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Take these aspects of Pokémon video games and rate how important

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Thread replies: 44
Thread images: 18

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Take these aspects of Pokémon video games and rate how important each of them are to you
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>>33352997
Gimmicks like Megas, z moves, alolan pandering forms, fairy type etc. should have the least amount of priority in development.
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>>33353047
You don't care for stuff like Pokéathlon and Sinnoh Underground? That's what I meant by auxiliary features.
>>
Gameplay. 10/10
Level Design. 7/10
Auxiliary features 10/10
Audio. 8/10
Visuals. 8/10
Story. 1/10
Multiplayer. 7/10
Longevity. 10/10
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>>33352997
Max everything but story
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>>33352997
>>33353047
>>33353061
shit taste
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>people putting visuals low
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>>33353060
Then why don't you explain all of those?
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>>33352997
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>>33353067
>>33353064
Who gives a shit about story?
If you do go read a book or play other franchise.
I would rather get a Pokemon game with a story that's only a excuse for the player to travel at least 2 regions and a shitton of facilities than a good story but one shitty region with no postgame or facilities
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>>33352997
Gameplay 10/10
Leve design 7/10
Auxiliary features 10/10
Audio 3/10
Visuals 3/10
Story 0/10
Multplayer 6/10
Longevity 4/10
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>>33352997
Longevity for me means around 3 months, after that it's too much for me.
The game themselves should be good but at the end of the day I mostly care about multiplayer.
>>
>People who get mad at the pokémon franchise and complain about stuff like z-moves, formes and types are the same utterly dumb savages that are shit at multiplayer

Mmmm
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>>33352997
Gameplay 10/10
Level Design 8/10
Auxiliary Features 9/10
Audio 5/10
Visuals 6/10
Story 0/10
Multiplayer 8/10
Longevity 10/10
>>
>>33352997
>>
>>33352997
Gameplay 10/10
Level Design 8/10
Auxiliary Features 1/10
Audio 7/10
Visuals 6/10
Story 8/10
Multiplayer 3/10
Logevity 7/10
>>
>>33353076
I would sacrifice visual if that give me more gameplay content.
>>
Kek. Pretty much show that /vp/ are Smogonfags.
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>>33352997
>impying they all aren't important
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>>33353814
>more low multiplayer scores than high ones
>hah look at those smogonfags!
(You)
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I miss intricate dungeons and long routes /vp/...
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SInce battlan is so simple in PvE, level design IS gameplay.
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It's amazing how empty and restrictive Alola feels.
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I rarely turn the sound on when I play pokemon
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>>33353874
I think his point is that /vp/ does not train Pokemon, they just play on simulators and wank about their nostalgia goggles for the DS days, when the games were much worse than they are now.
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>>33353916
Sorry we don't enjoy your wack ass 3ds games, John Gamefreak. Either get use to it of fuck off.
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>>33352997
I like seeing pokemon trying to innovate and add new things but realize I would still play it forever if it just had its basic RPG formula and little else. More into multiplayer.
Visuals average because as long as they do not look like shit or boring I am good.
Story a bit more because I can play games like X and Y for a few hundred hours if the rest is fun but would rather spend that time in Black and White because I liked the game and actually like the story and characters to. Big, huge fag for pokemusic but can't honestly say I want a rockin OST more than excess features. In that regard I guess longevity really is the most important thing to me in Pokemon, at least on the listed features.
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>>33353047
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>>33352997
Story: 10/10. A good story is a must. Pokemon gameplay alone isn't, wasn't and will never be good enough to carry it for me.
Level design: 10/10. Levels should look and feel good, and they should have easy to traverse layout. Whatever you do, don't make it feel like I'm doing a chore, something earlier Pokemon games didn't quite get.
Auxiliary features: 10/10. I don't have any reason to not want this.
Visuals: 8/10. Pretty things are pretty. Every area I visit should make me interested in them by visuals alone, and for some reason, if they can't achieve that, then make me feel like I'm there by making it look good enough. And I'm counting Pokemon designs as a part of "visuals", so that raises it even further up.
Gameplay: 8/10. Obviously, gameplay is important. Pokemon gameplay is inherently fun. Sadly, in earlier games, it got really repetitive and boring. You were doing the same thing, fighting the same Pokemon, in the same environment most of the time. Thankfully, it's gotten much better over the years. The more Pokemon that were added, the less reptitive it got as you could be facing a new opponent every once in a while, plus they started adding more things like Mega Evolution to spice things up a bit. They've also removed the boring bits of gameplay, like HMs or the """"""""puzzles"""""""", keeping only the fun parts in.
Multiplayer: 1/10. I could not give a fuck if I tried. I like battling my friends, but I don't need to do so with Pokemon. If multiplayer Pokemon stopped existing, I'll battle them in some other game. Absolutely nothing of value will be lost.
Longevity. 1/10. I give exactly zero fucks about how it holds up 10 years from now. I'll have about 5 new Pokemon games to play by then. I need this game to be good NOW. I don't care what becomes of it after I'm done having fun with it.
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>>33354829
kys
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>>33354829
This was made by a marketeer, wasn't it?
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Barely any different from OP's aside from that I couldn't give a toss about auxiliary features. The only one that I can recall particularly enjoying is the Battle Factory in Emerald. PWT seemed decent but I never actually did anything more than the compulsory tournament

Audio is important to me because the music provides at least half the atmosphere for a location

Visuals more in the sense of art design than graphics

Last time I did any multiplayer you still needed a link cable, & even then it was more about trading than battles (although I did co-op Battle Tower once or twice & that was fun, even if we were shit)
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>>33353834
Only reasonable answer
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>>33353047
>gimmick
>fairy type
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>>33353807
story over aux features, multiplayer, and longevity? but why, anon?
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>>33354665
>"I play Pokemon for the audio because who gives a shit about innovative gameplay, experience, and a decent post game?"

Seriously, you have shit priorities.
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>>33354665
oh shit
i didnt bother to read, I thought i was meant to be rating how the games have actually done
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>>33355826
Because I fucking love story-driven games.
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>>33355856

Then I retract what I said about >>33355852. Your list isn't the best reflection of what the games have actually done, however--at least for Gen 7 which put too much emphasis on story and visuals and none on longevity or level design.
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>>33354829
look at this fucking goy
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>>33354841
>>33354846
>>33355899
>hivemind
It's too late for /vp/. It's been infested with reddit too deeply.
Thread posts: 44
Thread images: 18


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