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How would you take the concept of Roaming legendaries and make

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How would you take the concept of Roaming legendaries and make it not complete shit?

>Movement is not totally randomized
>They can only move one route at a time
>There are predictable movement patterns
>Pokemon at the top of your party affects how it moves; A weak/disadvantaged Pokemon at the top will make it come after you, allowing you to literally bait the roaming Legendary, and putting a strong/advantaged Pokemon at the top makes it try to evade you so you can chase and corner it
This is how I'd do it, but I'd like to hear some more ideas. I think the idea of a roaming legendary is a cool idea, but GF executed it LITERALLY in the worst way possible
>>
>>33285019
I like your idea. Hopefully GF can add that or something.
>>
Here's an idea!

Don't have annoying roaming Pokemon.
>>
i always found the randomness fun as a kid. just added to the mystery of the games i suppose.
>>
XY got it right.
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>>33285034
It's admittedly annoying at times, but I like the idea as a whole. It makes catching legendaries more interesting when they're not all statues hidden in some random cave.
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>>33285049
XY didn't get it perfect but it did it a hell of a lot better than previous games
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>>33285084
Yeah that's my entire thought process. Roaming legendaries is a good idea to make them more fun to try and catch, but there are a lot of ways they could make the mechanic more fun
>>
>>33285019
As if the game doesnt spoonfeed you enough
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>>33285019
>Once the roaming legendary is activated, it moves to a random route.
>Once it has chosen that Random route, it doesn't move from there until you battle it (You only have to find it the first time, and then you can just check your pokedex)
>It stays for a single turn and then escapes inmediatly to another route (Then it waits again)
>>
>>33285049

This, took care of my beef of not being able to reset for it easily.
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>>33285166
Because running back and forth between two routes and checking your map for half an hour is so much more deep and entertaining
>>
Having the ability to always track them is good enough. Gen 4 did it right.
>can't run when asleep
>non water/flying/levitate pokemon can't be found in water
>running has priority when the Pokemon is at low hp
What do you guys think
>>
>>33285190
>not having a fast bulky mon with mean look and a status move
>>
>>33285217
I didn't like the randomness in Gen 4, but the bottom screen map definitely made matters better. If Roamings come back in any form, I think a bottom screen map tracker should come back with it. Or a map in the corner if it happens on Switch.
Thread posts: 15
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