> It's a gaunt enemy with his back sort of turned towards the screen(ᵃᶰᵈ ᵖʳᵒᵇᵃᵇᶫʸ ᵃ ᵇᵒᵒᵐᵉʳᵃᶰᵍ ᵒʳ ᵏᶰᶦᶠᵉ ᵒʳ ʷʰᵃᵗᵉᵛᵉʳ)
>>3274016
What kind of fighting POSE is this? Every beat'em/belt scroller game has some enemy who's back is turned towards the screen
people say this is suppose to be southpaw
>>3274112
It's called only so many ways to draw sprites facing left or right.
>>3274124
Well how come it's always some dude holding his fists way up
>>3274125
Because when they're facing away that's the easiest way to show his arms and ready for a fight. Also artists are lazy so just do the same things over again. Beat em ups weren't a genre that innovated a whole ton.
>>3274125
He's just trying to show-off his bad-ass hoodie design to the player.
>holding his fists way up
Common western boxing stance. It shields the face and ribs.
>Also artists are lazy so just do the same things over again.
Don't forget the graphical and memory limitations of hardware back then.
>>3274016
>>3274112
I'm guessing they never actually use those boomerangs
>>3274303
>I'm guessing they never actually use those boomerangs
https://youtu.be/8VTEAocHJ6o?t=241
Signal did this too, as did his SOR1 incarnation.
>>3274593
>SOR/BK enemy sprites are just palette-swapped or retouched versions of the Final Fight sprites so no surprise there.
The only other enemies from the Streets of Rage series that I remember being directly inspired by the thugs in Final Fight are the Galsias and Donovans, which were obviously based Bred and his head swaps.
>>3274843
They switched out Andre the Giant for Ultimate Warrior