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>Fire-types are immune to Burn >Electric-types are immune

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Thread replies: 36
Thread images: 7

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>Fire-types are immune to Burn
>Electric-types are immune to Paralysis
>Ice-types are immune to Freeze and Sheer Cold
>Poison-types are immune to Poison
>Steel-types are immune to Poison
>Grass-types are immune to power/spore moves and Effect Spore
>Ghost-types are immune to trapping and will never fail to escape
>Dark-types cancel out Prankster

So what are some other things like this that we could give other types? Here's a couple dumb ones off the top of my head.

>Fairy-types are now immune to Attract
>Psychic-types are now immune to Confusion
>>
>>33521841
>>Ghost-types are immune to trapping and will never fail to escape
Not that this matters anymore.
>>
>>33521841
I actually really like the idea of the two you made. Fighting types cant flinch maybe?
>>
>>33521847
It does in the official format
>>
>>33521851
>Fighting types cant flinch maybe?
If this were the case maybe they'd finally have to give Mega Gallade a decent ability.
>>
>>33521857
Nobody plays that. Smogon decides how the game should be.
>>
>>33521865
Don't forget about Machamp.
>>
>>33521865
Mega Gallade now gets Hyper Cutter lol
>>
>>33521841

Fighting types are immune to Intimidate, Pressure, and Unnerve (the abilities that increase the chance of a Pokemon calling for help in SOS battles)

The logic is that they're too brave to be intimidated
>>
>>33521841
What about of bug, ground, rock, normal, flying, water, and dragon?
>>
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Poison Spikes are absorbed by Poison types that aren't airborne. I always thought it'd be neat if Rock types could absorb Stealth Rock by switching in.
>>
>>33521963
Better yet, Rock and Steel types crush those sneaky pebbles and make them harmless.
>>
>>33521841
>Rock types are now immune to directly-damaging entry hazards
>Bug types now prevent the opponent from switching with moves such as U-turn or Parting Shot
>Ice types can no longer receive ill effects from enemy abilities such as Rough Skin, Intimidate, or Cursed Body
>Psychic types are no longer affected by enemy items that would detriment them such as Red Card or Rocky Helmet
>if a Flying type is forced to switch the choice is no longer random
>>
>>33521905
are you implying hyper cutter is a bad ability when intimidate is everywhere?
>>
>>33522331
Yeah it wouldn't be horrible just underwhelming for a mega
>>
>>33521841
you forgot:
>Rock-types are immune to Sandstorm
>Ground-types are immune to Sandstorm
>Steel-types are immune to Sandstorm
>Ice-types are immune to Hail
>>
>>33521841

>Flying-types are immune to Ground (Stealth Rock/Arena Trap)
>Ground-types are immune to electric (Spikes)
>Normal-types are immune to Ghost (Affected by everything since baseline)
>Ghost-types are immune to Normal and Fighting
>Bug-types are immune to Sticky Web
>Fighting-types atk drops only 1/4 from burn. Conditioning to work through it.
>>
>>33521865
>Inner Focus prevents fighting types flinching because of focus punch.

How many 'mons did I save?
>>
>>33521841
>making Fairy types even better
Even if it's not a very good buff, no.
>>
>>33522392

Infernape and Heracross would wreck.

Conkeldurr would be even scarier

Breloom would be broken.

Buzzwole would be Ubers

Hitmonchan would be... better.

Defiant Primape could be fun to force a switch.

Hariyama would be a VGC mainstay
>>
>>33522419
Anon they have to have inner focus...
>>
>>33522430

lol got excited and thought you meant all fighting types.

Hitmonchan, Riolu, Lucario, Sawk, Throh, Mienfoo, Mienshao

Most would miss their other abilities now that I think about it.

Alternatively or additionally all steadfast mons get the flinch boost to raise their speed if attacked during the charge turn of focus punch.
>>
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>>33521865
Hi
>>
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>>33522472
Hey there buddy
>>
>>33522336
I mean excluding abilities like defeatist or slow start I think anything would be better than Inner focus
>>
Psychic types immune to confusion?
>>
>>33521841
>Buffing fairy type

>>33521972
>Buffing steel type
>>
>>33521851
>both of Lucario's abilities change to a Fighting-type Overgrow
>>
>>33521847
stuff like magma storm heatran can't trap mega sableye or marowak etc
>>
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>>33522932
>>33521841
>Confusion immunity
>mfw Metagross + Prankster Swagger user in doubles
>>
>>33523252
Prankster Taunt nigger get fucking rekt faggot cunt hahaaa
>>
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>>33523598
My Prankster Swagger user is Liepard. Now it's immune to your Prankster Taunt.

Woo, Liepard finally has a use!
>>
>>33521841
Psychic types are not afeccted by accuracy loss
Kadabra kinesis becomes +2 calmmind.
>>
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>>33521869
>>
Rock types absorb Stealth Rock
>>
>>33521847
magnet pull and trapping moves are still legal
Thread posts: 36
Thread images: 7


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