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I'm working on a fighting game and looking for good backgrounds

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Thread replies: 25
Thread images: 14

File: vampire-bishammon-complete.gif (60KB, 668x224px) Image search: [Google]
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I'm working on a fighting game and looking for good backgrounds for reference and inspiration. If you have some please share, especially if they are not from 'mainstream' series.

Backgrounds from other genres are ok too!

I'll post a few that I've found.
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>>3353724
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>>3353725
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>>3353725
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>>3353749
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>>3353832
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>>3353724
get the mechanics working, graphics are completely secondary
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File: mvc-stage2.gif (89KB, 768x471px) Image search: [Google]
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>>3354056
I'm part of a team, backgrounds are all I have a hand in. That's good advice for someone making a pet project, though
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>>3354185
in that case, don't lift shit from other people.
Also, that's pretty cool that you're doing this. Way too few artists in indie game dev
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>>3354195
I don't "lift" or trace. It's just nice seeing the different moods, perspectives, color, etc and deriving inspiration from them.

Besides, the pixel art ones are slick as hell
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I love sprite art and sometimes i enjoy merging backgrounds, tajke a look http://ppiixxeell.blog.fc2.com/

Sadly i dont have much time but id like to keep uploading backgrounds
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The cameos in pocket fighter are so cool
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>>3353725
>>3353729
>>3354737
>>3354750

Pocket Fighter was a lot of fun. Here's the full Survival mode stage from the home console ports (tons of cameos as well)
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>>3353724

SNK fighters were pretty great at the classic "tourist" factor fighting games use to be built around back then, but the attention to detail, atmosphere and realism that worked well for the backgrounds backfired for the incredibly bland character area of the art direction.

Overall I think I like Capcom's over the top approach (crazy perspective/depth and a good balance of cartoonish, borderline offensive stereotypes) better.

Got any character designs yet, OP? That's probably a good starting point to pick an approach
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>>3354852
Yep, I'm actually a couple of stages in already and the characters were designed long before I was contracted. If I mentioned what it was here it'd cause a shitstorm so I'll refrain; but I'm always looking for new art to check out regardless.

And yeah, the perspective on some of these is insane, I love it
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>>3353724
What do backgrounds have to do with fighting games? You should try actually fighting people for inspiration.
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>>3353724
>for reference and inspiration

You really shouldn't be looking to other games. You really need to match the tone of the game you're working on.

Tower of Arrogance is a wonderful stage as an example but it wouldn't make sense to be in KOF.
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>>3355025
>What do backgrounds have to do with fighting games?

Creating and establishing mood. setting.

>You should try actually fighting people for inspiration.

you should try reading the thread where he says he's only in charge of the backgrounds.

fucking FGC, I swear.
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>>3355061
>Creating and establishing mood. setting.
>Give me random backgrounds without knowing the mood or setting.
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>>3353724
No you are not son.
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>>3353724
anon check out
The Last Blade's backgrounds
pretty obscure game with very detailed backgrounds
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>>3355406
But he's talking about thinking about doing it.
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>>3356042
I'm already part of a fully funded team and have a couple of backgrounds underway already, but I am always collecting reference (photos, artwork, whatever)

These are special since they are made for a format where the player is not always necessarily looking at the entire piece and where it must support/enhance visibility of the sprites instead of standing on its own.
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>>3355025
Is it so wrong to want to play a game that's good and looks good too?
Thread posts: 25
Thread images: 14


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