>how you want your weapons?
>just fuck my iron up
Why did non-magic weapons all break right before a big fight every time? Did any other game have such fragile shit?
>>3342826
It was part of the plot, didn't you play the main questline?
>>3343256
I did, weapons just always seemed to break all at once and always when I needed the most. It was pretty amusing.
>>3342826
Because the iron was being sabotaged with chemicals. Did you even go to Nashkel Mines?
>>3342826
Wooden weapons shouldn't break!
>>3343268
They probably underrepresented it. Armor didn't break, though that must have been because it would have been too complicated to implement armor becoming defective in degrees.
>>3343657
Breakable weapons didn't degrade over time. They simply broke if you rolled a 1 to hit, and then failed a save vs. Death roll. Unless this changed in the EE.
Armor would've been too costly on the player to be breakable. Weapons that could break were relatively cheap compared to armor.
>>3343770
You're missing the point, if armor broke all at once, it would have been just looked ridiculous, so it would have to break in stages: complicated!
>>3343657
>though that must have been because it would have been too complicated to implement armor becoming defective in degrees
This is present in mods now, as a bugfix I think. The EEs also implemented all metal breaking.
>>3344202
*an optional bugfix
>>3344202
>The EEs also implemented all metal breaking.
I never found that my armour broke, although that might have just been luck. And I lost plenty of pre-magic weapons.
>>3344202
>The EEs also implemented all metal breaking.
I'm surprised they didn't patch that out, seeing as when the EE came out all the casuals bitched nonstop about wanting a mod to make everything never break.
>>3342826
When I first played I would wonder why the enemies were all knocked unconscious but I couldn't kill them. Apparently my swords were broken and I was punching for 10 minutes. Live and learn.
>>3342826
>Did any other game have such fragile shit?