>>3458796

I got 99 problems but an arch vile ain't one.
>>
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>>3458860

I feel like I've trivialized the whole game. These things one shot everything from hell knights to mancubi.
>>
>>3458904
what about drla monsters.wad?
>>
>>3458860
Why would you do your dual wielding animation flailing from side to side like that, the swinging isn't even due to recoil, it just looks a half-hearted Carlton dance
>>
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>Urania
>Colorful Hell
>Doom RL

This is seriously one of the hardest wad combinations I ever played. I even started with a unique weapon (Widowmaker) and I barely finished Map02 (which had a white fucking scientist by the way)
>>
>>3458860
>using mouselook in zdoom
pukinganimegirl.png
>>
>>3458928
>Railguns have autoaim
>>
>>3458936
what I am on about is that disgusting disortion in zdoom renderer when using vertical mouselook
>>
>>3458907

I have it. Even the toughest cyborgs and nightmare creatures die in two to three shots.

I went back to my laser minigun. It's more fun that way.
>>
Has doorpeg development been picked back up yet? The last I heard, Kyle and Kate said they were done.
>>
>>3458919
Maybe he just feels like dancing since he's curb-stomping everything on his way.
>>
>>3458945
They are still done, yes.

It's been picked up by another guy named subenji.
>>
>>3458919
>>3458946

I think the idea with the guns is that when you've exhausted the auto-replenishing ammo on one gun, he brings the other one to bear. It's a bit more pronounced without any special mods on them, since the mods kinda change how they work.
>>
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>immediately greeted by a roomful of mancubi
>cyberdemons in hallways guarding doors comtaining other cyberdemons
>literal walls of pain elementals just too low to hit
well
they weren't lying about go 2 it
>>
>>3458983
that's not even the hardest level.
>>
question:
whats up with archvile being a bitch about raising monsters?
I have set up a test level where two revenants shoot some rockets from pillars, archville is locked in a "cage" with plenty of room and he is really picky about reviving time.
sometimes he revives the shortly after death, other times he does not revive them for a long time. any ideas what affects mood of that bastard?
>>
>>3458983
Yeah it's not quite as bad as it looks. There's tons of ammo and usually a place from which to attack safely.
>>3458987
Out of curiosity which one do you think is the hardest? Speed (map12) must be up there
>>
>>3459001
map 06 or onslaught
>>
>>3459000
messed around a bit with different ways of doing the platforms, and I found out that archviles have some weird issue of resurrecting across sectors/linedefs
even when I have tried joining sectors it didnt work as it was supposed to, having both revenants and archvile in same real sector lets him resurrect again, but its not the effect I want because I want that bastard to sit behind cover in relative safety and just resurrect fallen turrets
anyone knows a workaround? preferably without scripts as I am aiming for boom compat
>>
I want to play Quake online, which client has more population
>>
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Teargas sure is useful.
Careful to not get too close though, inhaling that shit can drop you fast.

I like how it also physically constrains itself and the gas clouds "bounce" around, how if it's behind a door the shit will all belch out if you open it.
>>
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>>3459052
The way the flares illuminates the gas is really pretty too desu.
>>
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>playing doomrla
>tfw a bunch of mod packs but already carring max and also don't know what to use them on
>>
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>>3459058
And my prize! A sick-ass infantry rifle, time to stab things!
>>
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>>3459073
Looks dark, and deep.
>>
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>>3459080
Let's see how deep it is.
>>
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>>3459082
AH BALLS! I burnt my hand on that flare!
>>
>>3459068

I play as the technician most of the time since he can turn unwanted weapons into mod packs and carry eight of them at a time instead of the usual four.

With that said, I always tend to go for high powered (PB) weapons anyway. Almost every weapon has a high powered variant, and they're pretty fun.
>>
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>>3459084
Also I made it down. It wasn't as deep as I thought.
>>
Speaking of DRLA, does anyone actually pick the demolitionist?
>>
>>3458648

In that case
I will just kill myself
Bye boyssss
>>
>>3459106
Thank you for your sacrifice.
>>
I tried to play DRLA but the lack of a recipe list killed my interest

I mean, there's the DRL wiki but that doesn't cover even a fraction of all of the DRLA ones
>>
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Big break in my current ripping project.
>>
>>3459115

You unlock assemblies by picking up computer map power-ups. Most wads I've played don't seem to have them spawn at all, which is a bummer.

I just trial-and-error a lot, and use the basic assemblies that I remember. Some of the more advanced ones I've written down.
>>
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>>3459120
>>
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>>3456708
I swear everything I do is forever a wip. I'm actually doing something else in Valve Hammer.
>>
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>>3459120
>>3459130
The shotgun just scales up for recoil, not sure about the others. I didn't get a cracked version so it hits me with the THIS IS A DEMO message after a few minutes and controlling this shit is absolutely terrible.
>>
>>3459132
post pics
>>
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>>3459120
This crowbar looks really familiar, like it came from Fate.

Oh and also the game these are from is Shiver 3D or 3D Shiver, the website and game are different. Russian stuff.
>>
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>>3459137
Of what?
>>
>>3459151
of your hammer map
also which engine branch?
>>
>>3458497
Yes
I also had Skulltag's Carnevil Sky and the Impse secret on my mind while typing this
>>
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>>3459090
Fucking hell!

So teargas DOESN'T work on the cyberdemon, looks like I can't just mace my problems away (though certainly a lot of them). Grenades or explosives in general don't work very well either, looks like pelting him with plain old M193 5.56x45mm rounds does work, circle strafing between the pillars for cover (the Minigun is too slow to use safely).
>>
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>>3459154
Source, so it's not /vr/. I'm making Cine-A-Sorrow theater from Incognito Cinema Warriors XP. If anyone actually knows what that is besides me, rats off to ya.
>>
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>>3459161
>>
>>3459161
quite possibly source will be /vr/ soon
hl2 came out 12 years ago

you intending to make custom props or you gonna brushwork your way through this?
>>
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>>3459167
I'll have to make custom props for a lot of it, there's no way around it. It's fine, I always welcome more blender experience.
>>
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>>3459159
Turns out the Spider Mastermind doesn't like the teargas though, it doesn't seem to do a lot of damage but it sure makes him flinch a lot, I'm guessing it must really irritate the brainy part of whatever the fuck he is. He looks angry about it.
>>
>>3459170
>blender
why would you do that to yourself
you can get free educational 3ds max license and it has much better and friendlier tools, and a huge plugin dedicated to source engine
http://dev.wallworm.com/
>>
>>3459179
modern blender isn't old blender, ui isn't bad anymore

also it has source engine plugins as well
>>
>>3459182
>modern blender isn't old blender, ui isn't bad anymore
yeah I fell for that meme and gave blender another shot at beginning of this year, after three months I gave up, it has some nice tools, and some just plain terrible ones. people always bitch about UV tools in 3d software, but so far Blender has some of the worst ones. not only that but even modifying normals is pain in the ass without external tools. then you have just plain retarded controls that are not even remotedly consistent across tools/modes. I will stick to max and its tools, as they are whole lot friendlier. if you like blender, great, stick with it, you will be more proficient in it than any other software that you would learn to use, but I would still recommend checking out max or maya since you can get them for free on educational license (which you can just get with gmail), and I would recommend checking out this wallworm plugin as its just fucking briliant.
fuck me I really went offtopic here.


anyway, does anyone know an answer to this issue here?
>>3459000
>>3459040
>>
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>>3459173
Well that's that, time to head for the exit.
>>
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>>3459194
HAHA! Thought you could burn me, did you?

Suck on some mace you emaciated bastard!
>>
>>3459198
with all this mace use is it like a riot cop sim?
>>
>>3458851
Make it pulse a little bit (2-3 times, each time contracting a bit more maybe) at the "shrunk to a ball" state, and it should look much better.
>>
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>>3459201
Eeeh, it's more that it's just one of many ways to Conduct yourself in warfare, it's one of the less Immoral ways to do it, you can still fire off regular explosive grenades.

I find the Uzi and M16 is among the more practical guns, as you can carry more ammo and Grenade ammo isn't always as plentiful (you also don't get to carry as much as you'd want), zombies drop plenty of pistol ammo, and the meaner ones drop rifle ammo and shotgun ammo, which is nice, you can get an M16 rifle or Minigun pretty early.

I think in the original Edge mod, the teargas alt-fire would consume 5 grenade ammo (haven't played it in long), so that way it was much less appealing to use, you had to consider if it was worth it (I mean, it was just as strong, but again, ammo cost), in the new ZDoom port, for some reason it just costs 2 grenades to put out a teargas canister, so it's a lot more appealing.

Other than that, it's quite a faithful port of the original mod, in all of it's glory, and all of it's old clunkiness, it even replicates a lot of the old smoke and spark effects rather closely. I think it's from around 2000 or 2001, so the mod itself is practically retro.
>>
>>3459041
nquake/ezquake(its the same),
it runs quakeworld btw
>>
File: javaw_DMP-0000000015.png (5KB, 109x115px) Image search: [Google]
javaw_DMP-0000000015.png
5KB, 109x115px
Got a few things out of 3D Storm, or Storm 3D.
>>
File: javaw_DMP-0000000013.png (4KB, 128x104px) Image search: [Google]
javaw_DMP-0000000013.png
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>>3459230
Questionable font.
>>
File: javaw_DMP-0000000016.png (292B, 120x13px) Image search: [Google]
javaw_DMP-0000000016.png
292B, 120x13px
>>3459230
Numbers font.
>>
>>3459223
>it's more that it's just one of many ways to Conduct yourself in warfare, it's one of the less Immoral ways to do it

Very clever.

What about the mapsets, which are they?
>>
has someone even tried to rip and port Hexen's PS1 cutscenes to G/Zdoom?

>https://www.youtube.com/watch?v=a9LAYRHjI9k
>>
File: Screenshot_Doom_20160829_010056.png (167KB, 800x600px) Image search: [Google]
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Like shooting pigs in a bathtub, or something. I can actually stab them with the bayonet, while remaining just outside of their reach, something which reminds me of the first bossfight in that old TMNT game for the NES, where Donatello could sit up on top of a stack of crates, and the long reach of his staff would allow you to hit Rocksteady in the face without him being able to shoot at you.

>>3459259
Bloodstain, I think you might be able to find it searching the OneManDoom blog.

It's been pretty alright so far, much more fun than Biowar that I played earlier, and much better looking. It feels like it challenges me reasonably.
>>
>>3459302

ZDoom no longer supports playing back movie files to my knowledge, so you'd have to do some ACS wizardry like the Resident Evil 4 2D guy and chop the movies up into individual frames.
>>
>>
>>3459324
scary
>>
>>
>>3459332

Who can say where the road goes?
Where the day flows?
Only time...
>>
>>3458860
What map is this?
>>
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>>3459309
>>
>>3459356

http://doomwiki.org/wiki/MAP19:_Bingo_Pool_Hall_of_Blood_(BTSX-E1)
>>
File: 1472004114655.gif (519KB, 500x715px) Image search: [Google]
1472004114655.gif
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>play drla
>a pain elemental that shoots bfg shots appears
>shoot at it a shitload with assault and plasma rifles
>place 6 direct BFG hits on it
>still not fucking dead
>gets a lucky shot in with it's projectile, instantly dead
seriously tho
what the hell
>>
File: ekevkUW.png (693KB, 1280x800px) Image search: [Google]
ekevkUW.png
693KB, 1280x800px
What does /doooom/ think of Darkmoon?

https://www.doomworld.com/vb/wads-mods/85269-darkmoon-new-maps-added/
>>
File: 1465884694088.png (8KB, 376x260px) Image search: [Google]
1465884694088.png
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>>3459378

Ran a few times into a pain elemental variation that constantly spawns lost souls in batches of two or three, and even the occasional normal pain elemental. After I managed to dodge a literal army of lost souls long enough to kill the thing, it spawns three more regular pain elementals before dying, just to spite me.
>>
>>3459398
nice looking maps, wonder if they play well
>>
>>3455059

The vinesauce contest rules have been posted

vinesauce.com/vinetalk/viewtopic.php?f=19&t=118438
>>
>>3459503
Looks like you'll have to explicitly mention that your map is for GZDoom if you use GZDoom features.

I'd put GZDOOM in the filename to be sure he knows, Joel's a little scatterbrained.
>>
>>3458362
Fuckin DBT in AEOD, guy had voice clips for his special attacks. what a tool, 10/10 mod
>>
And of course someone had to do a wad of an ongoing meme

http://forum.zdoom.org/viewtopic.php?f=19&t=53340
>>
>>3459527
>joined Aug 19 2016
Its not even a fucking month.
>>
>>3459527
I don't keep up with memes that originate outside of 4chan, but how the hell did some gorilla that got shot inside of a zoo become one in the first place?
>>
>>3459532
you take your dick out, and you show your support for harambe

idk man it's a tragedy so we take out our dicks what's it matter
>>
>>3459545
https://www.youtube.com/watch?v=gOCOjqr4BvE
>>
>>3459527

i never knew that the doomguy was an ape, or that they let apes keep pistols with them in their enclosures
>>
>>3459532
Some dumb child crawled into a gorilla's cage and they had to shoot it. People got pissed, the media got pissed, everyone got pissed. Soon, people started to ironically compare Harambe's death to Jesus Christ and stuff because of all the drama surrounding it. And you're also supposed to take your dick out or something. I don't know, normalfag memes are fucking trash to be honest.
>>
>>3459532
Kid fell into Gorilla Arena because parents were stupid fucks. Gorilla thought he accepted the challenge and tried to kill him. Guards placed bets on a kid, then broke the rules of Gorilla Arena by shooting down the Gorilla.

Cue outrage.
>>
>>3459532
don't fool yourself into giving normies any credit for coming up with facebook-reblog tier jokes, they do that for free all the time.
>>
>>3459319


which sucks because PS1 hexen cinematics are pretty much better than the vanilla screens
>>
i would kill myself if i knew i would come back normal
>>
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cease all this normalfaggotry and get back to talking about quake or duke or something
>>
>>3459519
I remember his Doom wads stream having him play Atomic Attack, which starts with a modified E1M8, making him think that he needed to play the wad on Doom 1 to fix the missing texture problem (the actual solution was including skulltag_actors.pk3 and skulltag_data.pk3).
>>
File: hexen.jpg (13KB, 250x291px) Image search: [Google]
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I just got to the second hub and am bored out of my ass. Does this get any better?
>>
>>3459583
we know, here's some napkins. keep pressure on the wound.

>>3459503
I wonder how many of those people who plan on submitting their stuff actually intend on keeping up with the community and not just vanishing into thin air.
>>
I want to make the No Rest for the Living levels use the BFG Edition altered medikit sprites without replacing them in other levels as well. How do I do this?
>>
>>3459614

Do you like exploring?
Sounds like no.

Then skip it, or watch an LP of someone who knows the game.
>>
>>3459614
>2nd hub
That's when I got lost too.
First hub was simple
2nd hub was
>Something happened somewhere
>>
>>3459630
I do like exploring, it's one of my favourite things in games. But this game is just so...bland. It's annoying just to progress.
>>
>>3459614
Hexen was lacklustre for me but it got much better once I switched class, so maybe give that a try?

Can't tell you much about upcoming hubs but I'll say I like Hexen II more than Hexen, if that means anything.
>>
>>3459398
>https://www.doomworld.com/vb/wads-mods/85269-darkmoon-new-maps-added/

gave this a bit of a try. It's not very fun at the moment. hitscan enemies that take ~6 pistol shots to kill is not very fun. Neither is sitting there as a hoard of ~3 pistol shot melee enemies slowly lumber towards you. That would be fine for atmosphere, but it actually felt really boring and just wasting my ammo.

Crouching and jumping don't add a lot to the gameplay, especially since you can't use it to dodge all those hitscan enemies and most of the places you can crawl don't actually go anywhere.

That's actually a big problem with the first map. There's a lot of locations that don't actually go anywhere or serve any purpose. Lots of computer terminal things that don't do anything. Let me hit some buttons and open up something to grab a couple of bullets or some health like in that one room. A lot of the time I was just left feeling like I was missing some switch or something to interact with in a lot of the dead ends.

Also I got to a part where it looked like I was expected to be able to crouch-jump through a very into another room, but could not get it to work after trying a bunch. It left me wondering if I just wasn't hitting some geometry right or if I wasn't supposed to fit through. The opening looked big enough, but idk.

Map design is good overall though, and weapon reloading felt well done. The animation for the pistol especially feels kind of empty because you don't get to see any part of the actual reloading.

I'm not a fan of jumping, crouching, over/under platforms or sloped surfaces in general in Doom, but this uses them well enough with the map design that I didn't really mind them. If the
>>
>>3459646
>If the
issues with empty, useless rooms and hitscan bullet sponge enemies were changed, I'd have a much higher opinion.
>>
File: Wall 3.png (2KB, 48x48px) Image search: [Google]
Wall 3.png
2KB, 48x48px
I can't figure out how to get it all out but there's a good chunk of graphics in this RAM dump.

It's weird, microemulator tends to have more graphics in RAM dumps than KEmulator.
>>
subtlety's a lost art, huh
>>
File: 1471640626417.jpg (1MB, 3418x3454px) Image search: [Google]
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>>3459665
>>race
>>political standing
>>
>>3459675
don't enable him
>>
File: REVENANT.png (310KB, 420x865px) Image search: [Google]
REVENANT.png
310KB, 420x865px
Survey time!

>Fav Doom
>age
>race
>political standing

GZDoom
3841
Revenant
Pro-Hell, Anti-UAC
>>
File: 9Ul6ahE.jpg (45KB, 614x470px) Image search: [Google]
9Ul6ahE.jpg
45KB, 614x470px
>>3459665
>race: slav
>>
>>3459689
Are you implying slavs are white?
>>
File: 1471885759324.jpg (36KB, 480x720px) Image search: [Google]
1471885759324.jpg
36KB, 480x720px
>>3459684
>>
>>3459665
>Fav Doom
All of them.

>age
24

>race
Human

>political standing
Killing all the demons.
>>
>>3459646

kinda ironical, but these maps fits perfectly with D4D and Dreadnought
>>
File: Rivets.png (8KB, 48x96px) Image search: [Google]
Rivets.png
8KB, 48x96px
Some of these textures are alright and I think I finally found the few bytes of palette 36MB into this 207MB RAM dump.
>>
>>3459705
Yeah, that's a good idea. I think I will try it out with some gameplay mods.
>>
File: There he is.png (2KB, 52x83px) Image search: [Google]
There he is.png
2KB, 52x83px
>>3459716
https://www.youtube.com/watch?v=fxsl-i90bX4
>>
File: Screenshot_Doom_20160828_223124.png (1014KB, 1280x768px) Image search: [Google]
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1014KB, 1280x768px
>try to play brutal doom monsters only with fairly new gzdoom build
>get to underhalls
>health begins rapidly draining when I stand at this exact spot
>die


?????????????
>>
>>3459732
You playing with other mods? Might be an Anti-BD feature.
>>
>>3459734
no, and It even happens with other gameplay mods like trailblazer and project msx
>>
>>3459739
>>3459732
Well stop standing there idiot

:P
>>
>>3459732
looks like you were FILTERED OUT
>>
>>3459748
>>3459732
AWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW shIT BOY
>>
>>3459731
The tiny tiny rotations.
>>
File: gzdoom 2016-08-28 18-16-58.png (2MB, 1440x900px) Image search: [Google]
gzdoom 2016-08-28 18-16-58.png
2MB, 1440x900px
Hey guys, I found a set of mods that when put together provide a more immersive and realistic DOOM experience, what do you think?
>>
>>3459230
Looks like it's for the GameBoy Color.

>>3459378
Is that the one I hear about that gets healed if you shoot it with plasma weaponry? That's probably why it didn't die.
>>
>>3459739

Try updating or going back a build or a few. The dev builds can be buggy, being beta software and all.
>>
File: Pretty-Pipe-Boy.png (12KB, 175x165px) Image search: [Google]
Pretty-Pipe-Boy.png
12KB, 175x165px
>>3459765
Eh, it's for a little Nokia brick, you aren't far off.

>>3459761
I thought the back of that Lost Soul was a silly face.

>>3459754
Pipeman
>>
File: 1450143247421.gif (999KB, 250x251px) Image search: [Google]
1450143247421.gif
999KB, 250x251px
>>3459754
i ran into this with my genestealer sprite rip

really weird stuff, had to manually scale those frames to match the rest of them
>>
File: Screenshot_Doom_20160828_215737.png (1MB, 1366x768px) Image search: [Google]
Screenshot_Doom_20160828_215737.png
1MB, 1366x768px
Oblige manages to make me laugh at what it generates, sometimes.
>>
>>3459230
>>3459234
>>3459235
>>3459716
>>3459731
>>3459754
>>3459770

are you putting the whole game rip somewhere? probably the zdoom forums?
>>
>>3459772
Saves space, the backs of enemies are less important than the front graphically.

>>3459781
Yeah, once I get more. It seems I'm missing some palette.
>>
>>3459761
link
>>
>>3459761
unbleak/10
>>
>>3459791
it's brutal doom and reshade with desaturation, lens dirt, and excessive bloom
>>
>>3459791
>>3459797

also, if you thought that actually looked good i'm judging you
>>
File: MechaBoy.png (14KB, 156x143px) Image search: [Google]
MechaBoy.png
14KB, 156x143px
>>3459787
Oooh found a palette.
>>
File: WormBoy.png (13KB, 174x123px) Image search: [Google]
WormBoy.png
13KB, 174x123px
>>3459816
>>
>Barely ten days to make a map

Okay. GUess It won't be a biog level.
>>
File: SkullBoy.png (13KB, 172x127px) Image search: [Google]
SkullBoy.png
13KB, 172x127px
>>3459821
>>
File: 1463260034396.jpg (351KB, 1200x900px) Image search: [Google]
1463260034396.jpg
351KB, 1200x900px
>>3459825
well it could be big if you almost completely ignore textures and architecture
>>
>>3459827
Why do all these precious boys need to die
>>
>>3459825
Does it really take that long? I haven't made any maps yet, but I've been steadily chipping away at a project of mine.
>>
File: Decals.png (39KB, 224x227px) Image search: [Google]
Decals.png
39KB, 224x227px
>>3459835
For the lulz.

>>3459827
>>
File: Props.png (27KB, 165x234px) Image search: [Google]
Props.png
27KB, 165x234px
>>3459838
There's a lot of content in this little Russian Nokia Quakeclone Wolfenclone.
>>
>>3459837
Joel livestreamed himself making one and took him 4 hours to make one average-sized starter map.
>>
>>3459837
https://www.youtube.com/watch?v=a9IgdZtajAA
>>
>>3459846
I thought he literally only made a room with a hole and spent an hour on that hole.

Maybe that's all I remember since he was going nuts over that hole.
>>
>>3459852

>he was going nuts over that hole.

lewd
>>
>>3459848
Maybe it's because I've made stuff in other games, but I don't find it that difficult to design a fun playspace. Balancing enemies and item placement sounds like an absolute nightmare, since I've never done anything for a single player game.
>>
>>3459852
>>3459846
https://www.youtube.com/watch?v=zzfqsSm7JBc
>>
>>3459858
that's why you playtest your maps.
>>
>647 post
>still no new thread
>>
>>3459876
it's page 7 boo
>>
>>3459867
Obviously, but that seems like the most difficult part of the whole process.
>>
>>3459876
hello newfriend.
>>
>>3459776
what mod is that gun from?
>>
>>3459876
We start new thread when this one sinks down to at least page 9. This one is on page 7.
>>
>>3459882
the real soviet damage mod
>>
>>3459781
https://mega.nz/#!optUiZKK!6S3ogs8d7uXKwTdu_osfEpX8IVDprDGuN-pGoOxwV-E

Badabing
>>
>>3459761
I genuinely have no idea how people can muster the vocal strength to spout nuDoom looks nothing like Doom when shit like this exists. Don't even get me started on Project Brutality.
>>
>>3459894
Does nuDoom even have Lost Souls?
>>
>>3459898

they're even suicidal
>>
>>3459903
I would be if I were in that game.
>>
>>3459886
i dont remember it being there though. You were talking about RO, right?
>>
>>3459932

I'm the guy who took that screenshot, yeah it was RO. That pistol seems to be exclusive to one of the classes, so that may be why you don't remember it.
>>
>>3459914
you can do better than that I'm sure
>>
>>3459947
Truthfully, I think it's kinda cool that they're more like sentient missiles. Too bad the Pain Elemental didn't make it in.
>>
>>3459914
what

>>3459732
>fairly new gzdoom build
found your problem

never update your build for a single mod you want to play, that's bound to toss up random shit in left and right.
>>
File: Damn.png (39KB, 255x216px) Image search: [Google]
Damn.png
39KB, 255x216px
Damn son look at those knees.
>>
>>3459990
ABSOLUTE MADMAN
>>
>>3459990
Is that a cheeki breeki
>>
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1450659382396.jpg
14KB, 480x360px
>>3460000

THOSE QUADS
>>
>>3459990

I see you've entered into the mobile russian skin mods realm
>>
Downloading the package from nQuake, what am I in for? Haven't played any Quake in over a decade.
>>
>>3458685

You can hold more daggers this way. 99 is the cap for subweapons.
>>
File: image.jpg (21KB, 683x146px) Image search: [Google]
image.jpg
21KB, 683x146px
This bodes well for the average quality of the maps.
>>
Felt like trying making a Doom map
Only tried once, just made a generic swastika last time.


I fucked up somewhere. The doors to the big room won't open, I think the linedef for lower unpegged can't be done because it's immediately connected to a room?

my idea was a clusterfuck anyways, wanted pretty much every wall to be a door and it was just nonstop monsters
>>
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iquit.png
117KB, 867x748px
>>3460057
I forgot pic because everything I do is a screw up
>>
>>3460043
I'd say more the 10 day time limit. Unless it gets extended to a month, DUMP style.
>>
File: 2016-08-29 10-14-34.webm (2MB, 720x360px) Image search: [Google]
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a nice gun
i mean
an ice gun
>>
File: 657564.png (223KB, 400x324px) Image search: [Google]
657564.png
223KB, 400x324px
>>3460131

Nice effects there
>>
>>3460057
linedefs can only be activated from their 'front' sides. The tiny marking coming off of the line indicates which is the front. So make sure they are facing towards where you want the player to be standing to activate them.

Also make sure you have them set to 'use' and not 'walk over'
>>
>>3460043
Is this in regards to the Vinesauce mapping competition?
>>
>>3459302
As someone who loves hexen but has never seen these... I'm loving this
>>
>>3459894
> when shit like this exists
You mean mods and editing to make it look as deliberately bad as possible?
>>
>>3459732
it was once the case in brutal doom that standing on a teleporter destination point would cause damage. you appear to be standing at the start of map02, on such a point.

i was under the impression this had been fixed, but perhaps the bug persists in this "monsters only" version to which you refer, or recent zdoom development changes have caused it to reappear.
>>
>>3459319
Why did ZDoom drop it?
>>
>>3460345
It was buggy and couldn't reference files inside PK3s or WADs, had to point to a location on the HDD.

Could at least break the video into 35fps PNGs or JPEGs and play those.
>>
NEW THREAD
>>3460386
>>3460386
>>3460386
Thread posts: 686
Thread images: 163


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