Let's try this again. Rate these aspects of Pokémon video games according to how important you think they are. This time I added some brief descriptions to clarify.
>>33390946
shit taste
>>33390946
>gameplay isn't the most important thing in a game
h-haha, good one anon
>>33390994
Because it's an RPG. The genre is carried by level design because the combat is turn-based.
>>33390946
Not OP, but I just whipped up a quick template.
>>33390946
>>33390946
Max everything but story1
Hard to decide on what matters but I love HGSS (except the excessive grind battles which do give good contrast but suck otherwise) so I guess I want immersiveness, autistic escapism.
>>33390946
>>33391092
I don't consider Pokemon introduced to be relevant to the quality of the game.
>>33391085
/thread
this chart is fucking stupid
>>33390946
The only right answer.
>>33390946
>>33394336
>>33394348
Literally the only correct answer. The rest of you are autists, if there was actually a game that completely ignored any one of these other than possibly auxiliary & multiplayer it would get fucking dropped and panned from day 1.
>>33395066
>He thinks that the Pokemon games don't ignore longevity
I wish I was still living in gen V, too
>>33390946
Are Pokemon designs included in visuals and gameplay or are we just assuming everyone would max that factor anyway?