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What are some /vr/ games that are bursting with style? As an

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Thread replies: 55
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What are some /vr/ games that are bursting with style? As an example of what I mean, a game like Okami that has such good art direction and personality it stands out and is unique. What are some /vr/ equivalents?
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Comix Zone - comic books
Splatterhouse - 80s horror movie
OutRun - having a gf and a car and going outside
REZ - being high af

They all nail a certain kind of feel

That and any game with a vector display
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>>3261270
Mike Tyson's Punch-Out does it for me. If Castlevania didn't have such a weird color palette it would fit. Someone just mentioned OutRun which is a good choice. Spyro. Arguably Star Fox 64 depending on who you ask. Donkey Kong Country. River City Ransom pulled me in despite the fact that I didn't enjoy it much outside of aesthetics/setting. Maybe there's some others but I'd be here all day.
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>>3261270
Abe's Oddysee has a very nice dieselpunk style going on, and Legend of Mana is absolutely beautiful to look at
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I wish there was a game that looked like the illustrations from the Secret of Mana guy (RIP).
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Outcast's voxel based landscapes still look beautiful.
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>>3261270
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>>3261417
damn I remember when this was considered almost photorealistic
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>>3261391
I didn't know he was dead... now I'm sad. Pic related is one of my favorite game artworks ever. Can't post the full version because too big for /vr/ but you can easily find it via google image.
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Earthbound
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>>3261270
A lot of SNK Games
Any Treasure Game
Ristar
Comix Zone
Alien Storm
Ninja Kids
Ninja Baseball Bat Man
etc.

There's just too many 2bh
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>>3261270
>>3262126
Almost forgot...
Motherfucking JET SET RADIO!!!!

Okami and any Cel Shaded game ever made owe it all to this game btw
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>>3261423
Calaca as all hell
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>>3261452

Damn, that's beautiful.
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>>3261417
Still looks beautiful today. Wonder how long it took them to render those backgrounds.
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>>3261270
Rising Zan the Samurai Gunman, it's the precursor to the stylish character action genre.
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>>3262148

yes.
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maybe a controversial choice since not everyone likes the pre-rendered look, but I love the art-style of the DKC trilogy
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>>3261270
Yoshi's Island.
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you probably want this
https://en.wikipedia.org/wiki/Non-photorealistic_rendering#3D

most retro games already had 'cartoon' or abstract look, and most retro 3d games were simply too ugly
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>>3265306
also, YSFlight
its not retro but very retro-like, it has no textures
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>>3265335
cockpits are nice too
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>>3265335
all flightsims looked like this at that time. Also, gouraud shading
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https://www.youtube.com/watch?v=EfbIXYe1Ev8
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>>3261391
A pointillist art style game would be cool. If the programmers and artists worked well together we could have something amazing.
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a-10 also have this kind of graphics and is retro
https://www.youtube.com/watch?v=h2ByLSydXYQ
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>>3265364
>pointillist art style
its not the same but theres pointcloud rendering

and if you make a simple post-processing shader i think it will look like 16 color gif animation i.e. ugly
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also, other things

fish-eye quake:
https://www.youtube.com/watch?v=lijrCPBC2Gg

acsii renderer for quake:
https://www.youtube.com/watch?v=0nRPoS2WDJA
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Dynamite Headdy is so removed from all the games around it. It's so ridiculously unique looking
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also halftone rendering can be close to this
it may have different styles (fill patterns) for different shades. color can be added.
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People probably take it for granted now but when it came out Sonic The Hedgehog really did have an unique artstyle. It really laid the groundwork on how 16-bit games aspired to look like,and very few actually managed to hit that stride.
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Yoshi's Island
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>>3265353
that was amazing. i love early 3d.
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>>3265379
and this obviously
https://www.youtube.com/watch?v=GIdiHh6mW58

wireframe rendering (line by line i think) -> converted to set of sound waves that look like this lines -> each line is rendered (in form of soundwave) -> next frame
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>there's no more games like this one
God I really miss Shiny.
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>>3265421
>those blue skies
>those flowers
>those rolling hills
>that water with the light shimmering off of it
>the lighting on all the plants
>the movement on the flowers

Goddamn that looks happy. I wanna holiday at green hill zone.
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>>3265438
early 3d was awesome

https://www.youtube.com/watch?v=q7Ow3w2DIRc
https://www.youtube.com/watch?v=n7c5VDsQEzk
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>>3265468
Indeed.
I remember when I first saw Virtua Fighter in arcades and saw Star Fox on the SNES.
Flat shaded polygons, not very detailed at all, but at the time it was pretty exciting.
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Anything TenNapel touched
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NiGHTS
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>>3265494
I rented that so long ago...omg I feel ancient.
Also, it looks like an acid trip.
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>>3265375
>theres pointcloud rendering
No, there's not. Point clouds are a data model. You can render them using particles/voxels, but there are many other techniques. In particular is it possible, and often done, to render surfaces implied by point clouds as polygons
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>>3265438
That's not early 3D, not even remotely. That stuff is near endgame material, before the accelerators kicked in
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arguably the best looking Sega Genesis game
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And still one of - if not the - best 2d side scroller on the PS1
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>>3261391
https://www.youtube.com/watch?v=tr-tFmad9gs
But there already is a game like that.
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>>3262126
RIstar for sure, looked like a high end Super nintendo game on the Megadrive.
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>>3267471
Translation never
Port never
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>>3270078
>EDGE
I fucking love TDRs w3 design. It's perfect subversive minimalism
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Keeping it retro, I've always liked how ugly Leisure Suit Larry 6's backgrounds looked.

It's very fun. Inspired by Memphis Group I guess
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Darkstalkers
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>>3270501
Everybody raves about Wipeout 3's designs but the previous ones I feel are underrated. People only see an early 90s Playstation game and not its designs.
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>>3270530
I enjoy XL and w3 together, because they are such polar opposites in style. Only w3 was posted, so I commented on it. That said, XL is a hint more "generic", as it's a standard neon light future. It's still pretty as fuck, but people looking at it went "yeah, that looks totally right". w3 meanwhile blew people away, because it went in such a totally different direction, taking a kind of overdesigned minimalism to the extreme. To this day I consider w3s menu the most beautiful piece of game ui design ever made.

As for people not looking at designs, wipeout is a bit of an exception, due to the involvement of TDR. It's one of the few games where design wasn't just part of the necessity of having graphics, but actually half of the deal of the game. It's as much a TDR style showcase as it's a Psygnosis racing game
Thread posts: 55
Thread images: 28


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