There is literally nothing wrong with nearest-neighbor scaling. I'd rather have mammoth-sized pixels than a screen covered in Vaseline and shit. CRTs and CRT shaders are the worst kind of meme.
>>3241471
>There is literally nothing wrong with nearest-neighbor scaling.
End up with a fucked aspect ratio or large black borders screen.
As long as you know that you're not playing it the way god intended.
all retro gaming is anyway is just a futile attempt at rekindling some juvenile emotion you felt when you were a child in an attempt to bring some modicum of joy into your drab and depressed adult life
>>3241506
this... this anon speaks the truth...
>>3241506
>implying that there aren't hipsters and children ergo are just now jumping on the bandwagon
>>3241506
or maybe I just tend to like older games more often than new ones
but keep projecting, I'm having a blast playing through the PlayStation catalog
>>3241506
>being a nostalgiafag that only enjoys retro games as nostalgia instead of appreciating them for what they are
>>3241471
Composhit and RF are garbage and blurry as fuck, s-video and RGB are fine.
I think bilinear filter looks best on LCD screens. Nearest neighbor has too many jaggies.
>>3241543
S-video is garbage. I think you meant VGA.
>>3241506
>projecting this fucking hard
99% of my favorite games are retro games that I never played as a kid, nostalgia has absolutely nothing to do with it.
>>3241480
Are CRTfags really this retarded?
>>3242019
No it's not, it's autism. If the overwhelming majority of TVs are 4:3, you make the goddamn game 4:3.
>>3241506
Is this what the nostalgia gamers really think? I just play old games because I missed out on a bunch when I was young and there are still some classics I like to go back and enjoy.
There's really nothing at all good about nostalgia. No one should seek to nurture it.
>>3242850
Okay, fine. But you can make the game 4:3 AND have clean, crisp pixels. No need for muddying things up with CRTs or shoddy filters.
>>3242854
The point of CRT filters is to simulate how pixels look on CRT. They aren't square, they're round and that makes a noticeable difference on the image, which is strongly preferred by some.
>>3242850
Pixel aspect ratio is more important than the display aspect ratio
For example NES and SNES always displayed with a 8:7 pixel aspect ratio on 4:3 NTSC TVs, so emulators should reflect that when displaying the game.
>>3242890
NES does not.
>>3242976
It does
http://wiki.nesdev.com/w/index.php/Overscan
>Multiplying the pixel rate by the scanline length gives 39,375,000*6/4/11*640/(135,000,000/11) = 280 pixels per scanline. The PPU puts signal in 256 of these and a border at the left and right sides. The color of this border is the same as the backdrop color (usually the value in $3F00). This makes the pixel aspect ratio on a 4:3 TV to be 240/280*4/3 = exactly 8:7, or about 1.143:1.
>>3243017
Interesting, I stand corrected.
>>3242852
The only good thing about nostalgia is finding a game you played many years ago and discovering it again. That feeling is great.. otherwise, playing a game JUST for nostalgia is pretty stupid. If I didn't find retro games a lot of fun to play still to this day I wouldn't bother
yeah all filters are shit and crts are for hipsters