https://www.youtube.com/watch?v=38em3baDaCE
https://www.youtube.com/watch?v=nzJHcYFEWbQ
https://www.youtube.com/watch?v=pfh8sMJ_Eqk
https://www.youtube.com/watch?v=OJzK9nq3O34
MAME can overclock any system it emulates. This includes the SNES, which nothing else can overclock, and the genesis, which very few systems oc. In the test videos posted, there does not seem to be any errors. But theoretically 200% OC should break these games. Very interesting.
Also even at 200%, Gradius III still has massive slowdown.
>>3265378
I completed ECCO the Dolphin in MESS overclocked. No noticeable problems, all slowdown removed (not that it had a lot of slowdown despite being written in C).
>>3265394
http://emulation.gametechwiki.com/index.php/Overclocking#SNES
According to this, with snes oc fucked it up.
Why didn't Konami put Gradius III on a more fitting console, like the Mega Drive? It would've probably had less slowdown.
>>3265491
You mean take advantage of blast processing?
Are you insane?
It would have been too fast to play.
>>3265491
>>3265471
No clue. GIII is an early snes game. Hell I think it's a launch title. They might have thought it'd be easy, but then found the snes CPU just too shit.
They should have cancelled it, then re-used the assets for a PCE and MD version.
>>3265509
yeah, pce would make more sense. GI and GII were great on PCE.
>>3265491
Gradius is more popular in Japan and the Mega Drive wasn't nearly as popular as the Super Famicom. It's why Castlevania Bloodlines and Contra Hard Corps were on the Genesis; those two franchises were more popular in the West.
>>3266660
Mega Drive wasn't nearly as popular as the Super Famicom in Japan, I mean
>>3265378
I know you fags hate on ZSNES but you can also overclock it further by editing the percentage to execute line in the .cfg file. Very few games take advantage of it though.
>>3266730
>zsnes confiremd for most advanced snes emu