What are some retro games that used procedurally generation to overcome technological limitations?
Roguelikes are an obvious answer.
>>3420889
My favourite fact about Elite is that it was originally planned to be much bigger but the publisher wouldn't have any of it.
Anyway, there's Rescue on Fractalus which used procedural generation to create craggy mountains.
>>3420889
>to overcome technological limitations
why that qualifier?
>>3420889
It's funny how randomized content was originally used like this because it was cheaper than storing fixed values, but today it's actually to make the game more interesting, emergent gameplay and whatnot.
It's kind of how sprite/pixel art was developed to get around low screen resolutions, but now it's like the main selling point of half indie games for retro appeal
>>3420889
Bump for interest
>>3421075
pixel art today has nothing in common with retro graphics. its just an excuse for devs to have shitty visuals
>>3420889
Daggerfall