>Legendary Pokémon now have to be defeated to be captured
>You use 3 of your Pokémon like in a triple battle
>Legendaries have much more HP than normal for the duration of the battle and can attack 2-3 times each turn
>Legendaries "agree" to be captured after being defeated
How does this change the games?
>>33446460
makes them better
>>33446460
Just play Pokemon Go faggot.
>>33446460
Yes
No
Yes
Maybe, I'd rather it be a scene of the legendary being weakened and you quickly choose the ball of your choice to capture it.
>>33446468
>OP suggests boss battles in the style of other traditional JRPGs
>normie get out REEEEE
>>33446460
>Shin Pokémon Tensei
where do I sign up?
gamefreak should have done this with ultra beasts
>>33446460
This is what Totem Battles should have been, minus the catching part. Instead of making the bosses have large amounts of health like every other RPG in the world, they're just "I one-shot you or you one-shot me" battles.
>>33446460
Annoying because I like to save the catch for post game
>>33446460
Add immunities to K.O. moves and status effect.
>>33446513
Xurkitree with Dragon eye. Then buffs him self to hell
>>33446460
I don't think that more HP is a real good idea, when we could have Totem-legendaries instead, that are just 2x everything boosted legendaries at first, and regular ones when rematched.
Where did you find the source for this? I haven't seen this yet.